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| Earlier versions of OOTP: General Discussions General chat about the game... |
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#1 |
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SI Marketing Wizard
Join Date: Mar 2004
Location: Old Street, London
Posts: 4,741
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TRTR : Day 22
Sign and release
All right. Let's get something straight right up front. If you're looking for a prose-laden story about some immersive, fantastical element of OOTP v2007, you can go elsewhere now. http://www.ootpbaseball.net/clubhous...gid=26&id=1300 |
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#2 |
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All Star Starter
Join Date: Dec 2005
Location: Las Vegas, Nev
Posts: 1,965
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Bless you, my son
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Elder Statesman of the Boardhttp://www.soxxcountry.com/ site with FaceGen Central and Duffys Tavern Live OOTP Chat Room |
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#3 |
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Minors (Single A)
Join Date: May 2002
Posts: 68
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Second.
First to say it finally!
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Does this really work? |
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#4 |
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All Star Starter
Join Date: Dec 2005
Location: Las Vegas, Nev
Posts: 1,965
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Very nice work, RonCo. Major annoyance looks to be fixed.
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Elder Statesman of the Boardhttp://www.soxxcountry.com/ site with FaceGen Central and Duffys Tavern Live OOTP Chat Room |
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#5 | |
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Hall Of Famer
Join Date: Jun 2002
Location: Where we talk proper English like the Queen innit?
Posts: 2,030
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Fantastical elements are overrated. Especially in prose!
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Population of Pominville - 293 My Sports Replay Blog Quote:
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#6 | |
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Hall Of Famer
Join Date: Sep 2003
Location: Los Angeles
Posts: 3,417
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hmm
I had one example on build 330 preview that was different. I posted it in the preview forum too. RonCo responded and hopefully is looking into it or has been fix on a later build. Here what I posted there. Fictional league 16 teams, with minors AAA,AA, and A Default AI evaluation setting, default settings, disable coach and scouts I set roster limit for AAA, AA to 25 players and A lowest minor to 35. The lowest minor the game recommends min of 35 or more. I sim 10 years of history. Look at this Player first round pick #2 pick overall gets sign and release. This poor player getting bounce around all on pretty much the same day. He must be so tire for going to all those cities in the same day. The original LA team that drafted him try to sign him again after 2 days went by again and again release him. This player gets release 6 times in 3 days before sticking with current team Philadelphia. Quote:
Last edited by jbmagic; 03-17-2007 at 05:29 PM. |
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#7 | |
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Minors (Double A)
Join Date: Mar 2005
Posts: 117
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Quote:
Maybe he got in trouble with the law, and only LA found out, so they released him, and teams kept jumping on him cause he was the 2nd pick in the draft, then they'd find out about the trouble and dump him, and finally a team with low standards (Philly) decided his talent outweighed the impending murder charge. Hey, could happen...
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#8 |
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Hall Of Famer
Join Date: Jul 2006
Location: Watertown, New York
Posts: 4,567
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#9 |
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Major Leagues
Join Date: Dec 2002
Location: Kansas City, MO
Posts: 313
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Because there was someone else with the exact same name in the draft and they thought it was a different guy, but then realized their mistake immediately and released him. Duh!
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ZD |
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#10 |
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Hall Of Famer
Join Date: Jul 2006
Location: Watertown, New York
Posts: 4,567
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D'oh! Boy, is my face red. Good catch.
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#11 |
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Minors (Triple A)
Join Date: Sep 2004
Posts: 283
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This was an excellent blog. I only wish we (the non-testing fans) could see this type of analysis covering all facets of the game.
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It is not certain that everything is uncertain. - Blaise Pascal |
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#12 |
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Hall Of Famer
Join Date: Aug 2004
Location: North of England Gods Country
Posts: 7,175
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1st is sooooooo last year 12th is where it's at
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#13 |
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Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,803
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jb, this is certainly fixed. In our tests nothing like this happened.
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#14 |
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Hall Of Famer
Join Date: Aug 2003
Posts: 10,508
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#15 | |
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Hall Of Famer
Join Date: Jun 2006
Location: All alone
Posts: 12,603
Infractions: 0/1 (1)
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Ding dong, sign and release is dead. Hurray!
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__________________ Quote:
Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support. |
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#16 |
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All Star Starter
Join Date: Jan 2003
Location: Milwaukee, WI
Posts: 1,570
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RonCo et al, thanks for these tests. It goes to show the dedication you guys have in trying to work out the kinks.
A few points... It would have been interesting and more informative towards showing improvement if these tests were also shown for v2006 even though most of us could speak to it by experience. League A (without minors) shows that there are more sign-and-releases than in a similar league with minors. I assume this league was not using ghost players in minors (because it had none) but could you speak to any issues with a league of that uses this type of minors? I only ask because this feature is being reintroduced. Also, if League A has no minors, it must have reserve rosters. If teams are willing to fill reserves up - and they do - how efficiently are they actually using them? In at least some situations, one would think teams would draw from that roster first, rather than picking up a guy and release him later to nowhere, if you consider these FAs and reserve roster guys to be of equal quality (usually low).
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Uniforms compatible with OOTP23/24 Historical Major League Baseball 1901-current Historical Major League Baseball 1871-1900 Historical Federal League Historical Negro Leagues Last edited by No Pepper; 03-18-2007 at 11:50 PM. |
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#17 | |
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Hall Of Famer
Join Date: Aug 2003
Posts: 10,508
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Quote:
I've personally not spent time looking at the detailed efficiency of the game's roster management process. Another team of betas assigned in that area. My pure guess is that it's fairly good with some holes, but I'll leave that to someone else to say with any certainty. |
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#18 | |
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Hall Of Famer
Join Date: Aug 2003
Posts: 10,508
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Quote:
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#19 |
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Hall Of Famer
Join Date: Aug 2003
Posts: 10,508
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BTW -- thanks to jbmagic's comment and work in sending us some additional data, Markus was able to find a flaw when less than full minors (5 levels) were used. This is now addressed. I'll confirm it one way or the other with the next build.
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#20 | |
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Hall Of Famer
Join Date: Jun 2006
Location: All alone
Posts: 12,603
Infractions: 0/1 (1)
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__________________
__________________ Quote:
Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support. |
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