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Old 07-28-2015, 01:56 PM   #1
ashperry83
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Fictional league set up question......

I am starting it in 1945 and I have selected 1945 for the imported financials. I am hoping that as the game progresses through the decades, the financial system will update and reflect this. Is this correct?

I only ask as there is another option on another page to tick which says "import adjusted financial settings after each year".

Do I need to tick this aswell? I am assuming I do?

Thanks
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Old 07-28-2015, 02:16 PM   #2
Syd Thrift
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If you tick the box to import the financial settings, it will do just that. If you don't, financials will stay at 1945 levels for the life of your game (or until you tick the box, of course). I believe the game adjusts them at the beginning of preseason if that makes any difference.
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Old 07-28-2015, 04:09 PM   #3
ashperry83
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Thanks for the swift reply. I have another question now though.......

I want my league to be fully fictional, no real players at all. I cant for the life of me find where this option is in the league set up. Every time I generate my league it has random actual players in there aswell!

Thanks
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Old 07-28-2015, 04:37 PM   #4
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If you are creating a "historical league" it thinks you want real players. If you want to create a fictional league in 1945, you need to create a "fictional league" and then set it in 1945.
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Old 07-28-2015, 04:40 PM   #5
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Wow, this is actually how I play. You're right; there's not a way that the game does this. There are a few steps involved:

1. Make sure you have the "use real rookies" option turned off in the options to prevent future seasons from being populated by them.

1a. This is also a good time to set everything else up that you want to set up, like roster sizes (I like to use pretty small rosters for early 19th century leagues) and the like, Another good setting to remember here is the size of your draft. IME using 3 rounds per level of minor leagues you have set up (minimum 3 rounds, so if you're not using minor leagues but just have reserve rosters, go with 3) is a good rule of thumb. It's a lot less than the default but again IME the default generates too many players and sets replacement level too high as a result.

2. Go into League Functions from the Game Settings page and click "Clear Rosters".

3. Go to the Transactions page for the league and select Free Agents. You should see every player generated for that season. Click on the checkbox in the legend line to select all players, then right click on one of them and select "Delete Players".

4. Go back to the League Functions menu and click "Fill teams with fictional players". Since each team is now empty, it will, well, fill them up.

One other thing that I do that you may or may not want to do is that I will also set up the league 20 years *before* when I want to start, but with the league configuration I want to start with (so, if I'm starting in 1893, I create the 12 team league but set my start year to 1873), sim 20 seasons, and then delete the history. That makes it so that basically all of the players in the league have gone through the draft and development process. I have encountered issues in the past where 19 year olds are generated in the initial league creation with full abilities, and as a result until aging kicks in for those folks, a couple teams will absolutely dominate the early years.
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Old 07-28-2015, 04:43 PM   #6
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Quote:
Originally Posted by Rain King View Post
If you are creating a "historical league" it thinks you want real players. If you want to create a fictional league in 1945, you need to create a "fictional league" and then set it in 1945.
Just tested that, tried it through fictional league and its still placing random real players in the game!
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Old 07-28-2015, 04:46 PM   #7
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Quote:
Originally Posted by Syd Thrift View Post
Wow, this is actually how I play. You're right; there's not a way that the game does this. There are a few steps involved:

1. Make sure you have the "use real rookies" option turned off in the options to prevent future seasons from being populated by them.

1a. This is also a good time to set everything else up that you want to set up, like roster sizes (I like to use pretty small rosters for early 19th century leagues) and the like, Another good setting to remember here is the size of your draft. IME using 3 rounds per level of minor leagues you have set up (minimum 3 rounds, so if you're not using minor leagues but just have reserve rosters, go with 3) is a good rule of thumb. It's a lot less than the default but again IME the default generates too many players and sets replacement level too high as a result.

2. Go into League Functions from the Game Settings page and click "Clear Rosters".

3. Go to the Transactions page for the league and select Free Agents. You should see every player generated for that season. Click on the checkbox in the legend line to select all players, then right click on one of them and select "Delete Players".

4. Go back to the League Functions menu and click "Fill teams with fictional players". Since each team is now empty, it will, well, fill them up.

One other thing that I do that you may or may not want to do is that I will also set up the league 20 years *before* when I want to start, but with the league configuration I want to start with (so, if I'm starting in 1893, I create the 12 team league but set my start year to 1873), sim 20 seasons, and then delete the history. That makes it so that basically all of the players in the league have gone through the draft and development process. I have encountered issues in the past where 19 year olds are generated in the initial league creation with full abilities, and as a result until aging kicks in for those folks, a couple teams will absolutely dominate the early years.

Brilliant, I will give that a try. Thanks so much for your response. Will this also stop players from entering the draft in the same period as they would have done in real life?
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Old 07-28-2015, 05:00 PM   #8
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Quote:
Originally Posted by Syd Thrift View Post
Wow, this is actually how I play. You're right; there's not a way that the game does this. There are a few steps involved:

1. Make sure you have the "use real rookies" option turned off in the options to prevent future seasons from being populated by them.

