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Old 10-03-2012, 07:24 PM   #1
PSUColonel
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New Feeder League Option

Not sure how this works? For instance, if I took the full NCAA Universe mod, and a high school league, and added them both as feeders, would I have way too many players for a draft? Is there a way to do this? Just not sure what happens when you turn one of these leagues into a feeder.
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Old 10-03-2012, 09:31 PM   #2
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Good question, I have wondered that for a while. It is the main reason I haven't tried them out, because I don't have the motivation to test it.
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Old 10-04-2012, 01:18 AM   #3
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The formula for feeders hasn't changed so use that to figure out if it would be to many teams.
For just the normal MLB setup then yes the NCAA mod with 300 teams alone would be close to double the amount of teams and adding in a high school league would just add more
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Old 10-04-2012, 11:21 AM   #4
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Though, you could set up real-life indy leagues and/or foreign leagues to suck up the extra players. Just imagine, scrub SS doesn't get drafted, plays 2-3 years in indy leagues, gets a massive random talent boost, and becomes a multiple All-Star in MLB.

I may do this now, when the last patch comes out. Which is sad, because it'll suck up all my spare time that I've been spending playing Fastbreak College Basketball 2010 while waiting for the patch.
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Old 10-04-2012, 11:31 AM   #5
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The last patch has come out, been out since last Friday
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Old 10-04-2012, 11:50 AM   #6
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Quote:
Originally Posted by OutS|der View Post
The last patch has come out, been out since last Friday
According to Markus and Andreas a final patch is scheduled for Thursday:

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Originally Posted by Markus Heinsohn View Post
Yes, that is a bug. It will be fixed along with that tasklist stuff tomorrow
http://www.ootpdevelopments.com/boar...49-post72.html

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We'll release the patch on Thursday. The patch is currently being tested, that's why we do not want to release it today.
http://www.ootpdevelopments.com/boar...54-post79.html
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Old 10-04-2012, 12:53 PM   #7
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The last patch has come out, been out since last Friday
A new patch just came out. There were some bugs in last week's patch, including the scouting task list not working. The latest build is here: http://www.ootpdevelopments.com/boar...available.html
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Old 10-04-2012, 01:21 PM   #8
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my bad i forgot about the bug fixes.
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Old 10-04-2012, 03:38 PM   #9
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I have had the following setup since OOTP 11:
(I'm on 2019, started with 2010)
All MLB Teams
All MiLB Teams
Feeders:
All NCAA Div 1 teams (300+) (can't remember total)
High School 550 teams. (10 from every state and last 50 are from American controlled areas.. Puerto Rico... etc

This produces about 5000+ players for my 20 rounds to fill the 600+ players need to be selected. (+ = Supplemental players needed) What I have seen is that on the 20th round most Scouts are showing players with ratings of about 30 out of 80 to choose from. So it seems to work well for me. I like the fact that a couple hundred HS players each year end up going on to play college.
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Old 10-04-2012, 04:37 PM   #10
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I just don't understand how all of this works...how can this be when everyone says you must abide by the formula?
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Old 10-04-2012, 06:35 PM   #11
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I just don't understand how all of this works...how can this be when everyone says you must abide by the formula?
I don't think that you need to abide but the formula, but if you have too many feeders your talent pool and number of players will be high. If you select less feeder teams you won't have enough players in your draft.
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Old 10-05-2012, 09:58 AM   #12
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I don't think that you need to abide but the formula, but if you have too many feeders your talent pool and number of players will be high. If you select less feeder teams you won't have enough players in your draft.
I've always wondered about this. If you have 2 30-team major leagues, and one has reserve rosters and a 5-round draft, and the other has 5 levels of minors and a 25-round draft, does the second league end up with more major league talent?

If the answer is no, then it shouldn't matter how many rounds are used.
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Old 10-05-2012, 10:09 AM   #13
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I just don't understand how all of this works...how can this be when everyone says you must abide by the formula?
you need to stay close to the formula if you don't want a massive amount of players in the draft. Though i've never truly understood the formula, like what happens if you have a different age range then the default wouldn't that produce more players? it needs to be a bit simpler

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This produces about 5000+ players for my 20 rounds to fill the 600+ players need to be selected.
So you have 4400 players that don't get drafted and become FA's every year?
Are you not flooded with players year after year? I can't begin to imagine how many FA's you have after 9 years. Not all of the HS players go to college right or do they?

As for talent levels it would be realitive, more talent overall should mean a higher talent in the minors, so while say normally a 20 overall player would be a minor leaguer with higher overall talent that might now be a 30 overall player.
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Old 10-05-2012, 12:56 PM   #14
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I am sad. Got a message at work from my wife that my comp blue-screened this morning, and I was going to start setting up a massive (for me) game with MLB, the NCAA mod, a high-school league, and a bunch of indy leagues to soak up extra players.

Now I have to wait at least a week, probably.
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Old 10-05-2012, 01:29 PM   #15
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I don't think that you need to abide but the formula, but if you have too many feeders your talent pool and number of players will be high. If you select less feeder teams you won't have enough players in your draft.

Then you DO need to abide by the formula. Who wants a league overrun with extremely talented players?
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Old 10-05-2012, 01:35 PM   #16
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you need to stay close to the formula if you don't want a massive amount of players in the draft. Though i've never truly understood the formula, like what happens if you have a different age range then the default wouldn't that produce more players? it needs to be a bit simpler



So you have 4400 players that don't get drafted and become FA's every year?
Are you not flooded with players year after year? I can't begin to imagine how many FA's you have after 9 years. Not all of the HS players go to college right or do they?

As for talent levels it would be realitive, more talent overall should mean a higher talent in the minors, so while say normally a 20 overall player would be a minor leaguer with higher overall talent that might now be a 30 overall player.
I don't mind having a lot of players created, I just don't want a lot of extremely talented players. If I could have a full NCCAA and high school universe as a feeder league, would lowering the PCMs be a way to control the talent levels? It's just too much to play around with. I really. Wish Marcus would come up with a simpler solution for these types of scenarios. This is essentially is preventing me from using feeders.
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Old 10-05-2012, 01:39 PM   #17
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I don't mind having a lot of players created, I just don't want a lot of extremely talented players. If I could have a full NCCAA and high school universe as a feeder league, would lowering the PCMs be a way to control the talent levels? It's just too much to play around with. I really. Wish Marcus would come up with a simpler solution for these types of scenarios. This is essentially is preventing me from using feeders.
Have you tried lowering the pcm's of your feeder leagues?
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Old 10-05-2012, 01:47 PM   #18
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That's what I am wondering about
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Old 10-05-2012, 02:31 PM   #19
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I've always wondered about this. If you have 2 30-team major leagues, and one has reserve rosters and a 5-round draft, and the other has 5 levels of minors and a 25-round draft, does the second league end up with more major league talent?

If the answer is no, then it shouldn't matter how many rounds are used.
I think the above helps illustrate a problem I've had with OOTP's handling of amateur players for awhile now. Each league in OOTP has its own supply of players and its own draft. This is unrealistic. In real life there is only ONE supply of players from which ALL leagues draw. What prevents MLB from drafting Japanese players, or Japanese teams from drafting American players, are the rules in each league which govern how players are subject to its draft.

There should be only one global draft pool into which all feeder leagues feed. It's then the individual league rules which determine which of the players in that pool are subject to being drafted by which leagues.
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Old 10-05-2012, 02:37 PM   #20
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would lowering the PCMs be a way to control the talent levels

In theory that should work. That is what the PCMs are for.
If you have double the number of teams the formal suggests i'd try halfing the PCMs and see how that works out
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