|
||||
|
![]() |
#1 |
Hall Of Famer
Join Date: Aug 2010
Location: Medfield, Mass
Posts: 5,509
|
Just frustrating as hell
I am now running into a Microsoft Visual C++ Runtime Library when trying to load my league.
I love this game, i really do, but I am beyond frustrated at the level of knowledge needed in the tech arena to play. I lost a prior league with 100 pages of blogging done and it was not recoverable. Now I am 20+ years into another and I guess I'm at wits end. No idea what to do at this point. The window the error pops up is blank with an X enclosed in red and nothing else. I know how much hard work has been done but I feel like I'm on my last leg with the amount of time and effort I put into this game to just randomly lose everything seems insanely wrong
__________________
The Chicago Iron Pigs 2012-2024 The IBL's first 13 years The Alaska Avalanche 2024-2030 Moving on to my birthplace The San Antonio Silver Stars 2030-2034 From one big state, Alaska, to another, Texas! ![]() |
![]() |
![]() |
![]() |
#2 |
OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 21,028
|
Typically a Visual C++ error means you need an updated version of the Microsoft Visual C++ package. You can download that below:
https://support.microsoft.com/en-us/...al-c-downloads When the error comes up loading a league though, I'm not 100% sure that will fix things. It may be that the league is corrupted. If you've been having multiple corrupt leagues, which it sounds like has been the case, then maybe it's not just a one off but there may be something going on with your system that's creating the corruption. There are a few things that can cause league corruption. This potentially includes unexpected system/game shutdowns or crashes especially while a league is saving, bad sectors on the hard drive the game is saved to, memory glitches on your computer (especially possible if the league is left open for very long periods of time without the game being shut down or restarted) or occasionally interference from other programs. Some of what you might do to prevent that from coming up again would be to regularly defrag your hard drive as well as check it for errors, make sure to shut down OOTP when you're not playing it, especially not keeping a league open for long periods of time while doing something else, occasionally shut your computer off or at least restart it and also run as few other programs in the background at the same time as OOTP as possible. For programs on your system that need to be running at the same time, like an anti-virus or firewall, it's a good idea to add OOTP to their whitelist.
__________________
lukas@ootpdevelopments.com PreOrder Out of the Park Baseball 26! Need to upload files for us to check out? Instructions can be found here Last edited by Lukas Berger; 05-01-2020 at 01:39 PM. |
![]() |
![]() |
![]() |
#3 |
Bat Boy
Join Date: May 2020
Posts: 1
|
Hi - the above post looks like some guidance I may need in the future. I just bought the game for the first time Tuesday night. Loved it. Simuiated the 2019 Nationals season, then took over for the playoffs, had a magical run to the LCS, just won a 16-inning game vs. Mets, and then CRASH. And the magical run was missing the previous 5 games. Ugh.
So you're suggesting not leaving it open for long periods, and not having a lot of stuff running in the background? Will try it. Am on a Mac, wondering if it would've made a difference to buy from the App Store vs directly from your site? Thanks for your help. HH |
![]() |
![]() |
![]() |
#4 |
Hall Of Famer
Join Date: Aug 2002
Posts: 16,842
|
Again, here I am out of my wheelhouse a bit, but X's enclosed in red with blank pages are typically indicative of a pic process gone wrong or frozen. Consider the times you've looked at email and seen those, or similar, instead of downloading a picture. Sometimes this is systems settings, sometimes this is the website, and in others....well, others.
What little I do recall in this area includes turning off hardware acceleration. If it's a problem associated with when something loads, this 'may' slow down that hurdle. I know it's frustrating. I'm trying to align 24 team's field and camera views and I'm ready to see if 2D still looks appealing to me! Yikes... At any rate, are you aware of it occurring a specific time loading- watching the text line scroll about stages -or is it just a clusterfrick at any given moment?
__________________
"Try again. Fail again. Fail better." -- Samuel Beckett _____________________________________________ Last edited by endgame; 05-01-2020 at 03:09 PM. |
![]() |
![]() |
![]() |
#5 |
Minors (Double A)
Join Date: Feb 2020
Location: Palm Coast, FL
Posts: 166
|
I'm having the same issue, and here's the background. This league ran flawlessly for about 100 years, then started getting "runtime error" crashes at random times. Sometimes on Jan.1, sometimes on opening day, sometimes on the first day of the offseason. The crashes have become more and more frequent.
I've tried everything that's been posted previously (reinstalling Microsoft Visual C + +, deleting the "faces.dat" file from the saved game folder, and ensuring that my drivers are all up to date.) |
![]() |
![]() |
![]() |
#6 |
Hall Of Famer
Join Date: Aug 2010
Location: Medfield, Mass
Posts: 5,509
|
I can't even print screen to show you what it looks like. It hangs up loading the last game played during the importing players period, always at 50%.
