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| Earlier versions of OOTP: General Discussions General chat about the game... |
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#21 | |
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Hall Of Famer
Join Date: May 2007
Location: Hucknall, Notts, UK
Posts: 4,902
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#22 | |
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Hall Of Famer
Join Date: Feb 2002
Posts: 13,108
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Absolutely...this is the direction I'd like to see OOTP move in. This would also ensure well running International Leagues. It would become a little bit more like FM in this respect. (which is a very good thing) |
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#23 | |
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All Star Starter
Join Date: Jun 2006
Posts: 1,919
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). I am going to end up having the NCAA universe and a high-school league/assocation of comparable size feed MLB. The indy leagues will be no-draft leagues, with the PCMs set so low as to make sure that the created players don't last long at all before retiring (and all non-MLB retirees will be deleted). That way, all the non-drafted players can sign in age-capped indy leagues.I just have to figure out how many indy leagues/teams I need to soak them up. Probably going to run the feeder team formula in reverse later tonight. |
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#24 | |
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Major Leagues
Join Date: Jan 2012
Location: Canada
Posts: 417
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#25 |
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All Star Starter
Join Date: Jun 2006
Posts: 1,919
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Someone please check my work. I'm not sure I'm thinking this through correctly.
With the normal feeder team calculations, a standard MLB setup with 35 rounds needs about 175 feeder teams. This works out to roughly 0.73 feeder teams per team being supplied (calculating the latter as 30*7 for the minors plus 30 more for the majors, which isn't technically correct but close enough). This means that 700 feeder teams (the NCAA mod plus an equivalent HS feeder) is enough to supply 960 teams. This means that, if the indy leagues averaged 12 apiece, you'd need 60 indy leagues to soak up all the players. If that's right and I try it, my computer may explode. |
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#26 |
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All Star Reserve
Join Date: Jul 2011
Posts: 599
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Is there any way to avoid having rookie league players getting cut and end up back in college?
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#27 | |
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Hall Of Famer
Join Date: Apr 2010
Location: In A Van Down By The River
Posts: 2,721
Infractions: 0/1 (1)
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That looks about right at least with NCAA mod and high school, not sure what the math in on the HS enter college if they don't get drafted as that should take away some of the players. Not sure how much of a dent that would be as that would only affect the HS players, the NCAA mod alone is close to double the number of teams needed just for the MLB. |
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#28 | |
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Hall Of Famer
Join Date: Aug 2007
Posts: 2,027
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If you have no problem with this fine. If not you are forewarned. Last edited by Biggio509; 10-06-2012 at 06:24 PM. |
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#29 |
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Major Leagues
Join Date: Mar 2002
Location: GA, USA
Posts: 455
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Yes. It has long been a bit of a frustration how every OOTP league seems to be in its own universe with no knowledge of, or impact from, any other leagues.
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#30 | |
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All Star Starter
Join Date: Jun 2006
Posts: 1,919
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#31 |
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All Star Reserve
Join Date: Jul 2012
Location: Boston, MA
Posts: 951
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I use fifteen high school feeder leagues (ten teams each) scattered throughout US and Canada, equaling 150 teams (3,750 players. Not all are draft eligible). I have broken down the NCAA mod to include 120 or so major colleges, not small ones that no one knows about. In total, just around 6,750 players per draft. Now, understand that only high school seniors, and college juniors and seniors can be drafted, and it comes out to around 2,000 players eligible for a 40 round draft, which selects 1,200 players, not including supplemental picks. Most undrafted high school players go to college. If anyone has a better idea on how to do this without so many FA's, please let me know. The AI will have 100+ players on their rookie league teams thanks to those FA's with no potential.
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#32 | |
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FHM Moderator
Join Date: Jul 2008
Location: Brantford, ON
Posts: 2,906
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IN 1964 THE LEAFS WON THE STANLEY CUP :: IT'S ALSO THE YEAR THE CANADIAN FLAG WAS DESIGNED...coincidence? Last edited by dave1927p; 10-07-2012 at 06:49 PM. |
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#33 |
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Hall Of Famer
Join Date: Aug 2007
Posts: 2,027
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The US and Japan are the only leagues with a draft, IIRC. The problem is not draft or separate pools. There is one pool. Once a player is not drafted he is a free agent that can be signed anywhere, unless leagues have foreign player restrictions. Once he is cut he is a free agent for any league to sign. That was the huge problem with having Japan in my past leagues. Way too many good cut or undrafted Japanese free agents enter into the MLB.
