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Old 01-11-2014, 02:13 PM   #21
le receveur
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Originally Posted by I_Got_Wood_34 View Post
Basically, the minor leagues should look like they did the first year you started your league (again, i'm referring to default major leagues).

You have 25 man rosters at all levels, with accurate age ranges for each level, and proper amount of players at each position.

After 15 years or so it looks a mess (for computer and human teams). You have 25-50 players all on one roster .. you have 10 OFs, no 2B, 5 Cs, etc. just totally random ... and the large majority of players have been in the minors for 5-10 years who all have "#" symbol by their name ... most major league GMs will get rid of these guys or they naturally retire ... most of the minor leagues are made up of teenagers/guys in their early 20s .. with only a few minor league lifers who get the very rare major league call up (these guys might be in their mid to late 20s and even in some cases early 30s).

In OOTP there are just way too many guys in their mid to late 20s filling up the minor leagues and jamming them .... these guys need to be cut/released/retire to make room for the 25+ round rule 4 june draft.

are you saying your AI is cutting recent draftees? I do see mine cut guys in the 25th round sometimes, but these are guys who were bad college leaguers, and who In real life don't even get signed (like Jays drafting Wakamatsu kid...)...

my AAA looks like a bunch of Org guys, just like the real Buffalo Bisons now. only 2-3 real prospects...
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Old 01-11-2014, 02:18 PM   #22
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Real Life

Toronto Blue Jays AAA affiliate last year had guys like Germano, Chen, Romero, Batista, Ortiz, Negrych, etc.

they had maybe 2 real prospect, a couple of potential...

and all the guys were either 40-man, or Rule 5.

my OOTP AAA looks about the same.
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Old 01-11-2014, 02:26 PM   #23
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sorry maybe a but harsh. just that what i'm seeing in my league is same as current real life, in fact i'm seeing prospect making majors too fast, which probably explain why AI needs more Org Dep guys is rookie leagues, the prospects are in majors...

would love to see the actually results from your dynasty
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Old 01-11-2014, 02:43 PM   #24
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Originally Posted by I_Got_Wood_34 View Post
You have 25 man rosters at all levels....
IIRC, that is not true. Here's what I think the roster limits are IRL:
  • AAA down to Low A (including SS A): 30
  • All Rookie Leagues: No less than 35
If you have roster limits set for all minors - and if they are all set to 25 - then that is likely what is causing your issue. Try either setting the limits to what I have posted here or perhaps completely eliminate them.
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Old 01-11-2014, 02:49 PM   #25
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Quote:
Originally Posted by I_Got_Wood_34 View Post
Basically, the minor leagues should look like they did the first year you started your league (again, i'm referring to default major leagues).

You have 25 man rosters at all levels, with accurate age ranges for each level, and proper amount of players at each position.

After 15 years or so it looks a mess (for computer and human teams). You have 25-50 players all on one roster .. you have 10 OFs, no 2B, 5 Cs, etc. just totally random ... and the large majority of players have been in the minors for 5-10 years who all have "#" symbol by their name ... most major league GMs will get rid of these guys or they naturally retire ... most of the minor leagues are made up of teenagers/guys in their early 20s .. with only a few minor league lifers who get the very rare major league call up (these guys might be in their mid to late 20s and even in some cases early 30s).

In OOTP there are just way too many guys in their mid to late 20s filling up the minor leagues and jamming them .... these guys need to be cut/released/retire to make room for the 25+ round rule 4 june draft.
Not sure what to say. I really don't see this in my games. That sort of stuff did happen more in older versions of OOTP but the recent versions have been much, much better. Sometimes I think I'll see a few too many older players in a given level, but nothing like what you're describing, especially in regard to having huge rosters and many players from the same positions

Maybe you could try uploading your league somewhere and posting it here so we can take a look at it?
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Old 01-11-2014, 03:25 PM   #26
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I have had my league running for 20 years. Full minors since 2013. For the White Sox while i do have 18 players that will be eligible for the Rule 5 draft only 3 are worthy of being on my 40 Man roster. Only 4 players were taken in the 2018 Rule 5. There is nothing wrong. I also have roster limits except at Rookie that are less then what I believe Bowtie posted.
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Old 01-11-2014, 03:38 PM   #27
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I have had my league running for 20 years. Full minors since 2013. For the White Sox while i do have 18 players that will be eligible for the Rule 5 draft only 3 are worthy of being on my 40 Man roster. Only 4 players were taken in the 2018 Rule 5. There is nothing wrong. I also have roster limits except at Rookie that are less then what I believe Bowtie posted.
Like real life...
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Old 01-11-2014, 05:09 PM   #28
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Originally Posted by Bowtie View Post
IIRC, that is not true. Here's what I think the roster limits are IRL:
  • AAA down to Low A (including SS A): 30
  • All Rookie Leagues: No less than 35
If you have roster limits set for all minors - and if they are all set to 25 - then that is likely what is causing your issue. Try either setting the limits to what I have posted here or perhaps completely eliminate them.
Not correct. Here are the minor league roster limits, straight off milb.com.

