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#61 | |
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All Star Reserve
Join Date: Jun 2008
Posts: 543
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#62 | |
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Minors (Rookie Ball)
Join Date: Nov 2007
Posts: 20
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After you locate some good music atmosperic sound files that you like on the web, the whole process only takes a few minutes. Personally, I have different sets of sound files to add variety and I just roll them in or out of the game prior to each session using the free JSGME* mod enabler program. Hope this helps. *JSGME = JScones Generic Mod Enabler JoneSoft Products Last edited by BoHill; 07-04-2008 at 12:02 PM. |
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#63 | |
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Hall Of Famer
Join Date: Aug 2002
Posts: 36,245
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Quote:
Last edited by Eugene Church; 07-04-2008 at 03:13 PM. |
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#64 |
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Hall Of Famer
Join Date: Feb 2002
Location: East of East
Posts: 3,020
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OOTP's PbP has come miles since the agonizing rewrite of the much maligned 2006-7 version. I can still remember what was two straight months of non-stop, constant, work by about three or four people - Eugene was there, he surely remembers it - to completely rewrite the game's PbP. With bare bones guidance, little communication with the beta team, and no real idea of how anything would look in the game until the very end -- when it was blindingly apparent that a lot looked...uh...wrong. It was truly a case of the blind leading the blind and all that...
...what tysok and co. have done since is nothing short of remarkable, they deserve so much credit and applause, but I suspect the primary roadblocks to DMB-style PbP remain. For one thing, even if it has been given greater attention in the last few versions, I suspect PbP/News remains something of the ugly stepchild in those far-away realms where people develop this game we call OOTP. No doubt, there is still a bevy of hard-coded material that makes it difficult to get PbP to be just perfect. I see folks who want something closer to what they hear on the radio. Three years ago, the critically panned (and rightfully so, to some degree) Frankenstein-monster of a PbP release was the result of hard-code roadblocks and ambition that couldn't begin to be realized by the then OOTP PbP foundation. Ambition to do just that - to give the PbP the feel of having one's ear by the transister at night - was undone by the limitations to the code and what the hard-working writers could do to overcome it, in addition to the fact that nobody really knew what they were doing. What the gang has made from the wreckage of those beginnings is to be lauded. I look forward to the day when OOTP can go toe-to-toe with DMB in terms of PbP immersion, but unless things have radically changed, I really can't see that happening until Markus devotes a significant part of his time to clearing up (or clearing out) the code blocks in PbP and allowing the gifted writers on hand now to realize the possibilities of total control and flexibility in creating the PbP that was in the dreams of a few tinkerers years ago... Bottom line: Nice job, guys. It gets better every year and you are to be commended for all of your hard work.
__________________
History isn't really about the past - settling old scores. It's about defining the present and who we are." |
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#65 | |
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Hall Of Famer
Join Date: Mar 2002
Location: Ontario, Canada
Posts: 2,434
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Quote:
To me, this is a lot more important then ball flight and sounds. This game should be all about text! |
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#66 | |
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Hall Of Famer
Join Date: Aug 2002
Posts: 36,245
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Quote:
You made V2006 as good as it could be, given the circumstances you had to work in. You were right about we were "the blind leading the blind". We had to figure everything out ourselves with very little guidance and instruction from Markus. Sadly, it is still that way today. I hope one day you will have the time to return. Nobody know PBP terminology like you. Your knowledge of baseball PBP is truly amazing. With your baseball language expertise, Markus could blow DMB PBP off the planet and knock them "OUT OF THE PARK". Last edited by Eugene Church; 07-04-2008 at 03:59 PM. |
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#67 | |
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Hall Of Famer
Join Date: Dec 2005
Posts: 17,040
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#68 |
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All Star Reserve
Join Date: Mar 2005
Location: those blue remembered hills
Posts: 955
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#69 | |
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Hall Of Famer
Join Date: Mar 2003
Posts: 9,005
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Quote:
<object width="425" height="344"> <embed src="http://www.youtube.com/v/7f0pFjreU8w&hl=en&fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></object> |
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#70 | |
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Hall Of Famer
Join Date: Aug 2002
Posts: 36,245
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Quote:
It is one of the more important parts. After this many years and this many versions, one would think the PBP would be pretty well-perfected by now. Last edited by Eugene Church; 07-04-2008 at 05:40 PM. |
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#71 |
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Hall Of Famer
Join Date: Dec 2005
Posts: 17,040
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I wonder if Markus will even read this thread.
