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| OOTP 14 - General Discussions Discuss the new 2013 version of Out of the Park Baseball here! |
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#1 |
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Banned
Join Date: Apr 2003
Posts: 188
Infractions: 0/1 (4)
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All minor leagues filled with players that have "#" ?
After playing 10 years or so in my major league (default) all the minor leagues in the league are filled with "#" players, which I believe means they are unprotected minor league free agents who can be drafted during the rule 5.
Anybody else see this and/or know a fix? |
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#2 |
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All Star Starter
Join Date: Mar 2003
Posts: 1,374
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They're not free agents - they're still in your minor league system but yes they are eligible to be drafted in the Rule 5 draft. The only "fix" is to protect them by adding those you want to protect to the 40-man roster. After a certain number of years of service time and not being on the 40-man roster, you become eligible for the Rule 5. It just happens.
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#3 |
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Minors (Triple A)
Join Date: Nov 2006
Posts: 211
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As Hefalump stated, just add those you want to your 40-man roster to remove the '#' symbol. If you don't want to do that and wish to keep them, you would have to erase their service time.
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#4 |
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Banned
Join Date: Apr 2003
Posts: 188
Infractions: 0/1 (4)
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So this is a flaw in the game's design then right?
Most players retire or get cut by the time they have enough minor league service time to be available in the rule 5. This seems to highlight a really broken system in the game, and needs to be addressed soon IMO. Last edited by I_Got_Wood_34; 01-11-2014 at 11:24 AM. |
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#5 |
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All Star Starter
Join Date: Oct 2013
Location: canada
Posts: 1,736
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well cutting minor leaguers is the GMs job. and I wouldn't say most guys are gone prior to Rule 5. many go on, never making it until they become minor league free agents which ootp does well
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#6 |
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All Star Starter
Join Date: Dec 2010
Location: Canada
Posts: 1,986
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How many levels of minors do you have?
Do you have the AI managing your minors? Do you, at the end of each season, blanket offer all potential minor league FA a minor league extension? Certainly having every single minor league player with high enough service time to be Rule 5 eligible would be a rare situation, but assuming a custom league structure and setup that might dictate what's happening? |
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#7 | |
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Hall Of Famer
Join Date: Mar 2002
Location: In The Moment
Posts: 14,214
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Quote:
So have you been cutting them as time passes? You are the GM right? There's no flaw here, works as it's supposed to. |
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#8 |
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All Star Starter
Join Date: Oct 2013
Location: canada
Posts: 1,736
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for illustration I went to check. the Blue Jays currently have about 50 guys in there minors as of December 1 that were Rule 5 illegible so I don't think they all retire and are cut. (note Now were taken)
adding. and considering that in real life, teams get 115 slot to protect guys from rule 5 when including the AAA and AA parts (40 majors, 38 AAA, 37 AA), I would think quite a few guys in a system would be eligible... and guys get left unprotected in the AAA and AA phase Last edited by le receveur; 01-11-2014 at 11:51 AM. |
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#9 | |
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Hall Of Famer
Join Date: Jun 2006
Posts: 3,291
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Quote:
In any case, we need a lot more info from the OP. First thing he needs to do is make sure it is every single minor league player. If it is, then that means no minor leaguers are on a 40-man roster, which is suspicious. Then he should check a handful of players to see if any of them should not be Rule 5 eligible (on a 40-man or not enough minor league time). If he finds any, then he may have encountered a rare bug or done something that caused this. Considering new players come into the minors every year via the draft, he should not have 100% of minor leaguers be Rule 5 eligible. If he does, something fishy (not necessarily a bug) has happened. |
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#10 | |
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OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 21,365
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Quote:
Each year irl there are hundreds of minor league players eligible for the rule 5 draft. It's the same in OOTP.It is possible you may need to make your league's draft a little bigger in order to get more fresh talent into the league. You should also make sure that you don't have roster limits set for the lowest levels of the minors as setting them will cause the ai to release too many young and raw recently drafted players and hang onto too many developed minor leaguers without great potential. But if neither of those things are an issue in your game, then OOTP is simply working just how rl also works, where many milb players are Rule 5 eligible. Last edited by Lukas Berger; 01-11-2014 at 12:41 PM. |
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#11 |
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All Star Starter
Join Date: Oct 2013
Location: canada
Posts: 1,736
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according to this Blue Jays Organization Depth / Rule 5 / Options Info - Bluebird Banter and considering McGuire was added to 40-man I count 50 eligible for rule 5 |
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#12 | |
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Hall Of Famer
Join Date: Jun 2006
Posts: 3,291
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Quote:
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#13 |
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All Star Starter
Join Date: Oct 2013
Location: canada
Posts: 1,736
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#14 |
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Banned
Join Date: Apr 2003
Posts: 188
Infractions: 0/1 (4)
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I'm playing default major league right out of the box so to speak. I downloaded player photos and logos via the in game download mod tool and that is it. This seems to happen after 10, 15, 20 years into a league. And this isn't the only version I've seen this "issue" on.
