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#81 | |
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Front Office Football Central
Join Date: Feb 2002
Location: Souf Cackilacky
Posts: 1,762
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#82 | |
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Hall Of Famer
Join Date: Apr 2006
Location: Lakeville, Minnesota
Posts: 2,416
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"The Minneapolis Lakers moved to Los Angeles, where there are no lakes; The Oilers moved to Tennessee where there is no oil; the Jazz moved to Salt Lake City where they don't allow music; The Oakland Raiders moved to Los Angeles and then back to Oakland, no one in Los Angeles seemed to notice." Note to self: Princess Kenny was really off-putting. ![]()
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#83 |
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Hall Of Famer
Join Date: Dec 2003
Location: LEO
Posts: 3,789
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Its how I tend to prefer to play this game. I am the GM, never think about managing the club on the field with the in-game engine (I rarely even watch the games, I just don't care, I do not want this game to be the baseball equivalent to Football Manager), I handle any and all player decissions for the major league club, and I choose who to promote/demote between the major league club and the AAA affiliate. I would like to leave the AA and below levels in the hands of a deputy. Its just too much to deal with when trying to sim seasons and the clip I prefer.
With that being said, I do not think anyone is out of line when asking that the game AI realize the purpose of the minor leagues, and that is to develop the future talent of the game. Playing old mediocre players over the up and coming prospect is nonsense. ANd the issue here isn't just wanting the AI to run my time properly, but also to run the other however many clubs you got in the league.
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The Chicago White Sox 1906, 1917, 2005 World Series Champions 1900, 1901, 1906, 1917, 1919, 1959, 2005 American League Champions 2000, 2005, 2008 American League Central Division Champions 1983, 1993 American League West Division Champions OOTP | Orbiter | SSMS | FSX | LoL | MLP:FIM! |
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#84 | |||
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Front Office Football Central
Join Date: Feb 2002
Location: Souf Cackilacky
Posts: 1,762
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29 Active 19 AAA 16 AA 12 A 16 SS-A 21 R Then I turned on ghost players and let the AI manage the minor league rosters. After retirements, I got this... 25 AAA 25 AAA 25 A 10 SS-A 0 Rookie 13 of the 25 guys in Single-A have the down-arrow, and on the Minor League Report (why on earth don't the two guides match????) says that 7 guys don't belong in Single A. But again, per Markus: Quote:
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#85 | ||
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Hall Of Famer
Join Date: Jun 2006
Location: All alone
Posts: 12,603
Infractions: 0/1 (1)
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Where has this idea suddenly come from that everyone must only respond to the OP? That's a bandwagon I won't be on.
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__________________ Quote:
Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support. Last edited by The Wolf; 04-17-2012 at 09:43 PM. |
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#86 | ||
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Hall Of Famer
Join Date: Jun 2006
Location: All alone
Posts: 12,603
Infractions: 0/1 (1)
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(There, Matt, I responded directly to the OP. Be happy.)
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__________________ Quote:
Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support. |
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#87 | ||
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Front Office Football Central
Join Date: Feb 2002
Location: Souf Cackilacky
Posts: 1,762
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#88 |
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All Star Starter
Join Date: Jan 2008
Posts: 1,793
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That's what I really dislike about the reserve roster. I love the ease of management, but hate having no history.
It would be fantastic if the reserve roster could emulate the idea of having partial minors with ghost players. The AI could determine which level the player would have been in if minors were used, and simulate the statistics for it. |
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#89 | |
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Front Office Football Central
Join Date: Feb 2002
Location: Souf Cackilacky
Posts: 1,762
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#90 |
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Hall Of Famer
Join Date: Dec 2003
Location: LEO
Posts: 3,789
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"Broken" springs to mind, but granted I have never used ghost players myself. I never saw the point, coming over from OOTP 6.5 into v2006 where we now have the minor leagues as true full fledged leagues.
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The Chicago White Sox 1906, 1917, 2005 World Series Champions 1900, 1901, 1906, 1917, 1919, 1959, 2005 American League Champions 2000, 2005, 2008 American League Central Division Champions 1983, 1993 American League West Division Champions OOTP | Orbiter | SSMS | FSX | LoL | MLP:FIM! Last edited by Cras; 04-18-2012 at 12:06 AM. |
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#91 | |
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All Star Reserve
Join Date: Dec 2001
Posts: 516
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In this thread, he seems to allude much of what you are trying to accomplish can be done by turning off ghost players and ensuring the free agent pool is large enough to fill all teams at each minor league level. |
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#92 | ||
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Hall Of Famer
Join Date: Jun 2006
Location: All alone
Posts: 12,603
Infractions: 0/1 (1)
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I'm not going to post any further, because I suspect I would be found in violation of the rules if I did so.
