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#41 | |
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Hall Of Famer
Join Date: Feb 2004
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Quote:
![]() Otherwise interesting discussion. BTW/OT- MLB.TV has it's own issues as well including their radio feeds. GO to their message boards and look at the complaints. I rather listen to OOTP sounds.
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#42 | |
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All Star Reserve
Join Date: Feb 2002
Location: La Grande, Oregon
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Quote:
It is my belief that if you want accurate development you have to look specifically at the things you're modeling, which would be players (specifically, people). The real trouble at creating truly realistic results is separating tools and skills and how they increase or decrease and how quickly and at what age. Not to mention identifying the causes for these changes. How these players interact is also very important. Did player X's career tank because suddenly couldn't hit major league pitching in general or did he get injured, or did he develop poor mechanics, or did opponents identify and exploit a weakness, etc, etc. Can home run power be taught or does it have to be developed physically? What about the ability to draw a walk? Running speed? Throwing arm? Pitching mechanics? You get the idea. All of these areas can and should be tweaked. You also have to be very careful when you look at aging / development during the "steroid" era. Having guys that suddenly bloom or drop in the last few years might very well be from unnatural causes. I'm not saying Richie Sexson was using but having a guy who's career path dropped off the table that fast makes one suspicious at least. |
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#43 | ||
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Join Date: Jun 2006
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#44 | |
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Join Date: Dec 2004
Location: Victoria, Texas
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The thing is that there is no word what so ever from the people in the know if there are even any plans to fix stuff. They don't have to fix everything in one version, nor do they have to add 1,000 new things every version. Eventually they will run out of new things to add as does every other game that has ever come out, so drag that out as far as possible. They can fix a thing or two while adding new stuff. |
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#45 |
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#46 | |
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Join Date: Feb 2002
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One of the issues I have is with the AI's development plans on players. You would think that as a rookie player is drafted that he'd be assigned a position that would take his physical skills into account. I can't count how many times I've seen guys who have low ratings at turning the double play being used in the middle infield. |
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#47 | |
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Trying to cater to the freaks and quirkmeisters as well is why the game supports the Samoan Handstand League of Eastern Chile and sound while the player developement model and the MLB model are both still broken.
There are only so many resources. Wasting them on weirdness has badly damaged the game.
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#48 |
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Join Date: May 2002
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Sound is just about as useful as my nipples.
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A rake and a roustabout. |
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#49 |
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Join Date: Feb 2002
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It is my belief that one of the reasons why Markus has pulled further and further away from a MLB based sim is that with each level of complexity that is added it makes it more and more difficult to get the MLB type sims to work the way it should.
Take MLB rosters for example. It's always been a whole lot of work but in the 6.5 and earlier versions it was much much quicker and easier to get an accurate real life roster set out. |
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#50 | ||
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And instead we have, courtesy of catering to freaks and quirkmeisters, such glories as sound and the Samoan Handstand League of Eastern Chile. The focus is all too often on trivia and not on what's actually important. It's a serious mistake. Color me embittered.
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#51 | ||
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#52 | |
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Less. You can pierce your nipples if you want to.
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Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support. |
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#53 |
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Join Date: Feb 2004
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"I'm not concerned with your liking or disliking me... All I ask is that you respect me as a human being." -Jackie Robinson, #42 Brooklyn Dodgers "Hitting is better than sex." - Reggie Jackson |
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#54 |
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Join Date: Feb 2004
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It is interesting to see the concerns regarding the talent shifts in the game. I too have some issues with the "talent randomness" factor. For example I had a player in my historical fictional league hit a league record 55 homers in year 1950 at age 28, hit 52 the following year, and 44 in the third year. Then right in the prime if his career year fall of the face of the earth. He retired shortly in at the young age of 34.
I am still not sure if adjustment of talent randomness will negate some of this but this is a concern as I have seen this with a few other players.
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"I'm not concerned with your liking or disliking me... All I ask is that you respect me as a human being." -Jackie Robinson, #42 Brooklyn Dodgers "Hitting is better than sex." - Reggie Jackson |
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#55 |
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#56 | |
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All Star Reserve
Join Date: Mar 2003
Posts: 850
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Quote:
While I may be in the minority here, but I never thought 6.5 was a bad game. I never felt the whole concept needed to be scrapped. Sure there were some issues and features that were needed, but it was fun. It wasn't all that hard to jump into and in fact I miss the simplicity of some of the tasks. Mods were easier to develop, especially rosters. I have a sad feeling that the game is just so far beyond that stage that there is no turning back. I wonder what kind of game OOTP would have been if the last 5 years had been spent improving 6.5 and not trying to create some wacky open ended version of baseball. I just don't think you'll ever be able to get realistic modern day results with such a complex and open system. |
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#57 | |
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=========================== McCain = More illegal, immoral wars, fewer Americans with healthcare, more poverty, fewer jobs. Ignorance is strength!
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#58 | ||
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Join Date: Aug 2003
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The reason this is important is because changing the development engine is going to be hard. It's going to require a new design, a new model of what a baseball player is and a new model of the events that occur to to create a baseball play. Markus says he rewrote the entire engine in v2006, but this is bigger, because while he may have written 100% new code, the design itself--the algorithms--are essentially unchanged. Quite honestly, no one cares about the code except Markus. We only care about the algorithms. Changing the design is a big-danged deal. I think it's fair to say that most owners who play leagues based in Ghana want their Ghanan's to age like real Ghanan's. I think most players who want to play in European leagues want their European's to age like real human beings in Europe. I suggest that the aging curves of baseball players in each country are probably about the same. I think there's some value in that understanding around the community. Truth be told, there is a much tighter connection between (real?) fictional leagues playing MLB-like baseball, Euro-leagues, Ghana Leagues, and players who like sound and weird financial systems than there is between those kinds of players and those who run historical leagues that model MLB over specific eras. True historical leagues almost _require_ the kinds of rating system and player model that OOTP uses today because they rely upon stats to develop their OOTP ratings, hence the skill model OOTP needs to use needs to be based on these rates (HR/AB, BB/PA, SO/AB, etc). But improving the development and results model will pretty much _require_ at rewrite that will result in things like the Lahman database being less than valuable as sources of roster creation. Note that I'm not saying historical leagues are not valuable (though I prefer the fictional world). I'm saying that these two types of universes are, at their root, incompatible, and the fictional OOTP model will be limited in its ability to really improve until this link is broken (or until someone smarter than me can figure out a way to truly link the two). Realize that with recalc in place, the historical league is the exception to the rule I stated above--fictional and historical leagues share the results engine, but pure historical simmers could care less about the development engine because recalc just resets the ratings every season based on rate-stats. So us fictional leaguers are really all in the same boat, regardless of whether we like that idea or not. |
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#59 | |
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Join Date: Feb 2002
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#60 |
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All Star Reserve
Join Date: Feb 2002
Location: La Grande, Oregon
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Doesn't that just mean that you aren't noticing that it's broken?
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