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#21 |
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Hall Of Famer
Join Date: Jul 2003
Location: College Park, Md.
Posts: 5,024
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FWIW, when OOTP 6.5 hit the streets a lot of people swore that OOTP5 was superior.
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#22 |
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Minors (Single A)
Join Date: Nov 2004
Location: St. Louis
Posts: 78
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Nothing against OOTP 9, but I do like OOTP 6 much better for online leagues. I have an OOTP 6 league that I have been running for years. I considered switching to OOTP 9, but nobody in our league liked it for an online league. So we stayed with OOTP 6, and will continue with OOTP 6.
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#23 |
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Hall Of Famer
Join Date: Dec 2001
Location: San Francisco Bay Area
Posts: 2,408
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In its day I loved 6.5, as I did with 6,5,4,etc
today I love the current version and couldn't image going back.
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"In a text sim - Immersion is everything" -Me "Judge a man not by the color of their skin, but by the content of their character" -Martin Luther King "Not everything that counts can be counted, and not everything that can be counted counts." -Einstein "The man who views the world at 50 the same as he did at 20 has wasted 30 years of his life." -Muhammad Ali "Baseball statistics are like a girl in a bikini. They show a lot, but not everything." -Toby Harrah |
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#24 | |
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Hall Of Famer
Join Date: Mar 2003
Posts: 9,005
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Quote:
Try the double steal. It's remarkable how many SB you can rack up. An average team can get 200. If you had the Cardinals or Reds in the 1980's, 350 to 400 SB was doable. If you knew what to look for, there was always a C in the draft pool that would turn into King King. Make sure to trade him when he turned 30, though. Find excellent young MR with endurances in the 40's. Spend time in Spring Training stretching them out. By the time they were in their late 20s, they were superb SP. Is there a 19 yr old LHB outfielder with excellent power/speed numbers? Trade for him, and make him the centerpiece of your championship teams. Want to win perpetually? Schedule event dates against bad teams, boost your fan interest to the max, and offer contract extensions to the 26 and 27 year old players. They sign cut-rate contract extensions. When a player turned 32, trade him. Preferably that day. Towards the end of my 6.12 days, I was averaging 130 wins a season. |
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#25 | |
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All Star Starter
Join Date: May 2006
Location: Iahiodo a.k.a. the flyover
Posts: 1,635
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It was quite possible to have all 8-9 position players in your lineup play 150+ games for 6-7 straight seasons without one suffering a serious injury or a drop in talent. Player development--especially decline--was ridiculously predictable. |
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#26 | |
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Hall Of Famer
Join Date: Feb 2002
Location: Interwebs
Posts: 2,862
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Quote:
Yup, yup. OOTP9 has a much better player developmental module...
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I was never one to patiently pick up broken fragments and glue them together again and tell myself that the mended whole was as good as new. What is broken is broken -- and I'd rather remember it as it was at its best than mend it and see the broken places as long as I lived.-Margaret Mitchell |
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#27 |
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Major Leagues
Join Date: Nov 2002
Location: Issaquah, WA
Posts: 400
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I am/was a the biggest Baseball Mogul Fan Boy...I played Season Ticket Baseball, which introduced me to the genre...then high heat, finally Baseball Mogul, Baseball Mogul has been my game of choice since 2003. I bought and still own OOTP4, 5 and 6. The most I have ever played OOTP was maybe 1 month, then I got sick of all the bugs and went back to Mogul, Mogul I would play 11 out of the 12 months of the year, and only play OOTP a little bit. I remember when I bought either OOTP 4 in November of 2002. I thought of Season Ticket Baseball, and thought it was a good game, but slow as heck, OOTP 5 I played only a month.....then went back to mogul...then back to BMO.
All in all, when you fastward, it wasn't till June of this year, I have played only OOTP since June. The only Mogul I played was BMO....but for the offline version. OOTP 9 is the best baseball Simulation I have ever played. I thought that OOTP2006 was beyond a bad game, and didn't even try OOTP2007, but bought OOTP8 just out of curiousity. Then I bought OOTP9 in June. I haven't looked back, since. |
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#28 |
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Hall Of Famer
Join Date: Apr 2002
Location: Ft Smith Ark. USA
Posts: 2,681
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#29 |
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Hall Of Famer
Join Date: Dec 2002
Location: The OC
Posts: 6,358
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As many others have said, a big part of the nostalgia for OOTP6 was that OOTP 2006 was an unmitigated disaster that was released when it was not "tested and ready." This was corrected in OOTP 2007, and OOTP9 is now considerably better than any of the pre-SI versions.
However, IMO the game won't be any better than a solid B-plus until Markus really commits to going back and squashing the many, many little bugs that have existed since time immemorial.
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Looking for an insomnia cure? Check out my dynasty thread, The Dawn of American Professional Base Ball, 1871. |
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#30 |
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All Star Starter
Join Date: Oct 2005
Posts: 1,122
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IMHO, I would say that there was a lot more Moders for 6, if you needed a staduim or schedule or just about anything else the comuity could get it for you or make it. Most of those people really really didn't like 2006's game and left so there is a big whole that really hasn't been filled. Plus there are some of them who are still here Iunder allis) and I don't think they have really given it a chance and are the ones that are the loudest against the game now.
In wrap up, The Community was a lot tighter back then, where now we are more scattered and think that certain things that are not like 6 are major "bugs" that are deal breakers....
