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#21 |
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Hall Of Famer
Join Date: Mar 2002
Location: Ontario, Canada
Posts: 2,422
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For me it's all about the substitutions.
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#22 | |
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Major Leagues
Join Date: Oct 2003
Location: In my own little world
Posts: 430
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Quote:
Not to derail this thread at all, but if you mean offering all your minor league free agents a contract, from the bottom of the free agent screen, under the "action" tab, is "offer all minor league contracts" or some such. |
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#23 |
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Major Leagues
Join Date: May 2010
Posts: 481
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Really? I didn't know that. I'll have to check that Action tab more often. . . .
__________________
Currently managing: The Bridgetown Gruffs History: Portland Purple Knights of the USBL: 1x NL Champs 1970-74 Berkeley Free Radicals of the BBL: 4x Division Title, 3x LCS, 2x Left Coast Cup Champions 2011 Portland River Dragons of the SPL: 1x Division Title 2011 Las Vegas Coyotes (MLB): half season before DH bored me to death. |
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#24 | ||
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Major Leagues
Join Date: Oct 2003
Location: In my own little world
Posts: 430
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Quote:
Quote:
I forget who told me, pass it on! |
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#25 |
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Minors (Double A)
Join Date: Jul 2010
Location: In Red Sox Nation
Posts: 131
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Yup. Nothing like having the computer decide you really wanted to bat your star reliever leadoff in the eighth inning of a playoff game when you trail by one run, substituting for your best pinch-hitter who you had just put into that slot ...
although playing in 1915 of my alternative history league that wouldn't completely suck as my star reliever is a lefty named Ruth. |
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#26 |
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Major Leagues
Join Date: Apr 2006
Location: Winnipeg, Mb
Posts: 429
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I think the issue there is ease of programming versus usability for the player. Having to click twice every time you make a substitution just detracts a little bit more from the usability experience, IMO.
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#27 | |
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Hall Of Famer
Join Date: Jun 2006
Location: All alone
Posts: 12,612
Infractions: 0/1 (1)
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Holy cow, Johnston, how many substitutions per game do you make?
![]() I don't see how four or five more clicks a game is going to detract from anybody's OOTP experience.
__________________
__________________ Quote:
Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support. |
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#28 |
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Major Leagues
Join Date: Apr 2006
Location: Winnipeg, Mb
Posts: 429
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Like I said, I think it would detract a little from the user experience. Usability and interface design are all about taking the time to do the small things right so that everything flows more naturally for the user. I doubt anyone will stop playing because of a confirm button, but they will have a slightly less enjoyable game experience - even if they don't consciously know why.
Some software and web development firms (large ones, who can afford this sort of thing) employ "click counters" whose main job responsibility is to is to count the number of clicks it takes to get from A to B and to propose more streamlined interfaces. |
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#29 | |
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Minors (Single A)
Join Date: Apr 2004
Location: Canton, MA
Posts: 82
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#30 | |
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Hall Of Famer
Join Date: Jun 2006
Location: All alone
Posts: 12,612
Infractions: 0/1 (1)
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Heck yes! Five more clicks per game in exchange for no more games being screwed up? It's a no-brainer!
__________________
__________________ Quote:
Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support. |
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#31 | |
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Hall Of Famer
Join Date: Jul 2006
Location: Watertown, New York
Posts: 4,567
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Quote:
"Confirm substitution", please. |
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#32 |
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All Star Starter
Join Date: May 2010
Posts: 1,891
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#33 |
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Minors (Rookie Ball)
Join Date: Jan 2011
Posts: 48
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I don't like the idea of an undo button for 2 reasons.
1) The difficulty of coding it. I'm not a very experienced programmer (though I do have some experience), but I can say that it would be a big headache for Markus. Not saying he couldn't do it, but he has more important things to focus on at this point. 2) The ability to call back entire plays via an undo button leads to the potential for abuse. It doesn't really matter in a single-player game, but IMO it kind of takes away from the atmosphere of the game, knowing in the back of your mind that you could just try that at-bat again if it doesn't go well. That said, an optional confirmation button is a much better solution. That way, if you do make a mistake or click incorrectly, you can fix your error without compromising the integrity of the game. |
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#34 | |
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All Star Starter
Join Date: May 2010
Posts: 1,891
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Hats off to those write code. It must be challenging. I'm not a programmer, so I have no concept of the difficulty in coding UNDO. It could be really difficult; I don't know...