The problem is that all leagues create players. Therefore your indies create excess players and if your PCMs are not right guys that could be high minor or major league players. The indies and leagues without drafts like Korea and Taiwan do not suck the excess players like they should they expand the MLB pool rather than picking up the scraps. You can't turn off player creation for a league. I think game design wants to make sure you don't crash because there are too few players on rosters. So the game over creates and errs on the side of caution. I am not sure if the non-draft leagues AI is good enough to keep enough players when you don't have a draft. In '11 or '12 I had huge problems with this. That is indies having a large pool but not signing anyone. I think it may have been because the scrubs were asking more than the indies could pay. A cut AAA player with no offers wanted MLB salary despite the fact no teams were calling. I would like the option to turn off player creation for certain leagues so you can run indies who actually pick up the scraps rather than are supplied with guys every year. The problem is the AI was never written with that intention. It seems the original intent was really more a one league universe. It excels at that. Going beyond that with things like indies is using the game in a way it is not designed. That is not to say in the future Markus might not come up with a way to incorporate indies better. Just right now it is kind of tough because it is like a SUV off roading. Most were designed on a car chassis and we not built to do that despite the name. They give you and two families a comfortable safe ride on the suburban streets though. |
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#34 | |
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Hall Of Famer
Join Date: Mar 2008
Location: Tampa Bay
Posts: 6,407
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Actually, it has the opposite effect. Increasing the overall talent moves the distribution of the curve to the right. It decreases the total distance (variance) from the "1st stanard devation player" (67% fat part of the curve) to the 3rd or 4th standard deviation player. This reduction in variance of ability will cause the distribution of statistics (League Toals Modifiers) to be distributed more-evenly. I see this assumption incorrectly made often as it is definitely counter-intuitive. But it is a fact. Do you use Bobble's facial hair Mod? Did you adjust the frequencies so that you wouldn't get some of them too often? The game will distribute the variation of facial hair styles based upon the frequencies that you set. Similarly, the game distriubutes the statistics that are set in the league totals modifiers based upon the "frequency" of player abilities. Therefore, increasing talent will reduce the liklihood of superstar players. I have just about completed a full-scale analysis of talent ratings and distribution. I should have the results here by Wednesday or Thursday evening. I have not evaluated the statisitics yet but I am fairly certain based upon other studies that I have completed in the past. Anyways... Increasing talent will not incerase hall of famers. On the contrary, it will reduce them (my hypothesis) or changing talent levels will have no impact if the game is designed with a zero-sum game. We will all know soon, if incerasing talent is league-wide (even distribution) or if talent changes mostly impact the tails. It is also possible that OOTP has a mechanism that bleeds talent in order to have an equilibrium. All of this will be revealed soon. This week for sure.
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PBA Quickstart for OOTP Background Images Collection All PBA games broadcast live on Steam. Last edited by Honorable_Pawn; 10-08-2012 at 11:23 PM. |
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#35 | |
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Hall Of Famer
Join Date: Jun 2006
Location: All alone
Posts: 12,612
Infractions: 0/1 (1)
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HP, that entire post makes good, logical sense. I look forward to the discussion.
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Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support. |
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#36 | |
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Hall Of Famer
Join Date: Mar 2008
Location: Tampa Bay
Posts: 6,407
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I will run the test league tomorow night for 50. Wednesday I will slice it, dice it, and graph it with full trend bars, devaitions clearly marked, z scores, et al. I'm have a hypothesis I just want to see if I am wrong or if I am right. We'll all know very very soon. On a side note, This is why I hit almost every single thread tonight. Running sims.
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PBA Quickstart for OOTP Background Images Collection All PBA games broadcast live on Steam. |
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#37 | |
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Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,644
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A.k.a. separate draft pools that only one league has direct access to for drafting purposes. |
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#38 |
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Hall Of Famer
Join Date: Feb 2004
Location: Somerset, NJ via Brooklyn, NY
Posts: 2,305
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Great discussion guys. I too would love to have more control over new created players for independent leagues. I would like to see the lesser leagues pick up the "scraps" that the major leagues do not draft or sign.
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"I'm not concerned with your liking or disliking me... All I ask is that you respect me as a human being." -Jackie Robinson, #42 Brooklyn Dodgers "Hitting is better than sex." - Reggie Jackson |
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#39 | |
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All Star Starter
Join Date: Apr 2008
Location: Across the Pond
Posts: 1,038
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Quote:
Could you put it on this board. You have to have these teams to sign players and sometimes players with long MLB careers. Many end their careers in the Indy Leagues. I have so far found it hard to make these Indy Leagues workout when they just doesn´t like or can sign players. It´s a shame OOTP can´t handle Indy Leagues better. Then with a huge feeder league systems, NCAA and HS, the Indies shouldn´t have new players popping up, but concentrating on non-drafted, not signed players that are available to MLB. |
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#40 |
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Hall Of Famer
Join Date: Feb 2002
Location: Effingham, IL
Posts: 5,725
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Here would be the next question for me. Could overloading the talent in your league then be curbed with development modifiers? I have long wanted draftees to show a little more promise than the classes generally do in OOTP, but with a lot fewer of the prospects living up to their "hype".
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