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#41 | |
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All Star Reserve
Join Date: Jan 2015
Location: Wisconsin
Posts: 728
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#42 | |
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Hall Of Famer
Join Date: Mar 2002
Location: Tampa, FL USA
Posts: 4,503
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Quote:
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When is good enough, good enough? |
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#43 | |
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All Star Reserve
Join Date: Jan 2015
Location: Wisconsin
Posts: 728
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Quote:
People are people. We're probably lucky we don't hear all the details. |
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#44 |
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Minors (Rookie Ball)
Join Date: Apr 2016
Posts: 23
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I'd actually like to see the difficulty in team chemistry increased significantly. I feel like taking personality into account is one of the biggest and most consistent advantages I have over the ai.
I think a fog around team chemistry is good, so that once things are working well for whatever reason, there's incentive to not mess with things, even if you have the opportunity for an upgrade. One thing I'd like to see added, NBA2k has it in a simple form, is that your chemistry increases as your roster stays consistent and making a lot of moves in a short time frame will ruin your chemistry. On average trading difficulty in OOTP, it's way too easy to unload bad contracts, aging players, and generally reshape your future at the drop of a hat. In general I think I'd enjoy more fog, and more ways for things to run away from you in the wrong direction as a GM. Reshape your roster with a bunch of young guns thinking you'll dominate 3-10 yrs from now? Welcome to Edmonton Oilers territory where your young guys can't develop without veteren leadership. And token veterens may not be interested in signing to play with a bunch of 23 year olds if there's not a handful of players their age already on the roster. Now your initial plans are unsalvageable. Keep unloading vets with a few years of big money left on their contracts? Good luck signing the next guy to an extension. And good luck getting another team to trust the vet your trying to unload when the last 3 deals you made saw those type of veterens swiftly decline on their new team. It's really advantageous in OOTP but relatively impossible in real life to deal all-star players over 30 on the edge of decline with hardly any consequence. I'd like to feel like tampering with my roster if things are going relatively well can be really costly, and I think more chemistry factors and fog can help with that. It'd be cool for the moves you make as a GM over the course of your career to effect your reputation amongst your players, your fans, and the other gm's in the league. |
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#45 |
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Hall Of Famer
Join Date: Aug 2002
Posts: 16,842
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Good thoughts, vladdy. There's a lot of those elements that make sense, particularly interesting is the reputation developed both from a player and other GM viewpoint.
__________________
"Try again. Fail again. Fail better." -- Samuel Beckett _____________________________________________ |
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#46 |
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Major Leagues
Join Date: May 2015
Posts: 490
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I think the solution to this issue is to create a new Front Office role: Team Psychiatrist. The role would be to handle these issues so the GM can concentrate on other aspects of the game. When the psychiatrist cannot handle the issue, an email is sent to the GM saying player ABC is not right in the head, if you want the team to win you better trade him because he is causing trouble in the clubhouse.
I know I don't play the game to manage the player personalities and any conflicts that exist. As a GM, I want to hire staff to work on the issues for me. |
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#47 |
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Hall Of Famer
Join Date: Apr 2012
Posts: 2,716
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I was hoping the morale system was improved over last year...
I don't know about a psych but as manager we should be able to have team meetings and as the GM, your manager should be in charge giving reports to the gm about team chemistry. If the manager sucks at managing his team then just fire him.
The missing link is user to AI (player) interaction. Being able to talk to your players to soothe complaints would be great. Last edited by SirMichaelJordan; 04-06-2016 at 03:52 PM. |
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#48 |
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Minors (Single A)
Join Date: Jun 2011
Posts: 96
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This has been a recurring problem for me. I even went out of my way to trade for a player at every single position with good work ethic and leadership. The team hovered around .500 and I still get 2-3 complaints a week from players over "Bickering". At the very very least, can we have an option to press the player to find out who they are complaining about,?
