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#101 | |
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Hall Of Famer
Join Date: Dec 2004
Location: Victoria, Texas
Posts: 3,136
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#102 | |
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Hall Of Famer
Join Date: May 2004
Posts: 10,612
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I don't think we should throw out POTs entirely. I do agree that there is too much emphasis on them in drafting in part because too many players reach them. I'll also say, show me a superstar and I'll show you a guy who was very good when he was 20 years old. Very few good players in OOTP seem to realize a high percentage of their potential when they come out of the draft.
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#103 |
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Hall Of Famer
Join Date: Feb 2002
Location: Effingham, IL
Posts: 5,725
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I missed jbone's post but that is the general idea I have of the way I would like it to work. Although, considering Maddux was a 2nd round pick and is actually more athletic than most pitchers I don't see him as a good example
. Mike Piazza is probably the one I would point out. The way it works now is good for historical replays I would say but fictional guys should be a lot more open-ended IMO.
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#104 | |
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Hall Of Famer
Join Date: Apr 2007
Location: Toronto
Posts: 9,162
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I'm referring only to your contention that the game is 'harsh' on teenage prospects; only 16-20% of 17yos receive a talent hit without a talent boost, so I think other evidence is required to make a conclusion about this. The data is germane to the argument about the frequency of talent changes, and certainly useful in discussing how often upside ought to change in-game. |
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#105 | |
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Hall Of Famer
Join Date: Aug 2003
Posts: 10,392
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This is actually well within the framework of the model I'vehad in mind. Ultimatley, you need only know a few things: 1) where the player is now 2) where the "average" player is likely to grow from that point 3) the range/deviation of possible change from that point Make everything else random from there, and you've got a solid development system that does not have to rely upon an artificial peak potential in "God" mode. At that point the only people who speak of "potential" are scouts. |
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#106 |
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Hall Of Famer
Join Date: Mar 2003
Posts: 9,005
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#107 |
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Minors (Rookie Ball)
Join Date: Mar 2006
Posts: 45
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It seems like everyone agrees on a lot of points made in this thread. I'll try to illustrate my interpretation of Ronco's idea, which I agree with.
This is how OOTP's current engine models "flash in the pan" type of players. These players, imo, don't have it and lose it, they never had it to begin with. OOTP's current engine would show "70 current skill/80 future potential" then they would drop off drastically the following year. I wouldn't mind seeing this with scouts turned on but, like Ronco, I would like to see in god mode without scouts. I think a more accurately reprentation of a "lucky" player's skill should show "40 current skill/ 80 potential) making you wonder how he did so well in his rookie campaign. Overall I agree with a lot of Ronco's ideas, that potential doesn't change very often (unless he gets hurt) for the same reasons he mentioned throughout this thread. I don't know how hard it would be to implement though without changing the things that are good in the game. |
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#108 | |
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Hall Of Famer
Join Date: Aug 2003
Posts: 10,392
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Code:
Contact Age 17 18 19 20 21 22 23 24 25 26 Hitters 798 900 825 1236 1632 1501 1332 1211 1003 748 +60 0 0 0 0 2 0 0 0 0 0 +40 2 4 5 7 4 3 2 1 0 1 +20 30 30 39 39 36 23 16 11 9 4 Pos 174 208 187 266 307 247 166 115 65 28 None 290 361 365 592 861 845 779 719 581 361 Neg 334 331 273 378 464 409 387 377 357 359 -20 111 120 94 114 136 111 100 68 35 15 -40 28 25 23 16 24 25 19 10 6 3 -60 6 6 4 3 4 7 4 0 2 0 Last edited by RonCo; 06-04-2007 at 06:23 PM. |
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#109 | |
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Bat Boy
Join Date: Mar 2004
Posts: 15
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I know there are going to be those that still aren't content with the magnitude of some of the drops in some of the players but I still contend the model is fine. We'll never be able to accurately define a player's development in real life and so to have expectations that we can do so in the game is unrealistic as well. The best the game can hope to do is model itself in terms of the raw numbers and I think the game does that well. Might be a little tough to pull out but would it be possible from this data set to get a sense of how each draft round progressed in the universe? Meaning, at what level of play did they end up reaching. It's alittle outside the scope of the thread but I'm curious |
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#110 |
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Hall Of Famer
Join Date: Aug 2003
Posts: 10,392
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The model is doing a very good job relative to players who make the major leagues. This is flat-out, the best OOTP development model that has existed in that perspective...heck, I'm the one who wrote the blog on player development in the RTR series. It could always do better, of course. And the model struggles mightily in attempting to properly recreate the minor leagues.
I've posted draft data before somewhere. It comes fairly close to modeling the MLB draft using the 1989 & 1990 MLB draft classes as a baseline. |
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#111 | |
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Hall Of Famer
Join Date: Aug 2003
Posts: 10,392
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#112 |
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Hall Of Famer
Join Date: Dec 2001
Location: Milwaukee, WI
Posts: 2,434
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"development" has got to be the most ridiculous and poorly implemented part of OOTP or any game I've ever played for that matter.
20 year old pitcher with actual ratings of 6-7-5 and talent of 7-7-7 is holding is own in the majors through the middle of June (5.50+ ERA, but that is down from over 7 in April/early May) and then gets decimated to talent of 4-7-4. Huh?!? No injury, no rhyme or reason other than a very poor design decision and implementation. If it wasn't for online leagues, I can honestly say I would never play this game and have begun refusing to recommend it. OOTP2007 has all the potential to be a truly great game, but the more it gets played, the more its flaws and poorly designed/executed "features" rear their ugly heads. I wonder if this was something introduced in a patch since I don't remember see this as frequently as I am now. FWIW, I would rather see talent levels remain the same and/or only increase and have players actual ratings ebb and flow with some players reaching their talent levels and others not getting close, but it makes absolutely no sense to decimate talent levels without a significant injury, especially at young ages (<23 years old).
