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| Earlier versions of OOTP: General Discussions General chat about the game... |
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#1 |
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Bat Boy
Join Date: May 2010
Posts: 7
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Questions on what OOTP supports
Hi All,
I've done some research here in the forums to see if OOTP will fit my style of play better than DMB. I've been active in the DMB community as a developer and I love that game but it is increasingly difficult to justify spending time customizing DMB via add-ons to accomplish what another game does out of the box. OOTP 11 (I tried the demo last year) was close and maybe it did all I wanted and my unfamiliarity stopped me from realizing it. Perhaps 12 will do everything I'd like. My list is long but I'd appreciate it if you could let me know your thoughts. My goals: 1. Replay all seasons in baseball history sequentially 2. Use real life players with real life stats on fictional teams and leagues 3. Have full computer roster management and GM functions for x number of computer managed teams in the fictional leagues. I'd likely manage 1 or 2 of the teams 4. Relegation style leagues 5. Ability to customize standings so that a point system (4-2-1-0) is used instead of win/loss records 6. Ability to turn off salaries and contracts but retain GM for drafting/trading 7. Ability to customize schedule so that an in-season tournament (similar to FA Cup in English Premier League) is played but that the statistics from the in season tournament are not added to the season totals. This in-season tournament would need to handle pitching rotations seamlessly. 8. Ability to migrate fictional leagues easily from one season to the next with real-life player availability trimming the rosters 9. Ability to specify the number of players kept on each roster for the next season 10. Ability to customize the free agent draft order each season My impressions on what is supported. I could easily be wrong on some of these: 1. Available 2. I think this is possible but not sure 3. Available 4. Available but not clear on the limitations, if any, for goal #2 5. Not Available 6. Available 7. Unknown 8. Not Available? At least, I didn't see how in the demo last year. 9. Unknown 10. Available Thanks for any feedback you can provide! |
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#2 |
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Hall Of Famer
Join Date: Dec 2001
Location: Union City, TN
Posts: 6,383
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Hit me up about a point system and promotion/relegation. I have answers for you.
4,5, and 7 can be done. In fact, we just finished our first season of the BBS and did all of this and more. We now have a sister league in America starting up (others in the works) with the hopes of a Champions League very soon. Last edited by Cooleyvol; 03-14-2011 at 01:29 PM. |
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#3 | |
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Hall Of Famer
Join Date: Oct 2007
Posts: 4,019
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Quote:
In general, I'd say you are on the mark with your evaluations. |
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#4 | |
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Hall Of Famer
Join Date: Jul 2006
Location: Watertown, New York
Posts: 4,567
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Quote:
2. Available 3. Correct 4. per Cooleyvol, available 5. per Cooleyvol, available 6. Correct 7. per Cooleyvol, available 8. If you mean playing with real players and having some of those players disappear during military service, or when they were on the DL or in the minors all season… hmm. The Lahman database should have the 'out of service' years for each player, and if you know where to look for that information I THINK you could mod that yourself, but it would be labor intensive and might not make you happy. I'm not an expert on that, but I think the way you'd do it is to retire the player at the end of the season just before the one(s) he missed, then un-retire him at the end of the season just before he historically returned. Lord only knows what that would do to his career stats, or whether his skills would atrophy while he was away. Presumably the roster list (or database) you choose to play with would compensate. That's a long way of saying, "I think so, but I'm guessing." 9. Available 10. Correct |
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#5 | |
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Hall Of Famer
Join Date: Dec 2001
Location: Union City, TN
Posts: 6,383
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Quote:
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#6 | |
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Hall Of Famer
Join Date: Oct 2007
Posts: 4,019
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Quote:
![]() My point, of which I'm sure you are aware, is more theoretical. In a solo league, the third place will not go out of its way to get to second. And more problematic, the second worst team will not really try to get to third last place to avoid relegation. Of course, you could pretend they are and that's fine. So I'll amend my statement and say that promotion/relegation leagues are possible with some imagination. |
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#7 | |
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Bat Boy
Join Date: May 2010
Posts: 7
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Quote:
What is statslab? |
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#8 |
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Hall Of Famer
Join Date: Oct 2007
Posts: 4,019
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It is a great mod that does a lot of external things using database exports from OOTP.
Here is the thread: http://www.ootpdevelopments.com/boar...tatslab11.html |
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#9 |
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Global Moderator
Join Date: Nov 2002
Posts: 12,031
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Assuming you're not somehow allowing for ties and overtime wins/losses, how does this 4-2-1-0 point system work? I suppose it's used for promotion/relegation, but if the only possible outcomes are win or lose then why 4 possible point outcomes?
__________________
My OOTP Wishlist | My FAQ List OOTP Wiki | Your Recommended Team Nicknames, By City (A Crowdsourced Project) For Beta/Devs: Full screen (1920x1080) |
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#10 |
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Hall Of Famer
Join Date: May 2007
Location: Hucknall, Notts, UK
Posts: 4,902
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I'm not him, but presumably the 2 and 1 are for Extra innings wins / losses.
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#11 | |
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Bat Boy
Join Date: May 2010
Posts: 7
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Quote:
At one point I even played with one run wins and losses having different values but found that diminished my enjoyment, rather than enhancing it. Thanks for the links to statslab. It looks fantastic. |
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