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#72 | |
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Global Moderator
Join Date: Oct 2004
Posts: 29,101
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Quote:
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#73 | |
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All Star Starter
Join Date: May 2002
Location: Phoenix, AZ
Posts: 1,763
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Quote:
Internet Archive Search: mediatype:audio AND subject:"Sports" You might want to pay particular attention to the 1949 World Series.... Red Barber and Mel Allen. The 1951 NL playoff game (Dodgers vs Giants... you know the one; its THE playoff game) is a good one too. |
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#74 | |
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Hall Of Famer
Join Date: Feb 2002
Location: East of East
Posts: 3,020
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Quote:
That isn't what is going to make OOTP's PbP better. What will make it better is: - Getting hard-coded items either removed or fixed so that they better fit the overall scheme of the PbP - Getting the PbP to flow properly and run through sequences of events in a manner which makes sense and reads more like traditional play-by-play, which is more of a coding problem than a writing problem - If OOTP is ever to have PbP that recognizes ballpark quirks or other unusual, colorful, items, Markus is going to have to devote time to coding those possibilities in. An '04 model just is not going to run on a '54 engine.
__________________
History isn't really about the past - settling old scores. It's about defining the present and who we are." |
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#75 |
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All Star Starter
Join Date: Apr 2007
Location: Richmond, VA
Posts: 1,834
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I hate to really say it, but here it is - if it isn't new and it is functioning adequately, and it's an area he doesn't feel strongly about, it gets little support. That's my opinion, however.
I don't feel it is an important area to him. Now that's not to say he doesn't address other areas that people are concerned about - he does, definitely, and often decisively. Yes, he does respond, albeit erratically and we never quite know where he is going or heading with stuff. That's difficult as betas and game owners in general to deal with. My guess is that the whole area requires a shatload of monotonous work and he isn't up to it, because frankly, it works....ok. Not sterling, but OK. Blah.... And that really sucks.
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#76 |
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Hall Of Famer
Join Date: Dec 2005
Posts: 17,040
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It's interesting, Duck, that two of the nine members of the so-called Design Team were PbP specialists (i.e., tysok and me). One would think that we might have Markus' ear (so to speak). Guess not. It made no difference to the PbP that we were part of that team.
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#77 | |
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All Star Reserve
Join Date: Mar 2004
Location: Tejas
Posts: 709
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Quote:
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#78 |
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Hall Of Famer
Join Date: Apr 2002
Location: Looking for a place called Leehofooks
Posts: 10,161
Infractions: 0/1 (1)
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Bishop, Milo is another legend of his craft. I have XM and the number of quality pbp guys are dwindling. The radio pbp guy for the Indians should be executed on national television for how bad he is. He screams at the top of his lungs for no reason what so ever. He is a total joke. That idiot that does the whole a-bomb crap for the Yankees is a tool also. He makes a fool out of the whole franchise everytime he opens his mouth. I guess if OOTP stays around long enough, quality pbp won't matter, as no one will have ever heard it.
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#79 | |
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All Star Reserve
Join Date: Jun 2002
Location: Madison, WI
Posts: 867
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*- I especially remember Jack Buck fondly. |
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#80 | |
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All Star Starter
Join Date: Apr 2006
Location: Oregon, WI
Posts: 1,588
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Quote:
-Cork55 |
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