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Earlier versions of OOTP: General Discussions General chat about the game... |
View Poll Results: How do you play OOTP? | |||
Mostly historical leagues |
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41 | 14.70% |
Mostly modern, real-life MLB |
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69 | 24.73% |
Mostly fictional leagues |
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152 | 54.48% |
Other (please comment) |
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17 | 6.09% |
Voters: 279. You may not vote on this poll |
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#41 | |
Hall Of Famer
Join Date: May 2004
Posts: 10,609
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The #1 reason why I play fictional leagues almost entirely is that the game is really built for the fictional game. Sure, you can import players from Lahman or Spritze databases but are those really "real" players or are they just also a bunch of stats with a familiar-looking name to it as well? In the end, it may be a PITA when your stud RF prospect just doesn't pan out, but whether his name is Dave Winfield or Joe Smith, that's what happens in real-life baseball sometimes.
I'm actually cool with historical ballplayers not working out, though. My bigger issue is that particularly when you start a league, even using Garlon/Spritze's database, you don't really have enough players in there to contend with a realistic amount of injuries (in earlier years when there wasn't as much attention paid to them, you can get away with dropping things down to Medium or even in the deadball era Low but IMO any time you mess with the set-up you risk getting weird results). In real life, every team has a pool of players they can turn to if a guy in the major leagues gets hurt. Many of those players never actually get to play in the majors, or if they did get a cup of coffee it was before your league started (meaning that the game figures that player has "retired" when in fact they might still want to play but for lack of talent). Garlon/Spritze actually works out okay after 4 or 5 years but you still have that time up front where you either need to turn down injuries (which is a little unfair in that it favors top-heavy teams with shallow organizations) or generate fictional players to be there if/when your real-life guys get hurt. My other thing, which is probably something that will eventually fix itself, is that non-hitting/pitching ratings for players can just be... off sometimes. I can accept talent changes and all that but when an Omar Vizquel gets a 6/8 at league creation, that bothers a part of me that yearns for realism. And when you're playing a league that started in 1993 and Kevin Mitchell also gets a 6/8 at third base... well, again, at that point you're really just using fictional players with historical names. FWIW one thing that I do to help immerse myself in a league is I draft everyone on every team for the first 2 rounds (16 teams so it's not exactly onerous at 32 picks) and rename them based on people who were 20 years of age the year of the draft. Boom! I've got my fictional players with historical names, albeit slightly silly historical names at times (my Yankees franchise has, for instance, Richard Nixon behind the plate and William Burroughs in the outfield).
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#42 | |
Minors (Triple A)
Join Date: Dec 2006
Posts: 212
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What's the fun with playing with a bunch of names you can have almost no respect for, and the outcome is mostly anticipated and predetermined? |
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#43 |
Banned
Join Date: Oct 2004
Location: Seeking my El Dorado
Posts: 548
Infractions: 0/1 (4)
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The knock on historical play, so far, seems to be that people don't like that some stud players fail to pan out or perform as they really did. To me, that is the appeal of historical play. When I was a kid I always dreamed of having my own baseball universe where Willie McGee (one of my favorite players growing up) would get 3,000 hits and steal 1,000 bases while batting .320 every season.
I've had historical leagues where Keith Hernandez got to 3,000 hits, Don Mattingly played injury free until he was 40 and Nolan Ryan failed to get 300 wins. I'm fine with all of that. I don't want a "replay" but to create my own baseball universe. I think it speaks to the versatility and greatness of this game that there is something for everyone here. So there is no need to argue over who's playing style is the best. I do sometimes play fictional leagues where I create the teams, logos and uniforms and then make it a "semi-pro league" and import retired MLB'ers into the league. Usually the youngest retired players I can find. That way I have some familiarity to the league while I build a connection with the rest of the "fictional" players. That is pretty neat at times! |
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#44 |
Major Leagues
Join Date: May 2010
Posts: 481
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I've been playing mostly fictional, but I'm thinking of starting 12 with an experiment. I want to take the baseline MLB, expand by two teams, then swap one of the expansion teams to the NL in exchange for the Brewers (probably).
That way I will be playing an AL West expansion team and moving off immediately into fiction. The challenge -- apart from playing an expansion team -- will be adjusting to the AL style of play. I'm a lifelong NL fan (Giants) and have always hated the DH. I'm curious to see if a season or two in the AL will change my mind. It also means I can play an MLB expansion team without matching up (often) against the Giants.