__________________
The Chicago Iron Pigs 2012-2024 The IBL's first 13 years The Alaska Avalanche 2024-2030 Moving on to my birthplace The San Antonio Silver Stars 2030-2034 From one big state, Alaska, to another, Texas! ![]() |
![]() |
![]() |
![]() |
#7 |
Hall Of Famer
Join Date: Aug 2010
Location: Medfield, Mass
Posts: 5,509
|
Here is the trace
Out of the Park Baseball 21
Version 21.3 Build 45 (32 bit) Steam Edition (Windows) Copyright (C) 2020 Out of the Park Developments System info: In-Game Overlay is available Uses OpenGL for display Uses default image resize code CPU: Intel or AMD, 8 CPUs, 2592 MHz Free disk space: 3,021,554 MB Physical memory: 16,261 MB Free physical memory: 10,159 MB Virtual memory: 4,095 MB Free virtual memory: 3,846 MB 2020-05-01 16:18:46 startup: Starting game 2020-05-01 16:18:46 load_steam_workshop_items: Loading published_workshop_items 2020-05-01 16:18:46 startup: OOTP supports MySQL (PLATFORM_SUPPORTS_MYSQL is defined) 2020-05-01 16:18:46 startup: USE_MOBILE_DEFINITION is NOT set 2020-05-01 16:18:46 startup: MOBILE_EDITION is false 2020-05-01 16:18:46 startup: Checking command line parameters: 2020-05-01 16:18:46 startup: gs_trace_mode set to TRUE 2020-05-01 16:18:46 startup: Using custom back buffer allocation function 2020-05-01 16:18:46 startup: Program started with command line parameters: E:\Program Files (x86)\Steam\steamapps\common\Out of the Park Baseball 21\ootp21.exe tracemode 2020-05-01 16:18:46 startup: Chilkat version: 9.5.0.76 2020-05-01 16:18:46 startup: Initial $USERAPP: C:\Users\green\AppData\Roaming\Out of the Park Developments\OOTP Baseball 21 2020-05-01 16:18:46 startup: $USERDATA: C:\Users\green\AppData\Roaming\Out of the Park Developments\OOTP Baseball 21 2020-05-01 16:18:46 startup: $USERPREFS: E:\Program Files (x86)\Steam\steamapps\common\Out of the Park Baseball 21\data 2020-05-01 16:18:46 startup: $USERSAVES: E:\Program Files (x86)\Steam\steamapps\common\Out of the Park Baseball 21\data 2020-05-01 16:18:46 startup: $SYSAPP: E:\Program Files (x86)\Steam\steamapps\common\Out of the Park Baseball 21 2020-05-01 16:18:46 startup: $SYSDATA: E:\Program Files (x86)\Steam\steamapps\common\Out of the Park Baseball 21\data 2020-05-01 16:18:46 startup: $SYSPREFS: E:\Program Files (x86)\Steam\steamapps\common\Out of the Park Baseball 21\data 2020-05-01 16:18:46 startup: Folder for app.cfg file set to config_files_path C:\Users\green\AppData\Roaming\Out of the Park Developments\OOTP Baseball 21\config 2020-05-01 16:18:46 startup: Folder for key.cfg file set to default: C:\Users\green\AppData\Roaming\Out of the Park Developments\OOTP Baseball 21\config 2020-05-01 16:18:46 startup: Folder for engine.cfg file set to config_files_path C:\Users\green\AppData\Roaming\Out of the Park Developments\OOTP Baseball 21\config 2020-05-01 16:18:46 startup: Folder for recent_paths.cfg file set to config_files_path C:\Users\green\AppData\Roaming\Out of the Park Developments\OOTP Baseball 21\config 2020-05-01 16:18:46 startup: Folder for paths.cfg file set to config_files_path C:\Users\green\AppData\Roaming\Out of the Park Developments\OOTP Baseball 21\config 2020-05-01 16:18:46 startup: app.cfg file exists and contains thankyou page status = 2 2020-05-01 16:18:46 goto_absolute_path: Trying to open this path: E:\Program Files (x86)\Steam\steamapps\common\Out of the Park Baseball 21\data 2020-05-01 16:18:46 goto_absolute_path: Success. Current path is: E:\Program Files (x86)\Steam\steamapps\common\Out of the Park Baseball 21\data 2020-05-01 16:18:46 startup: Set DMPT_CUST_DATA to E:\Program Files (x86)\Steam\steamapps\common\Out of the Park Baseball 21\data due to path_cust_data setting in paths.cfg config file 2020-05-01 16:18:46 goto_absolute_path: Trying to open this path: E:\Program Files (x86)\Steam\steamapps\common\Out of the Park Baseball 21\data 2020-05-01 16:18:46 goto_absolute_path: Success. Current path is: E:\Program Files (x86)\Steam\steamapps\common\Out of the Park Baseball 21\data 2020-05-01 16:18:46 startup: Set DMPT_USER_DATA to E:\Program Files (x86)\Steam\steamapps\common\Out of the Park Baseball 21\data due to path_user_data setting in paths.cfg config file 2020-05-01 16:18:46 create_pt_folders: DMPT_ONLINE_DATA set to E:\Program Files (x86)\Steam\steamapps\common\Out of the Park Baseball 21\data\online_data 2020-05-01 16:18:46 startup: This is the DMPT_APP path now: E:\Program Files (x86)\Steam\steamapps\common\Out of the Park Baseball 21 2020-05-01 16:18:46 startup: This is the DMPT_APP_DATA path now: E:\Program Files (x86)\Steam\steamapps\common\Out of the Park Baseball 21\data 2020-05-01 16:18:46 startup: This is the DMPT_PREF_DATA path now: C:\Users\green\AppData\Roaming\Out of the Park Developments\OOTP Baseball 21\config 2020-05-01 16:18:46 startup: This is the DMPT_CUST_DATA path now: E:\Program Files (x86)\Steam\steamapps\common\Out of the Park Baseball 21\data 2020-05-01 16:18:46 startup: This is the DMPT_USER_DATA path now: E:\Program Files (x86)\Steam\steamapps\common\Out of the Park Baseball 21\data 2020-05-01 16:18:46 startup: This is the DMPT_SAVEDGAMES path now: E:\Program Files (x86)\Steam\steamapps\common\Out of the Park Baseball 21\data\saved_games 2020-05-01 16:18:46 open_graphics: Starting open_graphics with setting window_size = 98 2020-05-01 16:18:46 open_graphics: get_desktop_width = 3840 2020-05-01 16:18:46 open_graphics: get_desktop_height = 1080 2020-05-01 16:18:46 open_graphics: Determined window width = 1684 2020-05-01 16:18:46 open_graphics: Determined window height = 1040 2020-05-01 16:18:46 open_graphics: Fullscreen = Off 2020-05-01 16:18:47 set_opengl_modes: setting_opengl_mode = EGLM_USE_DEFAULT 2020-05-01 16:18:47 set_opengl_modes: Set opengl_mode to EGLM_USE_OPENGL_ALL_THE_TIME because that's the default setting for Windows 2020-05-01 16:18:47 glGetString(GL_VERSION): 4.6.0 NVIDIA 431.53 2020-05-01 16:18:47 set_opengl_modes: Anisotropic filtering is supported: 16 2020-05-01 16:18:47 set_opengl_modes: opengl_mode = EGLM_USE_OPENGL_ALL_THE_TIME 2020-05-01 16:18:47 startup: Opened folder fonts 2020-05-01 16:18:47 startup: Opened folder font0 : E:\Program Files (x86)\Steam\steamapps\common\Out