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#61 |
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Hall Of Famer
Join Date: Apr 2003
Posts: 9,538
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#62 |
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All Star Starter
Join Date: May 2005
Posts: 1,097
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__________________
"I'm killing time while I wait for life to shower me with meaning and happiness." Please don't beat the dead graphics horse. |
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#63 |
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Hall Of Famer
Join Date: Jun 2003
Posts: 8,712
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I tend to play at 50,000 feet and I like to play quickly and so, having stars and ratings makes it easier to play quickly when you're trying to bulk seasons together. But this model might make things more interesting, since I do feel like stats get glossed over a great deal when I don't have to rely on them as much as say, ratings. Interesting thought.
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------ My Mods OOTP Advanced Stats & DFS Suite Managerial Strategy Pack Competitive Balance Tax Calculator Major League Women's Baseball (OOTP24) quickstart Indian Premier League | 300+ years of baseball quickstart | Expatriate League quickstart | Off-Field Injuries Update | Women's Name File for OOTP | ---- Dynasty classics: Centurion comes to OOTP5 | DC Moneyball Dynasty (2004) |
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#64 |
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Minors (Single A)
Join Date: May 2006
Location: san diego, california
Posts: 64
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I want to try this, but I do have concerns over the 0/67/22/11 AI evaluation numbers. If, say, a player begins the season ala David Ortiz, but he has been stellar the last season or 2, what does the computer tend to do?
Is that 22% and possibly 11% eval points, enough for the computer to evaluate that this player warrants some kind of chance to get himself going? I really don't want to see the computer canning star player they have because of a really slow start to the season. |
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#65 | |
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Hall Of Famer
Join Date: May 2010
Location: Wisconsin, USA
Posts: 6,233
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Quote:
![]() However, I share the same concern as dagmar here. |
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#66 |
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Hall Of Famer
Join Date: Dec 2001
Location: In front of some barbecue and a cold beer
Posts: 9,490
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Then go 0/34/33/33. However, historically a lot of players have been traded while in prolonged slumps who later rebounded for their new teams. Second, how do you know if another team's player is in a slump or just took a big ratings hit?
Stats only is all about having to make your best guess.
__________________
Senior member of the OOTP boards/grizzled veteran/mod maker/surly bastage If you're playing pre-1947 American baseball, then the All-American Mod (a namefiles/ethnicites/nation/cities file pack) is for you. |
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#67 |
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Hall Of Famer
Join Date: Dec 2001
Location: In front of some barbecue and a cold beer
Posts: 9,490
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I advocate 0/67/22/11 because it works well for me. I like seeing AI GM's value the hot hand and bench, demote, trade, or even release non-performers because I've seen that happen over the years in the MLB.
But those numbers are neither sacred nor magic. I urge people trying stats only to try them out and see if they like them, but everyone should look for the numbers that suit them and their style of play best. I really strongly advocate that if you are going stats only that you always make the first number 0 so you really are going stats only, but outside of that do whatever works best for you. It's your game. Play it your way,
__________________
Senior member of the OOTP boards/grizzled veteran/mod maker/surly bastage If you're playing pre-1947 American baseball, then the All-American Mod (a namefiles/ethnicites/nation/cities file pack) is for you. |
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#68 |
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Major Leagues
Join Date: Jul 2006
Posts: 308
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Ok, so I think I get it. By making the first number 0, you're telling the AI to only look at stats and not ratings?
What is the default system used, does anyone know? Last edited by tigey75; 05-25-2010 at 12:42 PM. |
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#69 |
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Minors (Triple A)
Join Date: Jan 2002
Location: Georgetown, MA
Posts: 286
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MD,
Would you mind posting all the settings you are currently using? I, and I am sure others would like to give it a shot. Thanks! |
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#70 | |
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Hall Of Famer
Join Date: Dec 2001
Location: In front of some barbecue and a cold beer
Posts: 9,490
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Quote:
Three levels of minors, ghost players on, injuries set low, financials off, scouts on, coaches on, morale off, hidden players off, suspensions on, personality off, rating weights 0% stats, 67% current year, 22% previous year, 11% two years ago, actual and potential stats off, trade set to very hard, heavily favor prospects, and high frequency. I play each of my team's games out. No sound. No ball flight. I use the widget screen, which I have customized to suit myself.
__________________
Senior member of the OOTP boards/grizzled veteran/mod maker/surly bastage If you're playing pre-1947 American baseball, then the All-American Mod (a namefiles/ethnicites/nation/cities file pack) is for you. |
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#71 |
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Hall Of Famer
Join Date: Dec 2001
Location: In front of some barbecue and a cold beer
Posts: 9,490
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I'm sure doing my best to try and tell it that.
