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Perfect Team Discover the new amazing online league competition & card collecting mode of OOTP!

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Old 11-22-2018, 10:36 AM   #1
stealofhome
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What is the average Perfect Point rate?

What is an expected average amount of perfect points to get per game? My team is doing well enough, 12-8, but I don't seem to be getting many points for anything. My first game I got 1,300 points for some of the first achievements. Since then, I've got 910 points total while going 11-8 (48 points per game). Is that good? Bad? Average?

It feels slow and frustrating to not get any points especially after a win and to go to bed and wake up still without enough money to buy a pack. Just wondering what other people's experiences are in terms of gaining points through achievements.
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Old 11-22-2018, 11:23 AM   #2
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I have three teams with different strategies. All three have similar winning percentages (.650'ish).

By far the best at earning PP is designed around high offense (fences in, lots of HR hitters w/ good contact) and generating strikeouts. Looking back, I'm getting about 60-70 PP per game on average, and the results are pretty consistent. It's rare I go more than a game without generating at least some PP.

The other two teams (middle of the road w/ no park adjustments, and low-offense, pitching-friendly park) don't generate much PP at all and will often go several days with nothing earned. I'd guess both generate maybe half of what I'm getting on the high-offense + K team.

I really think it helps to design a team around achievements, which currently seem to favor lots of offense, generating lots of K's (Corner Painter=80), and to a lesser extent SB's (Running Fast=100). At least that's been my experience.

Frankly, I've earned much more PP from playing the AH, although that's not everyone's cup of tea. Outside of that, it seems to be a real slog to consistently earn PP in game unless you get lucky with stuff like Immaculate Inning or Hot Bat.

Last edited by Weaseltail; 11-22-2018 at 11:26 AM.
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Old 11-22-2018, 11:41 AM   #3
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I am generating 140pp per game so far this season. My team is 66-20. Half of the points came from one 20-run shutout (3000) and two 14-game win streaks (1500 each). So, fi you leave out those unusual big ones, I am averaging 70 per game which seems about normal to me. That would be a pack a day more or less.
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Old 11-22-2018, 11:45 AM   #4
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I am generating 140pp per game so far this season. My team is 66-20. Half of the points came from one 20-run shutout (3000) and two 14-game win streaks (1500 each). So, fi you leave out those unusual big ones, I am averaging 70 per game which seems about normal to me. That would be a pack a day more or less.
That is far higher than normal. You're not supposed to get a pack per day, but rather every 2-3 days.
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Old 11-22-2018, 11:55 AM   #5
sentry85
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not a pitchers league

so far in A ball my team is averaging about 24 pp per game. my pitching is top 5 in all major pitching categories, and bottom 5 in all major batting categories except stolen bases. so be happy if your team can hit.
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Old 11-22-2018, 12:13 PM   #6
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I guess I am above average then.

Last edited by Orcin; 11-22-2018 at 12:24 PM.
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Old 11-22-2018, 12:22 PM   #7
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Old 11-22-2018, 12:36 PM   #8
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Good input, thank you, and that helps to direct expectations (esp. a pack every 2/3 days). As a suggestion it does feel like I should get at least something (10-20 points) for a win.

Edit: What is AH?
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Old 11-22-2018, 12:43 PM   #9
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Edit: What is AH?
Auction House
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Old 11-22-2018, 12:46 PM   #10
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just totaled up my points/achievements for the current season...


averaging about 68 points per game (5960 total points / 88 games)... almost half of those points came from Billy Hamilton stealing bases (2000 for a 6 steal game / 500 for a 4 steal game)
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Old 11-22-2018, 12:55 PM   #11
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I went and played football for a few hours for our annual Turkey
Bowl and came back with around 1000 Pp more in my bank thanks to my team.
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Old 11-22-2018, 01:28 PM   #12
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i've gone a full month without any points. two long losing streaks in that time (in a previous build).
most of the time i a get about 50-200 a week it seems. getting just enough to buy a player about every two weeks from AH.
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Old 11-22-2018, 01:49 PM   #13
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I guess I am above average then.
66-20 is just a *little* above average, yes.
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Old 11-22-2018, 01:59 PM   #14
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I'm 55-35 in AA. I've gotten 1 silver achievement and 39 bronzes so far. I'd guess, just at a glance, that I've earned about 2500 pp this year. 4-5000 a year is about what I've been earning as a 90-105 win team. In other words I get a fairly steady stream of bronzes as a good team, but nothing outstanding. 3-4 silvers a year and a boatload of bronze.

Looking at all this, I think that putting out a team strictly to earn pp is a very viable strategy. It's probably at least worth 4000 extra pp in a season, and if you have a lucky game or two, you might end up with a lot more than that. The best part about it, ofc, is that it doesn't take a big investment of time like the AH, or any real money either. It's very efficient. And if you know what you're doing, you could accomplish it without sucking too badly.