of the Park Baseball 21\data\fonts\font0 2020-05-01 16:18:47 startup: $FONTDATA is now E:\Program Files (x86)\Steam\steamapps\common\Out of the Park Baseball 21\data\fonts\font0 2020-05-01 16:18:47 load_player_animations: Reading animations from E:\Program Files (x86)\Steam\steamapps\common\Out of the Park Baseball 21\data\ballparks\models\misc\player\animations 2020-05-01 16:18:47 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 100863 2020-05-01 16:18:47 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 66271 2020-05-01 16:18:47 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 42471 2020-05-01 16:18:47 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 40955 2020-05-01 16:18:47 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 56115 2020-05-01 16:18:47 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 56105 2020-05-01 16:18:47 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 27385 2020-05-01 16:18:47 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 189015 2020-05-01 16:18:47 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 43863 2020-05-01 16:18:47 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 87419 2020-05-01 16:18:47 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 65031 2020-05-01 16:18:47 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 13911 2020-05-01 16:18:47 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 69671 2020-05-01 16:18:47 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 125264 2020-05-01 16:18:47 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 49911 2020-05-01 16:18:47 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 37399 2020-05-01 16:18:47 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 94431 2020-05-01 16:18:47 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 126929 2020-05-01 16:18:47 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 99359 2020-05-01 16:18:47 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 38160 2020-05-01 16:18:47 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 117077 2020-05-01 16:18:47 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 130913 2020-05-01 16:18:47 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 147537 2020-05-01 16:18:47 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 205853 2020-05-01 16:18:47 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 152013 2020-05-01 16:18:47 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 183273 2020-05-01 16:18:47 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 191929 2020-05-01 16:18:47 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 160865 2020-05-01 16:18:47 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 159309 2020-05-01 16:18:47 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 155009 2020-05-01 16:18:47 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 123357 2020-05-01 16:18:47 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 126909 2020-05-01 16:18:47 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 126926 2020-05-01 16:18:47 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 85682 2020-05-01 16:18:47 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 84182 2020-05-01 16:18:47 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 114710 2020-05-01 16:18:47 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 126890 2020-05-01 16:18:47 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 210558 2020-05-01 16:18:47 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 210394 2020-05-01 16:18:47 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 85754 2020-05-01 16:18:47 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 146839 2020-05-01 16:18:47 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 111667 2020-05-01 16:18:47 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 130022 2020-05-01 16:18:47 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 83246 2020-05-01 16:18:47 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 103538 2020-05-01 16:18:47 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 108225 2020-05-01 16:18:47 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 187633 2020-05-01 16:18:47 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 130311 2020-05-01 16:18:47 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 150909 2020-05-01 16:18:47 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 167773 2020-05-01 16:18:47 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 203153 2020-05-01 16:18:47 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 186421 2020-05-01 16:18:47 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 145897 2020-05-01 16:18:47 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 158213 2020-05-01 16:18:47 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 124569 2020-05-01 16:18:47 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 205541 2020-05-01 16:18:47 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 208673 2020-05-01 16:18:47 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 161301 2020-05-01 16:18:47 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 181821 2020-05-01 16:18:47 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 147405 2020-05-01 16:18:47 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 183273 2020-05-01 16:18:47 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 200897 2020-05-01 16:18:47 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 165789 2020-05-01 16:18:47 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 88233 2020-05-01 16:18:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 165813 2020-05-01 16:18:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 162533 2020-05-01 16:18:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 148937 2020-05-01 16:18:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 208841 2020-05-01 16:18:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 145861 2020-05-01 16:18:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 138217 2020-05-01 16:18:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 83094 2020-05-01 16:18:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 109150 