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| OOTP 16 - General Discussions Discuss the new 2015 version of Out of the Park Baseball here! |
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#21 | |
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Hall Of Famer
Join Date: May 2004
Posts: 10,673
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I don't really agree with the need to add an option to limit injury types. If you *really* want to do it, you can do it by monkeying with the injury file by changing all injury lengths to be no more than 15 days and also removing all season and career-ending types (I believe that if you have even one in there the game will use that one for all SEIs and CEIs). Since that's in a file, you could even post it to Padrefan's mod site for others who for whatever reason want to go this route to use.
Yeah, that's a bit of extra work but to be honest the game is already so heavily loaded with options that the setup screen alone makes the entry bar seem very, very high for the game. Every single little tick you add increases the complexity of the game a bit, and while I like complex a lot, I also like Markus being able to attract new customers from one season to the next.
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#22 | |
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Hall Of Famer
Join Date: Apr 2002
Location: Looking for a place called Leehofooks
Posts: 10,170
Infractions: 0/1 (1)
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#23 |
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All Star Reserve
Join Date: Jun 2008
Posts: 842
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Just wondering, how many would enjoy / complain about this if they actually made torn rotator cuffs, etc... CEI in stead of 9+months, pre TJ surgery.
Getting a lot of injuries sucks, but, dealing with it is part of being the GM. Heck, I just lost my 1(3) pick AFTER 1 inning to a CEI injury, in rookie ball, this past season. This is in 1930. Guy was going to be a 20 year ACE I tell ya, well, at least to the teams fans.
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#24 | |
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Hall Of Famer
Join Date: May 2004
Posts: 10,673
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Any league you create will use the injury.txt file to determine injury types/names/durations/etc. Once a league is created, changing that file will have no effect on the league until/unless you re-import it. For the life of me, I can't remember where that function is but I'm sure it's there somewhere.
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#25 |
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All Star Starter
Join Date: Apr 2005
Location: San Antonio, TX
Posts: 1,790
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I just did a test sim on Twitch and started a current game with MLB rosters as the Twins. Phil Hughes went down for 8-9 months in his second start. Then Tommy Milone went down for 8 months. Then Ervin Santana went down for 5 months. My top pitching prospect, Jose Berrios, also went down for 11 months.
While most of the injuries were confined to the pitchers, I did lose Torii Hunter for 2-3 months also. I would definitely say that it seems like major injuries are FAR too frequent. I don't think the total number of injuries is high, but the major injuries definitely seem to be.
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College Football Sim League |
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#26 | |
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Minors (Rookie Ball)
Join Date: Oct 2003
Location: Tennessee
Posts: 47
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Dewguru |
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#27 |
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Minors (Double A)
Join Date: May 2012
Location: Chicago, IL
Posts: 121
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Bryce Harper is always injured in my game. I signed him as a FA a while back(at about 19,000,000 per year) and I'm lucky to get 115 games out of him now, he's also 36 years old in my game right now. After him I proceed with caution during free agency now.
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#28 |
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Minors (Rookie Ball)
Join Date: Oct 2003
Location: Tennessee
Posts: 47
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Here's another example of it being overboard.
New game, set my injury rate to be Very Low, since the previous play attempt didn't get any better. Not even a month in, I lost my starting pitcher for 11 month Tommy John surgery. He was rated Durable and after flipping on Commish mode to take a look under the hood, I see that he's as durable as can be. He has only a 1 in all of his injury areas, save a 16 in arm (probably jumped 15 from the injury he just took). So far in two play attempts, I've only one injury that was 2 weeks or less and a mind staggering eight that are 3-11 months in length. I'm now leaning towards going in and resetting all players to uninjured in the league whenever it happens, which right now is about every other week.
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#29 |
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Minors (Rookie Ball)
Join Date: Oct 2003
Location: Tennessee
Posts: 47
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Alright, things do seem to have leveled off some. Second season wasn't the nightmare that the first was. After the first month, the worst injury was 3-4 weeks. Man, it was brutal though.
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#30 |
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Minors (Double A)
Join Date: May 2012
Location: Chicago, IL
Posts: 121
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Right on cue with Bryce Harper, he just ruptured his Achilles tendon and is out 4 months. I'll be lucky to have him for the playoffs, ugh.
