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TBCB General Discussions Talk about the new boxing sim, Title Bout.

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Old 06-21-2012, 01:15 PM   #21
damientheomen3
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Well of course, I'm hopeful that with the release of 2.6 making TBCB a 'money maker' again, they can devote more consistent time to the franchise and get 3 done within 3 years.
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Old 06-21-2012, 07:21 PM   #22
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what about the 3D images of the fighters faces on the bout screen showing the cuts and swelling, hopefully that hasn't been removed
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Old 06-21-2012, 09:24 PM   #23
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I think we need to get 2.6 out of the way first. From what I've read here, it will establish a sort of baseline as it will be programmed differently than all previous versions. Once 2.6 is in place it will be easier to update it, or so I've heard.

Cap
It would be nice to have just one new feature in 2.6. Injury tracking or finances, perhaps?
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Old 06-24-2012, 09:57 PM   #24
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Even one new feature?
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Old 06-25-2012, 07:19 AM   #25
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Thanks Paul

Screens look very nice. Ring movement would be cool, but no big deal until TBCB. One thing I would like to see is the punches match the commentary, can you give any insight on how that is coming?

Just throwing this out on the skin color. Is it possible to do three shades of the fighters from each side (Black, Hispanic, White) and include an option for the player to select the fighter color?

I am gathering part of the issue with this is tying skin color to the database, maybe I am way off, but if so is manual selection any easier from a programming standpoint?
There are three parts to adding skin colour to the game:

1) The database - I have just checked and the game fighter table does have a skin colour field, however it might not be set properly in the data. If not, someone would need to go through the 8000+ fighters making sure it is set correctly.

2) The Code - This would be easy to do by simply creating multiple sets of images in sub folders, ie white-white, white-black, white-hispanic etc... Then as the match starts pick the right set of images.

3) The artwork - There are currently 103 images for the fight. These would need to be regenerated for all nine skin colour combinations. So Aurelio would need to render another 824 (giving 927 total) action images.

So while my coding work is small, there is a lot of work to be done others which make this very difficult to do for TB2012. Especially considering we are exploring new ways of doing the fight images in the future. Until we have ruled out other options its not worth investing all the time on it now.

However, if poeple want to start checking/fixing the skin colour setting in the database, then it will make things a lot eaiser/faster when we do implement this.
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Old 06-25-2012, 07:21 AM   #26
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what about the 3D images of the fighters faces on the bout screen showing the cuts and swelling, hopefully that hasn't been removed
I am implementing it now!
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Old 06-26-2012, 11:41 PM   #27
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thanks Paul ... love that feature esp. when fast simming fights
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Old 06-28-2012, 01:59 PM   #28
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For future consideration: i.e TB3.

1. Would it be easier to have an overhead view of the ring and only show the present fighters-in-the-ring pics for knockdowns, knockouts, TKOs, ref holding fighters by the wrist at the end of a match, etc.

2. Would it be possible to add simple pre-fight announcements. For example: "In the red corner, from Montreal, Quebec, Canada, the challenger.....Bob Cleroux!" or would that be a waste of resources?

3. At the end of a bout where a fighter has been stopped, can we have the announcer say,"Ladies and gentlemen, at two minutes and three seconds of round six, the winner by way of knockout....Trevor Berbick!"

Again, this is for future consideration only.

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Old 06-28-2012, 04:20 PM   #29
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As Cap mentioned, I thought I saw the punches "sort of" match up with the pbp. Will this happen? To be honest with you, it is one of the most important parts of the game. I don't sim much, so the immersion factor is very important to me. The pbp is also very, very important to me. I've mentioned it a million times before, but we have to get rid of guys seemingly in a "world of hurt" not to be really hurt at all. All the other generic fluff is also a waste. "The crowd is really into it tonight" Tell us who gets hit and what they get hit with, if they are really hurt etc. and have the PUNCHES MATCH UP! Is this happening????
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Old 06-28-2012, 06:43 PM   #30
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For future consideration: i.e TB3.

...3. At the end of a bout where a fighter has been stopped, can we have the announcer say,"Ladies and gentlemen, at two minutes and three seconds of round six, the winner by way of knockout....Trevor Berbick!"

Again, this is for future consideration only.

Cap
And also, at the end of a bout where a fighter has been stopped, could we see the winner raise his hands in victory? I can't think of a real fight where this has not happened.

