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Old 12-19-2001, 01:00 AM   #1
hounddogs
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Post Park Effects

We are in the proccess of creating purely fictional stadiums for a league featuring fictional players. I was wondering if anyone had done any research into a formula or theory about how park effects could be created for each "new" park.

The cities are not in current MLB cities and are wondering if park effects simulate altitude?

Would be kinda interesting in OOTP4 to see a stadium generator feature that would allow park effects to be created at the same time as the dimensions were dialed in.

My only concept of park effects is the understanding that each setting should average to 100 for the league.

Thanks
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Old 12-19-2001, 04:24 AM   #2
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Yes the park effects would take into account altitude. Since the park effects are purely how the ball reacts in that park, the weather/altitude effects are already in the park effects for the default stadiums. (I.E. since Colorado's park has more homeruns hit as a result of the higher elevation, the park effect rating of 130 (or whatever it is) is that high as a result of the elevation) For fictional stadia, you may have to use your best judgement on how to utilize elevation in the park factors (maybe one point per each xxx feet in elevation?). From there you can use you're own judgement on how the park will effect homers, singles, doubles, triples, etc. You might want to give the league owners a free hand in designing their stadia, (maybe xx points to adjust the stadium from a setting of all average (100)), but let them know, that for balancing reasons, you as commish have the final power to request that the players adjust the stadiums further. (Technically MLB could have ruled that Enron Field is/was illegal by MLB guidelines (it actually is too short down the lines).)

Maybe this will help..
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Old 12-19-2001, 04:38 AM   #3
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Cool

Check out the Ballpark Factors study I did a while back... it can be found under strategy at the following URL:

<a href="http://www.bigcitybaseball.com/bigcitybaseball/inside.html" target="_blank">http://www.bigcitybaseball.com/bigcitybaseball/inside.html</a>

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Old 08-22-2003, 09:03 AM   #4
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Quote:
Originally posted by Henry
Check out the Ballpark Factors study I did a while back... it can be found under strategy at the following URL:

<a href="http://www.bigcitybaseball.com/bigcitybaseball/inside.html" target="_blank">http://www.bigcitybaseball.com/bigci...ll/inside.html</a>

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Where can I find this? (link is dead)
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Old 08-22-2003, 09:53 AM   #5
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It will be on the OOTP Reference Desk soon.
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Old 08-22-2003, 10:07 AM   #6
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Attached is a spreadsheet (rename from .txt to .xls) that creates the factors based on distances, wall heights, turf (use -5 to +5, -5 would be tall grass +5 Astroturf), how well ball carries (so make it like 10 for high altitude, probably -5 for park where wind always blowing in, etc) and foul territory (-5 large foul grounds +5 small).

I like it. Found it somewhere on the forum a while back.
Attached Files
File Type: txt ballpark conversions.txt (45.0 KB, 511 views)
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Old 08-22-2003, 10:55 AM   #7
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Quote:
Originally posted by scprideandms
Attached is a spreadsheet (rename from .txt to .xls) that creates the factors based on distances, wall heights, turf (use -5 to +5, -5 would be tall grass +5 Astroturf), how well ball carries (so make it like 10 for high altitude, probably -5 for park where wind always blowing in, etc) and foul territory (-5 large foul grounds +5 small).

I like it. Found it somewhere on the forum a while back.
Good stuff... I should build something like a ballpark builder into OOTP 6
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Old 08-22-2003, 11:06 AM   #8
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Here's something I threw together a while back that you might enjoy. It's not perfect, but it has worked well for my fictional leagues.

Enjoy.

P.S. I'd love to see something like this integrated into OOTP6, Markus!! (Perhaps even with a basic graphics representation a la Earl Weaver??)
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File Type: zip ballpark generator.zip (73.1 KB, 149 views)
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Old 08-22-2003, 11:16 AM   #9
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Made my day Markus, the first time you have responded directly to one of my posts. I feel so honored.

YEAH!!!