__________________
Senior member of the OOTP boards/grizzled veteran/mod maker/surly bastage If you're playing pre-1947 American baseball, then the All-American Mod (a namefiles/ethnicites/nation/cities file pack) is for you. |
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#72 |
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Major Leagues
Join Date: Nov 2007
Posts: 361
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Fascinating thread MD.I'm curious as to how you approach trading in your league set-up,because the AI trading seems very easy to exploit even on very hard.
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#73 |
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Hall Of Famer
Join Date: Dec 2001
Location: In front of some barbecue and a cold beer
Posts: 9,490
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Try it on stats only and see how easy it is to exploit. Remember that you have no idea what you are actually going to be getting - a legitimate .300 hitter and a .260 hitter who is hitting .300 this season as a fluke both look the same in stats only.
__________________
Senior member of the OOTP boards/grizzled veteran/mod maker/surly bastage If you're playing pre-1947 American baseball, then the All-American Mod (a namefiles/ethnicites/nation/cities file pack) is for you. |
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#74 |
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Minors (Double A)
Join Date: Apr 2003
Posts: 114
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Some more questions about playing stats only:
How do you ensure fielding doesn't get overlooked? It seems to me that fielding is one area where ratings might be more similar to the way that real life managers make decisions. And also what about the AI. Is there a way to turn ratings off for the human player but have the AI know everyone's rating? Or turn on scouts but give the AI perfect knowledge and force to human to rely on scouts? |
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#75 | |
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All Star Starter
Join Date: May 2007
Location: Tokyo, Japan
Posts: 1,491
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Quote:
How would you set the other ratings? (Pitcher's stamina, defensive ratings etc) Do you turn it off as well?
__________________
myasu Bill Spaceman Lee- "The other day they asked me about mandatory drug testing. I said I believed in drug testing a long time ago. All through the sixties I tested everything." |
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#76 |
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Hall Of Famer
Join Date: Dec 2001
Location: In front of some barbecue and a cold beer
Posts: 9,490
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No, I don't. But you can!
Seriously, guys, you all have the game and you've read plenty of testimony about stats only, so give it a try! And remember, no editor and no peeking! It's your game, so play stats only the way *you* like it.
__________________
Senior member of the OOTP boards/grizzled veteran/mod maker/surly bastage If you're playing pre-1947 American baseball, then the All-American Mod (a namefiles/ethnicites/nation/cities file pack) is for you. |
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#77 | |
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Minors (Triple A)
Join Date: Feb 2006
Posts: 251
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Quote:
I play with the AI scouting at 60/21/14/5 - the computer isn't very good at evaluating stats in context, and since I can see perfect scouting, why can't it? This seems to work pretty well, with just enough play for big years. I play with only AAA level, but I have the league begin January 1st, and play around 200 games. This gives a lot more information to evaluate prospects with, and also standardizes statistical correlation between the minors and the majors. My biggest problems are evaluating positional fielding and speed in-game. There's no way to get that besides clicking on the player and going into his stats, or just glancing at the SB totals in the lineup. The other problem is learning just what scouts mean. I've found players where the eval is "will struggle to have an ML career", contact is "a below average contact hitter" and power is "incredible power to all fields." This guy is a 230/300/450 hitter, which certainly has its uses (given platooning), but had i just glanced at the overall eval, I wouldn't have seen that. So you have to learn just what to glean from them. Suggestions? This is overly ambitious, but I would love a 'stat-only' mode that exists in global options. What it would do is to, besides turning all ratings off, adjust the ratings screen. Instead of it just being blank (since we have ratings off), why not have contact read as their batting average over the last three years (weighted more recently), gap as their iso from 2b/3b, power as their HR iso, and eye as their obp-avg from the same time. The same could be done for splits (my god that would be sexy.) For positional defense, the adjusted ZR for those positions over the prior 3 years (unweighted), prorated to 1000 innings or some such. For speed, the sb/cs numbers over the past 3 years. And then in game screens, this information could be displayed instead of blank spaces where ratings should be. Like I said, it's ambitious, but I would freaking love that option. |
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#78 |
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Major Leagues
Join Date: May 2010
Posts: 482
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#79 | |
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Hall Of Famer
Join Date: Dec 2001
Location: In front of some barbecue and a cold beer
Posts: 9,490
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Quote:
__________________
Senior member of the OOTP boards/grizzled veteran/mod maker/surly bastage If you're playing pre-1947 American baseball, then the All-American Mod (a namefiles/ethnicites/nation/cities file pack) is for you. |
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#80 |
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Major Leagues
Join Date: Dec 2008
Posts: 402
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So putting the ai evaluation to 0 makes the ai evaluate talent by stats only? It can't see ratings either? What effect does this have on the game?
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