And, um, perhaps version 2.6 could include a new feature, like simple tracking of earnings? Fight cards show purses. Just grab the data in fields that are already being populated. I personally don't even care if, for version 2.6, the amounts are not realistic for the era.
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Old 06-28-2012, 07:14 PM   #31
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It would be nice to have just one new feature in 2.6. Injury tracking or finances, perhaps?
(In a whisper)Have to admit I'd like to see injury-tracking and an out-of-action list myself.

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Old 06-29-2012, 05:11 AM   #32
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The fight simulation is great, always has been....but has the game changed? Is there a career mode? Historical Replay? Promoter mode?
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Old 06-29-2012, 09:53 AM   #33
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The fight simulation is great, always has been....but has the game changed? Is there a career mode? Historical Replay? Promoter mode?
Actually, due to the haphazard nature of boxing as a sport, the set-up at present is very much like the real world with you as promoter. What may be missing is the existance of other promoters competing for fights, other managers moving their own fighters along, and screwball organizations mucking everything up.

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Old 06-29-2012, 11:03 PM   #34
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(In a whisper)Have to admit I'd like to see injury-tracking and an out-of-action list myself.

Cap
One [1] new feature would give us long-time TBCB fans an excuse to buy version 2.6. I understand that 2.6 is a waypoint on the way to version 3.0, but if that's all it is, if it's simply a better-looking version of 2.5, why buy it? "To support the company" is a good reason, but considering the fact that a lot of us are politely wondering if version 3.0 will ever come [the company, after all, could decide that its development efforts could be better spent elsewhere], and considering the fact that there are other things out there for us to spend money on, is that enough?

A new feature would be a welcome thing for the [mostly] very patient people who keep coming here year after year to check on things and gossip about boxing.
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Old 06-30-2012, 08:53 AM   #35
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One [1] new feature would give us long-time TBCB fans an excuse to buy version 2.6. I understand that 2.6 is a waypoint on the way to version 3.0, but if that's all it is, if it's simply a better-looking version of 2.5, why buy it? "To support the company" is a good reason, but considering the fact that a lot of us are politely wondering if version 3.0 will ever come [the company, after all, could decide that its development efforts could be better spent elsewhere], and considering the fact that there are other things out there for us to spend money on, is that enough?

A new feature would be a welcome thing for the [mostly] very patient people who keep coming here year after year to check on things and gossip about boxing.
Hey, Paul. Antonin here makes a very good point. Surely some small advance could be made?

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Old 06-30-2012, 07:03 PM   #36
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Hey, Paul. Antonin here makes a very good point. Surely some small advance could be made?

Cap
Your right, it is a good point, but I need to consider that any new feature increases the development and testing time. There are a number of posts on this forum already showing the frustration in the time this version is taking. I am sure most would rather have the game released without a new feature than wait longer for it to be developed... This does not preclude a small feature update if time allows.

However, it is worth noting that as most of the game has been re-written and there are a number of changes, or if you like minor features. The skin layout is cleaner, there are table column selection tools, table column sorting, The ability to walk back through the rounds of the match looking at the stats etc. So no big AI features, but loads of little updates here and there.

When beta testing starts I will get a gauge for how much interest these minor tweaks will generate. So for those that say there is nothing worth upgrading for, I say it depends on your view. I feel the 2012 interface makes it easier to select/change/view information and therefore makes the whole playing experience smoother.

TB2012 (tb2.6) is the framework/interface update
TB2013 (tb3) is the AI and gameplay update

Its up to individuals to decide if its worth buying I hope they conclude that it is, as I think it is worth it plus it helps support TB2013!
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Old 06-30-2012, 07:51 PM   #37
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I keep seeing it called 2012, any chance it will actually be released in ohhhh I don't know say...2012
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Old 06-30-2012, 08:02 PM   #38
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I keep seeing it called 2012, any chance it will actually be released in ohhhh I don't know say...2012
Oh so you noticed our cunning plan .... Its so cunning you can brush your teeth with it! lol
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Old 06-30-2012, 11:09 PM   #39
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the problem with tracking purses is that if you use a historic date then all the purses are $100 no matter who is fighting ... so they would need to fix that first
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Old 07-01-2012, 12:48 PM   #40
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Oh so you noticed our cunning plan .... Its so cunning you can brush your teeth with it! lol
Did he say "July" 2012?
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