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Old 04-05-2016, 08:54 PM   #41
Hammercraft
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I don't understand this line of thought. By definition if someone is being disruptive in the clubhouse it is obvious or it couldn't be disruptive.
Not necessarily. There's always situations like Rick Manning, and we're dealing with people, not machines.
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Old 04-05-2016, 09:55 PM   #42
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Not necessarily. There's always situations like Rick Manning, and we're dealing with people, not machines.
Rick Manning sleeping with Eckersly's wife didn't become a distraction until Eck found out. I'm not sure what I as a manager or GM would do in that situation but I most certainly know why my clubhouse is in disarray.
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Old 04-05-2016, 10:14 PM   #43
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Rick Manning sleeping with Eckersly's wife didn't become a distraction until Eck found out. I'm not sure what I as a manager or GM would do in that situation but I most certainly know why my clubhouse is in disarray.
Yeah, that was pretty clear cut. Not sure how long ti took for management to find out, but they had to trade away Manning. But things like that - and not like that - happen all the time. Our interaction with ballplayers is 162 games and box scores. While you're waiting for a prospect to develop his defense in AAA, he's lived an entire year of his young, raucous, restless life, shagging waitresses in biker bars, getting drunk and puking in someone else's locker, wrecking his car, trying to get his teammates to invest in a get-rich scheme, etc.

People are people. We're probably lucky we don't hear all the details.
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Old 04-05-2016, 10:49 PM   #44
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I'd actually like to see the difficulty in team chemistry increased significantly. I feel like taking personality into account is one of the biggest and most consistent advantages I have over the ai.

I think a fog around team chemistry is good, so that once things are working well for whatever reason, there's incentive to not mess with things, even if you have the opportunity for an upgrade.

One thing I'd like to see added, NBA2k has it in a simple form, is that your chemistry increases as your roster stays consistent and making a lot of moves in a short time frame will ruin your chemistry. On average trading difficulty in OOTP, it's way too easy to unload bad contracts, aging players, and generally reshape your future at the drop of a hat.

In general I think I'd enjoy more fog, and more ways for things to run away from you in the wrong direction as a GM.

Reshape your roster with a bunch of young guns thinking you'll dominate 3-10 yrs from now? Welcome to Edmonton Oilers territory where your young guys can't develop without veteren leadership. And token veterens may not be interested in signing to play with a bunch of 23 year olds if there's not a handful of players their age already on the roster. Now your initial plans are unsalvageable.

Keep unloading vets with a few years of big money left on their contracts? Good luck signing the next guy to an extension. And good luck getting another team to trust the vet your trying to unload when the last 3 deals you made saw those type of veterens swiftly decline on their new team.

It's really advantageous in OOTP but relatively impossible in real life to deal all-star players over 30 on the edge of decline with hardly any consequence.

I'd like to feel like tampering with my roster if things are going relatively well can be really costly, and I think more chemistry factors and fog can help with that. It'd be cool for the moves you make as a GM over the course of your career to effect your reputation amongst your players, your fans, and the other gm's in the league.
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Old 04-05-2016, 11:28 PM   #45
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Good thoughts, vladdy. There's a lot of those elements that make sense, particularly interesting is the reputation developed both from a player and other GM viewpoint.
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Old 04-06-2016, 02:49 PM   #46
malor
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I think the solution to this issue is to create a new Front Office role: Team Psychiatrist. The role would be to handle these issues so the GM can concentrate on other aspects of the game. When the psychiatrist cannot handle the issue, an email is sent to the GM saying player ABC is not right in the head, if you want the team to win you better trade him because he is causing trouble in the clubhouse.

I know I don't play the game to manage the player personalities and any conflicts that exist. As a GM, I want to hire staff to work on the issues for me.
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Old 04-06-2016, 03:48 PM   #47
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I was hoping the morale system was improved over last year...

I don't know about a psych but as manager we should be able to have team meetings and as the GM, your manager should be in charge giving reports to the gm about team chemistry. If the manager sucks at managing his team then just fire him.

The missing link is user to AI (player) interaction.

Being able to talk to your players to soothe complaints would be great.

Last edited by SirMichaelJordan; 04-06-2016 at 03:52 PM.
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Old 04-06-2016, 04:36 PM   #48
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This has been a recurring problem for me. I even went out of my way to trade for a player at every single position with good work ethic and leadership. The team hovered around .500 and I still get 2-3 complaints a week from players over "Bickering". At the very very least, can we have an option to press the player to find out who they are complaining about,?


Last edited by Woodman19; 04-06-2016 at 04:43 PM.
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Old 04-06-2016, 05:35 PM   #49
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This has been a recurring problem for me. I even went out of my way to trade for a player at every single position with good work ethic and leadership. The team hovered around .500 and I still get 2-3 complaints a week from players over "Bickering". At the very very least, can we have an option to press the player to find out who they are complaining about,?