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Old 08-22-2003, 02:12 PM   #10
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Alternatively, you can do it the other way around like I did -- generate the factors randomly, then figure out what the parks look like from them. Helps if you're lacking in stadium inspiration (especially for solo leagues where you have to do a ton of them.)
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Old 08-22-2003, 02:35 PM   #11
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Quote:
Originally posted by Markus Heinsohn
Good stuff... I should build something like a ballpark builder into OOTP 6
That would be awesome, especially if it was like Earl Weaver (hmmm... my second Earl reference today) and actually made a sort of model of the park based on the dimensions you enter.

Even without that, I'd love to see a ballpark builder.
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Old 08-22-2003, 02:37 PM   #12
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Originally posted by ctorg
That would be awesome, especially if it was like Earl Weaver (hmmm... my second Earl reference today) and actually made a sort of model of the park based on the dimensions you enter.

Even without that, I'd love to see a ballpark builder.
I use legos and fans to model ballparks for my OOTP teams.
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Old 08-22-2003, 03:49 PM   #13
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Positive Re-enforcement:

<ahem>

Yowee! Markus!! What a GREAT IDEA!!!
A ballpark creation module that would enable recreating historical, contemporary, and fictional fields--complete with weather effects, wall height effects, etc: a stroke of genius that instantly catapults OOTP into the very elite of sports simulations!

Uh..wait, it already is.
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Old 08-22-2003, 08:55 PM   #14
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Quote:
Originally posted by Scott Vibert
(Technically MLB could have ruled that Enron Field is/was illegal by MLB guidelines (it actually is too short down the lines).)
Wow, I thought I was the only person in the world that cared about this. I went on about this at great lengths (this and my theory that it is impossible for the home team to win by more than 1 run in extra innings) and could never generate much more than blank stares. MLB never responded to my communiques either. The only reasonable answer I could ever come up with (other than that MLB values money over integrity) was that a literal reading of the rule implies that the distance to the FOUL POLE must be 330 feet and that a ballpark is allowed to also factor in the height of the wall in those 330 feet and not just the distance to the wall. This would also apply to Pac Bell's short right field porch. Thoughts?
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Old 08-24-2003, 03:59 AM   #15
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Every time I have tried to get onto Big City Baseball the link is dead. Yet i always noticed it was promoted here
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Old 08-24-2003, 09:21 AM   #16
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Originally posted by DevilsAdvocate
Every time I have tried to get onto Big City Baseball the link is dead. Yet i always noticed it was promoted here
The document mentioned above is now at the OOTP Reference Desk in my sig.
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Old 08-25-2003, 11:46 AM   #17
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Is there a site I can check out all park factors? I want to check out different park factors from teams in my leagues but can see them because they are protected by the password on the team setup page
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Old 08-26-2003, 01:21 PM   #18
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Quote:
Originally posted by blackamus
(this and my theory that it is impossible for the home team to win by more than 1 run in extra innings)
The home team can win by more than one run in extra innings if a walk-off home run is hit.

Quote:
MLB never responded to my communiques either. The only reasonable answer I could ever come up with (other than that MLB values money over integrity) was that a literal reading of the rule implies that the distance to the FOUL POLE must be 330 feet and that a ballpark is allowed to also factor in the height of the wall in those 330 feet and not just the distance to the wall. This would also apply to Pac Bell's short right field porch. Thoughts?
I think those MLB rules on distance were put in to irritate Charlie Finley. I guess they're a starting point though many new stadiums have broken them. Also, I think the minimum is 325 to the foul pole.

In terms of physics, I don't think a high wall does very much to mitigate a short porch. A fly ball tends to come down nearly vertically because of horizontal air resistance.
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Old 09-09-2003, 09:54 AM   #19
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Wouldn't high wall also help hitter's eyesights?
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Old 09-09-2003, 10:06 AM   #20
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Quote:
Originally posted by Brick
The home team can win by more than one run in extra innings if a walk-off home run is hit.



I think those MLB rules on distance were put in to irritate Charlie Finley. I guess they're a starting point though many new stadiums have broken them. Also, I think the minimum is 325 to the foul pole.

In terms of physics, I don't think a high wall does very much to mitigate a short porch. A fly ball tends to come down nearly vertically because of horizontal air resistance.
A high wall does a little. Mostly it just turns line-drive home runs into doubles. There are a lot more doubles, I believe, in high-walled parks. Perhaps someone can show that statement to be right or wrong. I just remember reading it somewhere.
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