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Old 04-21-2020, 05:49 PM   #41
BusterKing
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But it's the 3rd year of 3D. Feels not enough improvement has been made
This
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Old 04-21-2020, 08:53 PM   #42
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Perception is everything. Honestly people have been talking about the diving/sliding catches since the 3D engine has come out.

Perception, feelings are valid here or people would not constantly bring it up for 3 years on the forum.

Do we really need someone to give us exact stats on this? I don't think so. It doesn't even matter if OOTP had the exact number of dives that the MLB has. If a majority of people perceive it wrong then it's wrong.

This isn't something like homeruns or avg being off that is crucial to the stat engine and game. But a graphical representation of a live game being off. It's like saying the batting circles need to be represented better.

It doesn't even personally bother me but I see this topic brought up constantly. Do I think there are too many spectacular looking plays? Yes. Is it a huge problem for me? No. Is it constantly brought up on the forum year after year? Yes. Does it need to be reviewed and looked at? Probably or why would it be brought up all the time.
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Old 04-21-2020, 09:55 PM   #43
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Originally Posted by jimmysthebestcop View Post
Perception, feelings are valid here or people would not constantly bring it up for 3 years on the forum.

Do we really need someone to give us exact stats on this? I don't think so. It doesn't even matter if OOTP had the exact number of dives that the MLB has. If a majority of people perceive it wrong then it's wrong.
Pretty sure it's not the majority of people
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Old 04-21-2020, 11:05 PM   #44
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5 games
84 half innings
4 diving catches

Still doesn't feel very egregious

0 injuries, though



EDIT: these are outfield plays only

Last edited by CBeisbol; 04-21-2020 at 11:30 PM.
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Old 04-21-2020, 11:15 PM   #45
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You’re generally not going to get very far at all if you don’t give anything more than an eyeball view of what you think is an issue. I’m guessing Markus and company haven’t don’t any real research on diving catches but if you told them there are too many in game and they corrected and then someone else complained they’re too low, what does he have to go on?

One thing I will say, and I’m not sure whether the game does this already or not (I think it does) is that diving catches and stops should by and large come on low percentage outs, and ideally by good fielders (although good fielders will make more plays on low-chance balls so this should probably even itself out). I would love to be able to tell if a guy is a good fielder or not just by watching him play - a bad fielder would have more plays where he waves at a ball that goes past him, a good one would have more dives and spectacular catches.
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Old 04-21-2020, 11:27 PM   #46
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a bad fielder would have more plays where he waves at a ball that goes past him,
This is something i have never seen. And that feels too low

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a good one would have more dives and spectacular catches.
This may or may not be true

The saying that "they make it look easy" comes to mind. If a defender has great range and reads the ball well, they wont need to dive for balls other players would

Last edited by CBeisbol; 04-21-2020 at 11:29 PM.
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Old 04-21-2020, 11:49 PM   #47
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Even MLB The Show still has the issue of omniscient baserunners, and thats a Playstation video game...hit a high drive into the gap, if the runner stays put, you know the ball will be caught. If he takes off, it's gonna drop for a hit.

Edit: In regards to the Show, I'm talking about RTTS mode, where the AI controls the baserunners.

Last edited by ablobj; 04-22-2020 at 12:45 AM. Reason: clarification
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Old 04-22-2020, 10:25 AM   #48
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the 3D graphics are not realistic. there are way too many diving catches per game. playing out games have many bugs, this is a minor one:

-no runner ever being thrown out at second
-way too often runner from 2nd doesn't score with 2 outs

are way higher than the large amount of 3D bugs (infield singles too often), weird throws, etc
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Old 04-22-2020, 12:22 PM   #49
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the 3D graphics are not realistic. there are way too many diving catches per game. playing out games have many bugs, this is a minor one:

-no runner ever being thrown out at second
-way too often runner from 2nd doesn't score with 2 outs

are way higher than the large amount of 3D bugs (infield singles too often), weird throws, etc
Bugs galore, seems like nothing is being done. Then you see how much attention PT is getting. Money talks.
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Old 04-22-2020, 12:32 PM   #50
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Bugs galore, seems like nothing is being done. Then you see how much attention PT is getting. Money talks.

interesting. would you say better, worse or the same as 20?



I pre-ordered & then wasn't feeling too well for a few weeks. I haven't even played 21 yet & trying to get to the offseason to import. I might not be in such a rush if it's worse.
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Old 04-22-2020, 12:49 PM   #51
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I hate to buck the popular opinion, but I just don't get too excited about diving catches. It's not a stat that is kept, and who does it is more dependent on the athletic ability of a player AND the specific situation (is he close enough to try).