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#31 |
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All Star Starter
Join Date: Apr 2005
Location: San Antonio, TX
Posts: 1,790
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I think I've identified the problem.
I opened the injuries.txt file and there are some major injuries (specifically pitcher injuries) that are given a "4" or "5" or "common" frequency. Many of them (Torn PCL, UCL, labrum, elbow ligament, etc) are pitching related. Would explain why I lost 3 of my top 4 SP and my top P prospect to injuries of 5 months or more in season one. Seems that this may need to be addressed...
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College Football Sim League Last edited by majesty95; 03-24-2015 at 03:48 AM. |
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#32 |
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Hall Of Famer
Join Date: Mar 2003
Posts: 9,005
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My points are:
Facts and evidence are set aside in order to provide a happier initial gaming experience. If you want realism in your game, crank the injury setting to its highest level. Many hypothetical championship teams have foundered when hamstrings and elbows start popping. The winners in the end aren't so much champions as survivors. |
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#33 | ||
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Hall Of Famer
Join Date: May 2004
Posts: 10,673
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#34 | |
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All Star Starter
Join Date: Apr 2005
Location: San Antonio, TX
Posts: 1,790
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Quote:
I'm not saying that they aren't researched and based on sound evidence. I'm just saying that they way they were entered and how the game handles them does not seem to be realistic IMO.My sample size has been small, but its seems pretty consistent with several others and the injury file kind of backed up what I thought. I'm all for injuries. I have no problem using the DL and calling guys up. I just don't want to see 4 of my top 5 pitchers in my system suffer season ending injuries in the first two months of play...
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#35 | |
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Hall Of Famer
Join Date: May 2004
Posts: 10,673
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Yes, in fact they do, and again, in fact, this is borne out by evidence. I remember the dev and beta teams doing some very in-depth research to uncover this (I believe that may have been one of the years I was on it). In a 2 week span in spring training, just as an indicative example, 4 pitchers were lost for the season with injury.
That being said, if you feel the rates are too high, here's what you can do to effect change: - Get a hold of league-wide injury data (I believe a link was posted to this year's IR so far and I think that stuff's archived as well). - Sim 40 or 50 seasons or so in OOTP to get a nice sample size. - Compare the results. My point is that this has already been done and that's why the injury rates are where they are. That being said, if you've got more than just a feeling that the ratings are too high, by all means, provide the data that proves this.
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#36 |
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All Star Reserve
Join Date: Mar 2015
Location: Australia
Posts: 652
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Confirmation bias anyone?
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#37 |
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Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,803
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There is no issue at all. In fact, injuries in OOTP on the default setting are less common than in real life. So, if someone thinks injuries are too high, he either does not know how common they really are or he simply had bad luck. That's life
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#38 |
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Minors (Single A)
Join Date: Feb 2015
Posts: 69
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You could always take it out on the trainer and fire him :P
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#39 | |
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Major Leagues
Join Date: Aug 2009
Posts: 323
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Quote:
Example: last year I took the Pirates and had the 1st overall pick, that pick turned out to be a stud pitcher who had a CEI in his first inning of R-ball. I laughed it off and tried to make due. This year, I took the mariners and lost a couple of decent pieces, Cruz for a month and one of the SS for 2 months while on normal setting. I'm about 100 games into the first season and have had 5-6 injuries. The only one currently injured is the SS. EDIT: The VERY next game after posting this.. Taijuan Walker out 5 months, Seth Smith out 6 weeks and Cruz DtD. Karma? Last edited by pucku33; 03-24-2015 at 11:01 AM. |
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#40 | |
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Hall Of Famer
Join Date: May 2004
Posts: 10,673
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I remember when injurylog first put this out and the fact of the matter is that basically every sports game you've ever played has had injuries dialed in too low. This makes a lot of sense for AAA titles like MLB: The Show or Madden - chances are you bought those games so you could play Mike Trout or Marshawn Lynch (OR WHOEVER) and if they suffer a cataclysmic injury, you may as well restart the game because there goes your fun. OOTP however is a GM's sim and as such dealing with lots and lots of injuries - as many as occur in real life - ought to be a part of the game.
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