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Old 03-28-2007, 09:23 AM   #81
phillypaul
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Hey Skydog,

I started with a fresh download of v1 and everything worked fine. I don't know if I screwed something up on the original or what. But, it's now fixed

Thanks for all your work!!

Paul
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Old 03-28-2007, 11:16 AM   #82
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Quote:
Originally Posted by SkyDog View Post
I screwed around with it some this morning. It's definitely do-able with four man rotations, although you can get some screwy numbers if you overdo it. I didn't write down the settings, but I just ran a quick season with 4-man rotations, but with pitcher endurance at (I think) very low, relief pitcher usage on the high side (often or very often) and pinch hitting for pitchers on the high side (often or very often). The leader in IP had around 230 innings (in 41 starts), and only one guy had 20 wins. I know I didn't go as extreme as possible with these settings, so I'm sure it's possible to nearly eliminate 20-win seasons with a 4-man rotation if you used closers and relief pitchers Very Often, set endurance to Very Low, and pinch hit for pitcher Very Often. By the same token, I ran some tests a few weeks ago with a 5-man rotation where I was getting guys with 36-38 starts and over 300 IP, by increasing pitcher endurance and lowering usage of closers/relief pitchers/pinch hitters for pitcher. The range possible there is very, very wide, and I'm quite certain you can get what you're looking for by playing with those settings enough.
This is really quite interesting and helpful. Thanks!
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Old 03-29-2007, 05:49 AM   #83
Ben E Lou
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FYI, I had a great 100-year sim overnight, that I believe will require only one small tweak. I made that tweak, and started another one. Assuming this one goes how I think it will, I'll have version 1.01 (which should be my final) posted before today is over.

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Old 03-29-2007, 01:02 PM   #84
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I ran two more quick 30 year sims... I found that increasing the doubles a bit from where they were and decreasing the K's a bit got my ERA's up to a level I was happier with without messing up the batting stats too much.

I suppose some of the problem is the known issue of too much consistency in pitching for OOTP, that makes sense. Part of what bothers me is that I just can't imagine a starting pitcher having ERA's of 1.25, 0.98, 1.47, 1.82, 1.14 in a run of five years (actual numbers).

The closest I can think of would be Koufax in his last four seasons but that proves the point that this shouldn't be common to have a run like that, it should be one pitcher in 50 years.

Anyway, tweaking the settings seemed to help that situation out. Getting better results now and looking forward to 1.1.
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Old 03-29-2007, 06:54 PM   #85
Ben E Lou
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First post updated with 1.01 (and I think final) settings. Pitching is a bit less dominant here. Approx 20 ERAs under 2.00 per 100 seasons (with 24 teams).
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Old 03-29-2007, 07:23 PM   #86
Amazin' Blue
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Originally Posted by SkyDog View Post
First post updated with 1.01 (and I think final) settings. Pitching is a bit less dominant here. Approx 20 ERAs under 2.00 per 100 seasons (with 24 teams).
That sounds like the kinda numbers I was looking for. Oddly, despite my frustrations with the pitching, my hitting numbers looked really good. They could stand to be a little higher but they weren't that bad.

Anyway, looking forward to trying the new settings. It's nice having someone simming these since a 100 year sim takes a really long time for me, I can only really do 30 at a time.
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Old 03-29-2007, 07:40 PM   #87
Ben E Lou
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These tend to push things toward the middle a little more, but keep the possibility of outliers alive and well. For example, the top five (24 teams) from my current season:

ERA: 2.45, 2.59, 2.70, 2.72, 2.74
K: 276, 268, 244, 233, 221
IP: 264.1, 258.2, 258, 254
WHIP: 0.99, 1.01, 1.05, 1.06, 1.10

AVG: .342, .342, .337, .330, .330
HR: 40, 37, 37, 36, 36
RBI: 119, 114, 112, 111, 111
SB: 62, 62, 50, 44, 44

Despite these rather unremarkable numbers for league leaders in this given season, it's still possible to have a rare player come along and hit .400, steal 100, hit 60, have an ERA under 1.75, or strike out 320.
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Old 03-29-2007, 07:46 PM   #88
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Originally Posted by SkyDog View Post
First post updated with 1.01 (and I think final) settings. Pitching is a bit less dominant here. Approx 20 ERAs under 2.00 per 100 seasons (with 24 teams).
1.01 of your setting or 2007 1.01?
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Old 03-29-2007, 08:18 PM   #89
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Quote:
Originally Posted by SkyDog View Post
ERA: 2.45, 2.59, 2.70, 2.72, 2.74
K: 276, 268, 244, 233, 221
IP: 264.1, 258.2, 258, 254
WHIP: 0.99, 1.01, 1.05, 1.06, 1.10

