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#81 | |
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Hall Of Famer
Join Date: Dec 2003
Location: the dynasty forum
Posts: 2,318
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Heaven is kicking back with a double Talisker and a churchwarden stuffed with latakia. |
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#82 | |
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Hall Of Famer
Join Date: Apr 2007
Location: Toronto
Posts: 9,162
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If I'm totally off-base in my understanding of how this works, I'd be very interested in a clarification. I'm planning on running a few rigorous tests to confirm or refute what I'm saying, and will post the results eventually, in a separate thread. |
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#83 | |
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Minors (Double A)
Join Date: Nov 2002
Location: Boston
Posts: 156
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"Ain't no use steppin' if you don't step hot" -Roots Manuva |
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#84 | |
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Minors (Double A)
Join Date: Nov 2002
Location: Boston
Posts: 156
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Ironically, at this point you would be modelling the game more like Football Manager than OOTP (those of who haven't may want to check out that game and how it functions).
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"Ain't no use steppin' if you don't step hot" -Roots Manuva |
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#85 | |
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Minors (Double A)
Join Date: Nov 2002
Location: Boston
Posts: 156
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first off, sorry for all the posts, but...
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Okay, time to perhaps freak some of you people out, I apologize in advance. But... It seems as if all these games are produced based on the concept that there is one universal truth or "God", mind you, about what is real. This thought process is based on our Western, monotheistic ways of viewing things. But real life is constantly changing, every millisecond, every atom on your keyboard even i believe. There are other systems of thought that believe that God is within ourselves, so to speak, ie. Buddhism. How the player views himself is paramount to what talent and performance is. Why not do player development from a Buddhist perspective? I don't understand why a computer game would need some concept of "ultimate truth" in order to function. After all, the players are only competing against each other, not against God. Players only need current abilities, not pre-ordained potentials, in order to play a game of baseball. I am not arguing that players are miraculously able to grow six inches in one day. What I'm arguing is that ultimately it is up to the player to make the most of his genetics. But other than genetic limitations, it is an open-ended system which gives everyone a chance. In MLB, no player is ever drafted with the pre-ordained potential to max out at Class A ball - if so, there wouldn't be any point in drafting him. While a player may have certain genetic physical limitations, no player should ever be precluded from being a major league contributor, just look at regular-Joe types such as Greg Maddux, or the legally-blind Mike Bordick. These guys with very poor athleticism found a way to succeed. Maddux may have seemed like a weak prospect at draft-time, but he used his guile and work ethic to increase his abilities. It can be done. Check out this prospect, drafted in the 17th round by the Red Sox in 2006: William Redick, Middle Georgia College Position: OF Bats: Left Vitals: 19 years old, 6-2; 180 Go find Redick in person. Are you going to go up to William Redick and tell him to his face that his pre-ordained potential by God as a baseball player is to be a AA outfielder with an 8/7/8? It would be nonsensical to say something like that, and you'd be laughed out of the stadium. If Redick didn't have a shot, he wouldn't be there. In spite of our perceptions regarding OOTP, the foundation of player development as creating an "ultimate truth under God" just doesn't make any sense.
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"Ain't no use steppin' if you don't step hot" -Roots Manuva Last edited by jbone; 06-03-2007 at 01:15 AM. |
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#86 | |
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Hall Of Famer
Join Date: May 2004
Posts: 10,612
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As usual, I find myself in total disagreement with RonCo. Don't get me wrong; I think he is an unbelievably intelligent guy and the fact that he states his position so clearly that I can so vehemently disagree with him is a huge plus. Thanks to him, I think that scouting and development will greatly improve next year whether Markus takes his advice or the advice of his "opponents" (in quotes because in truth, I think we're all united behind the common goal of making the game better.