2020-05-01 16:18:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 194814 2020-05-01 16:18:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 104530 2020-05-01 16:18:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 193926 2020-05-01 16:18:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 119322 2020-05-01 16:18:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 190270 2020-05-01 16:18:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 156678 2020-05-01 16:18:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 150550 2020-05-01 16:18:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 216581 2020-05-01 16:18:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 147938 2020-05-01 16:18:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 207871 2020-05-01 16:18:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 209390 2020-05-01 16:18:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 238306 2020-05-01 16:18:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 209397 2020-05-01 16:18:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 245890 2020-05-01 16:18:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 27364 2020-05-01 16:18:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 56084 2020-05-01 16:18:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 138859 2020-05-01 16:18:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 130621 2020-05-01 16:18:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 87993 2020-05-01 16:18:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 86501 2020-05-01 16:18:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 117849 2020-05-01 16:18:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 130313 2020-05-01 16:18:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 214905 2020-05-01 16:18:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 215002 2020-05-01 16:18:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 88065 2020-05-01 16:18:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 146794 2020-05-01 16:18:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 114818 2020-05-01 16:18:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 133401 2020-05-01 16:18:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 85737 2020-05-01 16:18:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 105769 2020-05-01 16:18:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 110508 2020-05-01 16:18:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 29633 2020-05-01 16:18:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 29637 2020-05-01 16:18:48 startup: Initializing threading: USE_CPP11_THREAD is DISABLED. 2020-05-01 16:18:48 startup: Initializing threading: USE_CPP11_MUTEX is DISABLED. 2020-05-01 16:18:48 startup: Initializing threading: USE_CPP11_CV is DISABLED. 2020-05-01 16:18:48 startup: Initializing threading: Number of threads is 8 2020-05-01 16:18:48 OnUserStatsReceived: Received stats and achievements from Steam 2020-05-01 16:18:48 news system: Usage tracker is enabled. Loaded usage data from file. 2020-05-01 16:18:48 news system: News from server are enabled. Dismissed IDs are '593,602,611,626,620,650,659'. News requested. 2020-05-01 16:18:48 gui_skin: gui_skin is not loaded yet 2020-05-01 16:18:48 gui_skin: Try to load gui_skin ootp classic from file 2020-05-01 16:18:49 gui_skin: Successfully loaded gui_skin ootp classic 2020-05-01 16:18:49 startup: Called loading_skin_callback 1451 times and blit_to_window 8 times while loading the skin 2020-05-01 16:18:49 startup: Number of fonts loaded: 21 2020-05-01 16:18:49 startup: Font # 0 : bb_bold 2020-05-01 16:18:49 startup: Font # 1 : bb_condensed 2020-05-01 16:18:49 startup: Font # 2 : bb_italic 2020-05-01 16:18:49 startup: Font # 3 : bb_light 2020-05-01 16:18:49 startup: Font # 4 : bb_medium 2020-05-01 16:18:49 startup: Font # 5 : bb_regular 2020-05-01 16:18:49 startup: Font # 6 : bold 2020-05-01 16:18:49 startup: Font # 7 : digit 2020-05-01 16:18:49 startup: Font # 8 : handwritten 2020-05-01 16:18:49 startup: Font # 9 : italic 2020-05-01 16:18:49 startup: Font # 10 : l_averia 2020-05-01 16:18:49 startup: Font # 11 : l_ball 2020-05-01 16:18:49 startup: Font # 12 : l_black 2020-05-01 16:18:49 startup: Font # 13 : l_college 2020-05-01 16:18:49 startup: Font # 14 : l_college2 2020-05-01 16:18:49 startup: Font # 15 : l_emilio 2020-05-01 16:18:49 startup: Font # 16 : l_font 2020-05-01 16:18:49 startup: Font # 17 : l_staubach 2020-05-01 16:18:49 startup: Font # 18 : light 2020-05-01 16:18:49 startup: Font # 19 : medium 2020-05-01 16:18:49 startup: Font # 20 : regular 2020-05-01 16:18:49 load_ootp_style_sets: Starting to load the non-mobile style sets... 2020-05-01 16:18:49 load_ootp_style_sets: Starting to load the common style sets... 2020-05-01 16:18:49 get_style_set: Unable to load style set : DRAG_BUTTON 2020-05-01 16:18:49 get_style_set: Unable to load style set : LIST_BUTTON 2020-05-01 16:18:49 get_style_set: Unable to load style set : CLEAR_BUTTON 2020-05-01 16:18:49 get_style_set: Unable to load style set : COMPLEX_MENU_SHADOW 2020-05-01 16:18:49 load_ootp_style_sets: Finished loading of the style sets 2020-05-01 16:18:49 startup: starting reading settings from config file 2020-05-01 16:18:50 startup: creating online league interface 2020-05-01 16:18:50 startup: loading hints... 2020-05-01 16:18:50 startup: loading facegen & opengl... 2020-05-01 16:18:50 startup: ootp_enable_opengl() && is_opengl_enabled() = TRUE 2020-05-01 16:18:50 startup: glewInit = 0 2020-05-01 16:18:50 startup: Successfully initialized GLEW, using GLEW 1.10.0 2020-05-01 16:18:50 startup: GLEW_ARB_vertex_buffer_object supported, 3d features will be available 2020-05-01 16:18:50 startup: OpenGL caps -------------------------------------------------------------------- 2020-05-01 16:18:50 startup: 4.6.0 NVIDIA 431.53 GL_MAJOR_VERSION: 4 GL_MINOR_VERSION: 6 NVIDIA Corporation GeForce GTX 1070/PCIe/SSE2 GL_MAX_TEXTURE_SIZE: 32768 GL_MAX_TEXTURE_IMAGE_UNITS_ARB: 32 GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 0 GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control GLSL Version: 4.60 NVIDIA GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB: 4096 GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB: 4096 GL_MAX_VARYING_FLOATS_ARB: 124 2020-05-01 16:18:50 startup: End of OpenGL caps ------------------------------------------------------------- 2020-05-01 16:18:50 startup: Going to initialize Facegen. 