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OOTP 19 - General Discussions Everything about the 2018 version of Out of the Park Baseball - officially licensed by MLB.com and the MLBPA.

View Poll Results: How many seasons do you sim ahead?
None - I start with day 1 36 50.70%
1 to 25 seasons 23 32.39%
26 to 50 seasons 8 11.27%
more than 50 seasons 4 5.63%
Voters: 71. You may not vote on this poll

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Old 03-12-2018, 11:57 AM   #1
Germaniac
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When you start a fictional league, how many seasons do you sim ahead?

So, how many seasons do you sim ahead?
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Old 03-12-2018, 12:03 PM   #2
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I sim ahead 20 seasons to weed out most, if not all, of the seed players.
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Old 03-12-2018, 12:44 PM   #3
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30 starting in year 2000. takes me to 2030 and my first HOF class.
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Old 03-12-2018, 01:07 PM   #4
Mr. Marlin
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20 at a minimum. I don't even watch the 20. Just set it up and walk away. Then I sim another 4 or five while watching and reading the league newspapers to get an idea about what the story is. Then apply for open jobs and work my way up to ML GM.
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Old 03-12-2018, 01:33 PM   #5
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I create a league in 1977 (my birthyear) and then sim until 2018. Then I usually run a draft or I pick a team whose nickname I like
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Old 03-12-2018, 01:33 PM   #6
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Interesting answers so far.

I did sim ahead, because that's what I read here ... and when I had simmed 20, 30 seasons I lost interest in the league, and I did it several times in several years

Two years ago I decided to start from the scratch and spent endless hours on logos, jerseys, caps and even battled my way through to create my own schedules if there wasn't one that fit my league ...

And I really really enjoy watching my league grow and I enjoy to see players that probably might end up among the all-time greats of my league or at least will have a decent shot at the Hall of Fame.

This is what amazes me about this game - there are endless options how to play it
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Old 03-12-2018, 02:09 PM   #7
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I tend to play from the start, and zero out service time and everything at the beginning. Does make the first season's ROY award a bit meaningless though lol.

If I can ever be bothered I might do this but go through and give people contracts depending on age, so not everyone is earning the league minimum.
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Old 03-12-2018, 02:53 PM   #8
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I usually do 5-10 years and then jump in. Sometimes I identify the team that I want to run and sim ahead until they have a job opening.
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Old 03-12-2018, 03:01 PM   #9
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From the features list: "Can now skip player creation when adding a league to a world already in progress"

Does this mean we won't have to sim 30 years to get rid of seed players? I could just create a small number of teams and then change the league structure to add all the others.
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Old 03-12-2018, 06:45 PM   #10
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I'm not clear as to how you'd get rid of seed players. The game will generate players, or it won't. In this scenario you could add a league and then populate the league via free agents, etc., and if you have enough extra players sitting about (like, if you've got a huge universe in the first place and you're just adding another independent to the US or something) then that could well be enough, but if it's a smaller universe you're going to need to generate players just to fill out rosters, and those players will be of the "seed" variety.
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Old 03-12-2018, 07:04 PM   #11
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Usually 50 years. I think I like that number because the MLB had a bit more than 50 years history when I started paying attention to baseball.

It's important to have all the "charter" players retired as well.
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Old 03-12-2018, 11:54 PM   #12
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Stupid question probably ...

But what's the difference between a seed player and a "real" player?
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Old 03-13-2018, 10:23 AM   #13
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Quote:
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Stupid question probably ...

But what's the difference between a seed player and a "real" player?
I'm thinking that "real" refers to the players that are created after the initial batch of players after league creation. They are all created players, of course.
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Old 03-13-2018, 10:24 AM   #14
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Oh, and to answer the question, I don't care so much about the seed players, but I really do need to have a history for my fictional league to immerse me. Lowest I have done is 10, but watched the league closely for the next 10 before taking my first job. Usually it's a straight 20 years.
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Old 03-13-2018, 10:45 AM   #15
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I'm still confused ...

What's the different between a seed player (apparently one that is created when you create the league) and a player that appears 20 or 30 years down the road?

I mean, they have certain ratings ... so I don't see where the difference is (except that a few talented guys at age +30 appear)
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Old 03-13-2018, 11:09 AM   #16
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The theory is - at least from earlier versions of the game - that "seed" players tend to put up unrealistic career numbers relative to all of the players created after league initiation. I recall reading on the board that as of version 15 or so, this was no longer an issue, but many people disagree.
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Old 03-13-2018, 11:35 AM   #17
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Great question!

I'm definitely in the minority here. I like to have at least 75, preferably closer to 100 years, worth of history in my fictional leagues before diving in. I like my fictional leagues to have as much history behind them as MLB had when I started following baseball in the now impossibly ancient year of 1976.
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Old 03-13-2018, 02:03 PM   #18
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Quote:
Originally Posted by Caporegime View Post
Great question!

I'm definitely in the minority here. I like to have at least 75, preferably closer to 100 years, worth of history in my fictional leagues before diving in. I like my fictional leagues to have as much history behind them as MLB had when I started following baseball in the now impossibly ancient year of 1976.
I've been tempted to do that on occasion, but due to the vagaries of the automatic evolution system, I don't, for the most part. I might try it in 19, and just jump in every so often to do expansions, edit schedule lengths, etc. I also like the idea of a league having 9 teams for a time, which the in built schedule creation can't deal with lol.
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Old 03-13-2018, 02:33 PM   #19
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Quote:
Originally Posted by Syd Thrift View Post
I'm not clear as to how you'd get rid of seed players. The game will generate players, or it won't. In this scenario you could add a league and then populate the league via free agents, etc., and if you have enough extra players sitting about (like, if you've got a huge universe in the first place and you're just adding another independent to the US or something) then that could well be enough, but if it's a smaller universe you're going to need to generate players just to fill out rosters, and those players will be of the "seed" variety.
Are players generated after initial league creation also of "seed" quality?
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Old 03-13-2018, 03:01 PM   #20
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I'll sim 20 years then delete all histories, then sim another 20 years before starting. This way I will have a history but also get rid of the early years which seem to have some extreme statistical performances that I don't want to keep.
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