*But*....Every single program - no just sports simulation programs - but every single program I've used on a computer has had SOME sort of UNDO. Gotta have it... no if ands or buts.... Ridiculous not to. Should have been in there from day 1. SOM has it. ActionPC has it. Outside of sports sims, Word has it. Photoshop has layers of UNDO. Name a program that doesn't. If you are playing solitaire, who cares what you do. If you are playing in a league, then scouts honor. Have it be noted in the box score or log or something. And there are so much room for error in setting up and running a league, it's gotta be there. There's a lot of cool neat stuff in this game, and it can be a whole bunch of fun. But it is also unnecessarily unforgiving. Like I said, it's ludicrous that UNDO wasn't in the game from day 1. No brainer. I bought into this game last year (ootp11) and I'm giving it one more shot this year, but if "no brainer's" like UNDO aren't in it next year, I'm out. It's too frustrating without it. Quote:
Last edited by drksd4848; 03-15-2011 at 09:31 PM. |
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#35 |
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Major Leagues
Join Date: Jul 2008
Location: Staunton, VA
Posts: 491
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#36 | |
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Hall Of Famer
Join Date: Jul 2006
Location: Watertown, New York
Posts: 4,567
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Quote:
I've also played some online games, and none of them have 'undo' features, either. That would be because everything you do affects all the other players in the game, and the games advance at realtime speeds, so those might be irrelevant. Likewise, your examples of Word and Photoshop aren't really relevant, because they work differently than games do. It wouldn't require a monster memory cache to keep track of the last two/five/ten/whatever states your document was in and roll back to one of them. In OotPB there are hundreds of decision points in each day, maybe a thousand in a day (depending upon your style of play), many of which affect other things in the game, so I would expect the memory cache to be huge. Strat-O-Matic and Action Baseball would seem to be legitimate points of comparison, and I have no idea why or how they've incorporated 'undo' functions. |
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#37 | ||||
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Hall Of Famer
Join Date: Apr 2002
Location: Iowa
Posts: 6,748
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Quote:
Front Office Football Draft Day Sports Pro Basketball 2 Football Manager Fast Break College Basketball Quote:
Quote:
Quote:
I've played every inning of every game over 20+ seasons and can count on one hand the times I've dropped someone in the wrong slot. Compare that to the number of "confirm sub" clicks I'd have had to do over 20+ seasons. No thanks. If I make a mistake it is my fault and I can justify it as me making a mistake on the lineup card that by rule the umpire must enforce. I would hate an inning where I.. PH for the P "are you sure?" Y PH gets a hit, now bring in PR "are you sure?" Y Inning ends and now I do a double switch PR leaves for a new position player "are you sure?" Y New P comes into a different slot in batting order "are you sure?" Y YES, dang it(I'd use a different word in the privacy of my own home ) I'm sure. Please stop asking me![]() ![]() ------------------------------------------- Next game I'm up 10-0 in the 8th. I decide to get 4 bench players an AB and some time in the field. drag\drop new 1b "are you sure?" Y drag\drop new cf "are you sure?" Y drag\drop new 3b "are you sure?" Y drag\drop new ss "are you sure?" Y No actually I'm not so sure. Lets just not make the subs and call it good enough. These guys can just play some other time.
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#38 | ||
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Hall Of Famer
Join Date: Jun 2006
Location: All alone
Posts: 12,612
Infractions: 0/1 (1)
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Quote:
__________________
__________________ Quote:
Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support. |
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#39 | |
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Hall Of Famer
Join Date: Sep 2007
Posts: 2,599
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Instead of a toggle on/off I think a browser style "Do not show me this message again" check box would work well.
I do not recall an Undo in Madden (in game), any Basketball game I've played, or Hockey or Baseball. I would have to double check RTTS but I don't remember "Undo' in the in game menu anywhere. Quote:
Purely for the sake of being a nag. lol Battle for Westnoth has an auto save feature that saves each turn and allows you to decide how many turns you want to save. Very cool game for what it is.
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You mock me, therefore I am My wife |
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#40 | ||
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Hall Of Famer
Join Date: Jul 2006
Location: Watertown, New York
Posts: 4,567
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Quote:
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