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#101 | |
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Hall Of Famer
Join Date: Aug 2011
Location: Tampa Bay, Massachusetts
Posts: 2,928
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Honestly, I could do without the 3D, but I don't see how it's such a massive problem to some. OOTP is, and forever will be, in my mind, the best game on the planet, graphics or no. |
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#102 | |
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Hall Of Famer
Join Date: Apr 2012
Posts: 2,716
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I'll even say its ahead of FM when it comes to roster decisions but that could easily change if I muck up my AI settings in OOTP Baseball. FM is my #1 text sim btw. Last edited by SirMichaelJordan; 06-26-2014 at 11:41 AM. |
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#103 | |
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Hall Of Famer
Join Date: Jun 2006
Posts: 3,291
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#104 |
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Hall Of Famer
Join Date: Jun 2006
Posts: 3,291
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Isn't the AI responsible for the simming of games in online leagues? Or for determining which team a free agent chooses? Those are just two examples off the top of my head.
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#105 | ||
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Hall Of Famer
Join Date: Jun 2006
Location: All alone
Posts: 12,603
Infractions: 0/1 (1)
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Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support. |
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#106 |
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Minors (Triple A)
Join Date: Apr 2014
Posts: 224
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What exactly is the vision for 3d? And how has it enhanced the playing experience so far?
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#107 | |
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Hall Of Famer
Join Date: Jun 2006
Location: All alone
Posts: 12,603
Infractions: 0/1 (1)
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I don't think I've ever agreed with Randy before on anything.
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#108 | ||
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Hall Of Famer
Join Date: Jun 2006
Location: All alone
Posts: 12,603
Infractions: 0/1 (1)
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Personally, I don't want a good AI, or even the best AI in the business. I want the best AI that is possible. And I do not care one bit about 2D or 3D graphics. The game's the thing.
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__________________ Quote:
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#109 | |
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All Star Starter
Join Date: Jun 2009
Posts: 1,315
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Also, and I don't mean to be rude, but since when does a sports text sim game lack graphics (2D or 3D)? I can see making improvements to FaceGen but to skip the AI and move on to 3D is imho a mistake. I second this ^.
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#110 | ||
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Hall Of Famer
Join Date: Jun 2006
Location: All alone
Posts: 12,603
Infractions: 0/1 (1)
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Quote:
In fact, a LOT of work.
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#111 | |
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Major Leagues
Join Date: Jul 2013
Location: Philadelphia
Posts: 410
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Quote:
Then there's the small stuff: the issues with jersey numbers, nicknames, trade difficulty settings, problems that arise using roster limits, text scouting reports, etc. I agree that the OOTP AI is top-notch compared to the competition, but nobody would say that it's perfect as is. It's just concerning to a good number of us that 3D graphics, which are purely cosmetic, are taking precedent over making the AI even better than it already is. Last edited by pjh5165; 06-26-2014 at 02:16 PM. |
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#112 |
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Guest
Posts: n/a
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You think they quit programming AI and minor league management and everything? Nope. They are even hiring the second programmer. It means they will do twice the work they do now. What's in there that you don't like?
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#113 | |
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All Star Starter
Join Date: Mar 2006
Location: The Borough of Kings
Posts: 1,713
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In addition, some here are making it sound as if the game is nigh unplayable, and that Markus has never made a single refinement to the AI. I read his statement as well, and he didn't assert that he was done refining the AI (which he is constantly doing, BTW), just that he feels OOTP' possesses the best AI for any game of its type (Which is true, IMHO. FM isn't anywhere near as complex as OOTP) and that he wants to focus more resources on adding new features....the same new features, BTW, that other customers have repeatedly and incessantly requested here. We can't have it both ways. I'm sure there are new features that we all want added to the game, and, of course, we all want OOTP's AI to perform flawlessly. The challenge that Markus obviously faces is how to balance the two without alienating one group or the other. Judging by the tenor of this thread, I wish him all the luck in the world with that.
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"If you don't know where you are going, you'll wind up someplace else." - Lawrence Peter Berra Last edited by Caporegime; 06-26-2014 at 02:27 PM. |
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#114 | |
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Major Leagues
Join Date: Jul 2013
Location: Philadelphia
Posts: 410
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I'll make it simple: 1 3D programmer salary = 1 3D programmer salary that many of us would rather see spent on other improvements. While I don't agree with it, I fully understand and respect that Markus wants 3D and so we will get 3D. It's his decision and his alone, but that doesn't mean we shouldn't be allowed to offer our opinions on the forum. |
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#115 |
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#116 | |||
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Hall Of Famer
Join Date: Aug 2011
Location: Tampa Bay, Massachusetts
Posts: 2,928
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Quote:
Quote:
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Last edited by Fyrestorm3; 06-26-2014 at 03:24 PM. |
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#117 | |
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Hall Of Famer
Join Date: Apr 2012
Posts: 2,716
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Quote:
Last edited by SirMichaelJordan; 06-26-2014 at 03:02 PM. |
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#118 |
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All Star Starter
Join Date: Mar 2006
Location: The Borough of Kings
Posts: 1,713
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Exactly. Markus is constantly fine-tuning the AI - constantly. In fact, since I starting playing OOTP in 2002, I can't think of a single new version, patch, or minor update that didn't contain at least some improvements (significant ones, in some instances) to the AI. He's almost like a mad scientist at this point...obsessively tightening the screws here, patching this or that there, etc. The idea that Markus will henceforth neglect (benignly or otherwise) any further development of the AI is simply ludicrous.
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"If you don't know where you are going, you'll wind up someplace else." - Lawrence Peter Berra |
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#119 |
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Major Leagues
Join Date: Jul 2013
Location: Philadelphia
Posts: 410
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That's it right there. More resources are clearly going into OOTP since they have a new 3D guy, and that money could be spent elsewhere. I don't think anyone is foolish enough to think that the AI improvements are suddenly going to be abandoned because there are new graphics.
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#120 | |
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Hall Of Famer
Join Date: Jun 2006
Location: All alone
Posts: 12,603
Infractions: 0/1 (1)
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Time, effort, and money wasted on 3D, that's what.
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