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| OOTP 15 - General Discussions Discuss the new 2014 version of Out of the Park Baseball here! |
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#1 |
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All Star Reserve
Join Date: May 2009
Posts: 547
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Problems with stat realism
Hi and thanks in advance for any input you have,
The way I enjoy playing is by starting a brand new league with fictional players and holding an inaugural draft. I imagine that baseball has just been invented, but we're in 2014. I neutralize park factors, give every team a retractable roof, grass stadium with 50,000 capacity and neutralize all owner/market/budget variables. I take these steps to even the playing field. Everything else is pretty straightforward, maybe a few nuances like DH in both leagues, but other than that MLB rules and structure. I am having problems with stat realism, particularly (and it appears to be only) with batting average. I played one league and over two years there was a .400 hitter as well as 14 additional players with seasonal averages of over .350. Obviously if you follow real life MLB closely, you know this is ridiculous: there has been ZERO .350 hitters in the past four years, no one has hit .400 since 1941 and the leading averages in the NL/AL last year was .319/.341. Frustrating. If I look at the whole league, in real life the AL's average over the last 2 years were .256 and .253 and in my league the AL/NL league averages were all between .259-.263. So, it appears that although there is a slight issue with overall average (within a range I wouldn't mind), it appears the issue is far better described as the best players are too many standard deviations away from the mean. I started another league and for the first time used the "Auto-Calc Modifiers" feature in League Settings-->Stats & AI. The problem is persisting. Any advice? I am appreciative. I have a team I really love and want to play 100 years with, but I really want the stats to be present day MLB! |
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#2 |
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Major Leagues
Join Date: Aug 2014
Posts: 370
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Well messing with park factors and such might be the issue. I've never had players do that well whenever I played default games.
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#3 |
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All Star Reserve
Join Date: May 2009
Posts: 547
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#4 |
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All Star Reserve
Join Date: Oct 2012
Location: Canada
Posts: 627
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If you left the League Total Modifiers as default, that's causing the problems. They create too much offense. As an example, default will result in a league batting avg of .260.
Last edited by MBarrett; 01-23-2015 at 08:20 PM. |
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#5 | |
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All Star Reserve
Join Date: May 2009
Posts: 547
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Quote:
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#6 |
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All Star Reserve
Join Date: Oct 2012
Location: Canada
Posts: 627
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No idea, I stay away from that button at the ML level.
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#7 |
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All Star Reserve
Join Date: May 2009
Posts: 547
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#8 |
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Hall Of Famer
Join Date: Jun 2003
Posts: 8,689
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I've done a lot of testing over the years to get my numbers right. I find autocalc works well for me at the major league level to keep things consistent year to year, but maybe not for you. I think it depends a lot on the variable too...the talent that enters a new league usually is too good. I find that after years of feeders, I can bring the talent level down well and it helps a lot.
But really it's about tinkering. I've sometimes spent 20-30 seasons of simming to find my numbers where I want them, but the beauty of recent years is the game engine stays the same so I don't have to invest that time anymore.
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