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| Earlier versions of OOTP: General Discussions General chat about the game... |
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#21 |
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Hall Of Famer
Join Date: Dec 2001
Location: In front of some barbecue and a cold beer
Posts: 9,490
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More or less. Consider it to be "Welcome aboard, here's the search engine box, have fun" if that works better.
Trust me, I wasn't being obnoxious - ask anyone here who goes back to the early OOTP years, as they've actually seen me being obnoxious. That was me trying to be slightly funny but still make a point.
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Senior member of the OOTP boards/grizzled veteran/mod maker/surly bastage If you're playing pre-1947 American baseball, then the All-American Mod (a namefiles/ethnicites/nation/cities file pack) is for you. |
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#22 | |
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Hall Of Famer
Join Date: Dec 2001
Location: In front of some barbecue and a cold beer
Posts: 9,490
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Quote:
__________________
Senior member of the OOTP boards/grizzled veteran/mod maker/surly bastage If you're playing pre-1947 American baseball, then the All-American Mod (a namefiles/ethnicites/nation/cities file pack) is for you. |
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#23 |
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Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,642
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#24 |
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All Star Reserve
Join Date: Jul 2003
Location: Stinky Windsor
Posts: 919
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Without getting "Hammered" by MD, (thought before the night is through, I may in fact be hammered) I am of the opinion that the search engine sucks because it is so limiting because of the who 3 letter requirement. Hammer away.
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#25 |
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Hall Of Famer
Join Date: Feb 2004
Location: Somerset, NJ via Brooklyn, NY
Posts: 2,309
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The search engine could be improved.
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"I'm not concerned with your liking or disliking me... All I ask is that you respect me as a human being." -Jackie Robinson, #42 Brooklyn Dodgers "Hitting is better than sex." - Reggie Jackson |
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#26 |
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Major Leagues
Join Date: Jan 2002
Location: Dayton, Ohio
Posts: 347
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#27 | |
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Hall Of Famer
Join Date: May 2004
Posts: 10,674
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Make a snotty comment about how a man already has a fish and he should stop asking for a stupid fish, wonder why nobody likes you.
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#28 |
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Bat Boy
Join Date: Dec 2008
Posts: 16
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Give a man a fire, keep him warm for a night. Set a man on fire, keep him warm for the rest of his life.
Anybody got any more engine insights? |
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#29 |
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All Star Starter
Join Date: Feb 2003
Location: Canada
Posts: 1,779
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#30 |
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Banned
Join Date: May 2006
Posts: 1,518
Infractions: 0/1 (4)
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Wow, this thread keeps getting derailed.
Anyway, I could have sworn there is a section somewhere that RonCo had published, either on the OOTP site, the forums, or even on PadresFan's site. I know there was a big long thread in which I had asked a certain specific question that had to do if the OOTPDevs would ever add the option of shading OFers left or right that kinda slowly evolved into the sort of thing you were asking about 9tails. RonCo had a TON of insight, and was in the middle of doing a lot of research into this sort of thing. But this sort of thing is probably purposely kept hidden from public, simply because Markus and co. would be afraid of copy-cats finding out how the engine actually works. Which I do not blame them one bit! I would rather NOT know these things, and have a great game that is perhaps the most accurate baseball sim ever created and improved upon, than to know, and have the risk of some copy-cat putting OOTPD out of biz. I think there was something mentioned along those lines where there are extra lines of code that further changes how the engine works, but OOPTD are keeping their mouths shut about it, in order to protect their product. There are also other things that come into play as well, such as the mood of the players, and the player pesonalities come somewhat into play as well. I read THAT in the manual lol. |
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#31 | |
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Hall Of Famer
Join Date: Apr 2007
Location: Toronto
Posts: 9,162
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I think many of the posts above have somewhat trivialized 9tails main point, and this is an area that hasn't been sufficiently investigated by anyone, on beta or otherwise. |
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#32 | |
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Hall Of Famer
Join Date: May 2007
Location: Hucknall, Notts, UK
Posts: 4,902
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#33 |
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Hall Of Famer
Join Date: Feb 2004
Location: Somerset, NJ via Brooklyn, NY
Posts: 2,309
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Now that I think about it MD "hazed" me on my first post on the OOTP boards:
http://www.ootpdevelopments.com/boar...se-markus.html Just MD being MD!
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"I'm not concerned with your liking or disliking me... All I ask is that you respect me as a human being." -Jackie Robinson, #42 Brooklyn Dodgers "Hitting is better than sex." - Reggie Jackson |
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#34 |
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Hall Of Famer
Join Date: Apr 2002
Location: Ft Smith Ark. USA
Posts: 2,681
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Surely MD was kidding when he was pointing out the spelling of your screen name. It was obviously done that way on purpose.
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#35 | |
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Hall Of Famer
Join Date: May 2004
Posts: 10,674
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I'm going to guess "not".
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#36 |
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Hall Of Famer
Join Date: Jul 2006
Location: Watertown, New York
Posts: 4,567
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Really? I thought that Markus had 'explained' that higher velocity resulted in a greater chance of achieving potential (or maybe that was a more rapid rise toward potential). That was for version 2006 or 2007, so maybe it no longer works that way?
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#37 | |
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Hall Of Famer
Join Date: May 2004
Posts: 10,674
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Velocity is definitely not cosmetic in the game.
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#38 |
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Banned
Join Date: May 2006
Posts: 1,518
Infractions: 0/1 (4)
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#39 |
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Global Moderator
Join Date: Feb 2006
Location: Here
Posts: 6,156
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I'm trying to find the thread where I made some tests on this. Altering velocity on a created player has no effect as it's tied with the other ratings on creation. A player with better stuff tends to get a higher velocity at creation, but once it's created there is no correlation between altering velocity and stuff...
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#40 |
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Banned
Join Date: May 2006
Posts: 1,518
Infractions: 0/1 (4)
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There is one big thing that velocity plays a part in. When you play out your games, you can tell your pitcher tires as his speed drops.
I always assumed that velocity was tied in with Stuff, since it always seems to me that people with high stuff also has high velocity. So maybe that is how they use velocity, like you said. |
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