After the beta, I'm certainly going to experiment. I wanted to try and earn tons of pp with shutouts and "throwing Madduxes" and the like. Honestly I'm not comfortable running a team of lumberjacks that win games 11-10. I don't think I've ever even tried to manage such a team before. But it does look like offense is the way to go.

Markus/Lukas - was this the original intention with the achievement points? Not that they'd be tied directly to on-field success, but that they'd encourage more 'theme' teams? That's not a complaint. I'm really asking where the achievement rewards are trying to direct players to.

Last edited by One Post Wonder; 11-22-2018 at 02:02 PM.
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Old 11-22-2018, 02:40 PM   #15
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Originally Posted by Markus Heinsohn View Post
That is far higher than normal. You're not supposed to get a pack per day, but rather every 2-3 days.
Just like card prices, the only way to somewhat control this rate is by adjusting the PP payouts to be proportional to the prevailing frequency of the specific events. If everyone and their dog is hitting 2 HR in a game, that should decrease the PP payout for the corresponding achievement.

Otherwise, people will game the system by optimizing teams for specific achievement types. Which is not necessarily a bad thing, but will definitely thow off your "one pack every 2-3 days" intent.
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Old 11-22-2018, 03:06 PM   #16
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Quote:
Originally Posted by One Post Wonder View Post
I'm 55-35 in AA. I've gotten 1 silver achievement and 39 bronzes so far. I'd guess, just at a glance, that I've earned about 2500 pp this year. 4-5000 a year is about what I've been earning as a 90-105 win team. In other words I get a fairly steady stream of bronzes as a good team, but nothing outstanding. 3-4 silvers a year and a boatload of bronze.

Looking at all this, I think that putting out a team strictly to earn pp is a very viable strategy. It's probably at least worth 4000 extra pp in a season, and if you have a lucky game or two, you might end up with a lot more than that. The best part about it, ofc, is that it doesn't take a big investment of time like the AH, or any real money either. It's very efficient. And if you know what you're doing, you could accomplish it without sucking too badly.

After the beta, I'm certainly going to experiment. I wanted to try and earn tons of pp with shutouts and "throwing Madduxes" and the like. Honestly I'm not comfortable running a team of lumberjacks that win games 11-10. I don't think I've ever even tried to manage such a team before. But it does look like offense is the way to go.

Markus/Lukas - was this the original intention with the achievement points? Not that they'd be tied directly to on-field success, but that they'd encourage more 'theme' teams? That's not a complaint. I'm really asking where the achievement rewards are trying to direct players to.
Partly, yes. Basically, good teams will achieve more points than bad teams, that's natural, but certain events which are somewhat independent of success and yet are rare (4k innings, Maddux, immaculate innings to name a few) are a way to make even a "bad" team able to have a good year for PP generation. And then we do want to make sure that different styles of team can get bonuses - for example, that was one comment why we added the "everyone in the lineup gets a hit" or "score every inning" achievements - people complained that they had a great contact team with a balanced lineup, but weren't getting rewarded the same way that just hitting a bunch of HR got rewarded.
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Old 11-22-2018, 08:05 PM   #17
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I am averaging just shy of 16 points a game this season, less if you discount my all-star selection. I have achieved 36 bronze achievements and that is it.

My team from the beginning has been notoriously bad at earning points. They have managed 3rd place in my division 2 years running and are current in 3rd this season but they just don't earn points. I have never gotten a gold achievement and I received silver only twice, once each in the first two seasons.

So 48 points per game would be a huge windfall for me.
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Old 11-23-2018, 12:19 AM   #18
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Thought I'd take a look at this, I have two teams setup, one where I went all out to build a good roster, the other where I was trying to not use any 2018 Live cards at all.

At AA level: 1 silver and 41 bronze achievements for 2,590 PP across 105 games for 24.67 PP per game (this is with my better roster)

At A level: 2 silver and 40 bronze achievements for 4,205 PP across 107 games for 39.30 PP per game (this did include a 1,500 point no hitter from David Cone, one walk from a perfect game)

Seems to be about average I'd say.

Like an earlier poster, get Billy Hamilton on your roster and chuck him in CF, I had so many PPs from stolen bases from him it was crazy, he stole 4 bases in 3 games in just one single season I think it was, madness.
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Old 11-25-2018, 05:27 PM   #19
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Looking at my points:

During the entry pool I I spent the initial 1000 plus 3K more in earnings. The first league I averaged a pack a day - 7 total. In my 2nd league, even though I only had a 65 win team, I opened 8 packs, thanks to 2500 for the 4K inning. This season I opened 4 packs. Anything I spent in the AH I had earned from auction or quicksell, except for an extra 118 I spent on Anthony Rizzo after selling a dupe Will Smith.

Overall I have earned 26,345 since the beta opened, 27,345 including the initial 1000 PP. My average daily return has been just short of 1200 PP a day. As the competition has gotten better, it's clearly tougher to earn.
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