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Old 04-29-2007, 11:27 PM   #381
jbmagic
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You think so? Everyone's entitled to an opinion.
What you have against FOFC ?
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Old 04-29-2007, 11:35 PM   #382
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What you have against FOFC ?
http://fof.sportplanet.gamespy.com/f...postcount=1047

This is tolerated.
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Old 04-29-2007, 11:45 PM   #383
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Very True.

Why this guy is not banned at FOFC is very hard to understand.
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Old 04-29-2007, 11:50 PM   #384
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Very True.

Why this guy is not banned at FOFC is very hard to understand.
It drives customers away. It drove away at least one sale here, as I have not bought since 2001.
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Old 04-30-2007, 12:01 AM   #385
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It drives customers away. It drove away at least one sale here, as I have not bought since 2001.
You haven't bought a FOF game since 2001 because of a forum member? That site is ran by Ben (Skydog) and has NOTHING to do with Solecismic or Jim Gindin besides being a forum to discuss his games and for him to post occasionally about patches and the likes.

There are a few members here who drive me mad, but that would NEVER figure in on my decision to buy an SI product.

You're missing out on the BEST verison of FOF to date, and I've played since FOF2. That's crazy Raidergoo!

EDIT: And FWIW, JIMGA has been banned (In the penalty box)

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Old 04-30-2007, 12:04 AM   #386
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I think I'm the only one in the league I run that's bought the game, but we'll be moving to it after this offseason. We've been running a 6.5 league for about 7 years now, and as the commish, I'm looking forward to an easier time of it with my commish duties.

I'm hoping we won't lose anyone (24 managers), but it's possible. Many folks are already nervous about the interface and the more complex game that 2007 is over 6.5, but after a day or two playing with it, I really was sold.

My main concern is the league history import, but I think there may be a utility to help with that. (Though that may just be a player history tool, not sure.)

So to summarize, I have bought it, and hopefully you'll get another 23 purchases in the coming weeks. I just hope my managers will all move with me.

Also, I just realized tonight that there's no webcast of games in 2007 like there was in 6.5...why on earth would that be? That's actually a fairly serious feature loss, as we always like to run a game live in game 5s/7s in the playoffs each season.

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Old 04-30-2007, 08:16 AM   #387
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You haven't bought a FOF game since 2001 because of a forum member?
It's more than just one person. It is the tenor and tone of that board. It's a bit tough to read at work. Also, I grew tired of winning 50% of all the Super Bowls. I found FOF too easy because I could run rings around other teams due to salary cap management issues. FOF was the first text game I bought, sparkle grass and all. I played everyday for ages, and OOTP replaced it.
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Old 04-30-2007, 12:49 PM   #388
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It's more than just one person. It is the tenor and tone of that board. It's a bit tough to read at work. Also, I grew tired of winning 50% of all the Super Bowls. I found FOF too easy because I could run rings around other teams due to salary cap management issues. FOF was the first text game I bought, sparkle grass and all. I played everyday for ages, and OOTP replaced it.
IMO, this is the HARDEST version to date. I've had a terrible time trying to get the Raiders anywhere.

Jim made some huge AI advances with this version. Anyhow.. you should try the demo when you get a chance.

Back to the topic at hand!
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Old 04-30-2007, 11:05 PM   #389
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It drives customers away. It drove away at least one sale here, as I have not bought since 2001.
Really? Personally, I haven't bought the latest FOF because "32 teams works for football". I don't care if that guy was the moderator; I'd still buy FOF if it did what I wanted it to do. I mean, I wouldn't post over there, but I'd buy it.
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Old 04-30-2007, 11:55 PM   #390
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I waited until today, but I had my reasons:

1. Interactivity. Whenever I switch to OOTP from SI's FM series, I'm accutely aware of the lack of coaching, media, training, owner and player interaction tools in OOTP. I consider OOTP's depth amazing, but the game isn't always interactive in the ways I expect and hope it to be.

2. The inability to track coach/scout and player development in graphical form.

3. The lack of manager awards.

4. The impossibility of tracking strange stat categories: longest hitting streak, most doubles in a game, most times stealing 3rd base, etc.

5. The interface. The buttons are fine, but I was hoping I wouldn't have to use the scroll bar this time around. I paid good money for my keyboard's arrow keys (using the poorest logic possible, I suppose it works out to $300 per arrow) and I like to use them. Keyboard shortcuts are nice, too.

