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#41 |
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Hall Of Famer
Join Date: Mar 2002
Location: Ontario, Canada
Posts: 2,422
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#42 |
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Banned
Join Date: Jun 2018
Posts: 1,727
Infractions: 0/2 (5)
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Perception is everything. Honestly people have been talking about the diving/sliding catches since the 3D engine has come out.
Perception, feelings are valid here or people would not constantly bring it up for 3 years on the forum. Do we really need someone to give us exact stats on this? I don't think so. It doesn't even matter if OOTP had the exact number of dives that the MLB has. If a majority of people perceive it wrong then it's wrong. This isn't something like homeruns or avg being off that is crucial to the stat engine and game. But a graphical representation of a live game being off. It's like saying the batting circles need to be represented better. It doesn't even personally bother me but I see this topic brought up constantly. Do I think there are too many spectacular looking plays? Yes. Is it a huge problem for me? No. Is it constantly brought up on the forum year after year? Yes. Does it need to be reviewed and looked at? Probably or why would it be brought up all the time. |
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#43 | |
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Banned
Join Date: Aug 2019
Location: Ban land in 3...2...
Posts: 2,943
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#44 |
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Banned
Join Date: Aug 2019
Location: Ban land in 3...2...
Posts: 2,943
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5 games
84 half innings 4 diving catches Still doesn't feel very egregious 0 injuries, though EDIT: these are outfield plays only Last edited by CBeisbol; 04-21-2020 at 11:30 PM. |
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#45 | |
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Hall Of Famer
Join Date: May 2004
Posts: 10,612
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You’re generally not going to get very far at all if you don’t give anything more than an eyeball view of what you think is an issue. I’m guessing Markus and company haven’t don’t any real research on diving catches but if you told them there are too many in game and they corrected and then someone else complained they’re too low, what does he have to go on?
One thing I will say, and I’m not sure whether the game does this already or not (I think it does) is that diving catches and stops should by and large come on low percentage outs, and ideally by good fielders (although good fielders will make more plays on low-chance balls so this should probably even itself out). I would love to be able to tell if a guy is a good fielder or not just by watching him play - a bad fielder would have more plays where he waves at a ball that goes past him, a good one would have more dives and spectacular catches.
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#46 | ||
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Banned
Join Date: Aug 2019
Location: Ban land in 3...2...
Posts: 2,943
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The saying that "they make it look easy" comes to mind. If a defender has great range and reads the ball well, they wont need to dive for balls other players would Last edited by CBeisbol; 04-21-2020 at 11:29 PM. |
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#47 |
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Minors (Double A)
Join Date: Jul 2019
Posts: 162
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Even MLB The Show still has the issue of omniscient baserunners, and thats a Playstation video game...hit a high drive into the gap, if the runner stays put, you know the ball will be caught. If he takes off, it's gonna drop for a hit.
Edit: In regards to the Show, I'm talking about RTTS mode, where the AI controls the baserunners. Last edited by ablobj; 04-22-2020 at 12:45 AM. Reason: clarification |
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#48 |
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All Star Reserve
Join Date: Apr 2012
Posts: 931
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the 3D graphics are not realistic. there are way too many diving catches per game. playing out games have many bugs, this is a minor one:
-no runner ever being thrown out at second -way too often runner from 2nd doesn't score with 2 outs are way higher than the large amount of 3D bugs (infield singles too often), weird throws, etc |
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#49 | |
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Hall Of Famer
Join Date: Mar 2002
Location: Ontario, Canada
Posts: 2,422
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#50 | |
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All Star Starter
Join Date: May 2014
Location: paper st.
Posts: 1,055
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interesting. would you say better, worse or the same as 20? I pre-ordered & then wasn't feeling too well for a few weeks. I haven't even played 21 yet & trying to get to the offseason to import. I might not be in such a rush if it's worse.
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#51 |
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Hall Of Famer
Join Date: Apr 2010
Posts: 2,368
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I hate to buck the popular opinion, but I just don't get too excited about diving catches. It's not a stat that is kept, and who does it is more dependent on the athletic ability of a player AND the specific situation (is he close enough to try).
And any attempt to qualify whether there's enough injuries in such a situation is a guess at best. my biggest concern is that the text and the action on the field sync up correctly.
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#52 |
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Hall Of Famer
Join Date: Mar 2002
Location: Ontario, Canada
Posts: 2,422
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I played over 100 games in 3D and seeing a lot of bugs in the animations. With every patch I hope to see some fixes which I'm not. I feel that no one is assigned to look after these bugs. They should play the games in 3D and see what we are talking about. It's not like one or two a game, it's several of them. Frustrating to witness so many failures, it takes the fun out of it. I will be going back to simulating again like I did with previous versions. I hope one day they will get their act together and get serious about fixing the animation bugs.
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#53 | |
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All Star Starter
Join Date: May 2014
Location: paper st.
Posts: 1,055
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thanks. I didn't think 20 was that bad, I play out every game & may not rush through to import yet.
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#54 |
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Major Leagues
Join Date: Oct 2013
Location: Pittsboro NC
Posts: 430
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What some people fail to realize is there are a number of people who mainly rely on the 3D, not the play by play, to tell them what is happening. That's why 3D bugs, which aren't fixed, are so annoying.
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#55 |
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All Star Reserve
Join Date: Apr 2012
Posts: 931
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yes I understand it's tough and I do think it improves, but it improves very slowly.
I don't think anyone on the development team is that involved in the actual game process, as in the in-game product. It essentially hasn't been touched in forever wrt AI, presentation and animation |
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#56 | |
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Hall Of Famer
Join Date: Apr 2002
Location: Iowa
Posts: 6,698
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21 is better than 20. Three camera angles, better ball movement, and (not all like it but I do) the auto-zoom camera during the play. If I were you I would not wait to import, up to you of course
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#57 | |
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Hall Of Famer
Join Date: May 2004
Posts: 10,612
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Yeah, I think 21 is heads and tails ahead of 20 in terms of the 3D. TBH as recently as 19 I was like "I don't see the point" but I've grown to really, really appreciate it. The added ability to use more camera angles is nice, as is the incrementally better animation. There are more of them than there used to be and fewer of the really silly ones (for instance, they got rid of the Bugs Bunny throw from pitcher to first or vice versa on a play towards that base that ended with an infield hit).
I'm sure that 22 will be better than 21 in this respect but the same can probably be said about any/all future versions.
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#58 | |
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OOTP Developer
Join Date: Jun 2009
Location: Here and there
Posts: 15,843
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#59 |
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Banned
Join Date: Aug 2019
Location: Ban land in 3...2...
Posts: 2,943
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Probably done counting
9 games 163 half innings 10 diving catches by outfielders 0 injuries That doesn't *feel* like too many diving catches to me. Though I have no idea how many diving catches there are in MLB. |
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#60 | |
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Hall Of Famer
Join Date: Mar 2002
Location: Ontario, Canada
Posts: 2,422
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OOTP 21 better and more fun then OOTP20, no doubt about it. |
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