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Bobby Bowden must have a hell of a recruiting pitch, "Son if you come on down to Tallahasee, you just might be able to watch me die during practice!" The road was closed while the Hartford Police Department's bomb squad came and blew up the chicken. |
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#31 |
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Hall Of Famer
Join Date: May 2002
Location: Transylvania
Posts: 2,900
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Cato was awesome, but it's even better built into the game itself, like it is now.
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A rake and a roustabout. |
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#32 |
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Hall Of Famer
Join Date: Apr 2004
Location: New York, NY
Posts: 2,804
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6.5 was a great game but OOTP9 is far and away a better game
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Commish: Over The Mound |
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#33 |
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Hall Of Famer
Join Date: Dec 2001
Location: In front of some barbecue and a cold beer
Posts: 9,490
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They're both great. They're just great in different ways.
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Senior member of the OOTP boards/grizzled veteran/mod maker/surly bastage If you're playing pre-1947 American baseball, then the All-American Mod (a namefiles/ethnicites/nation/cities file pack) is for you. |
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#34 |
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Hall Of Famer
Join Date: Feb 2002
Location: Interwebs
Posts: 2,862
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Yeah, that thing could be a pain to get working properly back in the day. I like having it built into the game, so many better things about OOTP9...
__________________
I was never one to patiently pick up broken fragments and glue them together again and tell myself that the mended whole was as good as new. What is broken is broken -- and I'd rather remember it as it was at its best than mend it and see the broken places as long as I lived.-Margaret Mitchell |
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#35 | |
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Hall Of Famer
Join Date: Feb 2002
Location: Interwebs
Posts: 2,862
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Quote:
.
__________________
I was never one to patiently pick up broken fragments and glue them together again and tell myself that the mended whole was as good as new. What is broken is broken -- and I'd rather remember it as it was at its best than mend it and see the broken places as long as I lived.-Margaret Mitchell |
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#36 |
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Minors (Single A)
Join Date: May 2004
Posts: 57
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#37 |
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Minors (Single A)
Join Date: Jun 2002
Posts: 86
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#38 |
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All Star Reserve
Join Date: Dec 2005
Location: In a fictional baseball world
Posts: 843
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I read all of these posts, and really I think it boils down to this: If you have a lot of time available in your life to learn the latest version and get used to it, then you prefer OOTP9 with all of its features and superior immersion. But if you have a very hectic life, can only play an hour here or there, might miss a week or month without playing it (and forget how to do certain things), then versions 5 and 6 probably fit your lifestyle better.
I have some family members and friends that are baseball fans but very busy guys. I think trying to get them to play OOTP9 for the first time would overwhelm most of them. Unless they really got committed time-wise, I think they'd give up. I think I could walk them through OOTP5 or 6.5 pretty easily and ramp up their enjoyment more quickly. Ferraris are better than Camaros. Filet mignon is better than hamburgers. But if you don't have time to maintain the Ferrari or prepare a filet properly, you can still put a smile on your face tearing off in a Z28 to have a Whopper at Burger King.
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#39 |
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Hall Of Famer
Join Date: Nov 2002
Location: Ohio
Posts: 2,557
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Excellent points. I've been thinking of introducing a friend to the OOTP world, and would direct him to the free version of OOTP5 before even trying the current version.
OOTP5 is a fun baseball management sim with lots of stats and is more than adequate for casual wannabe Joe Torres.
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"Ever get the feeling you've been cheated?" - Johnny Rotten (Sex Pistols), San Francisco, 14 January 1978 |
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#40 | |||
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Hall Of Famer
Join Date: May 2004
Posts: 10,675
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Quote:
At the time that 2006 came out, I had actually moved over to PureSim, and it was only the complete rebuild of OOTP that brought me back to this company.* This is really what gets me about 6.5ers. If you really, really think that 6.5 > 9, you shouldn't be playing 6.5, you should be playing PureSim, because PureSim >>>>> 6.5 and PureSim is still supported by the developer. No, the only reason people still play 6.5 is because they're used to the old engine and don't want to learn how to play an entirely different, albeit far superior, game. Quote:
*FWIW the anvil that broke the camel's back for me was the fact that the league modifiers, which had worked passably well (albeit backwards) since I started playing OOTP, were irretrievably broken with the implementation of the DIPS model in version 6. I can't express how frustrating it is to manually change the league totals year after year with the expectation that you would end up with a league history that looked like real baseball, only to find that a. many of your changes weren't really taking all that well, and b. the game would physically crash if you input too "extreme" a total into the modifiers (for example, if you wanted to replay 1930 and the NL's league BA of .300). I would bring up the fact that left/right splits and park effects also didn't work but that seems like piling on. Nonetheless, those effects were just as broken as the era modifiers, so the game was vastly less playable than games that did utilize park effect properly such as Baseball Mogul and PureSim. My point here isn't just that 6.5 isn't as good as 9, it's that not only is it nowhere near as good, it's vastly inferior to PureSim. At least with PureSim you could create a "tune" file that, after lots and lots of tweaking, would fairly accurately simulate different eras of the sport. No offense to Markus, but the part where he laid an egg came 2 years before 2006 was released, and IMO much of the anger over the latter release was a combination of pent-up anger over the issues with the former and the fact that it took 2 years to come out.
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