2020-05-01 16:18:50 startup: fg_opengl_init() succeeded 2020-05-01 16:18:50 myfacegen: myfacegen object created, opengl_major_version = 4 2020-05-01 16:18:50 startup: myfacegen successfully initialized 2020-05-01 16:18:50 startup: myfacegen->load_modellists() successfully executed 2020-05-01 16:18:50 startup: Beard textures loaded successfully 2020-05-01 16:18:51 startup: Hair textures loaded successfully 2020-05-01 16:18:51 startup: facegen has been loaded 2020-05-01 16:18:51 startup: Help engine loaded 2020-05-01 16:18:51 startup: Help engine ID list filled 2020-05-01 16:18:51 check_help_files: ok, html files found in help_path 2020-05-01 16:18:51 startup: Help files checked 2020-05-01 16:18:51 startup: Creating db object from local_user.current_game_path 2020-05-01 16:18:51 startup: db object created successfully 2020-05-01 16:18:51 startup: saved games list updated 2020-05-01 16:18:51 startup: text file cache created 2020-05-01 16:18:51 startup: temporary player object created 2020-05-01 16:18:51 startup: browser history object created 2020-05-01 16:18:51 startup: Importing WPA table 2020-05-01 16:18:51 Searching sound folder (: sounds ): 155 items .ogg 2020-05-01 16:18:51 game_sounds: Added Sound: ambient1.ogg to cat 19 2020-05-01 16:18:51 game_sounds: Added Sound: ambient2.ogg to cat 19 2020-05-01 16:18:51 game_sounds: Added Sound: ambient3.ogg to cat 19 2020-05-01 16:18:51 game_sounds: Added Sound: ambient4.ogg to cat 19 2020-05-01 16:18:51 game_sounds: Added Sound: ambient5.ogg to cat 19 2020-05-01 16:18:51 game_sounds: Added Sound: ambient6.ogg to cat 19 2020-05-01 16:18:51 game_sounds: Added Sound: ambient7.ogg to cat 19 2020-05-01 16:18:51 game_sounds: Added Sound: ambient8.ogg to cat 19 2020-05-01 16:18:51 game_sounds: Added Sound: ambient9.ogg to cat 19 2020-05-01 16:18:51 game_sounds: Added Sound: ambient_cc.ogg to cat 19 2020-05-01 16:18:51 game_sounds: Added Sound: ambient_hd.ogg to cat 19 2020-05-01 16:18:51 game_sounds: Added Sound: ambient_lemonade.ogg to cat 19 2020-05-01 16:18:51 game_sounds: Added Sound: ambient_p2.ogg to cat 19 2020-05-01 16:18:51 game_sounds: Added Sound: ambient_peanuts.ogg to cat 19 2020-05-01 16:18:51 game_sounds: Added Sound: ambient_programs.ogg to cat 19 2020-05-01 16:18:51 game_sounds: Added Sound: ambient_scorecard.ogg to cat 19 2020-05-01 16:18:51 game_sounds: Added Sound: ambient_snowcone.ogg to cat 19 2020-05-01 16:18:51 game_sounds: Added Sound: ambient_souvenir.ogg to cat 19 2020-05-01 16:18:51 game_sounds: Added Sound: anticip1.ogg to cat 22 2020-05-01 16:18:51 game_sounds: Added Sound: anticip2.ogg to cat 22 2020-05-01 16:18:51 game_sounds: Added Sound: anticip3.ogg to cat 22 2020-05-01 16:18:51 game_sounds: Added Sound: anticip4.ogg to cat 22 2020-05-01 16:18:51 game_sounds: Added Sound: antic_fail1.ogg to cat 24 2020-05-01 16:18:51 game_sounds: Added Sound: antic_fail2.ogg to cat 24 2020-05-01 16:18:51 game_sounds: Added Sound: antic_fail3.ogg to cat 24 2020-05-01 16:18:51 game_sounds: Added Sound: antic_fail4.ogg to cat 24 2020-05-01 16:18:51 game_sounds: Added Sound: antic_HR.ogg to cat 23 2020-05-01 16:18:51 game_sounds: Added Sound: antic_success.ogg to cat 25 2020-05-01 16:18:51 game_sounds: Added Sound: antic_success3.ogg to cat 25 2020-05-01 16:18:51 game_sounds: Added Sound: antic_success5.ogg to cat 25 2020-05-01 16:18:51 game_sounds: Added Sound: bballcrowd.ogg to intros 2020-05-01 16:18:51 game_sounds: Added Sound: boo_heavy1.ogg to cat 6 2020-05-01 16:18:51 game_sounds: Added Sound: boo_heavy2.ogg to cat 6 2020-05-01 16:18:51 game_sounds: Added Sound: boo_heavy3.ogg to cat 6 2020-05-01 16:18:51 game_sounds: Added Sound: boo_heavy4.ogg to cat 6 2020-05-01 16:18:51 game_sounds: Added Sound: boo_light1.ogg to cat 5 2020-05-01 16:18:51 game_sounds: Added Sound: boo_light2.ogg to cat 5 2020-05-01 16:18:51 game_sounds: Added Sound: boo_light4.ogg to cat 5 2020-05-01 16:18:51 game_sounds: Added Sound: boo_light5.ogg to cat 5 2020-05-01 16:18:51 game_sounds: Added Sound: bunt1.ogg to cat 8 2020-05-01 16:18:51 game_sounds: Added Sound: bunt2.ogg to cat 8 2020-05-01 16:18:51 game_sounds: Added Sound: bunt3.ogg to cat 8 2020-05-01 16:18:51 game_sounds: Added Sound: bunt4.ogg to cat 8 2020-05-01 16:18:51 game_sounds: Added Sound: catch_ball1.ogg to cat 7 2020-05-01 16:18:51 game_sounds: Added Sound: catch_ball2.ogg to cat 7 2020-05-01 16:18:51 game_sounds: Added Sound: catch_ball3.ogg to cat 7 2020-05-01 16:18:51 game_sounds: Added Sound: catch_ball4.ogg to cat 7 2020-05-01 16:18:51 game_sounds: Added Sound: catch_ball5.ogg to cat 7 2020-05-01 16:18:51 game_sounds: Added Sound: catch_ball6.ogg to cat 7 2020-05-01 16:18:51 game_sounds: Added Sound: catch_ball7.ogg to cat 7 2020-05-01 16:18:51 game_sounds: Added Sound: cheer_heavy10.ogg to cat 4 2020-05-01 16:18:51 game_sounds: Added Sound: cheer_heavy4.ogg to cat 4 2020-05-01 16:18:51 game_sounds: Added Sound: cheer_heavy5.ogg to cat 4 2020-05-01 16:18:51 game_sounds: Added Sound: cheer_light1.ogg to cat 3 2020-05-01 16:18:51 game_sounds: Added Sound: cheer_light10.ogg to cat 3 2020-05-01 16:18:51 game_sounds: Added Sound: cheer_light11.ogg to cat 3 2020-05-01 16:18:51 game_sounds: Added Sound: cheer_light12.ogg to cat 3 2020-05-01 16:18:51 game_sounds: Added Sound: cheer_light13.ogg to cat 3 2020-05-01 16:18:51 game_sounds: Added Sound: cheer_light14.ogg to cat 3 2020-05-01 16:18:51 game_sounds: Added Sound: cheer_light15.ogg to cat 3 2020-05-01 16:18:51 game_sounds: Added Sound: cheer_light2.ogg to cat 3 2020-05-01 16:18:51 game_sounds: Added Sound: cheer_light3.ogg to cat 3 2020-05-01 16:18:51 game_sounds: Added Sound: cheer_light4.ogg to cat 3 2020-05-01 16:18:51 game_sounds: Added Sound: cheer_light5.ogg to cat 3 2020-05-01 16:18:52 game_sounds: Added Sound: cheer_light6.ogg to cat 3 2020-05-01 16:18:52 game_sounds: Added Sound: cheer_light7.ogg to cat 3 