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|  05-08-2015, 02:13 PM | #81 | |
| Hall Of Famer Join Date: Nov 2005 
					Posts: 3,109
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|  05-08-2015, 11:40 PM | #82 | |
| All Star Starter Join Date: Jul 2014 
					Posts: 1,098
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|  05-09-2015, 06:47 AM | #83 | |
| Hall Of Famer Join Date: Apr 2012 
					Posts: 2,716
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 I'll take some screen shots when I get off work. Most of my settings are changed from quickstart default so its a lot of typing. I did sim 3 years and teams stayed at 25 man active roster, their reserve roster stayed around 15 but the overall team roster hovered around 47 due to players being inactive. I also seen a few players cut that were on contract but they also had bad ratings and stats. Cuts seem less random. | |
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|  05-23-2015, 10:15 AM | #84 | 
| Hall Of Famer Join Date: Apr 2012 
					Posts: 2,716
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				sign and release strikes again :)
			 
			
			I forgot to take screens shots, I probably should now but I since went back to unlimited reserves for my Indies. Teams still stayed around 40 men 5 years in but I realized that making the database smaller would stop sone of the hoarding of players.  Disabling FA creation and making a bigger draft is a popular thing to do but it will create a lot of players so I since lowered the draft to create 41 rounds worth of players and enabled FA creation for the Indy Leagues. Before, I was creating 50 rounds of players. That is about 300 extra players a year entering the database vs the league only creating FA's when a player is retired from it. Last edited by SirMichaelJordan; 05-23-2015 at 10:20 AM. | 
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|  05-25-2015, 07:28 AM | #85 | 
| All Star Starter Join Date: Aug 2011 
					Posts: 1,947
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			This happened again, this time with a star player. Aged 28. Long term deal, 4 years left on (an current day equiv 30 million a year salary). Had an injury. rehabed fine. As can be seen his ratings are excellent. I happend to click the "let AI set up organization button" and didn't really notice till a month later when looking at my stats he was gone. The AI chose to eat 120 million equivalent to release him. That's not good. I am not looking for the answer of "that is why you should mico manage every part of your team" but presenting it as a real problem that AI teams must be releasing more star players still than I first thought. I hadn't really noticed that much. I think you guys should keep an eye out for this and see how often this happens in your games to see if it needs to be addressed- as I was, I wasnt really looking for it, only happened to notice because it was one of my star playrs. Last edited by sprague; 05-25-2015 at 07:31 AM. | 
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|  05-29-2015, 07:55 PM | #86 | 
| Minors (Single A) Join Date: May 2014 Location: OK 
					Posts: 53
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			@Sprague to me this is a problem with v16 only. (which of course needs to be fixed). I've not seen this behavior in earlier versions. Which is why I play solo with v15 . that's the workaround I use.
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