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#113 |
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Hall Of Famer
Join Date: Dec 2003
Location: the dynasty forum
Posts: 2,318
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OOTP's always worked that way, statfreak. If you've never seen killer talent hits to young players in prior versions, you haven't been playing the game long.
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Heaven is kicking back with a double Talisker and a churchwarden stuffed with latakia. |
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#114 | |
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Hall Of Famer
Join Date: Aug 2003
Posts: 10,392
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This has always been the nature of the OOTP development model--at least since v5 when I started tabulating it. While I obviously agree that it is flawed, it is a defensible model in that it creates stat lines that in general make a whole lot of sense. The downside to the "ratings follow talent" model that is the primary mechanism of performance is that we see it working, and that it doesn't fit how humans think of things. To make sense of it you have to play a meta-game that includes invisible scouts (for example). Just to be picky, here...(I'm obviously on your side overall)...the process is not poorly implemented. It's implementation is actually pretty solid. It is, however, not the best conceptual model of development that is possible. I would struggle with your comment that it's the worst of any game though merely because if you ignore talents and look at the big league careers and career arcs) it's creating, they look pretty good. |
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#115 |
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Hall Of Famer
Join Date: Aug 2003
Posts: 10,392
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18-20 yo pitchers, for example, have _always_ been at high-risk for development hits in OOTP. For real life years now, I have made it a basic policy to never draft them until late rounds unless it's just the only pick that makes any sense whatsoever.
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#116 |
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Minors (Triple A)
Join Date: Apr 2004
Posts: 209
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And another thing...
Interesting discussion so far, but I think it is still missing the mark, here's my take on where this should go:
- there should be Potential and Current Talent (or whatever names they have) - Potential should be "rough", ie on a 1-5 scale. Someone has great power potential (5), average (3) or little (1). But this is the upper limit/ceiling. - A player starts his career with low Current Talent (in most cases) - and it grows, barring injury, over time based upon coaching, game experience, and physical maturity. Maybe it hits the full Potential; maybe not. Most all of the previos commentary above applies in this context; Scouting is another thing - and I believe the weak part of the discussion (and I don't understand playing with Scouts 'Off"). How well are humans able to discern Potential - or, for that matter, Current Talent. Obviously, there is a lot of randomness in this (Maddux in 2nd round; Piazza in the 72nd). This is what makes baseball - beyond the actual game itself - fun... trying to figure out who can play and who can't at each level. OOTP is too much a mathamatical model at this point But the final thing...Development. It seems that a player, in the current and past versions develop over calendar time (mos/yrs) versus developing because of game experience. Said differently, the player has a development algorithm built into his dna and will develop along it whether he plays or not. (I think I'm right on this). It should be based on games/innings played. A potentially good player who sits on the bench in AA is not going to get better just because he aged a year. You get better in games. A mediocre player who plays a lot will improve. In both cases, they won't exceed their Potential, but playing - not aging - is what will get them to improve. This is why teams will send a young player back to the minors where he can play everyday, rather than be the 5th outfielder in the MLs sitting on the bench. |
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#117 |
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Major Leagues
Join Date: Sep 2002
Posts: 387
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Personally, I like the development model (at least for nonpitchers) a LOT already. Here's my conceptual defense of it.
1. First of all, recognize that the model WORKS, statistically: the right number of prospects pan out in the right range of ways. Thus, when I rationalize it below, it's because the results impress the heck out of me. And yes, Statfreak, there absolutely are real-life Angel Berroas and Zach Greinkes and Calvin Pickerings who establish that they're major-league calibre players at 20 or 23, then dive below that surface never to recover. (Um, I think you can figure out who my favorite real-life baseball team is...) 2. "Potential" or "Talent", in this game, is never meant as God's Absolute Truth to me - it can't be, given all the changes that follow. It represents, clearly, What The Ideal Human Scout Would Perceive. But even very smart humans are flawed. 3. Why would those estimates go down, without injury? Lots of reasons: * The estimate hoped the player might "fill out", physically, but he didn't. * The estimate hoped the player would make adjustments to his stride or swing that either it no longer looks like he can make, or that, when he makes them, don't actually help as expected. * The estimate hoped he could learn to hit a good curveball (for example), and, um, no. * The estimate hoped he could adjust well to the rather brutal schedule of traveling and intense daily workouts - and, if he makes it to the majors, the overwhelming media attention - and he didn't. * The estimate hoped that we'd know about any injury right away, but there could be a tiny, persistent, nagging injury that no one catches. (I used to do long-distance running, but I got slower and slower over time - I think I was getting some barely-noticeable cousin of shin splints). 4. Why would those estimates go up? Because the player figured out adjustments in ways even a brilliant scout wouldn't have expected. ********************* I'm not sure why the pitcher model, unlike the nonpitcher model, generates such low potentials and relies on pitchers to exceed those potentials over time. To me it would make more sense to generate high pitcher potentials and just have a lower rate of pitchers fulfilling them. However, even if I'm right -- and I might not be -- don't anyone think it would be less frustrating to play.
Last edited by voxpoptart; 06-05-2007 at 12:47 PM. Reason: clarity |
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#118 | |
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Major Leagues
Join Date: Sep 2002
Posts: 387
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#119 |
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Hall Of Famer
Join Date: Aug 2003
Posts: 10,392
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This thread has been genearlly about talent development, yet as I've said the main purpose of "talent/potential" in OOTP is to serve as an arrow for ratings progression. Ratings progress to talent/potential. Ratings progression is highly dependent upon playing time, and playing time at the right level.
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#120 |
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Major Leagues
Join Date: Sep 2002
Posts: 387
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