2020-05-01 16:18:52 game_sounds: Added Sound: cheer_light8.ogg to cat 3 2020-05-01 16:18:52 game_sounds: Added Sound: cheer_light9.ogg to cat 3 2020-05-01 16:18:52 game_sounds: Added Sound: crowd_game1.ogg to cat 2 2020-05-01 16:18:52 game_sounds: Added Sound: crowd_main1.ogg to cat 1 2020-05-01 16:18:52 game_sounds: Added Sound: foul1.ogg to cat 20 2020-05-01 16:18:52 game_sounds: Added Sound: foul2.ogg to cat 20 2020-05-01 16:18:52 game_sounds: Added Sound: foul3.ogg to cat 20 2020-05-01 16:18:52 game_sounds: Added Sound: foul4.ogg to cat 20 2020-05-01 16:18:52 game_sounds: Added Sound: foul5.ogg to cat 20 2020-05-01 16:18:52 game_sounds: Added Sound: foul6.ogg to cat 20 2020-05-01 16:18:52 game_sounds: Added Sound: foul7.ogg to cat 20 2020-05-01 16:18:52 game_sounds: Added Sound: hit_hard1.ogg to cat 10 2020-05-01 16:18:52 game_sounds: Added Sound: hit_hard2.ogg to cat 10 2020-05-01 16:18:52 game_sounds: Added Sound: hit_hard3.ogg to cat 10 2020-05-01 16:18:52 game_sounds: Added Sound: hit_hard4.ogg to cat 10 2020-05-01 16:18:52 game_sounds: Added Sound: hit_normal1.ogg to cat 9 2020-05-01 16:18:52 game_sounds: Added Sound: hit_normal2.ogg to cat 9 2020-05-01 16:18:52 game_sounds: Added Sound: hit_normal4.ogg to cat 9 2020-05-01 16:18:52 game_sounds: Added Sound: hit_normal5.ogg to cat 9 2020-05-01 16:18:52 game_sounds: Added Sound: hit_normal6.ogg to cat 9 2020-05-01 16:18:52 game_sounds: Added Sound: hit_normal7.ogg to cat 9 2020-05-01 16:18:52 game_sounds: Added Sound: homeloudfade.ogg to intros 2020-05-01 16:18:52 game_sounds: Added Sound: horn.ogg to cat 27 2020-05-01 16:18:52 game_sounds: Added Sound: intro1.ogg to cat 13 2020-05-01 16:18:52 game_sounds: Added Sound: intro2.ogg to cat 13 2020-05-01 16:18:52 game_sounds: Added Sound: intro3.ogg to cat 13 2020-05-01 16:18:52 game_sounds: Added Sound: intro4.ogg to cat 13 2020-05-01 16:18:52 game_sounds: Added Sound: notification.ogg to cat 21 2020-05-01 16:18:52 game_sounds: Added Sound: ooh1.ogg to cat 11 2020-05-01 16:18:52 game_sounds: Added Sound: ooh10.ogg to cat 11 2020-05-01 16:18:52 game_sounds: Added Sound: ooh11.ogg to cat 11 2020-05-01 16:18:52 game_sounds: Added Sound: ooh12.ogg to cat 11 2020-05-01 16:18:52 game_sounds: Added Sound: ooh13.ogg to cat 11 2020-05-01 16:18:52 game_sounds: Added Sound: ooh14.ogg to cat 11 2020-05-01 16:18:52 game_sounds: Added Sound: ooh15.ogg to cat 11 2020-05-01 16:18:52 game_sounds: Added Sound: ooh16.ogg to cat 11 2020-05-01 16:18:52 game_sounds: Added Sound: ooh17.ogg to cat 11 2020-05-01 16:18:52 game_sounds: Added Sound: ooh18.ogg to cat 11 2020-05-01 16:18:52 game_sounds: Added Sound: ooh19.ogg to cat 11 2020-05-01 16:18:52 game_sounds: Added Sound: ooh2.ogg to cat 11 2020-05-01 16:18:52 game_sounds: Added Sound: ooh3.ogg to cat 11 2020-05-01 16:18:52 game_sounds: Added Sound: ooh4.ogg to cat 11 2020-05-01 16:18:52 game_sounds: Added Sound: ooh5.ogg to cat 11 2020-05-01 16:18:52 game_sounds: Added Sound: ooh8.ogg to cat 11 2020-05-01 16:18:52 game_sounds: Added Sound: ooh9.ogg to cat 11 2020-05-01 16:18:52 game_sounds: Added Sound: out1.ogg to cat 14 2020-05-01 16:18:52 game_sounds: Added Sound: out2.ogg to cat 14 2020-05-01 16:18:52 game_sounds: Added Sound: rally1.ogg to cat 12 2020-05-01 16:18:52 game_sounds: Added Sound: rally10.ogg to cat 12 2020-05-01 16:18:52 game_sounds: Added Sound: rally11.ogg to cat 12 2020-05-01 16:18:52 game_sounds: Added Sound: rally12.ogg to cat 12 2020-05-01 16:18:52 game_sounds: Added Sound: rally13.ogg to cat 12 2020-05-01 16:18:52 game_sounds: Added Sound: rally16.ogg to cat 12 2020-05-01 16:18:52 game_sounds: Added Sound: rally17.ogg to cat 12 2020-05-01 16:18:52 game_sounds: Added Sound: rally18.ogg to cat 12 2020-05-01 16:18:52 game_sounds: Added Sound: rally19.ogg to cat 12 2020-05-01 16:18:52 game_sounds: Added Sound: rally2.ogg to cat 12 2020-05-01 16:18:52 game_sounds: Added Sound: rally20.ogg to cat 12 2020-05-01 16:18:52 game_sounds: Added Sound: rally21.ogg to cat 12 2020-05-01 16:18:52 game_sounds: Added Sound: rally22.ogg to cat 12 2020-05-01 16:18:52 game_sounds: Added Sound: rally23.ogg to cat 12 2020-05-01 16:18:52 game_sounds: Added Sound: rally24.ogg to cat 12 2020-05-01 16:18:52 game_sounds: Added Sound: rally25.ogg to cat 12 2020-05-01 16:18:52 game_sounds: Added Sound: rally26.ogg to cat 12 2020-05-01 16:18:52 game_sounds: Added Sound: rally3.ogg to cat 12 2020-05-01 16:18:52 game_sounds: Added Sound: rally4.ogg to cat 12 2020-05-01 16:18:52 game_sounds: Added Sound: rally5.ogg to cat 12 2020-05-01 16:18:52 game_sounds: Added Sound: rally6.ogg to cat 12 2020-05-01 16:18:52 game_sounds: Added Sound: rally7.ogg to cat 12 2020-05-01 16:18:52 game_sounds: Added Sound: rally8.ogg to cat 12 2020-05-01 16:18:52 game_sounds: Added Sound: rally9.ogg to cat 12 2020-05-01 16:18:52 game_sounds: Added Sound: safe1.ogg to cat 15 2020-05-01 16:18:52 game_sounds: Added Sound: safe2.ogg to cat 15 2020-05-01 16:18:52 game_sounds: Added Sound: safe3.ogg to cat 15 2020-05-01 16:18:52 game_sounds: Added Sound: slide1.ogg to cat 17 2020-05-01 16:18:52 game_sounds: Added Sound: stretch2.ogg to cat 18 2020-05-01 16:18:52 game_sounds: Added Sound: stretch3.ogg to cat 18 2020-05-01 16:18:52 game_sounds: Added Sound: stretch4.ogg to cat 18 2020-05-01 16:18:52 game_sounds: Added Sound: strike_three1.ogg to cat 16 2020-05-01 16:18:52 game_sounds: Added Sound: strike_three2.ogg to cat 16 2020-05-01 16:18:52 game_sounds: Added Sound: strike_three3.ogg to cat 16 2020-05-01 16:18:52 game_sounds: Added Sound: cheer_heavy1.ogg to cat 4 2020-05-01 16:18:52 game_sounds: Added Sound: cheer_heavy11.ogg to cat 4 2020-05-01 16:18:52 game_sounds: Added Sound: cheer_heavy2.ogg to cat 4 2020-05-01 16:18:52 game_sounds: Added Sound: cheer_heavy3.ogg to cat 4 2020-05-01 16:18:52 game_sounds: Added Sound: cheer_heavy6.ogg to cat 4 2020-05-01 16:18:52 game_sounds: Added Sound: cheer_heavy7.ogg to cat 4 2020-05-01 16:18:52 game_sounds: Added Sound: cheer_heavy8.ogg to cat 4 2020-05-01 16:18:52 game_sounds: Added Sound: cheer_heavy9.ogg to cat 4 2020-05-01 16:18:52 Searching sound folder (: sounds ): 0 items .wav 2020-05-01 16:18:52 news system: News article loaded. 