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Currently managing: The Bridgetown Gruffs History: Portland Purple Knights of the USBL: 1x NL Champs 1970-74 Berkeley Free Radicals of the BBL: 4x Division Title, 3x LCS, 2x Left Coast Cup Champions 2011 Portland River Dragons of the SPL: 1x Division Title 2011 Las Vegas Coyotes (MLB): half season before DH bored me to death. |
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#45 |
Hall Of Famer
Join Date: Mar 2003
Location: Madison, WI
Posts: 2,730
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Fictional. The large variety of different league possibilities you can do with fictional has kept me busy for years and I don't think I've even tried 10% of the different possibilities.
I do dabble in historical sometimes in online leagues but I have zero interest on doing it on my own. I save the "real" MLB for the arcade games if I just want to hit some dingers. |
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#46 |
Hall Of Famer
Join Date: Jun 2007
Location: Province of Quebec
Posts: 4,029
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Only historical for me. Before OOTP 11 I started with the Expos in 1969 with a rule that I can only have players who did play with the team in real life. With OOTP 11 I've started in 1871 and continue with this one, also I use the game developpement engine so surprise happen all the time (by exemple Charles Whiterow who was the strikeout king in the league for 6 seasons, before loosing it completly after a long term contract).
![]() In real life it was another story since he only pitched one inning giving two earned runs losing the game and it was over. It's because of those kind of surprise I like playing those years ![]()
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The FGs I did for the Universe Facegen pack if you don't want to download the complete file everytime the pack is updated. The complete set (1871 to 1978) Just the update. Last edited by AESP_pres; 02-28-2011 at 05:33 PM. |
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#47 |
All Star Starter
Join Date: Nov 2010
Location: Danbury, CT
Posts: 1,640
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Real life all the way. And I can't do anything but my Mets.
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It's amazing How you make your face just like a wall How you take your heart and turn it off How I turn my head and lose it all And it's unnerving How just one move puts me by myself There you go just trusting someone else Now I know I put us both through hell ~Matchbox 20, "Leave" Everyone knows it's spelled "TRAID", not trade |
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#48 | |
Minors (Double A)
Join Date: Jul 2010
Posts: 101
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I do the same. I find it less immersing when I see players batting or fielding in odd positions, like watching Todd Helton lead off. That said, I always have a real MLB league going where I am solely the GM and only play out important games, usually at the end of the season. Even then I let my manager make all the decisions.
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Act your act, Joanna |
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#49 |
Hall Of Famer
Join Date: Mar 2002
Location: Ontario, Canada
Posts: 2,419
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I use the MLB2010 roster. Started off with an inaugural draft and I am now in my 5th. season. I use scouting system accuracy set to normal.
I play all my games out on one pitch mode, I only make player substitutions for my team so that I don't take advantage of the AI. I have trading frequency to very high, trading difficulty to very hard and trading preference to favor prospects. Batting aging speed: .825 Batter Dev. speed: 1.150 Pitcher aging speed: .775 Pitcher Dev. speed 1.250 But very importantly I have the talent change randomness at 200 and this creates a lot of fun and challenge. With this setting you just don't know if you are trading away a prospect that could be a future star or you may think you are getting a star player just to see his numbers drop. So every trade that you make is a risk in some way, just like RL. It's also fun to see some noticeable changes for some players in the Player Development Report without having to sim several years specially because I play every game out and it takes time to complete a season. I am having a blast with these settings. |
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#50 | |
All Star Reserve
Join Date: Dec 2005
Location: In a fictional baseball world
Posts: 840
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I easily get immersed in fictional leagues. If you play (at least part of) your team's games out, your fake players will become "real" to you pretty quickly. At least it works for me. And I have no preconceived notions to frustrate me. Plus I can build league structures to my liking at the time.
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#51 |
Minors (Triple A)
Join Date: Jul 2006
Posts: 289
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No Preference - Love em all!
I voted other because I don't have a preference. I have a fictional league, a historical fictional league and a few straight historical leagues all going at the same time. And I love to play them all equally.