I'll go point by point with what I want to see: - I think that adding a third "tools" rating in with actual ratings and potentials would not make the game more realistic; in fact, I'm thinking it would make it even less realistic than it is right now. If you want the game to generate how fast a guy can run the 40 or how many bench presses he can do, make the game generate those as cosmetic stats based on speed and homerun power and with a lot of randomness thrown in. - I think that players not reaching their potentials ought to be a common, every day sort of thing - something that happens way more often than it does now. You want to recreate superstars? Give them high POTs, sure, but make their ACTs a very high percentage of those to start out with. A great player generally has a high percentage of his POT realized even when he's very, very young. A guy good enough to be one of the best players in history should probably be good enough to be a league-average player when he's 18. Or better. Look at how Ted Williams and Joltin' Joe DiMaggio tore up the PCL. With pitchers it's even more extreme, as historically speaking an *awful* lot of hurlers seem to have had better seasons in their early to mid 20s than in their early 30s. More on that in a second... - That being said, I don't think it's unrealistic to occasionally see players lose potential when they are young. Should they actually drop below their current abilities? Eh, probably not except in the case of injury (but I could see that in extreme circumstances - see Bob Hamelin or Eric Yelding or Pat Listach), but there are absolutely tons of examples of young rookies who burst on the scene, looked awesome, but never became the superstars they were projected to be or even advanced beyond the players they were in their rookie seasons. Claudell Washington springs to mind. See also: Adrian Beltre (2005 notwithstanding). I sincerely doubt the game is going to model what caused Cesar Cedeno to slide from aWesome to very good from age 21 to age 27, so a random hit would be appropriate there too. - You notice that I didn't ask why in those cases? I don't remember Claudell Washington or Pat Listach or Cesar Cedeno getting hurt (unless you count being heckled in every town for perhaps committing murder as a psychological injury). They just never cashed in on their potential, that's all. Or maybe their potential was false. Either way, IMO it is realistic to model this with POT hits. - Some stats are ridiculous for scouts to be able to project at all. Eye and Control are the two that make me giggle (I know this has been stated elsewhere but still). I'm not saying you should remove potentials for these. They should be hidden whether you have scouts on or off. - This seems unrelated, but trust me it is not: injuries ought to be even more plentiful than they are but at the same time there should be a lot fewer "OUT" injuries. Very rarely is a player so badly hurt that he is absolutely unable to play for a series, much less 2 weeks. Players even play through broken legs or hands (as long as they're not too badly broken) and then get surgery in the offseason. More often what happens is that a player complains that he's hurt (or tries to hide it) and the manager, GM, and coaching staff get together and decide that they'll be better off in the long run if they let him rest. This was close to the model that Baseball Pro '98 used. While injured, the player should be more prone to re-injuring himself, the injury should take longer to heal, and each day he's hurt there should be a (slight) chance of a ACT/POT hit to a different attribute depending on the extremity that has been damaged. - Also, unless the player is hurt so badly that he can't play at all, we should have a lot less information on how badly he's likely to play. PureSim used a scale from Mild to Very Serious IIRC, which is a great way to set it up. Nobody should know that a guy has a "9%" injury; for one thing, a player with a sprained finger should have basically no hit whatsoever to his speed, and for another thing boiling it down to a number is silly and unrealistic. Sure, there should be a number in the back end but not even House could tell you a 9% injury is a 9% injury with a straight face. Well, maybe House but only because that man can tell brutal lies with a straight face. - One effect of waaaay more injuries: more talent and/or POT hits. Maybe then we could get rid of the random drops and then RonCo would be happy! I am perfectly content to accept that, say, Listach suffered an injury the Brewers didn't tell anybody about following his rookie year and that's why he sucked donkey marbles afterwards. - How many injuries is "waaay" more? I have an inkling that at any given time, roughly 1/3rd to 1/2 of all pitchers ought to be nursing some sort of injury. Maybe they don't affect them much except that they stand a greater chance to be hurt down the line if they're overused (although I think the majority of guys should see their abilities actually reduced) or whatever, but IMO a big part of being a real-life manager is figuring out which pitchers' complaints you can live with and which ones you can't. That would also help to solve another big issue with the game: the one where pitchers are far more consistent than in real life. - I know (from talking to Markus) that PAPs play a factor there but IMO they should play an even larger one. A player who throws, say, 150 pitches in a game ought to have basically a 100% chance of getting injured. Now, if that guy is Randy Johnson in 1995 he's probably still going to be way effective even through a minor injury, but IMO the game right now does not sufficiently punish managers for behaving like Kevin Kennedy. Erik Hanson threw one - one - lots-o-pitch game and that essentially ruined him. The same thing set back Tim Wakefield for a couple years, even though he's a knuckleballer with a supposedly rubber arm. IIRC Bret Saberhagen was also essentially destroyed as an innings-muncher by one or two long outings. - An alternate take on the above: while throwing a guy a lot of pitches in one game should hurt, what should also hurt is throwing a guy a lot more pitches than he's used to. If you train a guy to throw 100 pitches a start, you may be keeping him out of injury, but if he then throws 130 pitches he ought to have a far greater chance of getting hurt than a guy who averages 120 pitches a start. If we just model the game as above, the 120 averaging guy is probably going to be more prone because he'd have probably been injured several times before from overuse and his proneness rating went up. Should that trend be reversed? Hard to say... evened out maybe? A lot of thoughts, I know. Coherent? I'll let you be the judge of that!