One thing I've noticed is that anyone on the 40 man or reserve roster affects moral in the clubhouse, so it may be an issue because of someone in the minors that is on your 40 man roster.
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Old 04-06-2016, 05:44 PM   #50
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I think it would be a lot easier to sort these things out if we just had access to the "player personality" text that's in the player editor as a normal reporting column. If I have to get a "captain" it would be nice to see exactly what that is without going into the player editor.
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Old 04-06-2016, 06:44 PM   #51
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This has been a recurring problem for me. I even went out of my way to trade for a player at every single position with good work ethic and leadership. The team hovered around .500 and I still get 2-3 complaints a week from players over "Bickering". At the very very least, can we have an option to press the player to find out who they are complaining about,?
What are the characteristics of your manager?
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Old 04-06-2016, 07:04 PM   #52
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One thing I've noticed is that anyone on the 40 man or reserve roster affects moral in the clubhouse, so it may be an issue because of someone in the minors that is on your 40 man roster.
That, by the way, is another problem with the system as it exists; because someone in the minors can't be affecting players' morale on the major league team. They can't disrupt a clubhouse they aren't in, or even be disruptive on a personal level outside the clubhouse as they're in a whole different city.
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Old 04-06-2016, 07:20 PM   #53
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That, by the way, is another problem with the system as it exists; because someone in the minors can't be affecting players' morale on the major league team. They can't disrupt a clubhouse they aren't in, or even be disruptive on a personal level outside the clubhouse as they're in a whole different city.
I agree, which is why I've turned the feature off again this year.
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Old 04-06-2016, 08:10 PM   #54
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That, by the way, is another problem with the system as it exists; because someone in the minors can't be affecting players' morale on the major league team. They can't disrupt a clubhouse they aren't in, or even be disruptive on a personal level outside the clubhouse as they're in a whole different city.
On a similar note...players on the 40 man should develop the same as though on the 25 man roster
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Old 04-06-2016, 08:14 PM   #55
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On a similar note...players on the 40 man should develop the same as though on the 25 man roster
Why shouldn't they develop the same as if they were on whatever roster they are on? If you are on the 40 man and in AAA you should develop in the same way.
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Old 04-06-2016, 08:38 PM   #56
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I agree, which is why I've turned the feature off again this year.
I could be forced to do that, but hate to have to do that, given I think player personalities (and managers' abilities to manage them) should have an impact on the game.

It isn't implemented in the right way now, however.

I agree with both the complaint about guys in the minors affecting team chemistry and the complaint that we can't find who the problem is when someone is disruptive.

I like the idea, however, that some player should be unable to get along with a given other player or manager and we should have to decide then whom to get rid of out of those not getting along. But we shouldn't have to guess where the conflict is; we should know where it is.

The more options to deal with it, the better. But I can live with "John Smith and Leo Johnson can't get along and forcing most of the team to take sides. Better get rid of one of them," even if other options aren't available. But sticking one in the minors should then fix it (one may not want to, as they may both be good players, but being on the 40 man shouldn't prevent that from being a solution), but we should know from whom the problem stems.

Oh, and no one should be clubhouse "poison" for all teams-- maybe for the one he's on, but under some circumstances he should thrive. The worst personalities should either get along with a Personable manager's hand holding or a be coerced to behave better by a Controlling manager's discipline (though the opposite of what a given player needs should backfire).
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Old 04-06-2016, 10:01 PM   #57
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What are the characteristics of your manager?
Kevin Cash is the manager and Manna Acta the Bench Coach

Temperamental and Controlling
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Old 04-07-2016, 01:15 AM   #58
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Do people see the same problem when they themselves are the manager?
I've had players upset at me when I give them a role they don't want (e.g. they aren't starting). I wonder if a human manager can be the cause of the bad chemistry and what would the human GM do in that case.
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Old 04-07-2016, 08:06 AM   #59
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Again: I just wish that there were more ways to intervene and I'd hate to draw comparison to another game, but they are IMHO the two best sports sims on the market: the dialogue system with FM is terrific. I should be able to ask a player with high leadership and a good relationship with the manager to intervene with a player who is causing a problem.

Or even better: especially when I AM the manager I should be able to somehow have a "closed door meeting" whether its just a click selection and automated or an actual dialogue stream with a player ala FM that might have some impact on player morale.
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Old 04-07-2016, 07:01 PM   #60
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I'm happy others have pointed out the problems with this. I'm confident the team will fix this though I understand it may not be easy to patch, and may not be fixed until the next version.
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