AVG: .342, .342, .337, .330, .330
HR: 40, 37, 37, 36, 36
RBI: 119, 114, 112, 111, 111
SB: 62, 62, 50, 44, 44
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Old 03-29-2007, 08:23 PM   #90
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All of the "Traditional OOTP Creation Modifiers" were set to 1.000, with one exception: I decreased running speed to 0.795

Is this causing players to get caught stealing more?

whats the success rate % for steals?
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Old 03-29-2007, 08:43 PM   #91
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Where do I find the version 1.01 file? Thanks.
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Old 03-29-2007, 08:44 PM   #92
Ben E Lou
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Originally Posted by Puckett guy View Post
Where do I find the version 1.01 file? Thanks.
It may be a few days before a file is up. I just moved last weekend, and the computer I'm simming/testing on is not yet connected.
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Old 03-29-2007, 08:47 PM   #93
gordyhulten
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Thanks again for doing this, SkyDog.

I noticed that from 1.00 to 1.01, you changed the baserunning / SB settings significantly, both in strategy and player development.

Why? And are you happier with the total number of SB this way, as well as with the individual performers?

Thanks again.
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Old 03-29-2007, 09:40 PM   #94
Mets Man
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Originally Posted by Sven Draconian View Post
Anybody know if I should use the settings for all minor league teams as well, or if these should only be used for the majors.

If Majors only, what should I use for the minors?

I want to know this as well, do I put these settings for all the minor league teams or do I only have to put it for the main major league?

Also, do I check on Automatically Adjust League Strategy setting? What does that do?
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Old 03-29-2007, 10:24 PM   #95
sox9418
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How are you getting a 100 year sim done overnight?

I'm running a P4 3.20 Ghz, two processors with 2 GB RAM system and an imported fictional 24-team league from v6.5. I've added a full minor set (ghost players enabled) and a Japanese and Cuban professional league. I've turned off the almanac. I was only able to get about 50 seasons overnight.

Just about everything is off on the PC before I let it run, though the antivirus is still going - I'm wondering if that's it, but would be curious if other people are seeing sims slow, or if it's just me.

I'm running with the same settings as in the 1.00 version, though I upped the stolen bases to 1.080, I think. Did have a total flash in the pan guy, though - 76, 80, 68 homers - had 480 homers over like 6 seasons, then was done.

Thanks!
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Old 03-29-2007, 10:27 PM   #96
gordyhulten
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Turn FaceGen to only create faces on demand.

Make sure you're not doing any data dumps.

Make sure your sim screen is set to the fast option (in Preferences).

Be sure that you're only auto-saving once per year.
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Old 03-29-2007, 10:29 PM   #97
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Quote:
Originally Posted by sox9418 View Post
How are you getting a 100 year sim done overnight?

I'm running a P4 3.20 Ghz, two processors with 2 GB RAM system and an imported fictional 24-team league from v6.5. I've added a full minor set (ghost players enabled) and a Japanese and Cuban professional league. I've turned off the almanac. I was only able to get about 50 seasons overnight.

Just about everything is off on the PC before I let it run, though the antivirus is still going - I'm wondering if that's it, but would be curious if other people are seeing sims slow, or if it's just me.

I'm running with the same settings as in the 1.00 version, though I upped the stolen bases to 1.080, I think. Did have a total flash in the pan guy, though - 76, 80, 68 homers - had 480 homers over like 6 seasons, then was done.

Thanks!
I have a dual core 2.6, and I can sim 100 seasons over night. I have 4 gig of memory, and running Vista 64 bit.
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Old 03-30-2007, 05:26 AM   #98
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All of the "Traditional OOTP Creation Modifiers" were set to 1.000, with one exception: I decreased running speed to 0.795
This is an interesting change. I try to get more base stealing in my league as well and the original 1.05 modifier made sense to me (though I hadn't tested yet). Why the sudden shift the other way?
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Old 03-30-2007, 06:09 AM   #99
Ben E Lou
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Originally Posted by Kemp View Post
This is an interesting change. I try to get more base stealing in my league as well and the original 1.05 modifier made sense to me (though I hadn't tested yet). Why the sudden shift the other way?
It just worked together with everything else to give a bit better bottom line than the other. I didn't just lower the speed, I increased the frequency of attempts from "Rarely" to "Normal." My 100-year sim last night had two guys steal 100 bases in a season, and two steal 1000 in a career. Don't worry, the SB ain't dead by any means.

Incidentally, in 100 seasons with the 1.01 version of the settings, I had only two guys hit over .385: one guy hit .391, and the other hit .419. Now THAT'S an outlier.
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Old 03-30-2007, 07:45 AM   #100
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Fair enough.

Between this, the auto-fill of fictionals, and the problem reported in another thread about the created fictional league players after the game's started influxing too much talent, it looks I'll be holding off a while longer.
Ben, have you seen any evidence of what I have bolded above in any of your test leagues?
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