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#87 |
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Hall Of Famer
Join Date: Jun 2003
Posts: 5,029
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Syd is just hoping the beta team next year is chosen by # of words posted.
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#88 | ||
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Hall Of Famer
Join Date: May 2004
Posts: 10,612
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#89 | |
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Minors (Single A)
Join Date: Apr 2007
Posts: 62
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I may catch a little flack for saying that but I disagree with pitch counts.
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I wish I could play little league now. I'd be way better than before. |
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#90 | ||
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Hall Of Famer
Join Date: May 2004
Posts: 10,612
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See also my later idea about training arms to tire out after a given number of pitches. Call it the NiMH theory of endurance.
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#91 | ||||||||
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Hall Of Famer
Join Date: Aug 2003
Posts: 10,392
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Using a more stable potential platform would probably make it easier to write a good development engine. Quote:
Bob Hamelin - Had one great year at 26 yo. However, two warning signs...he was a 25 yo rookie (old), and his great season included only 31 AB (terrible sample size). Eric Yelding - One of my favorites...I kept using him on my fantasy team because he was so speedy. Unfortunately, he was never a good baseball player, never registering an OPS+ of greater than 69...Yikes... Pat Listach - Wow, what a bad player. Great example of hype/scouting being way off. His ROY season consisted of 579 AB of less than league-average performance (99 OPS+). Beyond that year, he never had another that even came close to league average. Given his age (24) and that so much of his value was due to his speed (which is known to be falling heavily at that age), I find is unsurprising that his performance quickly fell to Yelding levels and below. Claudell Washington - Another great example of hype. His actual performance his first two seasons show no signs of greatness (except for his age). But he was very fast, and some people liked that. So, despite an OPS+ that was never much better than just over league average, the scouts all raved about his potential. Taking the scouts out of it, perhaps he did have great potential but just didn't grow into it. Dunno. Washington was never knows as a great worker as I recall. Cesar Cedeno - The best argument you've got, due to his 21-22 yo seasons being so outstanding. If you do the mathematical probability and statistics on it, though, I'll be willing to bet a lunch that the chances of a guy who routinely puts up 130 OPS+ numbers like Cedeno did throughout his career, putting up a couple 150s by random chance is pretty high ( my pure guess would be he had a 10-15% chance of having those numbers just by random chance assuming his later performance was a "true" baseline of his skills. Quote:
Regardless, each of these could be equally or better modeled by the system I've proposed. Quote:
Control = BB/BF I agree they are difficult for a human being to project. Your argument just bolsters my side of the equation, I think. ![]() Quote:
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I'll touch on pitch counts and pitcher injuries in another post. Last edited by RonCo; 06-03-2007 at 02:37 PM. |
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#92 | |
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Hall Of Famer
Join Date: Aug 2003
Posts: 10,392
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So I'm guessing that eventually we'll see teams sticking with pitch counts, but going to 4-man rotations again. Regardless, the PAP viewpoint seems to be strongly supported by data. I support its inclusion in OOTP. |
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#93 | |
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Hall Of Famer
Join Date: May 2004
Posts: 10,612
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I remembered Yelding having some huge minor league season but looking back on things it looks like it was just a speed thing. He did have a really good year in A ball in 1987... at age 22, after moving down half a level. His minor league stats look just plain awful, and yet I remember actual statheadish publications screaming about how his arrival would be so awesome. I'll stand corrected on him.
Hamelin I know was an older rookie, but that's an argument for a descent into mediocrity after a solid first season. Hamelin completely fell apart in 1996. He did bounce back but was never anywhere near as good as he was his rookie campaign. As for Claudell Washington, I think work ethic was cited more than bad hype. A player good enough to start in the major leagues at age 19 is, generally speaking, a very, very good player. A guy who can post OPS+es of 108 and 119 has a good shot at being stupendous. I saw A-Rod at a similar age and what Washington did was a lot more than what Rodriguez did. No, he never turned into that player, but to put it in an OOTP model, when every scout in the land thinks a guy has that kind of potential, he probably does have that kind of potential. He just didn't reach it, is all. To model a player like Washington correctly, it's not enough to rely on scouting error.
