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Old 08-03-2012, 11:50 AM   #521
joefromchicago
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And it should be "shoots," not "shots."
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Old 08-03-2012, 01:07 PM   #522
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Here's a minor request that i find irritating with how ootp does it.

The team/league history, i would like to see the most recent season at the top and the older ones at the bottom, at least that what i hope happens here. This goes for all award winners too and other lists.

In ootp i constantly have to scroll to the bottom of the screen or sort each time as i'm always interested in the recent information. It's just an added unnecessary and unpleasent step that i hope doesn't get put into this game too. I know it seems like a small thing, but many small things like that take away from some of the enjoyment as it justs extra work. I work enough at the office
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Old 08-03-2012, 01:54 PM   #523
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just being nitpicky but i believe that the "Glove" part in Shoots/Glove should be taken out. Most goalies have their gloves on their left which makes them shoot right so they're classified as righties. When an announcer says 'this guys a lefty' on TV that means the guys glove is on his right. In hockey we don't go by which side the goalies glove it on to call him 'left' or 'right', well, at least not in north america.

Again, i'm know i'm being very nitpicky here for something so minor and more or less insignificant, but just thought i'd throw it out there anyways. (Please don't let my disection of a still-early-build-pre-beta-screenshot-teaser discourage you from posting more...)
Nitpicky - Goalies don't wear gloves, skaters do. Goalies wear a blocker and a trapper.

Goalies who wear their trapper on the left hand, as most do, shoot left, not right. They hold their stick with their blocker hand, right, and it's a natural movement to slide that hand up to the butt while the trapper hands goes to the middle of the stick, therebye making them left handed shooters.
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Old 08-03-2012, 01:59 PM   #524
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And it should be "shoots," not "shots."
I think we've picked that up in beta testing, but I'll double-check that it has been reported.

Rather than "Glove", I'd go for "Catches" IMO.
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Old 08-03-2012, 02:08 PM   #525
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So what does it take to make a league playable? Mostly man-power. In theory, we can make every league playable if we find people who can research the league. Thats a lot of work, so right now we concentrate on a few very important leagues. What other (smaller) leagues get added for the initial release is impossible to say.
Given how much work various members of the EHM community have put into updating the EHM rosters over the years, I don't see why there won't be a similar level of interest and man-power in the long term for the OOTP game.
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Old 08-03-2012, 04:28 PM   #526
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Nitpicky - Goalies don't wear gloves, skaters do. Goalies wear a blocker and a trapper.

Goalies who wear their trapper on the left hand, as most do, shoot left, not right. They hold their stick with their blocker hand, right, and it's a natural movement to slide that hand up to the butt while the trapper hands goes to the middle of the stick, therebye making them left handed shooters.

i shoot right and i hold my stick/blocker in my right
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Old 08-03-2012, 04:46 PM   #527
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Sorry, my build was just not up to date. The mistake was reported from the beta team and is already fixed for version 0.8.3.
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Old 08-03-2012, 07:37 PM   #528
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Originally Posted by archibalduk View Post
Given how much work various members of the EHM community have put into updating the EHM rosters over the years, I don't see why there won't be a similar level of interest and man-power in the long term for the OOTP game.
I was hopeing OOTP predicted that beforehand, that way they would (possibly) of planned the development differently. There'd be no time used for creating teams, leagues, rating players (which is a massive job in itself). Instead they'd offer all the proper tools for the 'modders' and other community to take their time to create and share.

TBL has certainly worked wonders with EHM. Without them i would not be playing EHM to this day. Using the community as an advantage and tool would certainly be the wised thing to do. Even releasing an editor or excel file for people to create and import before the game was officially released would of been neat, than once the game was released we'd have everyone up and ready to go. Too late for that now i guess.

Archi, you one of the beta testers? That's one of the smartest moves Sebastian has made!
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Old 08-04-2012, 04:27 AM   #529
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Archi, you one of the beta testers? That's one of the smartest moves Sebastian has made!
Hey, I got one right.

For the editor/community stuff: we are fully aware that the community is our strongest asset now and even more in the future. The OOTP community is one of the strongest I ever saw for any game I play myself. Thanks to the hard work in the last few years we can already use stuff as the Text Engine (News), injuries and world.xml file (all with modifications of course).

To support modders they have to know the game. How would you rate player if you never saw the game? Additionally, not a single rule is hard coded in our game, which is a massive diference to EHM. But get the initial setup done is a pain in the ass and a lot of tweaking/fixing is necessary. It would be a nightmare for me to manage not only the beta team but also handle all the requests from the public forum.
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Old 08-04-2012, 08:05 AM   #530
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Hopefully everything will be modifiable so the developers don't have to waste time doing things that the community could be doing.
An involved community is one of the best assets for success.
Instead of the developers handling requests from the public the community could do most of that work.
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Old 08-04-2012, 11:18 AM   #531
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Hopefully everything will be modifiable so the developers don't have to waste time doing things that the community could be doing.
An involved community is one of the best assets for success.
Instead of the developers handling requests from the public the community could do most of that work.
Agreed. I am crossing my fingers big time that we can import spreadsheets that can make different DB's appear. This is the one feature I really want. Let us do all the homework getting stats etc for historical replay.
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Old 08-05-2012, 03:16 AM   #532
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Him?


