|
||||
| ||||
|
|||||||
| Suggestions for Future OOTP Versions Post suggestions for the next version of Out of the Park Baseball here! |
![]() |
|
|
Thread Tools |
|
|
#1 |
|
Global Moderator
Join Date: Nov 2002
Posts: 12,101
|
Best-Case Scenario Potential Ratings
I view potential ratings, as they are now, as ratings for what players are most likely to become. And for most young players their miniscule potential ratings are totally fair as they'll most likely never even get a sniff of the major leagues.
However, with how low their ratings are, there's simply not enough differentiation between most draftees to pick one guy over another. Sure, there are a handful of players whose potential ratings are good enough that you'd definitely pick them high in the first round, but past a certain point in the draft you might as well just throw darts because their potentials are all so low and so similar. And the reality is, real life scouts and GMs must like something about a guy picked late otherwise they wouldn't draft him, but with OOTP there's too often nothing to like about a guy. Well, the way you could fix that is with: best-case scenario potential ratings. You'd still have your actuals and your most likely scenario ratings, but you'd also have new best-case scenario ratings. So players like Ken Griffey Jr. or Alex Rodriguez would still have quite high actuals and high most-likely outcome potentials, at least compared to other draftees, but they'd also have hall of famer like best case scenario potential ratings. More importantly, however, players who are likely to be drafted in the late rounds will still have low actuals and low most-likely outcome potentials, but they'd also have best-case scenario potentials that would indicate they at least have an outside shot at becoming a major league regular or bench player, the best you could really hope for is a replacement-level guy, or even in the best case scenario this guy isn't making it out of the minors. Now yeah, in time things could change, but on draft day at least you'd have some idea what a player might turn into given the best-case scenario. Finally, while you could keep this extra set of ratings throughout a player's career, after a certain point (a certain age, maybe different depending on their position(s) or other ratings), there'd really be no point (there is no best-case scenario for a guy in his late 30s who's never been in the majors), but with the draft, and maybe their first few pro years, these ratings would be quite useful. EDIT: I realize the text in the scouting reports alludes to this stuff, but I don't want to have to read all of that and not be able to sort players based on it. There's too much to read in OOTP already. We shouldn't have to create our own spreadsheets to figure this stuff out. It's in the game, make it easy to parse.
__________________
My OOTP Wishlist | My FAQ List OOTP Wiki | Your Recommended Team Nicknames, By City (A Crowdsourced Project) For Beta/Devs: Full screen (1920x1080) Last edited by kq76; 10-15-2015 at 01:49 AM. |
|
|
|
|
|
#2 |
|
Global Moderator
Join Date: Nov 2002
Posts: 12,101
|
I should say that I don't even think you need an extra set of ratings for things like contact, eye, power, or stuff, movement, control, just a simple extra overall star rating would suffice.
__________________
My OOTP Wishlist | My FAQ List OOTP Wiki | Your Recommended Team Nicknames, By City (A Crowdsourced Project) For Beta/Devs: Full screen (1920x1080) |
|
|
|
![]() |
| Bookmarks |
|
|