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Old 03-26-2009, 02:47 PM   #341
deadringer
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I have a league I converted to 9 that has the same thing. Left handed first basemen get used at all sorts of positions, including shortstop. I see it a lot if I either sim or allow the AI to run my spring training.
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Old 03-26-2009, 02:54 PM   #342
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Quote:
Originally Posted by endgame View Post
To the best of my knowledge and experience, this issue was put to bed a long time ago. The "New MLB" game may not be creating a low enough ratio. Can you create a couple of more leagues just to see how many you get on intial creation? Also, why not just edit their handedness? Isn't that another solution?
I think I might have made a mistake there. I think I meant I used quick start and not new game. I used whichever was the one that gave you the 2008 opening day rosters.

It looks like editing them is the only other option. It seems fundamentally unfair and unrealistic to have, for example, the Astros decide one day that the solution to them both having a weakness at 2B and Lance Berkman blocking a top prospect is to just move Berkman to 2B and then the solution is just to make Berkman a right handed thrower.

It also seems unfair that, if my rookie 2B doesn't live up to expectations, the only thing preventing me from taking my good left handed hitting/throwing 1B prospect, who is blocked by Mark Teixeira at 1B and Ryan Howard at DH from my current lineup and moving him to 2B, is my honesty. I'd take the defensive hit, over the short term until he gets experience and becomes a good defensive 2B, based on his defensive attributes.

The reason why I won't do it shouldn't be because my team handicaps itself by not making a move that the other 29 teams don't see any problem in making. The reason should be because lefties shouldn't be playing those positions, by any team.

Last edited by nyy26wc; 03-26-2009 at 03:41 PM.
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Old 03-26-2009, 02:56 PM   #343
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Originally Posted by deadringer View Post
I have a league I converted to 9 that has the same thing. Left handed first basemen get used at all sorts of positions, including shortstop. I see it a lot if I either sim or allow the AI to run my spring training.
That couldn't have been the problem in my case. My universe started at opening day. There was no spring training 2008 for the AI to run. All I've had so far was 2008 regular season and 2009 spring training. The AI's been running spring training, so if it's spring training caused problem, I don't know how much worse the problem is going to be when opening day comes along Monday morning.
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Old 04-19-2009, 01:05 PM   #344
DanDiaz
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2 FA Things

Sorry if these were already posted

1) I have seen FA who are 18-22 yrs old not sign with anyone for 2-4 seasons because they won't take a minor league contract, these players are 5-10% developed and will need at least 3-4 years in the minors, so no one wants to put them on their 40 man. It is unrealistic to think a young player would sit out four years to avoid a minors contract.

2) Some players, not many, ask for way too much to resign with their team. Example: I had a catcher 32yrs old, who I wanted to resign (normal standard game) he wanted 7yrs 144 Mil, I tried about 10+ different offers, I just gave up after he turned down 3 years 45Mil and 5 years 65Mil. After FA started he still was listed as wanting more more money. I withdrew the offer after I signed a catcher for 2 years 6Mil.

He signed a 3 year 18mil contract with someone, after 2 weeks eariler turning down 3 yrs 45mil. I have seen this happen a few times.

I know the usual complaints are about FAs resigning too cheaply, but that was just painful.
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Old 04-20-2009, 04:21 AM   #345
the nightfly
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Please see my thread on "managing for an insane GM" in the newbie section. There needs to be a limit on the AI making wholesale changes (i.e. swapping out half the team) in minor-league teams on a day-to-day basis. I guess, if I was designing it, I would a) restrict the number of changes on a minor-league roster to no more than two or three per week (and preferably much less frequently for most of the season), and b) have such moves be for a reason, such as calling up to a higher level or releasing players judged to no longer have major-league potential, rather than just seeing tons of players shuffled between two rookie-league affiliates for no particular reason.

I'm not saying that GMs are supposed to run their organizations to benefit minor-league affiliates at the cost of major-league success, but steps such as this would drastically improve career mode, as you could actually have an enjoyable game out of starting in the low minors and working your way up, whereas the consensus I received here is that the minor-league personnel system is so flawed that the only way to play the game is to start out by making yourself a major-league manager/GM.

Last edited by the nightfly; 04-20-2009 at 04:22 AM.
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Old 05-13-2009, 10:31 PM   #346
aewin
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Fix waiver claim priority for online leagues.

