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#81 |
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Global Moderator
Join Date: Nov 2002
Posts: 11,871
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I can't argue with that, but I gotta say I kinda like this talkative Markus guy. It's like Superman's Bizarro or something.
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#82 | |
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Hall Of Famer
Join Date: Dec 2005
Posts: 16,618
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Quote:
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#83 |
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Hall Of Famer
Join Date: Aug 2006
Location: Yankee Stadium, back in 1998.
Posts: 8,645
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#84 | |
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All Star Starter
Join Date: Jun 2007
Location: Northern Va., Loudoun County
Posts: 1,896
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Quote:
No, I WANT the AI to put the best players in the best positions, period; and I think most of us want that. We don't want the AI to start Andruw Jones in CF just because his name is Andruw Jones anymore than current Dodger fans want him starting there. The ability to adjust just HOW the AI values those decisions (using the ratings vs stats percentages) is one of the most remarkable features of OOTP that I truly love, even though I've now read that that feature may not work exactly properly. But, I think that we all want the AI to field the best team possible, following the guidelines we're able to suggest. Names and reputations should mean nothing to the AI, and I could make a good argument they should mean a little less to RL managers, using Andruw Jones as one example. |
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#85 | |
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Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,805
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Quote:
I mean, it would be very easy to code a mode which would assign players certain roles based on real life stats, and the AI would stick to them. But that is pretty cheap IMO. |
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#86 | |
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Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,805
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Quote:
I'll add an option for that to the league setup...
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#87 | |
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Hall Of Famer
Join Date: Dec 2005
Posts: 16,618
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Quote:
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#88 |
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Hall Of Famer
Join Date: Dec 2005
Posts: 16,618
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#89 |
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Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,805
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#90 |
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Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,805
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#91 | |
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Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,805
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Quote:
Closers already get a slight ratings boost since in real life they most likely faced more pinchhitters than middle relievers, thus the competition is a little bit better.
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#92 |
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Hall Of Famer
Join Date: Jun 2004
Posts: 4,276
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Markus, be careful with this Games Finished stat being used to assign bullpen roles. This should probably only be taken into account in the modern era or post-1975. In early time periods managers would often use their best SP in relief to finish games when needed.
Christy Mathewson finished 10 games in 1908, and depending on what team he ends up on in the simulation that could be the most on the team. There's no way we want Mathewson in the Closer role. So perhaps limit the realistic Closer selection to pitchers with an Endurance of less than 49 (maybe even lower) who have the most Games Finished on the team based on their historical stats. This way a Mathewson would never get chosen as the Closer. I would also argue that IRL teams misuse their relief aces, their best relief pitcher, by making them Closers. Your best pitcher in your bullpen will have a much bigger impact on winning games if used in the 7th and 8th inings in close ballgames than in the 9th inning. OOTP's AI would probably be wiser using Mariano Rivera as a Middle Reliever or Setup Man than as a Closer, although it may seem more realistic to see him racking up Saves as a Closer. |
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#93 | |
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Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,805
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Quote:
![]() There are many studies who support your point regarding proper bullpen usage, but real life managers often shy away from strategy that defies common wisdom. I mean, I would always bat my best hitter first, so he gets more AB in the season... studies have shown that this is worth about 10 runs a season compared to hitting your best guy 3rd or 4th.
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#94 |
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Hall Of Famer
Join Date: Dec 2005
Posts: 16,618
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Would it be possible, Markus, to include a 3-year recalc option (as per Garlon's suggestion in his VERY detailed proposal) that DOUBLES the weight of the current season? This could produce better historical results than 1-year (and better lineups, rotations, etc.).
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#95 | |
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Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,805
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#96 |
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Hall Of Famer
Join Date: Jan 2002
Location: Montréal
Posts: 7,065
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Wjile you're around, Markus... will non-English characters (é, ç, etc.) be supported in the Mac version, unlike it is right now?
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Beta Baseball. Join it! |
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#97 |
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Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,805
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#98 |
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Hall Of Famer
Join Date: Jan 2002
Location: Montréal
Posts: 7,065
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All right, thank you!
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Beta Baseball. Join it! |
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#99 |
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Hall Of Famer
Join Date: Feb 2002
Posts: 13,117
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Man, is OOTP turning into a replay sim? I really hope not. The focus should be and always continue to be on an unknown an undetermined future where you(the player) are taking on the role of GM.
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#100 |
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Hall Of Famer
Join Date: Mar 2002
Location: Greater Boston Area
Posts: 3,992
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