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Old 05-30-2019, 12:21 PM   #1
fredbeene
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At what point to fatigue (status %) effect performance?

At what point to fatigue (status %) effect performance?
What is the degradation pattern?

If performance does degrade based on status, is it the same for each player?
(players status degrades at different rates based on STAMINA)

Do other factors play in?
Grass vs turf?
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Old 05-31-2019, 12:13 AM   #2
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i'd assume it's a spectrum, but increasing effect of course.

it may be more ordinal and related to the color change... or the color change may indicate rough ranges on a curve i just described above etc..

it's likely the same negative effect when given the same variables, sure. but, some players are starting at a higher talent level than others, of course.

it would take some insane data crunching to determine even 'ballpark' effect with any degree of confidence. anecdotal experience is worthless in this context. i.e. no one can answer this question because they haven't focused on this 1 aspect to flesh it out in the game and guesses are futile with the eye.

end-user view -- figure there's some 'max' negative percentage decrease and it is factored by the % fatigue - either a continuous range (not necessarily a straight line) or steps up in effect as you go per color (not necessarily the same size step up as fatigue increases above a threshold).

Last edited by NoOne; 05-31-2019 at 12:15 AM.
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Old 05-31-2019, 01:33 AM   #3
fredbeene
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Quote:
Originally Posted by NoOne View Post
i'd assume it's a spectrum, but increasing effect of course.

it may be more ordinal and related to the color change... or the color change may indicate rough ranges on a curve i just described above etc..

it's likely the same negative effect when given the same variables, sure. but, some players are starting at a higher talent level than others, of course.

it would take some insane data crunching to determine even 'ballpark' effect with any degree of confidence. anecdotal experience is worthless in this context. i.e. no one can answer this question because they haven't focused on this 1 aspect to flesh it out in the game and guesses are futile with the eye.

end-user view -- figure there's some 'max' negative percentage decrease and it is factored by the % fatigue - either a continuous range (not necessarily a straight line) or steps up in effect as you go per color (not necessarily the same size step up as fatigue increases above a threshold).
I don't get why it is a secret.
How can even plan subs correctly without that knowledge
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Old 05-31-2019, 08:49 AM   #4
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Years ago playing another game it would tell me the chances of a hit, home runs, left handed hitter/pitcher, reverse left left hand hitter/pitcher and by what factor, etc. for each at bat/pitcher matchup and that was interesting for a couple years. I realized I was just playing stats instead of watching/learning how the players actually respond.
There is nothing wrong if you just want to be stat driven for every situation but I believe the OOTP developers think it is a better game if you learn by experience that Mike Trout is better than just about everyone even when 50% tired instead of just handing that information to you. That is just my opinion though.
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Old 05-31-2019, 11:56 AM   #5
BIG17EASY
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Quote:
Originally Posted by fredbeene View Post
I don't get why it is a secret.
How can even plan subs correctly without that knowledge
Does a manager in real life know that his setup guy is 62% rested and that means he can only throw 7 pitches before being affected? Or that his starting center fielder is 81% rested and therefore will struggle more against same-handed pitchers? No, they don't, so I don't think OOTP should give us strict guidelines, either.

The one thing we do know for sure is that the more tired any player is, the risk of injury goes up. Otherwise, it's up to us to decide how far to push a player, just like real life.

EDIT: Spelling
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Old 05-31-2019, 01:09 PM   #6
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My sense from playing out a lot of games is that for pitchers in particular, "Tired" doesn't have all that great of an effect except on injury chances. IME you can push a guy in "Tired" status a lot; the game of Russian Roulette that you're playing isn't so much that the guy might get bombed but that he might get hurt if you do it too much. At "Exhausted" you're going to start to see your pitcher not be able to strike out a lot of people and his BABIP will shoot up as well.
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Old 05-31-2019, 03:41 PM   #7
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My sense from playing out a lot of games is that for pitchers in particular, "Tired" doesn't have all that great of an effect except on injury chances. IME you can push a guy in "Tired" status a lot; the game of Russian Roulette that you're playing isn't so much that the guy might get bombed but that he might get hurt if you do it too much. At "Exhausted" you're going to start to see your pitcher not be able to strike out a lot of people and his BABIP will shoot up as well.
Describes my experience as well.
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