I already posted details here:

http://www.ootpdevelopments.com/boar...lopment-3.html

Post #41

Last edited by aewin; 05-13-2009 at 10:42 PM.
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Old 05-13-2009, 10:41 PM   #347
aewin
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Projected Final Balance is screwed. Details here:

http://www.ootpdevelopments.com/boar...e-screwed.html
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Old 05-24-2009, 02:45 PM   #348
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Poor bunting situations

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Originally Posted by ike121212 View Post
-Bunting in non-bunting situations
It seems like every night I play, the computer bunts it's way out of a scoring opportunity. 1st and 3rd, 1 out, down 1, #2 hitter up in the 9th......bunt?!?! I like winning, but it feels hollow when this happens.
I just wanted to add my complaint about the bunting. I've seen this type of bunting happen several times. In fact, last night the AI bunted Mike Cameron with runners on 1st and 3rd, 1 out, and a tie game in the top of the 10th. The SAC worked to move the runner of 1st up to 2nd (guy on 3rd stayed at 3rd) but the next guy, Jason Kubel, grounded out to ss for the 3rd out. It just doesn't make any sense.
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Old 06-01-2009, 09:39 PM   #349
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AI roster changes are proving to be a nightmare: Optioning quality (1.5-2.0 star) middle relievers to AAA, turning 11/12-man pitching staffs into 9-man staffs (with 5-man rotations, no less), calling up weak position players (what team needs 8 outfielders or 4 shortstops?), shuffling pitchers all about the minor leagues so that many minor league rosters have only 6 or 7 pitchers...

I've spent hours upon hours fixing the bewildering moves made by the AI. Seems I've only two options--let the AI wreak havoc with its changes, or control everything myself. The more time I spend putting things back in place the less desire I have to play. At the very least, we should be able to lock roster spots so that there's a consistent number of players at each position regardless of trades, call-ups, and minor league optionings.

Another issue: Minor league players are horrible across the board. I don't think I've seen one minor league player above a 1-star rating, and I've seen just a few 1.5 potentional ratings. Granted I'm still in the first year of a fictional league, but shouldn't there be more good potential out there, even at the outset?
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Old 06-01-2009, 09:52 PM   #350
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Quote:
Originally Posted by tajoumaru View Post
AI roster changes are proving to be a nightmare: Optioning quality (1.5-2.0 star) middle relievers to AAA, turning 11/12-man pitching staffs into 9-man staffs (with 5-man rotations, no less), calling up weak position players (what team needs 8 outfielders or 4 shortstops?), shuffling pitchers all about the minor leagues so that many minor league rosters have only 6 or 7 pitchers...

I've spent hours upon hours fixing the bewildering moves made by the AI. Seems I've only two options--let the AI wreak havoc with its changes, or control everything myself. The more time I spend putting things back in place the less desire I have to play. At the very least, we should be able to lock roster spots so that there's a consistent number of players at each position regardless of trades, call-ups, and minor league optionings.

Another issue: Minor league players are horrible across the board. I don't think I've seen one minor league player above a 1-star rating, and I've seen just a few 1.5 potentional ratings. Granted I'm still in the first year of a fictional league, but shouldn't there be more good potential out there, even at the outset?
Yeah, the AI's (ab)use of minor league rosters is terrible.
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Old 06-02-2009, 08:37 PM   #351
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Quote:
Originally Posted by tajoumaru View Post
Another issue: Minor league players are horrible across the board. I don't think I've seen one minor league player above a 1-star rating, and I've seen just a few 1.5 potentional ratings. Granted I'm still in the first year of a fictional league, but shouldn't there be more good potential out there, even at the outset?
I don't see the point of stars, so I use the 20-80 rating system. I have several players in AA and a few in AAA with yellow or green potential, the highest being a 72 rated closer.
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Old 06-03-2009, 02:24 PM   #352
tajoumaru
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Minor league manager & bench coach pay is too high relative to pro league manager/bench coach pay. This is the case from AAA through rookie league.
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Old 06-03-2009, 04:31 PM   #353
unterbau
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i'm not sure if I'd really chalk this up as a fundamental flaw per se, but this players lines make my head hurt every time I see them (specifically the lack of doubles/gap power)

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Old 07-07-2009, 06:13 PM   #354
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There should be a notification/news article when one's team clinches the division. Isn't that kind of a big deal, making the postseason?
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