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#52 | |
Hall Of Famer
Join Date: Jul 2004
Location: Toronto ON by way of Glasgow UK
Posts: 15,629
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Quote:
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Cheers RichW If you’re looking for a good cause to donate money to please consider a Donation to Parkinson’s Canada. It may help me have a better future and if not me, someone else. Thanks. “Conservatism consists of exactly one proposition …There must be in-groups whom the law protects but does not bind, alongside out-groups whom the law binds but does not protect.” Frank Wilhoit |
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#53 | ||||
Major Leagues
Join Date: Apr 2006
Location: Winnipeg, Mb
Posts: 429
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It is really remarkable how far this franchise has come over the years. I think the first version I played was 3 or 4. Since then, it's really grown to become a lot of things to a lot of people. Here are some of my thoughts in response to some of the discussion so far.
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And I think you're right: OOTP has managed to balance different modes of play in a really unique and interesting way. While there is some merit to the argument that the game would be better if OOTPD only focused on one of those modes, I also suspect that there are insights to be gained from one area that carry over to the other. In other words, working on the historical aspect of the game might reveal issues and opportunities that the developers would never have though of if they only focused on modern baseball, even though fixing those issues ends up improving the modern game. Ultimately, I think the biggest benefit from balancing different modes is that it forces the developers to use good abstraction, particularly with respect to league rules, AI, and statistical output. Abstraction enables the developers to be more flexible as they move from iteration to iteration, which ends up improving the game in all areas. Quote:
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That is fantastic. I have never tried historical myself, but perhaps I will try it in OOTP 12. |
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#54 |
All Star Starter
Join Date: Feb 2003
Location: Canada
Posts: 1,705
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#55 | |
Banned
Join Date: May 2006
Posts: 1,518
Infractions: 0/1 (4)
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Quote:
Of course, with the AI the way it is, the reverse is probably true. The AI tends to not worry about the condition of it's bullpen when weighing whether or not to pinch hit for the starter. There are times when the smart thing to do is to just take the loss in the NL. If your pitcher only has 80 - 90 pitches by the 7th inning, but you have a tired pen and down by a couple of runs, don't pinch hit for the starter. Better to not score anything in the 7th and possibly lose the game, than to wear down your pen even further, or worse, bring in a tired reliever, just to have him get injured. But SteveP said the AI doesn't take condition of the pen into consideration. So it's easy to exploit that against the AI in one-pitch mode in the NL. |
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#56 |
Hall Of Famer
Join Date: Apr 2002
Location: Iowa
Posts: 6,621
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I voted other. I am one of the start with real players and through attrition become a fictional world.
Started my game with version 4 (2002) with real players (Rolen17 roster file) and am still playing the same game importing from there all the way to version 11. I play out every inning of every game and am now in season 2021. In my world Mark Prior won over 300 games. My intention is to buy OOTP every year and continue my current game as long as I am able. Forrest Avera and Dave "The Radar" Steves are as real to me as Harmon Killebrew and Bob Gibson. One worry I have is when on my deathbed I may be babbling about Avera, Steves, or many other players that never existed and people will think I've gone totally senile ![]() I don't think I could ever start another game unless something catastrophic happened and my game file was lost. If the unthinkable happened though I would start the same way, real player league evolving into a fictional world. Starting with all fictional players would have no appeal at all to me. |
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#57 |
Hall Of Famer
Join Date: Dec 2003
Location: LEO
Posts: 3,789
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Historical fiction. I do a league with fictional players that follows the path that MLB took, starting from 1876 with the founding of the National League, all the way up to present day. I can't imagine playing the game any other way.
I love to play along as baseball evolves from the game of old to the modern day, but want the fun and challenge of not knowing who the players are.
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The Chicago White Sox 1906, 1917, 2005 World Series Champions 1900, 1901, 1906, 1917, 1919, 1959, 2005 American League Champions 2000, 2005, 2008 American League Central Division Champions 1983, 1993 American League West Division Champions OOTP | Orbiter | SSMS | FSX | LoL | MLP:FIM! |
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#58 | |
Major Leagues
Join Date: Apr 2006
Location: Winnipeg, Mb
Posts: 429
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#59 | |
Hall Of Famer
Join Date: Jun 2006
Location: All alone
Posts: 12,612
Infractions: 0/1 (1)
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Just look at all the different things we do with the same game. It's amazing.
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Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support. |
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#60 |
Hall Of Famer
Join Date: Aug 2008
Posts: 2,095
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I have almost always just played historical, but in OOTP 11 I also started a fictional league. I hope OOTP 12 fixes the potential calculation problem with recalc on (if interested see: http://www.ootpdevelopments.com/boar...e-working.html) or else I'm not sure I will bother playing historical anymore. My plan is to have one historical and one fictional league.
Last edited by robc; 02-28-2011 at 10:30 PM. |
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