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#1561 | |
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Hall Of Famer
Join Date: Apr 2006
Posts: 10,112
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Quote:
in 47 days of play (11/28 - 1/14... I haven't tallied the 1/15 points yet); my pre-ww2 team has gained 54900 total points (from achievements and card sales, the highest sale was about 5900 with most of the other sales in the iron/bronze categories.).... comes to about 1168 points per day. obviously not every day is that much (some days they only pull in a couple hundred at most) but for an average it'll do. |
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#1562 | |
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All Star Reserve
Join Date: Jan 2013
Posts: 903
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Quote:
Sure going back to diamond may help you, but do you then become the team in Diamond that nobody can earn PP from? Does that make some borderline diamond team want to drop down to gold, which in turn makes some borderline gold team want to drop back down to silver? As players we can be selfish when it comes to what we would like to see in the game. We don't have to worry about the other players. The Devs absolutely have to worry about those aspects. If they allow a team to tank what are the ripple effects of that on other players? Let me just end by saying again (as I have elsewhere in these threads) that I do believe they advanced too many teams too quickly this go around. Any time you are promoting teams that hovered around the .500 mark in a league then that is too aggressive. But, I don't believe there is anything they can do to this year to fix what has already been done. |
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#1563 | |
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Hall Of Famer
Join Date: Mar 2003
Location: Madison, WI
Posts: 2,730
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#1564 | |
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Minors (Double A)
Join Date: May 2004
Posts: 123
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I really think this is a win/win for both sides of the argument. The draft league is capped, so it will be whale free. It also generates a new revenue stream for OOTP, encouraging players to spend more to participate. Seems to work for Wizards of the Coast with their Magic franchise. |
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#1565 | |
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Minors (Double A)
Join Date: Jan 2019
Posts: 178
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#1566 | |
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Minors (Double A)
Join Date: Jan 2019
Posts: 178
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Quote:
You could also spend 100 bucks on PP - pack absolute rubbish and put all that rubbish on your reserve roster, but still manage your way to perfect with random bronzes. Its unlikely, but Im sure there is one single person out there that spent money, got nothing from the money they spent, but still managed to get to perfect. It doesnt mean that its competitively balanced. |
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#1567 | |
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Minors (Double A)
Join Date: Jan 2019
Posts: 178
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Quote:
The point he is making is valid though I think - the further down you are the more PP you are likely to earn. This is true I think in terms of both the simple achievements (like 4 hits, 2 SBs, 4 runs scored, corner painter/maddox, etc) because you are theoretically facing inferior opponents, but also larger PP achievements like big streaks (hits, RBIs, wins, saves, etc) - those streaks are more likely to get broken at higher levels because you are facing theoretically better competition. Anyways, I dont have a solution for it off the top of my head, but I think its a very fair argument to say you will likely get more PP via achievements the lower level you are (especially when comparing perfect to lower levels). |
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#1568 |
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Major Leagues
Join Date: Apr 2016
Posts: 413
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I could have sworn that Markus (or one of the other developers) worked under the assumption that a team would be earning something between 1 - 3 packs a week. I may be mistaken about the numbers, but it wasn't that high.
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#1569 | |
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OOTP Developer
Join Date: Jun 2009
Location: Here and there
Posts: 15,841
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Remember, if you make the playoffs (1k), have 3 All-Stars (200 ea), and win a couple end of season awards (250 each), it's not hard just from that to get 2k, not even counting any of the in-game achievements. |
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#1570 |
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Major Leagues
Join Date: Apr 2016
Posts: 413
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Yeah, that's kinda what I remember now. I distinctly remember it wasn't 10k though. Thanks, Matt.
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#1571 |
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All Star Reserve
Join Date: Mar 2015
Location: Australia
Posts: 652
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Thanks Matt, for the clarification.
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#1572 | |
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All Star Starter
Join Date: Mar 2006
Posts: 1,428
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Quote:
My take is that there are three ways to be competitive even in Perfect. One is to spend the money. Second is to be lucky and get that magical lucky card you can flip. The third is to look for every competitive advantage you can (honest advantages, not scamming the system). If you don't have the money or the luck, then put in the time doing the homework and get a team that works well together and maximizes your production per PP earned. That was the reason for my comment, that the third way is possible. You can get to Perfect without a single diamond card with just a mixture of gold and silver. A team can win a championship without spending a dime at levels below Perfect, and they can even represent well at Perfect. I don't know of any that have "won" at the Perfect level, but I also don't have all the info as to who has and what they spent. Given the number of lower leagues where teams with huge numbers of wins have been knocked out of the playoffs by a team with wins in the 80s, I don't see why those same teams can't be knocked off at the perfect level by a team that may have snuck in as a wildcard team as it has happened quite often in lower levels. Maybe that isn't competitively balanced, maybe it is. Depends on expectations. |
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#1573 | |
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Minors (Double A)
Join Date: Jan 2019
Posts: 178
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Quote:
Something is either competitively balanced or its not. This game is not. I have yet to see a single argument to suggest it is, probably because it is so clearly not balanced. Hence all of my commentary. The game can, however, still be competitive for people depending on how they view competitive - even if its not balanced. |
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#1574 | |
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All Star Starter
Join Date: Mar 2006
Posts: 1,428
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#1575 |
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Hall Of Famer
Join Date: Aug 2010
Location: Indiana
Posts: 9,850
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Hard to say. How do you define "balance"? Also, is the game supposed to be "balanced"?
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#1576 | |
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All Star Starter
Join Date: Nov 2018
Location: Wichita Falls, TX
Posts: 1,328
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#1577 |
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All Star Starter
Join Date: Nov 2018
Location: Wichita Falls, TX
Posts: 1,328
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#1578 |
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Hall Of Famer
Join Date: Aug 2010
Location: Indiana
Posts: 9,850
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I am asking a question. Do you believe that this game should be balanced, and what is your definition of "balanced" for this game?
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#1579 | |
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All Star Starter
Join Date: Nov 2018
Location: Wichita Falls, TX
Posts: 1,328
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If you are asking me, then I think it is a very complicated question. However, boiling it all down to quick sound bites... No, I do not believe this game should be balanced. I am not going to relitigate the definition of balance for you, since that is literally what bobbycockstrong has been going on and on about, and they are far more eloquent about it than I could ever hope to be. I refer you to his previous posts that explained this. |
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#1580 | |
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All Star Reserve
Join Date: Apr 2015
Posts: 506
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Quote:
Whether this game needs to be balanced or not is not for us to decide. If the devs are fine with the unbalance (aka the bottom line number looks good to them), then it can stay unbalanced, as far as everyone is aware, I don't have any problem with that. To balance this game, we would have to touch topics you have already shown absolutely zero interest in being discussed. One way to balance things would be to have a salary system, with the cap being lower at the lower leagues, and higher the highest you get. But it's been said countless times already it's not going to happen. The other way to make the game balanced is not possible in its current format. The FTP player can't grind more than the average player to bring his manageable assets higher. Everybody has the same number of games played in a day (minus playoffs). PP distributed are random (random is not the right word because obviously you won't steal 200 bases with Paul O'Neill in a season). The FTP player cannot make up for the guy that stumbled on 400K points (be it through purchasing points or sheer luck) in his division by playing more games to increase his own assets. In most other games, a certain balance can be achieved if you're willing to put the time in and grind it out. You may not get ALL the best cards as if you had spent hundreds of dollars, but you're usually able to be competitive and your skill can come and put itself in the balance as well. Basically, to make this game more balanced, it would need to offer some form of grinding alternative for the motivated player. And no, waiting 3 months and sitting idle for your team to get enough PP is not what I'm talking about. |
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