2020-05-01 16:18:52 news system: Usage tracker and/or news system run successful. 2020-05-01 16:18:52 news system: Closing data transfer object. 2020-05-01 16:18:52 news system: Data transfer object closed. 2020-05-01 16:18:53 ENTRY_PAGE::create: Creating online_backend object... 2020-05-01 16:18:53 online backend: Online backend is trying to connect... 2020-05-01 16:18:53 online backend: GS initialize 2020-05-01 16:18:53 ENTRY_PAGE::create: Adding online backend listener... 2020-05-01 16:18:53 ENTRY_PAGE::create: Online backend - continue... 2020-05-01 16:18:53 ENTRY_PAGE::create: Adding online backend image cache... 2020-05-01 16:18:53 ENTRY_PAGE::create: Online backend - continue... 2020-05-01 16:18:54 entry_page: Called request_check_write_permission 2020-05-01 16:18:54 entry_page: request_check_write_permission was successful. We have write permission. 2020-05-01 16:18:56 online backend: GSAvailable 2020-05-01 16:18:56 online backend: State change to t/t/f 2020-05-01 16:18:57 load_database: styles_css_version in config_file is different from this version's FILE_VERSION_STYLES_CSS 2020-05-01 16:18:57 load_database: Error, could not update styles.css 2020-05-01 16:18:57 Twitter: ChilkatLog: --ChilkatLog 2020-05-01 16:18:57 DATABASE::load_world: Loading world 2020-05-01 16:18:57 load_world: The flag 'use_hardcoded_ml_player_origins' is enabled for nation ID 206 (The United States) 2020-05-01 16:18:57 load_world: The flag 'this_is_the_usa' is enabled for nation ID 206 (The United States) 2020-05-01 16:18:57 load_world: Max baseball quality in this world file is 5 2020-05-01 16:18:59 unzip_archive: Source file: text_data.dat - Success: unzipped 1 files 2020-05-01 16:18:59 DATABASE::init_sql_db: Successfully opened SQLite database. Using SQLite version 3.30.1 2020-05-01 16:18:59 load_default_jerseys: Searching for default jerseys in E:\Program Files (x86)\Steam\steamapps\common\Out of the Park Baseball 21\data\jerseys 2020-05-01 16:18:59 load_default_jerseys: No default jerseys found! 2020-05-01 16:18:59 startup: Default jerseys loaded successfully 2020-05-01 16:18:59 load_default_ballcaps: Searching for default ballcaps in E:\Program Files (x86)\Steam\steamapps\common\Out of the Park Baseball 21\data\ballcaps 2020-05-01 16:18:59 load_default_ballcaps: Found 6 default ballcaps 2020-05-01 16:18:59 startup: Default ballcaps loaded successfully 2020-05-01 16:18:59 clear_names: Closing name objects 2020-05-01 16:18:59 load_names: Loading names 2020-05-01 16:18:59 clear_teams: Closing team objects 2020-05-01 16:18:59 load_teams: Loading teams Memory info "load_teams" in bytes: Title PageFaultCount PeakWorkingSetSize WorkingSetSize QuotaPeakPagedPoolUsage QuotaPagedPoolUsage QuotaPeakNonPagedPoolUsage QuotaNonPagedPoolUsage PagefileUsage PeakPagefileUsage On Start 306409 580898816 579661824 512320 490776 57880 56928 586964992 588181504 Title PageFaultCountDiff PeakWorkingSetSizeDiff WorkingSetSizeDiff QuotaPeakPagedPoolUsageDiff QuotaPagedPoolUsageDiff QuotaPeakNonPagedPoolUsageDiff QuotaNonPagedPoolUsageDiff PagefileUsageDiff PeakPagefileUsageDiff constructor 186 741376 761856 0 4096 0 0 274432 274432 bitmap 38 0 155648 0 0 0 0 143360 0 stats.batting 0 0 0 0 0 0 0 0 0 stats.pitching 0 0 0 0 0 0 0 0 0 stats.bullpen_pitching 0 0 0 0 0 0 0 0 0 stats.starting_pitching 17 0 69632 0 0 0 0 77824 0 stats.fielding 0 0 0 0 0 0 0 0 0 stats 67 270336 270336 0 0 0 0 278528 278528 results 16 65536 65536 0 0 0 0 69632 69632 history 1478 5718016 6029312 0 0 0 0 6180864 5906432 scouting reports 203 827392 827392 0 0 0 0 827392 827392 draft list 0 0 0 0 0 0 0 0 0 drafted players 0 0 0 0 0 0 0 0 0 not interested 2950 11386880 12066816 0 0 0 136 12726272 12005376 Title PageFaultCount PeakWorkingSetSize WorkingSetSize QuotaPeakPagedPoolUsage QuotaPagedPoolUsage QuotaPeakNonPagedPoolUsage QuotaNonPagedPoolUsage PagefileUsage PeakPagefileUsage On End 311364 599908352 599908352 512320 494872 57880 57064 607543296 607543296 2020-05-01 16:19:00 clear_parks: Closing park objects 2020-05-01 16:19:00 load_parks: Loading parks 2020-05-01 16:19:00 clear_weather: Closing weather objects 2020-05-01 16:19:00 load_weather: Loading weather 2020-05-01 16:19:00 load_injuries: Loading injuries 2020-05-01 16:19:00 clear_injuries: Closing injury objects 2020-05-01 16:19:00 injuries: Loaded 281 injuries from E:\Program Files (x86)\Steam\steamapps\common\Out of the Park Baseball 21\data\database\injuries.txt 2020-05-01 16:19:00 off_field_injuries: Loaded 149 off field injuries from E:\Program Files (x86)\Steam\steamapps\common\Out of the Park Baseball 21\data\database\off_field_injuries.txt 2020-05-01 16:19:00 clear_coaches: Closing coaches objects 2020-05-01 16:19:00 load_coaches: Loading coaches 2020-05-01 16:19:00 clear_players: Closing player objects 2020-05-01 16:19:00 load_players: Loading players 2020-05-01 16:19:09 Memory: Out of memory warning, failed allocation 2020-05-01 16:19:09 Memory: Out of memory warning, failed allocation
__________________
The Chicago Iron Pigs 2012-2024 The IBL's first 13 years The Alaska Avalanche 2024-2030 Moving on to my birthplace The San Antonio Silver Stars 2030-2034 From one big state, Alaska, to another, Texas! ![]() |
![]() |
![]() |
![]() |
#8 |
Hall Of Famer
Join Date: Aug 2010
Location: Medfield, Mass
Posts: 5,509
|
The game and all accompanying files is on my E drive
__________________
The Chicago Iron Pigs 2012-2024 The IBL's first 13 years The Alaska Avalanche 2024-2030 Moving on to my birthplace The San Antonio Silver Stars 2030-2034 From one big state, Alaska, to another, Texas! ![]() Last edited by gehrig38; 05-01-2020 at 04:49 PM. |
![]() |
![]() |
![]() |
#9 |
Minors (Triple A)
Join Date: Apr 2020
Posts: 199
|
You can print screen from your keyboard, not the game. I don't know what you have but should see 'prt sc' somewhere in your top row of keys. You may have to combine with a function key (fn).
|
![]() |
![]() |
![]() |
#10 |
Hall Of Famer
Join Date: Aug 2010
Location: Medfield, Mass
Posts: 5,509
|
No, when I am on that screen it will not allow me to print screen. I have been doing it for years so I know it's not user error.