And any attempt to qualify whether there's enough injuries in such a situation is a guess at best.


my biggest concern is that the text and the action on the field sync up correctly.
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Old 04-22-2020, 12:52 PM   #52
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interesting. would you say better, worse or the same as 20?



I pre-ordered & then wasn't feeling too well for a few weeks. I haven't even played 21 yet & trying to get to the offseason to import. I might not be in such a rush if it's worse.
I played over 100 games in 3D and seeing a lot of bugs in the animations. With every patch I hope to see some fixes which I'm not. I feel that no one is assigned to look after these bugs. They should play the games in 3D and see what we are talking about. It's not like one or two a game, it's several of them. Frustrating to witness so many failures, it takes the fun out of it. I will be going back to simulating again like I did with previous versions. I hope one day they will get their act together and get serious about fixing the animation bugs.
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Old 04-22-2020, 01:00 PM   #53
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I played over 100 games in 3D and seeing a lot of bugs in the animations. With every patch I hope to see some fixes which I'm not. I feel that no one is assigned to look after these bugs. They should play the games in 3D and see what we are talking about. It's not like one or two a game, it's several of them. Frustrating to witness so many failures, it takes the fun out of it. I will be going back to simulating again like I did with previous versions. I hope one day they will get their act together and get serious about fixing the animation bugs.

thanks. I didn't think 20 was that bad, I play out every game & may not rush through to import yet.
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Old 04-22-2020, 04:46 PM   #54
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What some people fail to realize is there are a number of people who mainly rely on the 3D, not the play by play, to tell them what is happening. That's why 3D bugs, which aren't fixed, are so annoying.
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Old 04-22-2020, 06:33 PM   #55
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yes I understand it's tough and I do think it improves, but it improves very slowly.

I don't think anyone on the development team is that involved in the actual game process, as in the in-game product. It essentially hasn't been touched in forever wrt AI, presentation and animation
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Old 04-22-2020, 08:09 PM   #56
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thanks. I didn't think 20 was that bad, I play out every game & may not rush through to import yet.
There were issues in 20, there are issues in 21. Nature of the beast as they continue to develop 3d version to version.

21 is better than 20. Three camera angles, better ball movement, and (not all like it but I do) the auto-zoom camera during the play. If I were you I would not wait to import, up to you of course
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Old 04-22-2020, 08:29 PM   #57
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Yeah, I think 21 is heads and tails ahead of 20 in terms of the 3D. TBH as recently as 19 I was like "I don't see the point" but I've grown to really, really appreciate it. The added ability to use more camera angles is nice, as is the incrementally better animation. There are more of them than there used to be and fewer of the really silly ones (for instance, they got rid of the Bugs Bunny throw from pitcher to first or vice versa on a play towards that base that ended with an infield hit).

I'm sure that 22 will be better than 21 in this respect but the same can probably be said about any/all future versions.
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Old 04-22-2020, 09:18 PM   #58
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Yeah, I think 21 is heads and tails ahead of 20 in terms of the 3D. TBH as recently as 19 I was like "I don't see the point" but I've grown to really, really appreciate it. The added ability to use more camera angles is nice, as is the incrementally better animation. There are more of them than there used to be and fewer of the really silly ones (for instance, they got rid of the Bugs Bunny throw from pitcher to first or vice versa on a play towards that base that ended with an infield hit).

I'm sure that 22 will be better than 21 in this respect but the same can probably be said about any/all future versions.
21 will be better than 21 too. In that, I've got it on my schedule for the next few weeks to have a heavier focus on in-game. As I always say, we don't stop working until well after release day
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Old 04-22-2020, 11:38 PM   #59
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Probably done counting

9 games
163 half innings
10 diving catches by outfielders
0 injuries

That doesn't *feel* like too many diving catches to me. Though I have no idea how many diving catches there are in MLB.
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Old 04-23-2020, 07:52 AM   #60
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Probably done counting

9 games
163 half innings
10 diving catches by outfielders
0 injuries

That doesn't *feel* like too many diving catches to me. Though I have no idea how many diving catches there are in MLB.
I played over 100 games and I find that they come in streaks. You can go many games without any diving catches then a bunch of games with more then one. I haven't seen one that caused a player to be on the IL, I'm happy about that.

OOTP 21 better and more fun then OOTP20, no doubt about it.
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