Last edited by Woodman19; 04-06-2016 at 04:43 PM. |
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#49 | |
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Hall Of Famer
Join Date: Mar 2002
Location: Tampa, FL USA
Posts: 4,503
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Quote:
__________________
When is good enough, good enough? |
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#50 |
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Minors (Double A)
Join Date: Mar 2016
Location: Pittsburgh, PA
Posts: 183
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I think it would be a lot easier to sort these things out if we just had access to the "player personality" text that's in the player editor as a normal reporting column. If I have to get a "captain" it would be nice to see exactly what that is without going into the player editor.
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#51 | |
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All Star Reserve
Join Date: Jan 2015
Location: Wisconsin
Posts: 728
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#52 |
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Major Leagues
Join Date: Jul 2014
Posts: 405
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That, by the way, is another problem with the system as it exists; because someone in the minors can't be affecting players' morale on the major league team. They can't disrupt a clubhouse they aren't in, or even be disruptive on a personal level outside the clubhouse as they're in a whole different city.
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#53 | |
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Hall Of Famer
Join Date: Mar 2002
Location: Tampa, FL USA
Posts: 4,503
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Quote:
__________________
When is good enough, good enough? |
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#54 | |
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Hall Of Famer
Join Date: Feb 2002
Posts: 13,143
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Quote:
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#55 |
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Hall Of Famer
Join Date: Mar 2002
Location: Tampa, FL USA
Posts: 4,503
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Why shouldn't they develop the same as if they were on whatever roster they are on? If you are on the 40 man and in AAA you should develop in the same way.
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When is good enough, good enough? |
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#56 | |
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Major Leagues
Join Date: Jul 2014
Posts: 405
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Quote:
It isn't implemented in the right way now, however. I agree with both the complaint about guys in the minors affecting team chemistry and the complaint that we can't find who the problem is when someone is disruptive. I like the idea, however, that some player should be unable to get along with a given other player or manager and we should have to decide then whom to get rid of out of those not getting along. But we shouldn't have to guess where the conflict is; we should know where it is. The more options to deal with it, the better. But I can live with "John Smith and Leo Johnson can't get along and forcing most of the team to take sides. Better get rid of one of them," even if other options aren't available. But sticking one in the minors should then fix it (one may not want to, as they may both be good players, but being on the 40 man shouldn't prevent that from being a solution), but we should know from whom the problem stems. Oh, and no one should be clubhouse "poison" for all teams-- maybe for the one he's on, but under some circumstances he should thrive. The worst personalities should either get along with a Personable manager's hand holding or a be coerced to behave better by a Controlling manager's discipline (though the opposite of what a given player needs should backfire). |
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#57 |
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Minors (Single A)
Join Date: Jun 2011
Posts: 96
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#58 |
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All Star Starter
Join Date: May 2002
Location: Folsom, CA
Posts: 1,234
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Do people see the same problem when they themselves are the manager?
I've had players upset at me when I give them a role they don't want (e.g. they aren't starting). I wonder if a human manager can be the cause of the bad chemistry and what would the human GM do in that case. |
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#59 |
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All Star Starter
Join Date: Mar 2003
Location: Bear, DE
Posts: 1,640
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Again: I just wish that there were more ways to intervene and I'd hate to draw comparison to another game, but they are IMHO the two best sports sims on the market: the dialogue system with FM is terrific. I should be able to ask a player with high leadership and a good relationship with the manager to intervene with a player who is causing a problem.
Or even better: especially when I AM the manager I should be able to somehow have a "closed door meeting" whether its just a click selection and automated or an actual dialogue stream with a player ala FM that might have some impact on player morale.
__________________
Check out my Sims!! 2013 Boston Red Sox Or my blogs: http://www.medicsbk.com The Sports Medic |
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#60 |
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Major Leagues
Join Date: Mar 2004
Location: Saskatchewan
Posts: 371
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I'm happy others have pointed out the problems with this. I'm confident the team will fix this though I understand it may not be easy to patch, and may not be fixed until the next version.
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