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#121 | ||
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Hall Of Famer
Join Date: May 2004
Posts: 10,675
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#122 | |
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All Star Reserve
Join Date: Feb 2002
Location: Covington, Ga.
Posts: 519
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Rehab assignments are a part of the game, and I am happy that we are going to have them. I wish they were done while still on the DL, but that is minor compared to the flaw of not having them at all. |
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#123 |
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Hall Of Famer
Join Date: Jun 2003
Location: Retired defloration-maker living in Myrtle Beach, SC
Posts: 7,801
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I am against asking players anything. They don't understand statistics in the least, they think clutch exists and if you wear the same underwear or not shave you win more games.
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See ID Major League Baseball trademarks and copyrights are used with permission of MLB Advanced Media, L.P. Minor League Baseball trademarks and copyrights are used with the permission of Minor League Baseball. All rights reserved. |
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#124 | |
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All Star Reserve
Join Date: Feb 2002
Location: Covington, Ga.
Posts: 519
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I think stats and especially the modern stats, do a great job of analyzing how good a player is/isn't, and can even be predictive over the course of a larger season. I don't think it does a great job of game to game, situation to situation. Little factors with small stats inputs can skew what the statics tell you. And it can never tell you the mental states/physical states of the players involved, and that plays a very important role in any given situation. |
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#125 | |
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Hall Of Famer
Join Date: May 2002
Location: Texas!
Posts: 2,633
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IMHO, the whole idea of introducing RUST into OOTP was a perfect example of micromanagement. Again, IMHO what we should add into OOTP are things where different strategies can reasonably be used. Some people don’t like the Rule 5 draft. But, at least in that case, you’re making a decision choosing one player over another. One person could make an argument for one player or one type of player another could make the argument for another. But no one would choose to use RUSTy players. Spring training should have been about checking to see how close your star player in AAA or AA was to being ready to be called up, trying out different lineups with the new FA acquisitions, seeing who your fifth starter will be, seeing if an aging player still contribute to a team. It should not be about getting players ready. Not because that doesn’t happen, but because everyone will do it. If we were worried about people hiding stars from injury, just make it an equal chance that a player being injured during spring training whether playing or not. IRL teams play “B” games (to make sure everyone can be ready and no one is rusty) so injuries that did not occur in scheduled game could be from them. The amount of “rehab” time that each player needed after injuries could have just been added on to the time that the player would be out. It would be something like “LF Dan McIntosh was injured on a defensive play. The Diagnosis: sprained ankle. It will take about 5 weeks to recover. After that he’ll need 5 days of rehab.” We would just leave the player on DL until he’s recovered and done his rehab. Why is the extra step need? If someone wants to play the player without rehab they could, he/she but why would they risk it? Last edited by Dark Horse; 06-16-2011 at 02:18 PM. |
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#126 | |
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All Star Reserve
Join Date: Feb 2002
Location: Covington, Ga.
Posts: 519
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Because it happens. I like realism. The Braves just rushed back Heyward after an injury. He played two minor league rehab games, but he was still rusty, and made an throwing error that he normally doesn't. Some players are too good to be patient (especially with the team's offense slumping), and some players you can afford to be patient with. This option allows that to play out, and adds a good bit to the role-playing immersion. |
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#127 | |
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Hall Of Famer
Join Date: May 2002
Location: Texas!
Posts: 2,633
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Incidently, he's fielding percentage .971 now after that error. 2. Even if we are to believe RUSTINESS caused that error, how long does it take Heyward to become rusty? 10 games? 20 games? Does it take him more games to be rusty than say Hunter Pence? How many games of "rehab" does he need to recover from RUSTINESS? 1 game? 3 games? 5 games? Does it take him more games to recover than Chipper Jones? By how many? 3. The example that you gave just cover a fielding problem? Does that mean that it didn't affect how he hit? How he ran? Does that particular injury only cause RFs to be RUSTY. i don't argue that RUST doesn't happen in real life. My point is there isn't any data in it that we can realistically model it in OOTP. Having RUST in OOTP is enough if everytime a player comes back from injury he automatically makes an error because he's rusty. |
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#128 |
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Hall Of Famer
Join Date: Dec 2001
Location: Milwaukee, WI
Posts: 2,434
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OOTP would be a very dry game to play if it only used statistics. There are already games that only do that. I would suggest any one wanting to play a game based only and purely on statistics should try STRATEGIC BASEBALL SIMULATOR.
Thankfully Markus has a different vision for his game and the vast majority of users are happy with that vision, even if they question the implementation and means to accomplish that vision. |
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#129 | |
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Hall Of Famer
Join Date: May 2002
Location: Texas!
Posts: 2,633
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#130 |
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Hall Of Famer
Join Date: Dec 2001
Location: Milwaukee, WI
Posts: 2,434
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#131 |
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Hall Of Famer
Join Date: May 2002
Location: Texas!
Posts: 2,633
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No fictional leagues. Do they have online leagues? No matter. No thanks.