And it isn't just my minor league system, it's all the minor league systems for all the teams in the game (not just the team I'm managing). Basically, the AI doesn't seem to be doing a correct job of getting rid of aging minor leaguers and replenishing the lower leagues with newer younger talent fresh out of the draft. After a dozen years or so ... the young players combine with the old players and the minor leagues turn into a discombobulated nightmare .. and the AI doesn't maintain the leagues or fix them properly. Teams have 50 guys stuck on low A .. with 15 pitchers, 7 outfielders, no 1B, etc. The default major league has 5 or 6 minor league levels (rookie, short season, low A, high A, double A, triple A (and i might be forgetting one)). Last edited by I_Got_Wood_34; 01-11-2014 at 01:38 PM. |
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#15 | |
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Hall Of Famer
Join Date: Jun 2006
Posts: 3,291
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Quote:
Have you tinkered with your AI evaluation settings? |
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#16 |
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All Star Starter
Join Date: Oct 2013
Location: canada
Posts: 1,736
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this looks like a setting, because my AI is actually really aggressive with new draftees. I also get bunch of international signings brought to the US at 17-18.... so not Rule 5...
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#17 |
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Banned
Join Date: Apr 2003
Posts: 188
Infractions: 0/1 (4)
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Nope, all settings are on default ...
Basically I'm getting newly drafted players, but they are getting stuck at the lower leagues, and some of my leagues after 15-20 years have way too many players with the large majority of the players having the pound symbol next to them. After 10, 15+ years, the leagues have way too many players all at one position in them (this goes for computer controlled teams). E.g. their might be 5 1B, 10 SPs, 10-15 RPs, etc. I honestly think it's just a problem with how the game is programmed to handle this situation ... I made this post to see if anybody else was experiencing a similar problem after 10, 15, 20 years in their default major leagues. Last edited by I_Got_Wood_34; 01-11-2014 at 01:51 PM. |
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#18 |
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All Star Starter
Join Date: Oct 2013
Location: canada
Posts: 1,736
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well, obviously in a team with 40 players I regularly end up with 8 guys I drafted at SS, I just play them elsewhere.
if I look at my Rookie league team (40 deep) currently, the guys official assignments are: 6SP, 10RP 5 C, 0 1B, 4 2B, 6SS, 2 3B, 0 LF, 7 CF, 0 RF I never draft 1B, this is where I move defense failures later. obviously 1 or 2 catchers will get no playing time (they still develop), and I will either cut them or give them another year, |
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#19 |
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Banned
Join Date: Apr 2003
Posts: 188
Infractions: 0/1 (4)
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Basically, the minor leagues should look like they did the first year you started your league (again, i'm referring to default major leagues).
You have 25 man rosters at all levels, with accurate age ranges for each level, and proper amount of players at each position. After 15 years or so it looks a mess (for computer and human teams). You have 25-50 players all on one roster .. you have 10 OFs, no 2B, 5 Cs, etc. just totally random ... and the large majority of players have been in the minors for 5-10 years who all have "#" symbol by their name ... most major league GMs will get rid of these guys or they naturally retire ... most of the minor leagues are made up of teenagers/guys in their early 20s .. with only a few minor league lifers who get the very rare major league call up (these guys might be in their mid to late 20s and even in some cases early 30s). In OOTP there are just way too many guys in their mid to late 20s filling up the minor leagues and jamming them .... these guys need to be cut/released/retire to make room for the 25+ round rule 4 june draft. |
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#20 |
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All Star Starter
Join Date: Oct 2013
Location: canada
Posts: 1,736
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Ok. I went to look at an AI controlled team in my dynasty. The Rockies:
so they currently have 2 guys with Green arrows, so that may be too low at a level, both are Maybe ready for upper level (note roster limits in my league different than default) at AAA 9 on 40-man, 16 would be Rule-5, 1 not rule 5 at AA 3 on 40-man, 18 would be Rule-5, 5 not rule 5 at A+ 17 would be Rule-5, 9 not rule 5 at A- 15 would be Rule-5, 11 not rule 5 at SS A 10 would be Rule-5, 20 not rule 5 (most of the Rule-5 are org guys) at Rookie 3 Rule 5 (international guys promoted way too early) still don't this this is much different than Real life, |
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