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#21 |
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Hall Of Famer
Join Date: Jun 2003
Posts: 8,712
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I think if nothing else, it's clear there's a problem. Whether we've all invented 1000x workarounds to deal with it or not, I know there are problems. And for my part, I just ignore the AI and take it out of its hands all of the time for this reason and others. So, there's no question this is an area that needs to be dealt with.
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------ My Mods OOTP Advanced Stats & DFS Suite Managerial Strategy Pack Competitive Balance Tax Calculator Major League Women's Baseball (OOTP24) quickstart Indian Premier League | 300+ years of baseball quickstart | Expatriate League quickstart | Off-Field Injuries Update | Women's Name File for OOTP | ---- Dynasty classics: Centurion comes to OOTP5 | DC Moneyball Dynasty (2004) |
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#22 | |
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Hall Of Famer
Join Date: Jun 2003
Posts: 8,712
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Quote:
__________________
------ My Mods OOTP Advanced Stats & DFS Suite Managerial Strategy Pack Competitive Balance Tax Calculator Major League Women's Baseball (OOTP24) quickstart Indian Premier League | 300+ years of baseball quickstart | Expatriate League quickstart | Off-Field Injuries Update | Women's Name File for OOTP | ---- Dynasty classics: Centurion comes to OOTP5 | DC Moneyball Dynasty (2004) |
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#23 |
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All Star Reserve
Join Date: Nov 2008
Posts: 586
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Not sure if this helps or not but I do also feel that the AI does a pretty decent job of handling the minors all things considered. I completely sympathize in that you can handle so much and have only so much time on your hands. I'll explain my strategy here and hopefully that helps.
1. I try to balance myself between being the GM of the team and the manager, simming out the large majority of games but playing a few along the way as well. For my majors I set up all the line-ups, rotations, and depth along with keeping an eye on strategy which I will delegate a large part to the manager. When I play out the games I only usually will control the substitutions, the strategy is for my manager to decide. I control all major league signings, trades, free agency, call-ups, the draft etc. 2. I build my minors mainly through my draft, I don't waste much time trying to cut a ton of players each season or sign guys that will be in AA. I may sign some guys that I need for depth for the majors and they'll end up in AAA but thats about it. I let the AI handle all the call-ups and demotions from rookie ball to triple AAA while I control the releasing of players throughout the entire organization. I find this works well for two reasons. First, as players progress through the years your natural draft selections grow and disperse to the levels where they usually belong with their ability and potential. The AI does a pretty good job of determining who is fit for AAA AA and so on. This also allows guys that may be highly regarded prospects or even hidden gems to progress well and fluidly in your minors. For instance as long as your minors are balanced enough that you have enough players that fit the level they're playing at AAA AA A etc then you should be fine. 3. I always try to balance the cycle of releasing players each year. This is where I think a lot of people get into trouble. They'll see some 27,28, 29 yearolds maybe even 30, 31 year olds in their minors "blocking" other players, flip out and release a ton of them a year. This is a huge mistake and really not what happens in real life where many players in the minors are in their late 20s or a bit older even. There's a reason why these guys are "blocking" your prospects and it's because they're not yet good enough with their current ratings to be playing over them yet. I find the AI does a good job with this as well. Even if this isnt the case on a rare occassion you have the ability to force the issue and control the level he's at yourself. What will happen however by releasing all these older players each year is that you get a ton of other guys in your organization being called up and then forced to play at levels they probably are not capable of...even your prospects. What I do is I find a balance each year in that I will not release a ton of guys but instead about 10 a year depending on the situation. I base my decisions on overall age and potential, and sometimes organizational depth. I like to carry a lot of extra guys on my rookie team for two reasons 1. you get to see who the better players are by allowing the AI to decide who plays (which they usually get right) and 2 it allows me to get rid of the crap young players after 2-3 years who cant even manage to play down in rookie and short season ball. So in essence most of the guys I release are usually in their late minor league years or early ones. The guys in the middle will usually be the base of your minor league organization, much the way they are in real life. I hope this helps a little bit solve your problem. Unfortunately OOTP does a good job of simulating a real life experience of a GM and there is a lot that it entails. Because of this if you take on a lot of responsibility in the game be prepared to put considerable time into it in order to be successful. |
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#24 | |
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Front Office Football Central
Join Date: Feb 2002
Location: Souf Cackilacky
Posts: 1,762
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Quote:
OOTP13 has the advertised features to let me play exactly how I want to play as a "GM." But those features work too poorly to make it a satisfying experience. There's no need to create "roles." Just make the AI handle my minor leagues better pls k thx. Maybe that's more clear. |
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#25 |
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Hall Of Famer
Join Date: Apr 2012
Posts: 2,716
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I am playing this way and I have 0 issues about the AI..I am anal about these things.