All complaints aside, OOTP is still the best baseball management game on the market. I wish Sega would throw more money into the development.



[QUOTE=Marc Duffy;2143629]I'd be interested in hearing the reasons why you've not yet laid out for the game.
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Old 05-01-2007, 12:48 AM   #391
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Haven't read the whole thread, but I'll add my reasons.

The big thing is, I bought OOTP 2006 and found creating fictional worlds incredibly tedious and never really actually got to playing much. As my favorite way to play is fictional teams and players, taking a week to set up a game isn't fun, especially when a wrong setting could make the whole thing just not work. I know patches made it somewhat easier with templates and the like, but by that time I was burnt out.

I downloaded the 2007 demo this weekend, and am hoping it sells me. So far, league creation does seem easier. Unfortunately, the demo doesn't let you sim multiple years, so I can't try my other favorite thing to do, which is set up leagues and sim a lot of years and follow the record books.
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Old 05-01-2007, 01:21 AM   #392
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I waited until today, but I had my reasons:


3. The lack of manager awards.

4. The impossibility of tracking strange stat categories: longest hitting streak, most doubles in a game, most times stealing 3rd base, etc..

3. would be kinda cool. Surprised it doesn't do that!

4. It really won't do that? Do you mean for the whole season or per player?
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Old 05-01-2007, 09:49 AM   #393
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What you have against FOFC ?
Raidergoo answered that for me rather well.
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Well, the average OOTP user...downloads the game, manages his favorite team and that's it.
According to OOTP itself, OOTP MLB play (modern and historical) outnumbers OOTP fictional play three to one.

Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support.
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Old 05-01-2007, 04:30 PM   #394
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IMO, this is the HARDEST version to date. I've had a terrible time trying to get the Raiders anywhere.

Jim made some huge AI advances with this version.
Perhaps so, but after this many versions, I'm still amazed at the game's complete lack of user customizability in terms of league sizes and alignments. Even Sierra's FPS Football Pro from many years ago let you choose between different league sizes when starting a league.
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Old 05-01-2007, 04:56 PM   #395
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I'm trying to fight off a Simcity 4 addiction.
Been there. Tried to recreate Manhattan and surrounding area on like 16 maps and it crashed when I filled two - that was the end of it for me.
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Old 05-01-2007, 04:59 PM   #396
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2. The inability to track coach/scout and player development in graphical form.
FWIW, I'd love to see this one, too.
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Old 05-01-2007, 10:16 PM   #397
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4. It really won't do that? Do you mean for the whole season or per player?
It's possible to track some individual accomplishments. For example, I can identify a player's longest career hitting streak. But if I want to determine the longest hitting streak in the history of my league, it's just not going to happen.

Since I'm lamenting unreasonably here (the game simply rocks, so I shouldn't complain too much), I also can't look at all hitting streaks over time. What's a player's second longest hitting streak? How many consecutive bases has he stolen successfully? Other bits of trivia--back-to-back homers, most consecutive put-outs, etc.--would be nice to have, too. If stats were a liquid, I just want to bathe in them.

Obviously the game keeps track of the stats; I just wish there were easier ways to access them and compare them.
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Old 05-01-2007, 10:37 PM   #398
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But if I want to determine the longest hitting streak in the history of my league, it's just not going to happen.
This one you can do! You go to history, accomplishments, then click on the hitting streaks header. It will list them shortest to longest. Mine is 41 games in 1926.
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Old 05-02-2007, 05:28 AM   #399
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This one you can do! You go to history, accomplishments, then click on the hitting streaks header. It will list them shortest to longest. Mine is 41 games in 1926.
It's there! Thanks, AD31. That's what I get for playing 2006 too long--I saw the screen but didn't see the difference. As it turns out, mine's 17.

These people thought of everything . . .
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Old 05-02-2007, 12:58 PM   #400
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Perhaps so, but after this many versions, I'm still amazed at the game's complete lack of user customizability in terms of league sizes and alignments. Even Sierra's FPS Football Pro from many years ago let you choose between different league sizes when starting a league.
As someone who only cares with real world setups in any sport, I don't feel your pain, but I understand what you're saying.

I would much rather Markus, Jim, Gary, etc.. get the real world structure right than making so many things customizable.. but it's only MY opinion.
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