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#94 | |
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Hall Of Famer
Join Date: Aug 2003
Posts: 10,392
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My opinion here is that anyone who looked at these two players and projected Claudell Washington to be as good or better than A-Rod was about as blind to what performance means as is possible to be.
Last edited by RonCo; 06-03-2007 at 03:05 PM. |
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#95 |
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Hall Of Famer
Join Date: Dec 2004
Location: Victoria, Texas
Posts: 3,136
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Well, I would like to know how my head scout just came back from scouting my player when he is supposed to be in China scouting their players.
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#96 | |
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Hall Of Famer
Join Date: May 2004
Posts: 10,612
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Really strong binoculars?
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#97 |
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Hall Of Famer
Join Date: Aug 2003
Posts: 10,392
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Here's an example of the "problem"--which is only a problem if you consider the result a problem, of course. OOTP does a really great job of populating the majors overall, but occasionally you'll hear someone complain that they can't find any really young stars. Here's an example of why.
I took a test league of 8 teams and ran 60 seasons. I then took all players drafted in the first 40 seasons and grabbed their talents on Jan 1 of each season (so note, this data "misses" multiple changes in a single year). I then tabulated the changes in talent seen by players of each age from year-to-year, and present them here in "probability field" form. I'll show only contact here. Contact, remember, is not a rating unto itself, but is instead a conglomeration of BABIP, AvoidK, and Power...so it works as an amalgam that says if a hitter's overall value is increasing or declining (not counting Eye, Gap, and Speed). To read this chart, you can say that 22% of 17yo hitters will see their Contact Talent raise by the time they are 18. Similarly, 42% will see if fall. There is no differentiation in this chart between a 1 point change and a 45 point change. Here's the data: Code:
% Change to Improve Contact Age Y1 Y2 Y3 Y4 Y5 Y6 Y7 Y8 17 0.22 0.40 0.54 0.64 0.70 0.75 0.78 0.80 18 0.23 0.41 0.53 0.62 0.68 0.72 0.75 19 0.23 0.39 0.51 0.59 0.64 0.67 20 0.22 0.36 0.47 0.53 0.58 21 0.19 0.32 0.36 0.40 22 0.16 0.27 0.34 23 0.12 0.21 24 0.09 But now let's look on the downside...talent/potential hits: Code:
% Change to Decline Contact Age Y1 Y2 Y3 Y4 Y5 Y6 Y7 Y8 17 0.42 0.63 0.75 0.83 0.88 0.91 0.94 0.96 18 0.37 0.58 0.71 0.79 0.85 0.89 0.93 19 0.33 0.54 0.67 0.76 0.83 0.88 20 0.31 0.50 0.64 0.74 0.82 21 0.28 0.48 0.63 0.75 22 0.27 0.48 0.64 23 0.29 0.51 24 0.31 There are other nuances, of course. For example, the data shows that about 30% of players will receive both positive and negative talent movement before they are 24, so taking a hit does not guarantee a player won't recover. In addition, every skill has a slightly different probability field. I should note that some 25% of players took multiple hits before age 24. Finally, once again, over 90% of talent changes are less than 20 points, bu tthe chance of taking a negative hit > 20 points is 4 x higher than the probability of receiving a positive movmement of that magnitude. This means a highly gifted player may have to take several hits prior to becoming useless. But in the end, this gets the basic story across for the average player who enters the OOTP universe at any particular age. Last edited by RonCo; 06-04-2007 at 10:44 AM. |
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#98 |
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Hall Of Famer
Join Date: Aug 2003
Posts: 10,392
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Hmmm...working too fast. I've got some obvious math wrong in the last charts, which I'll come back and cleanup...but the message is the same. Just a moment.
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#99 |
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Hall Of Famer
Join Date: Aug 2003
Posts: 10,392
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Cleaned it up. Sorry about that.
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#100 |
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Hall Of Famer
Join Date: Feb 2002
Location: Effingham, IL
Posts: 5,725
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I have always actually though the most realistic model would be to not have any potential ratings whatsoever. A player has his base rating and the development model should give him a certain chance of improving/losing those ratings based on his age & other factors (i.e. work ethic, coaching). Scouts would then be projecting future ability by only knowing current ability (which is the way it works IRL). It would also make it more possible for every scout to be differnt as they could have their own ratings which factor in the way they project (and any errors in current evaluation would also factor in).
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