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#41 | |||
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Minors (Triple A)
Join Date: Feb 2002
Location: Winston-Salem, NC
Posts: 294
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#42 |
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Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,803
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#43 | |
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Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,803
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#44 |
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Hall Of Famer
Join Date: Apr 2006
Location: Lakeville, Minnesota
Posts: 2,416
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Oooooh no you don't. Not until release anyway.
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"The Minneapolis Lakers moved to Los Angeles, where there are no lakes; The Oilers moved to Tennessee where there is no oil; the Jazz moved to Salt Lake City where they don't allow music; The Oakland Raiders moved to Los Angeles and then back to Oakland, no one in Los Angeles seemed to notice." Note to self: Princess Kenny was really off-putting. ![]()
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#45 | |
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Hall Of Famer
Join Date: May 2004
Posts: 10,670
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Milton Bradley doesn't strike me as particularly selfish. He strikes me as a smart guy who, like many athletes, uses a lot of real and sometimes not so real slights to give him an edge in the game, and who sometimes lets those emotions get beyond his control. He also gets hurt a lot. I guess it's sort of selfish that he chooses not to play hurt (although he sure played last year like he did) but to me that classifies him as a non-extremist in doing whatever people tell him to do.
Anyway, Bradley aside I really like this feature. I'm already thinking of what would be in a deadball era storyline file. Managers jumping teams and taking their best players with them, fire destroying ballparks, a catcher getting a defensive boost by introducing the "tools of ignorance" into the game... the possibilities seem endless. I wasn't sure what, exactly, this was going to be but now I am totally stoked beyond stokignition. Europa Universalis: Baseball, here we come!
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#46 |
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Minors (Rookie Ball)
Join Date: Jun 2007
Posts: 32
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This sounds seriously bad ass. I cannot wait for the game to be released as this sounds like something you could spend a ton of time playing with.
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#47 | |
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Minors (Single A)
Join Date: Jan 2009
Posts: 92
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There could be different personalities such as laid-back, fiesty, showboating, etc. For example, a showboating hitter may stare at a deep home run shot. A laid-back player will most likely just trot around the bases. If the pitcher is rated fiesty, he may plunk that showboater with a beanball the next time at bat. Or a manager rated fiesty may butt heads with a player rated fiesty. These two players may get into an argument with a storyline developing. Maybe there's a personality trait that makes a player desire playing for a big market team (such as when Jason Giambi wanted to go to the Yankees). |
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#48 |
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Global Moderator
Join Date: Nov 2002
Location: Queens, NY
Posts: 9,848
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Are we going to get some kind of list of tags and instructions at some point so that those of us who like to dream up odd scenarios can begin to think of how to code them, or see if they're even possible?
I remember I once made a humorous injury file that included such injuries as "temporary insanity" and the dreaded "spontaneous combustion" career ending injury. This could take things to a whole new level.
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My music "When the trees blow back and forth, that's what makes the wind." - Steven Wright Fjord emena pancreas thorax fornicate marmalade morpheme proteolysis smaxa cabana offal srue vitriol grope hallelujah lentils |
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#49 | |
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Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,803
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#50 |
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Bat Boy
Join Date: Jun 2006
Posts: 5
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Careful not to get carried away.....remember Marty Bergen.... though the fun you could have with Jose Canseco or Daryl Strawberry.
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#51 |
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All Star Reserve
Join Date: Apr 2002
Location: Brooklyn
Posts: 972
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One great thing is that it will enable us to do things in historical leagues I've been doing manually for years, like the Black Sox scandal.
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"Disguised in EMU's Blunt and sometimes hostile post is actually very sound advice. I think you would be wise to consider what he said." -ihatenames |
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#52 |
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Global Moderator
Join Date: Nov 2002
Location: Queens, NY
Posts: 9,848
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Or the draft during WWII. That's a big one to me.
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My music "When the trees blow back and forth, that's what makes the wind." - Steven Wright Fjord emena pancreas thorax fornicate marmalade morpheme proteolysis smaxa cabana offal srue vitriol grope hallelujah lentils |
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#53 | |
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Administrator
Join Date: Jun 2002
Location: Hollern/Stade/Germany
Posts: 8,992
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![]() You can also re-import updated files, as long as the IDs where not changed. So, start you league, no worries. The good thing is that a storyline can evolve in any direction that is covered by the (customizable) data in the XML file. So, the health issues of a player might produce a single news article or 100 articles through 5 years. And you'll not know how the story will end before it happens. |
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#54 | |
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Minors (Triple A)
Join Date: Jul 2006
Posts: 289
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#55 |
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Hall Of Famer
Join Date: Apr 2002
Location: St. Louis, MO
Posts: 2,325
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Sorry for any aneurysms I may have caused with my storyline explanation. What can I say? I was on a roll! It's just really exciting stuff.
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#56 | |
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Hall Of Famer
Join Date: Apr 2002
Location: St. Louis, MO
Posts: 2,325
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I think the key is to run a test sim of a few seasons, then look back at the news articles and see how many of these storylines played out and to what extent they affected your league. If the number and/or degree of impact seems too high, simply open up the storylines xml file and lower the frequency values. Unfortunately, since there are only a limited number of storylines in the initial release, this will be somewhat difficult to gauge at this point. Once all the new storylines are in, it'll be much easier to know how much of an impact they're having. However, rest assured that we will be thoroughly testing these to make sure they're occuring only about as often as they should be. There is a general consensus among those of us working on this feature that in order for storylines to be realistic, they need to be uncommon by default and only rarely have a discernable effect on the outcome of any given season. ![]() Having said all of this, it's still possible that you may end up thinking there are too many superfluous articles/storylines... which is fine. Again, that's why it's the file is customizable. Simply delete out the storylines you don't want to see. On the other hand, if there are any you DO want to see that aren't in the default storylines file, you can always add them in yourself. (Seriously, I expect that eventually, there will be dozens of alternate storyline files available as mods that will allow any number of different settings and scenarios. So you might someday see a Middle Earth storyline file for the hobbit leaguers or historical storyline files that only include stories appropriate for a specific era. As I said, the possibilities are nearly endless!) |
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#57 |
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Hall Of Famer
Join Date: Feb 2002
Posts: 13,140
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Is it me, but did the features discussed in this thread never really come alive?
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#58 |
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Hall Of Famer
Join Date: Feb 2006
Location: San Jose, CA USA
Posts: 3,494
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Which features? I'm not sure all of them did, but some of them certainly. Unfortunately (to me at least), the "storylines" appear in your mail, not the league/team news, where you'd think they'd be. For someone like me who basically ignores the mail because 90% is uninteresting and can't be turned off with out turning off interesting parts, this was a big disappointment.
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#59 |
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Global Moderator
Join Date: Nov 2002
Location: Queens, NY
Posts: 9,848
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There is SO MUCH potential for this. I really hope Markus is able to get it more heavily involved in the game, with user customizability. Just putting the architecture in place would allow the community to make something great of it.
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My music "When the trees blow back and forth, that's what makes the wind." - Steven Wright Fjord emena pancreas thorax fornicate marmalade morpheme proteolysis smaxa cabana offal srue vitriol grope hallelujah lentils |
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#60 | |
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Major Leagues
Join Date: Mar 2005
Location: Minot ND
Posts: 379
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