__________________
The Chicago Iron Pigs 2012-2024 The IBL's first 13 years The Alaska Avalanche 2024-2030 Moving on to my birthplace The San Antonio Silver Stars 2030-2034 From one big state, Alaska, to another, Texas! ![]() |
![]() |
![]() |
![]() |
#11 | ||
Hall Of Famer
Join Date: May 2004
Posts: 10,548
|
Quote:
My recommendations here: 1. If you can, and you probably can, free up space on your C: drive by moving programs you've installed on it from there to D: or E:. 1a. If your C: drive is an SSD, which seems to be the industry standard nowadays, you really only want your OS on there plus the pagefile. Windows will try to default to add, like, everything else there, and sometimes you do have to have programs that sit on both C: and another drive (Visual Studio is kind of notorious for this) but basically the only other situation you'd ever want to put an entire program on your C: drive if you're running from an SSD is if you have a graphics-intensive game that you want to get high performance from. 2. If, after moving programs, you still don't have enough room.... change the location of your Users folders to D: or E: and move all the files inside over there. Those folders can eat up a *ton* of space. This is kind of a pain in the ass to do though so I don't recommend doing it first, not if you've got, like, some 20GB game you can offload from your C: drive first. 3. If all else fails - and I do *not* recommend doing this if your C: drive is an SSD - change the location of your pagefile to D: or E: or at least add D: or E: as potential locations for it. If you have an SSD, it runs a lot faster than a standard hard drive and running your pagefile on anything other than your SSD is going to make everything go a *lot* slower. Anyway, here are the instructions on how to do step 3: https://www.geeksinphoenix.com/blog/...al-memory.aspx And while I'm at it, step 2: https://www.dummies.com/computers/op...in-windows-10/ IIRC, the last time I did this on a computer I had to manually transfer a lot of files from my C: to my D: drive as well - if memory serves, your computer will begin to use that other drive *next*. That being said, if it takes several minutes (or longer, depending on how full that folder is) to do this, your computer is probably doing all the work of transferring the user folders over for you. To the dev team: is there a sticky with recommendations like this on it?
__________________
Quote:
|
||
![]() |
![]() |
![]() |
#12 | |
Hall Of Famer
Join Date: May 2004
Posts: 10,548
|
Are you 100% sure? Some programs do try to disable print screen but on Windows it's CTRL-ALT-PrtScr. From there you just open Paint and hit CTRL-V to paste it into that program.
__________________
Quote:
|
|
![]() |
![]() |
![]() |
#13 |
Hall Of Famer
Join Date: Aug 2010
Location: Medfield, Mass
Posts: 5,509
|
I can't thank you enough. I went with option 2 and moved my user files. To my disdain, it didn't change a thing. Not sure I've ever been more disappointed in software as I am now. We're 21 iterations in and the crashes are seriously game killers. I bit my tongue and decided to create a new league complete with feeders, after four hours I clicked save and the game crashed, didn't save a thing. That should not be happening with software that's had this many years to develop. I hate to say it like that because I love the game and the people behind it and I guess my level of disappointment reveals that. To think of the hundreds to almost thousands of hours that vanished is a tough one to swallow.
__________________
The Chicago Iron Pigs 2012-2024 The IBL's first 13 years The Alaska Avalanche 2024-2030 Moving on to my birthplace The San Antonio Silver Stars 2030-2034 From one big state, Alaska, to another, Texas! ![]() |
![]() |
![]() |
![]() |
#14 | |
Hall Of Famer
Join Date: May 2004
Posts: 10,548
|
Whatever and however you do it, you’ll need to get around 32 gigs of space free at least, maybe even 40 or more, free on your C: drive...
Otherwise, if the game is dying after you create new games now, I’d uninstall and reinstall. My experience is that the game is categorically not buggy like this. It crashed a couple times on me the first week but other than that I’m not seeing it die over and over again.
__________________
Quote:
Last edited by Syd Thrift; 05-01-2020 at 10:03 PM. |
|
![]() |
![]() |
![]() |
#15 |
Hall Of Famer
Join Date: Aug 2010
Location: Medfield, Mass
Posts: 5,509
|
Yup, about 60 gigs of free space now
__________________
The Chicago Iron Pigs 2012-2024 The IBL's first 13 years The Alaska Avalanche 2024-2030 Moving on to my birthplace The San Antonio Silver Stars 2030-2034 From one big state, Alaska, to another, Texas! ![]() |
![]() |
![]() |
![]() |
#16 |
OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 21,028
|
Are you still running into the same thing with the 60 gigs free now?
__________________
lukas@ootpdevelopments.com PreOrder Out of the Park Baseball 26! Need to upload files for us to check out? Instructions can be found here |
![]() |
![]() |
![]() |
#17 |
OOTP Developer
Join Date: Jun 2009
Location: Here and there
Posts: 15,471
|
The game trace above shows an out of memory error, meaning that something in your game got beyond the 3gb or so that the game is allowed to use. Generally speaking, at full history and stats, I think we can run for about 100-150 years on a league, so if you're pushing much beyond that, or your universe has many league and elaborate leagues, you may simply be running into a situation like that.
For that, you may need to reduce some of the stats collection settings to store less information to be able to continue. If that's not the case, there may be something else going on causing the out of memory issue when it shouldn't happen. If you can let us know some more specifics about the league setup, and when exactly it does crash, we might be able to suggest more that we can look into. |
![]() |
![]() |
![]() |
#18 | |
Minors (Double A)
Join Date: Feb 2020
Location: Palm Coast, FL
Posts: 166
|
Quote:
Matt, if we have a machine with a good processor, plenty of RAM and page file size, and plenty of free disk space, why is the game limited to only use 3gb before shutting down? Last edited by Vegas Vic; 05-04-2020 at 04:58 PM. |
|
![]() |
![]() |
![]() |
Bookmarks |
|
|