(Yes, his height and weight are wrong, it's already fixed, just not in my actual test version).
Thanks for the screenshot - simple and nice layout :-)

I don't quite agree with Vikingstad being only a "Normal Player" with Stavanger and with him being "Very Inexperienced" though - but hopefully this is just because the database is not finished?
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Old 08-05-2012, 04:48 AM   #533
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Thanks for the screenshot - simple and nice layout :-)

I don't quite agree with Vikingstad being only a "Normal Player" with Stavanger and with him being "Very Inexperienced" though - but hopefully this is just because the database is not finished?
Basically, Vikingstad is a team in a non-playable league (as of today, just an example). The "only" information we have is correct league setup, correct team infos and correct players on the team (player have just basic bio data available).
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Old 08-05-2012, 02:14 PM   #534
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...im wondering myself what does "Team Status" even mean? Does a "Normal Player" mean a "Depth Player"?

Seems alittle strange that this category is even in there but then again i don't really know what it is and how it changes...i will have to wait and see
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Old 08-05-2012, 11:52 PM   #535
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...im wondering myself what does "Team Status" even mean? Does a "Normal Player" mean a "Depth Player"?

Seems alittle strange that this category is even in there but then again i don't really know what it is and how it changes...i will have to wait and see
I imagine it would be like some other sims have. Say 'Prospect' or 'Role Player' to define a player's value to a team. I would assume it would have a reflection on the player's morale.

I could be wrong though.
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Old 08-06-2012, 03:39 AM   #536
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I imagine it would be like some other sims have. Say 'Prospect' or 'Role Player' to define a player's value to a team. I would assume it would have a reflection on the player's morale.

I could be wrong though.
Thats it pretty much. And don't read to much into certain wordings, we change them faster as I can update my actual build based on feedback.
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Old 08-06-2012, 04:15 AM   #537
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I was wondering if it was like EHM where the user tells the player if he's a Key (Top player), Core (Top 6 forward/Top 4 Defenceman/Top Goalie) Depth or fringe because that system was good too (although could be improved upon)

So it's the players "expectation" of his role on the team? I like that...i don't want the game to tell me he's a first liner or depth player, that's my job or the (AI) coach to access but for the player to say he's expecting a Star Player Role (1st line minutes, and PP), to be a depth or fringe player etc is great.


Also i can only imagine this game won't have facegen (which is fine) and i'm not one to use facepacks so it would be nice for that space to used for something else (if the user doesn't want to have facepacks). I've mentioned the player jersey with team colours and his number would be great or even his number with the team colours would be cool too. Or even the teams logo...just something to fill in that spot besides a generic photo. In the end though, it's just a minor eye candy thing but would help get people more invested. I can't even say how much time i've spent creating and customizing my players jerseys in ootp...
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Old 08-06-2012, 05:25 AM   #538
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I was wondering if it was like EHM where the user tells the player if he's a Key (Top player), Core (Top 6 forward/Top 4 Defenceman/Top Goalie) Depth or fringe because that system was good too (although could be improved upon)

So it's the players "expectation" of his role on the team? I like that...i don't want the game to tell me he's a first liner or depth player, that's my job or the (AI) coach to access but for the player to say he's expecting a Star Player Role (1st line minutes, and PP), to be a depth or fringe player etc is great.
Agreed. Will this be something that is included in scouting profiles to help gain an insight in to his mentality?

Presumably such stuff is flexible regarding who the team in question is? I'm thinking about how a guy who is a back-up goalie like Jonathan Bernier would expect to be a starter for Columbus but does not expect to displace Jonathan Quick in LA. This works the other way as well. Someone who is the go to franchise player for the Panthers shouldn't always expect the same profile if they are traded to the Wings.

I know this is a huge requirement and I don't expect you to be able to do it in v1 but the psychology of a player should be a factor in his success in different roles at different franchises. Some players should want the limelight and be desperate to play in a big market whereas others might struggle under the pressure that goes with being, say, a Leafs player. Some guys might perform better as one of a host of stars on Broadway compared to the pressure of being expected to carry a franchise as the top dog. There should be some players who lack ambition to be a top liner and some whose faith in their own ability exceeds their actual skills. Add to this the fact that some players might do a Jeff Carter and sulk about being traded to a struggling franchise.
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Old 08-06-2012, 05:36 AM   #539
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i shoot right and i hold my stick/blocker in my right
That's strange. 88% of all goalies shoot left.
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Old 08-06-2012, 11:40 AM   #540
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That's strange. 88% of all goalies shoot left.
im the same way shoot right and catch left...one of the reasons I cant play the puck very well lol
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