I have full minors on. What exactly is the problem with AI handling minors? My staff promoted/demoted guys appropriately. I plan on doing that stuff myself but I was testing the AI. Sent from my iPhone using Tapatalk Last edited by SirMichaelJordan; 04-17-2012 at 01:14 PM. |
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#26 |
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Front Office Football Central
Join Date: Feb 2002
Location: Souf Cackilacky
Posts: 1,762
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#27 |
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All Star Reserve
Join Date: Dec 2004
Posts: 532
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it would be nice if there was a tag option that basically says: "hey, this kid is a stud, we gave him a huge signing bonus so lets make sure he gets playing time so he can be a big star someday and we dont look like a bunch of idiots again by drafting another failed prospect like bj garbe." or something like that
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#28 | |
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Hall Of Famer
Join Date: Apr 2012
Posts: 2,716
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Quote:
They also picked up a couple AAA type players during the season to add depth to the 40 man due to injuries. There were a couple guys I wanted to get moved up but they wasnt ready judging by their stats and suggestions in the minor league report page. I also have AI evaluation on with the weighted formula even at 25% across the board, so the ratings have less authority than with default. Only thing I had a problem with is the AI cutting players on in rookie league to make room for the new draftees even though there weren't a roster limit. However, I turned ratings to 100% accurate and found out those guy were useless anyways so no biggie. Sent from my iPhone using Tapatalk Last edited by SirMichaelJordan; 04-17-2012 at 01:32 PM. |
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#29 | ||
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All Star Reserve
Join Date: Dec 2001
Posts: 516
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Quote:
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#30 | |
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Hall Of Famer
Join Date: Jan 2002
Posts: 6,008
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#31 |
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Hall Of Famer
Join Date: Jun 2003
Posts: 8,712
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For years, I've just been ignoring the AI because of stuff like this and using a lot of human intervention. But I think there's no doubt an area that needs to be addressed.
__________________
------ My Mods OOTP Advanced Stats & DFS Suite Managerial Strategy Pack Competitive Balance Tax Calculator Major League Women's Baseball (OOTP24) quickstart Indian Premier League | 300+ years of baseball quickstart | Expatriate League quickstart | Off-Field Injuries Update | Women's Name File for OOTP | ---- Dynasty classics: Centurion comes to OOTP5 | DC Moneyball Dynasty (2004) |
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#32 | |
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All Star Starter
Join Date: Jul 2009
Location: Metro Detroit Area
Posts: 1,343
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I play with full minors and ghost players on.
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GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment. My OOTP wishlist: http://www.ootpdevelopments.com/boar...-wishlist.html |
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#33 |
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All Star Reserve
Join Date: Jan 2002
Location: Brea, CA
Posts: 645
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I agree with the general sentiment that the AI is terrible on managing the minor leagues. I do think the GM should hire a minor league director (skill level / AI level varies with how good he is) to run that for you. If he sucks, you can fire him and try again.
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#34 | |
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Hall Of Famer
Join Date: Mar 2002
Location: In The Moment
Posts: 14,474
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#35 | |
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Front Office Football Central
Join Date: Feb 2002
Location: Souf Cackilacky
Posts: 1,762
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Quote:
It seems to me that many in this thread are suggesting workarounds and settings and all manner of jumping through hoops. The answer here is clear: make the existing feature just work well. *shurg* |
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#36 | |
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Hall Of Famer
Join Date: Mar 2002
Location: In The Moment
Posts: 14,474
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Quote:
Last edited by Bluenoser; 04-17-2012 at 02:35 PM. |
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#37 | |
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Hall Of Famer
Join Date: Jul 2004
Location: Toronto ON by way of Glasgow UK
Posts: 15,629
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Quote:
__________________
Cheers RichW If you’re looking for a good cause to donate money to please consider a Donation to Parkinson’s Canada. It may help me have a better future and if not me, someone else. Thanks. “Conservatism consists of exactly one proposition …There must be in-groups whom the law protects but does not bind, alongside out-groups whom the law binds but does not protect.” Frank Wilhoit |
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#38 | |
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Front Office Football Central
Join Date: Feb 2002
Location: Souf Cackilacky
Posts: 1,762
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#39 |
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Minors (Double A)
Join Date: Feb 2004
Posts: 140
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I haven't checked out all of the features of v13, so this may be taken care of. But I noticed in doing league admin in v11 that under the league rules there are max and min ages that can be set...for the MAJOR league level. Wouldn't it make much more sense to have these for the MINORS, if anything?
This convo has come up at FOBL, where we have a rookie league which was created with young players in mind, and set some restrictions on who could be placed there (new draftees, those 20 or under). The problem comes in when folks want to AI their minor leagues, and 27yo scrubs wind up in the rookie league, defeating its purpose. |
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#40 |
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Minors (Double A)
Join Date: Aug 2008
Posts: 178
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Is it broken or will you not try the suggestions mentioned by others in this thread...OOTP has many options that you may not even think have a link there function to help your problem...such as:
1.) not using ghost players 2.) locking players in positions so the AI cannot touch them 3.) changing the AI evaluation of talent It is an extremely complex game and you need to customize to make it work the way you want....you cannot assume the a game with this many options will work exactly the way you want it. My minors work fine! I spent a lot of time setting up the leagues the way I want them and everything works perfectly. If you put no effort in...you will get nothing back.... Additionally, it is one thing to be frustrated and make a suggestion...but do not attack people and keep it civil....there is no constructive reason to be angry...just like there is no constructive reason to have that quote in your messages about markus...kind of cowardly shot especially since it is an "unnamed person" if you cannot keep it civil don't post on the boards.... |
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