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| OOTP 14 - General Discussions Discuss the new 2013 version of Out of the Park Baseball here! |
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#21 | |
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Minors (Triple A)
Join Date: Feb 2014
Posts: 206
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Quote:
One advantage I've noticed to having feeder leagues is OOTP's tracking of player development. If I see a guy who's consistently getting rating increases throughout his 4 years of HS or college feeder play, I'm more inclined to pick him over a guy whose ratings are stagnant. Something about feeders I'm disappointed in, though, is how many players have better seasons as a freshman than as a senior. I don't often see the gradual four-year improvement there should be. |
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#22 | |
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All Star Reserve
Join Date: Dec 2001
Location: Indiana
Posts: 978
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#23 |
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Hall Of Famer
Join Date: Jun 2006
Location: In a dark, damp cave where I'm training slugs to run the bases......
Posts: 16,142
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It is still an illusion as those stats have absolutely nothing to do with how good or bad the player will end up being.....In an online league drafting with stats only (no peeking at reports?!), you might as well just pass the players out at random.....
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#24 | |
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Hall Of Famer
Join Date: Jun 2006
Location: All alone
Posts: 12,603
Infractions: 0/1 (1)
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"It's your game, play it your way."
Meanwhile, I'll play it my way. Enjoy!
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Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support. |
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#25 |
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All Star Reserve
Join Date: Dec 2001
Location: Indiana
Posts: 978
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There is no way that I know of to get rid of the OSA reports so they are fair game.
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#26 |
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Hall Of Famer
Join Date: Jun 2006
Location: In a dark, damp cave where I'm training slugs to run the bases......
Posts: 16,142
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#27 | |
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Hall Of Famer
Join Date: Aug 2011
Location: Tampa Bay, Massachusetts
Posts: 2,928
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Quote:
I usually leave OVR/POT on, as stars, and with low scouting accuracy. That gives me a quick glimpse of how the AI sees a player and allows for me to scan over my minor leagues and pick out my top prospects easily. Other than that, I ignore them entirely. Your idea is a pretty good compromise. You can see how good a player COULD be, while still having to evaluate based on his performance. And there's no worries about having to turn on ratings at draft time. I like it. |
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#28 | |
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Hall Of Famer
Join Date: Mar 2008
Location: Tampa Bay
Posts: 6,407
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Quote:
The problem with feeders is that you are seeing ranges from single digits to teens. The degree of separation is too small so that the stats come out looking mostly random. There isn't enough separation for the league totals to be distributed so that it doesn't look random. I have an idea for a potential solution. If Marcus used decimal points for any ratings below a certain threshold that would allow him an extra 100 points of separation. This would allow the league totals modifiers to be distributed so that guys that really are better will perform better. $0.02 |
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#29 | |
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Hall Of Famer
Join Date: Jun 2006
Location: In a dark, damp cave where I'm training slugs to run the bases......
Posts: 16,142
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Quote:
A player with an 18 contact rating may have a potential contact rating of 40 and a player with an 8 contact rating may have a potential rating of 90.....now I don't believe every player with a higher actual rating should have a correspondingly higher potential rating, but it should be the norm rather than the exception..... |
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#30 | |
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Hall Of Famer
Join Date: Mar 2008
Location: Tampa Bay
Posts: 6,407
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Quote:
Oh definitely this is a problem. But if we check favor talent for the feeder leagues in v. 15 that "8-guy" should get more playing time. So the total number of AB's should be a good indicator. Maybe the rating distribution in feeders should be weighted. The acutal number of "hits" that a plyer gets will not be based upon actual only like it is now. What if the number of "hits" was 75% potential and 25% actual? |
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#31 | ||
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Hall Of Famer
Join Date: May 2004
Posts: 10,667
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Quote:
On top of that, Markus would probably have to rewrite large chunks of his code to interact with floating point numbers, and that in turn would probably expand the amount of RAM used by the application as well (because every time you stick someone's rating in the stack, you have to allocate 8 times as much as before, as above).
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#32 |
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Hall Of Famer
Join Date: Mar 2008
Location: Tampa Bay
Posts: 6,407
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Welp...that leaves weighting potential higher than actual in feeder leagues in order to distribute the league total modifiers.
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#33 |
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Hall Of Famer
Join Date: Aug 2011
Location: Tampa Bay, Massachusetts
Posts: 2,928
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#34 | |
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All Star Starter
Join Date: Aug 2011
Posts: 1,948
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Quote:
It always seemed to me that the stats for players were being generated only by potential, that actual in feeder leagues had no impact at all |
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#35 |
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All Star Starter
Join Date: Aug 2011
Posts: 1,948
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And a question for SO guys...as I am doing a 3 year test run now to catch my errors before going to a full league
in rating scales: actual potential other Should those be on? or should they be with none displayed? Could someone post a screen shot of the settings for ratings in SO I'm not sure... Thanks EDIT re above Read through again "how I learned to love" thread what I get from that is consensus is a- turn off actual ratings b- some suggest keeping potential ratings on, but at very low scale 1-5, or 2-8 c- most seem to suggest keeping other ratings (field run) on as those are abilites one can see w naked eye, and that seems logical I may try w the low potential ratings for the first league, to see how that goes, see if it still gives me the feel of too much of an advantage in knowing players Last edited by sprague; 03-26-2014 at 09:14 AM. |
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#36 | |
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Minors (Triple A)
Join Date: Feb 2014
Posts: 206
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Quote:
I think the answer to your first question is checking a box in Global Setup that says something like Use AI Evaluation For Overall Rating. I use that setting but I'm also advocating the use of ratings. I use the 2-8 scale but there's also a 1-5 scale if you prefer it to be a bit more vague. |
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#37 | |
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All Star Starter
Join Date: Aug 2011
Posts: 1,948
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Quote:
Thanks. I edited my q above after reading through more threads Going to be an interesting test... |
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#38 | |
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Hall Of Famer
Join Date: Aug 2011
Location: Tampa Bay, Massachusetts
Posts: 2,928
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Quote:
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