Here are the roster limits by league:

Triple-A: International, Pacific Coast — 24 players may be active at one time; 38 players may be under team control.
Double-A: Eastern, Southern, Texas — 24 active; 37 under control.
Class A Advanced: California, Carolina, Florida State — 25 active; 35 under control; no more than two players and one player-coach on active list may have six or more years of prior Minor League service.
Class A: Midwest, South Atlantic — 25 active; 35 under control; no more than two players on active list may have five or more years of prior Minor League service.
Class A Short-Season: New York-Penn, Northwest — 30 active; 35 under control, but only 25 may be in uniform and eligible to play in any given game; no more than three players on the active list may have four or more years of prior Minor League service.
Rookie: Appalachian, Pioneer, Arizona, Gulf Coast leagues — 35 active, but only 30 may be in uniform and eligible to play in any given game; no player may have three or more years of prior Minor League Service.
Rookie: Venezuelan Summer, Dominican Summer — 35 active, but only 30 may be in uniform and eligible to play in any given game; no player may have four or more years of prior Minor League Service.
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Old 01-11-2014, 05:21 PM   #29
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Originally Posted by BIG17EASY View Post
Not correct. Here are the minor league roster limits, straight off milb.com.

Here are the roster limits by league:

Triple-A: International, Pacific Coast — 24 players may be active at one time; 38 players may be under team control.
Double-A: Eastern, Southern, Texas — 24 active; 37 under control.
Class A Advanced: California, Carolina, Florida State — 25 active; 35 under control; no more than two players and one player-coach on active list may have six or more years of prior Minor League service.
Class A: Midwest, South Atlantic — 25 active; 35 under control; no more than two players on active list may have five or more years of prior Minor League service.
Class A Short-Season: New York-Penn, Northwest — 30 active; 35 under control, but only 25 may be in uniform and eligible to play in any given game; no more than three players on the active list may have four or more years of prior Minor League service.
Rookie: Appalachian, Pioneer, Arizona, Gulf Coast leagues — 35 active, but only 30 may be in uniform and eligible to play in any given game; no player may have three or more years of prior Minor League Service.
Rookie: Venezuelan Summer, Dominican Summer — 35 active, but only 30 may be in uniform and eligible to play in any given game; no player may have four or more years of prior Minor League Service.
Gonna save this for my leagues. Problem with OOTP is you have to set age restrictions for leagues as they dont care about experience. I have 4 40 yr olds playing at Rookie Kannapolis. My draft was 5 rounds the last few seasons so I was forced to sign some older players and i let the AI handle promotion/demotions. i have never bothered to st age restrictions in my minors.
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Old 01-11-2014, 05:29 PM   #30
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Gonna save this for my leagues. Problem with OOTP is you have to set age restrictions for leagues as they dont care about experience. I have 4 40 yr olds playing at Rookie Kannapolis. My draft was 5 rounds the last few seasons so I was forced to sign some older players and i let the AI handle promotion/demotions. i have never bothered to st age restrictions in my minors.
Yeah, the age thing is a bit annoying and I hope we reach some addition of service time limits or the like to cure it. In the interim, I periodically take a look at the Rookie through AA league levels and do a "Logan's Run" mode and execute, uh, release, anyone thirty or over.
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Old 01-11-2014, 06:24 PM   #31
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Gonna save this for my leagues. Problem with OOTP is you have to set age restrictions for leagues as they dont care about experience. I have 4 40 yr olds playing at Rookie Kannapolis. My draft was 5 rounds the last few seasons so I was forced to sign some older players and i let the AI handle promotion/demotions. i have never bothered to st age restrictions in my minors.
Not only that, but as you can see, there's a reserve limit in real life, so minor league teams have a few extra players who are inactive. In OOTP, we don't have those reserve players, so when a player gets hurt, we have to promote/demote a player or sign a free agent to fill the roster.
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Old 01-11-2014, 07:01 PM   #32
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Yeah, the age thing is a bit annoying and I hope we reach some addition of service time limits or the like to cure it. In the interim, I periodically take a look at the Rookie through AA league levels and do a "Logan's Run" mode and execute, uh, release, anyone thirty or over.
Suggest the service time limits in the suggestions forum, please.
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Well, the average OOTP user...downloads the game, manages his favorite team and that's it.
According to OOTP itself, OOTP MLB play (modern and historical) outnumbers OOTP fictional play three to one.

Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support.
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Old 01-11-2014, 07:41 PM   #33
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Suggest the service time limits in the suggestions forum, please.
Actually, it's under discussion, and has been for the last two versions, in the beta forum with a great deal of support. The one supporter we're still trying to get on board is Markus.
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