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__________________ Quote:
Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support. |
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#93 | |
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Major Leagues
Join Date: Mar 2002
Posts: 373
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#94 | |
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Hall Of Famer
Join Date: Feb 2002
Posts: 13,136
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Quote:
Last edited by PSUColonel; 04-18-2012 at 01:33 AM. |
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#95 |
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Hall Of Famer
Join Date: Apr 2010
Location: In A Van Down By The River
Posts: 2,757
Infractions: 0/1 (1)
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With Ghost players it will arrange by what the AI thinks is the best level for the player
Maybe that part is working right but the recommendations from the coach's on the player development screen is what's wrong, maybe those coach's have the wrong idea about if a guy needs to move up or down and that is why they have the arrows. If it's the minor league coaches suggestions that lead to the arrows then it would make sense that they might be a bit off as maybe they overvalue someone or don't have the same skill to evaluate them. |
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#96 |
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Minors (Rookie Ball)
Join Date: Jun 2004
Posts: 24
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I've thought this a problem, too, but I went through and checked the scouting reports of EVERY player in my organization and noticed that most of the guys were career minor leaguers at best. Some of those Big Time Prospects I had drafted had after a year of minor league player fizzled out and were rightfully in the low rungs of the minors. Now I try to let the AI just manage the minors with only a few tweaks if I see a guy that has the potential, is tearing it up, but the AI keeps demoting for some reason. I also make about 10-20 cuts every year after the draft to clear space for the new guys to actually get a little action instead of some no potential guy sitting there...I try to keep 30 to 35 in the lowest rookie ball team so that there are spare parts to fill the higher levels as injuries ravage the teams. It is amazingly hard to find those CAN'T MISS prospects or even those serviceable guys!
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#97 |
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All Star Reserve
Join Date: Aug 2003
Location: Spain
Posts: 707
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While I enjoy myself managing my minors promotions/demotions and even lineups so the players can learn new positions, I understand and fully agree with Skydog that it must be fixed.
My main reason is not his, but that if the AI is not managing the minors properly for my team, it means that is not doing it either for the AI managed teams, putting me on a big advantage against them. |
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#98 | |
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Hall Of Famer
Join Date: Mar 2002
Location: In The Moment
Posts: 14,477
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Quote:
First off, the OP has two problems here. 1. He starts by saying he wants to be GM, period. - If that isn't saying "Give me a GM Role" then I don't know what it is saying. 2. He's upset that he actually has to do the GM's job and manage his minors. He wants the AI to do it and to do it better than it is now, because he doesn't want to do it. Fair enough, everybody plays the game differently. So, a GM Role gets added to the game. The GM Role allows you to say things like - Ok, I have AAA, AA, A, and rookie (or whatever levels) and "this" is how I want to manage them. The GM role is then created and the options for the GM are added so he can do the things the OP wants, like not having to manage his minors. So part of the GM role is defining the things he can designate to the AI. One of those things would be the ability to designate not only the things you want the AI to handle, but the ability to be explicit in how you want those things handled. Like giving the prospect regular playing time over the 28 yr old who's just filling a spot. Like having the AI "know" what level a player should be at. Etc, etc, etc. There's your similarity. Try to look at the big picture, outside the box. A GM Role can certainly cover all these things and more. The possibilities are endless. I'm simply saying add the GM role, then define the role to include the things the op is asking for. Mainly, better minors management. |
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#99 | |
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Front Office Football Central
Join Date: Feb 2002
Location: Souf Cackilacky
Posts: 1,762
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Quote:
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#100 |
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Front Office Football Central
Join Date: Feb 2002
Location: Souf Cackilacky
Posts: 1,762
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That's a fair point. However, the fact that the AI moved every single draftee that it could up to Single-A makes me strongly suspect that part isn't working right. That said, even if it is working right, the fact that *so* many players are being suggested to be moved down a level and there are tons of open spots--even if somehow that's just a reporting error--gives me absolutely zero confidence that the minors are being handled remotely correctly. And Icy and others make a good point: if the game gives output that gives me zero confidence that it is handling my minors correctly, then there's no logical reason to believe that the minors of the AI-run teams are being handled correctly. And, as cuerv has mentioned, it can also be a problem in MP.
Last edited by Ben E Lou; 04-18-2012 at 08:08 AM. |
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