1a. This is also a good time to set everything else up that you want to set up, like roster sizes (I like to use pretty small rosters for early 19th century leagues) and the like, Another good setting to remember here is the size of your draft. IME using 3 rounds per level of minor leagues you have set up (minimum 3 rounds, so if you're not using minor leagues but just have reserve rosters, go with 3) is a good rule of thumb. It's a lot less than the default but again IME the default generates too many players and sets replacement level too high as a result.

2. Go into League Functions from the Game Settings page and click "Clear Rosters".

3. Go to the Transactions page for the league and select Free Agents. You should see every player generated for that season. Click on the checkbox in the legend line to select all players, then right click on one of them and select "Delete Players".

4. Go back to the League Functions menu and click "Fill teams with fictional players". Since each team is now empty, it will, well, fill them up.

One other thing that I do that you may or may not want to do is that I will also set up the league 20 years *before* when I want to start, but with the league configuration I want to start with (so, if I'm starting in 1893, I create the 12 team league but set my start year to 1873), sim 20 seasons, and then delete the history. That makes it so that basically all of the players in the league have gone through the draft and development process. I have encountered issues in the past where 19 year olds are generated in the initial league creation with full abilities, and as a result until aging kicks in for those folks, a couple teams will absolutely dominate the early years.

Ooops, sorry for another question! I can select all players from the legend line after I have cleared all rosters, but there is no option to delete when I right click. Any ideas?

Thanks again.
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Old 07-28-2015, 05:05 PM   #9
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Quote:
Originally Posted by ashperry83 View Post
Just tested that, tried it through fictional league and its still placing random real players in the game!
Weird...I just did this and don't see any real players at all.

To be clear, I went from the OOTP Start Screen --> New Custom Game --> Create Fictional League and chose 1945 settings.
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Old 07-28-2015, 05:13 PM   #10
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I should also mention that if you want the league to progress (i.e. new teams, expansion, realignment, etc.) the way MLB did historically, you definitely want to do it Syd Thrift's way. However, if you just want to set a fictional league in 1945, that stuff shouldn't be necessary.
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Old 07-28-2015, 05:20 PM   #11
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Quote:
Originally Posted by Rain King View Post
Weird...I just did this and don't see any real players at all.

To be clear, I went from the OOTP Start Screen --> New Custom Game --> Create Fictional League and chose 1945 settings.
Funny, this works if I just click through the steps but without going into the advanced settings. Thanks for your help. By choosing 1945 settings, does this then mean that the financials will evolve over the decades?
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Old 07-28-2015, 05:26 PM   #12
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Originally Posted by ashperry83 View Post
Funny, this works if I just click through the steps but without going into the advanced settings. Thanks for your help. By choosing 1945 settings, does this then mean that the financials will evolve over the decades?
Not by default. You need to go into League Settings --> Options and check "Import adjusted financial settings after each year". In fact, you should look at all of the check boxes in that area and decide what you want to use.
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Old 07-28-2015, 05:31 PM   #13
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Originally Posted by ashperry83 View Post
Ooops, sorry for another question! I can select all players from the legend line after I have cleared all rosters, but there is no option to delete when I right click. Any ideas?

Thanks again.
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Old 07-29-2015, 03:39 AM   #14
ashperry83
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Getting massively frustrated now guys. All I want is to create a completely fictional league with fictional staff and players and cannot get it to work.

Even when I go through the basic league setup wizard (not the advanced options) I still get real players and staff.

The only options I change are start year to 1880 and the number of games to 60.

Why cant I get it to work?!
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Old 07-29-2015, 04:50 AM   #15
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Originally Posted by Syd Thrift View Post
Thanks for this. However, even after I delete players and then fill all teams with fictional players, real players appear!
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Old 07-29-2015, 08:30 AM   #16
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Not to be crabby or anything, but you'll get much more targeted help if you ask your question in one place instead of three. This is the third thread of yours I've seen this morning asking the same thing.

The thing to understand about Syd's suggestions is that he wants the MLB setup with fictional players (I think). You haven't indicated if you want the exact same thing, OR a fully fictional league (fictional team names, fictional team locations, logos, etc.).

If you want the MLB setup, then work from Syd's suggestions. If you want purely fictional, you shouldn't touch the MLB setup or the "historical league" option.

We'll get this working for you, I promise!
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Old 07-29-2015, 08:33 AM   #17
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What teams do you want, do you want full minors? I'll create a league for you and zip it up so you can download it.
When you say random real players, who are the players? You will sometimes have players in a fictional league with real players names although they are not the real player. Sometimes you will also get their FG as well.
There is no reason why you should have actual real players in 1945 fictional league if you are creating you league properly.
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Old 07-29-2015, 09:28 AM   #18
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I'm almost certain this guy is trolling at this point.
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Old 07-29-2015, 04:10 PM   #19
ashperry83
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Apologies, not trolling in the slightest. I genuinely appreciate the help. Someone else has suggested that it might in fact be that the fictional generated players have the same names as players that I have photos for (from a large photo file I added months ago).

I just need to figure out how to ensure that the new fictional game doesnt pick this pictures up and only creates its own pics......
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Old 07-29-2015, 04:18 PM   #20
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Replied to your comment in the other thread. We'll have you straightened out forthwith!
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