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#132 | |
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Hall Of Famer
Join Date: Apr 2002
Location: Iowa
Posts: 7,150
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We don't have to go total fantasy and be able to hit a pitch 12 inches off the corner with a laser beam out of the end of the bat. We do need to have the "human factor" in the game if it can be presented in a realistic manner.I'm going to go out on a limb here and guess that no one here will say "rust", or use whatever term you like doesn't exist but we don't want any part of it because we can't quantify it? News flash, rust has been in the game for a long time without anyone I know of complaining. The effect is so subtle, like real life and the Heyward example, you have to ask yourself when playing OOTP "did I bring him back too soon?". That to me is beautiful. You should go away as the manager or GM wondering "should I have done that differently?" instead of "well of course I played Heyward he's the highest rated player why wouldn't he be in the lineup?" After reading Dark Horse comments why have spring training at all? Just give us the updated ratings and call it good. I don't have to mess with lineups the ratings tell the whole story as long as I turn off those "unproven" scouting opinions. With real ratings showing I know exactly what I'm getting. No need to worry about the 20/20 contact guy getting off to a slow start, at the end of the year he's going to be hitting ~.330+. I also know within statistical probability how my players will age and develop if we get rid of those pesky "unproven" coaches. How does one know how much a coach helps a player IRL? There really is no proof so I wish they'd never been put in the game. Without some type of "human modifier" be it personality, mentality, streaks, rust, etc. the game could just as well be a huge spread sheet. OOTP would then be a game where the correct and smart thing to do is only play the highest rated players at all times. Anything else, without any type of modifier, would be stupid and simply betting against the odds. The higher rated guy is always going to have the best chance of having the roll of the dice go his way. Why would you ever play anyone else? There are many things in Football Manager that many would sit here and say "why is that in there you can't prove it.?" but it is the only sports game I have ever played that made me feel like I was dealing with human beings instead of bags of ratings. At the same time it also plays a realistic game of football\soccer. OOTP can do the same and, thankfully, I believe that is one of Markus' ultimate goals. |
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#133 |
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Major Leagues
Join Date: May 2010
Posts: 484
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Sweed's post reminds me that one of the things I love in this game is watching a backup with lousy ratings get a big, important hit.
__________________
Currently managing: The Bridgetown Gruffs History: Portland Purple Knights of the USBL: 1x NL Champs 1970-74 Berkeley Free Radicals of the BBL: 4x Division Title, 3x LCS, 2x Left Coast Cup Champions 2011 Portland River Dragons of the SPL: 1x Division Title 2011 Las Vegas Coyotes (MLB): half season before DH bored me to death. |
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#134 | ||
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Hall Of Famer
Join Date: Jun 2006
Location: All alone
Posts: 12,603
Infractions: 0/1 (1)
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http://www.sportsmogul.com/games/baseball-custom.html
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__________________ Quote:
Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support. |
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#135 | |
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All Star Reserve
Join Date: Feb 2002
Location: Covington, Ga.
Posts: 519
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#136 | |
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All Star Reserve
Join Date: Feb 2002
Location: Covington, Ga.
Posts: 519
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#137 | ||
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All Star Reserve
Join Date: Dec 2003
Posts: 639
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Yes, there are lots of random parts of baseball. That's why we play the games, and it's why your "Excel" comment is sort of meaningless. That doesn't mean the game should be full of made-up, unquantifiable nonsense. Should Markus add code to change the results of games based on phases of the moon? Of course not, because we can all agree that they have nothing to do with actual baseball results. So then the question is, does "rust" actually exist and does it affect player performance in a material way? I don't think -- or at least, I cannot find with 30 seconds of googling -- that anyone has done an in-depth study on this, so we're left with anecdotal evidence. Anecdotal evidence is awful, as a rule. Stats are just for measuring and (in some cases) trying to predict what actually happens. A game based on stats is not automatically dry. In fact, I'd argue this is a significant difference between OOTP and, say, DMB: OOTP sims a world, and there's plenty of random variation bundled in so that you CAN'T just "run a spreadsheet." You don't need to add made-up mysticism.
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#138 | |
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Hall Of Famer
Join Date: May 2002
Location: Texas!
Posts: 2,633
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#139 | |
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Hall Of Famer
Join Date: May 2004
Posts: 10,675
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I'll take "false dilemmas" for $500, Alex.
The discussion is not whether to make the game basic and adding in phases of the moon. That's a downright absurd argument. The question is whether or not to add things which have not been quantified but which baseball people believe does exist. Rust is really IMO way over at the "it probably exists" end of the spectrum, really. The only thing I can think of which is further to the leftward "documented to be real" end of this spectrum is streakiness/slumpiness, which has been proven to exist in baseball by Fangraphs and the Curve Ball book. Coaches having an effect, clutch hitting (which is also in the game), morale, and so on are further over to the right end, and stuff like phases of the moon are so far over to the right as to not even be in this conversation.
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#140 |
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Major Leagues
Join Date: May 2010
Posts: 484
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Now wait a minute. Phases of the moon have a proven affect on lighting conditions and the tides, at the very least. Maybe we do need these in the game. I'm sure I read somewhere that they affect how the ball carries. . . .
__________________
Currently managing: The Bridgetown Gruffs History: Portland Purple Knights of the USBL: 1x NL Champs 1970-74 Berkeley Free Radicals of the BBL: 4x Division Title, 3x LCS, 2x Left Coast Cup Champions 2011 Portland River Dragons of the SPL: 1x Division Title 2011 Las Vegas Coyotes (MLB): half season before DH bored me to death. |
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