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Old 01-31-2007, 11:21 AM   #1
KGAGE
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System Specs - Holy Cow!

Is this actually true?

Windows Vista or XP, AMD or Intel Dual Core 2GHz, 1GB RAM, 1024x768 32Bit display, 1GB HD Space, MS compat mouse & Keyboard

My lesser PC did not have any problem running 2006. Is the higher specs for those who convert to Vista? (I hope).
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Old 01-31-2007, 11:23 AM   #2
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Specs are the same for 2007 as 2006...

The ones you mention is the recommended Vista spec. XP runs well with a slower processor and 512 MB of RAM.
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Old 01-31-2007, 11:24 AM   #3
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That's pretty intense. My computer can just barely meet them. But 2006 ran well enough, so I guess it's fine.
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Old 01-31-2007, 11:24 AM   #4
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I've been testing with 512 RAM with no problems at all.
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Old 01-31-2007, 11:24 AM   #5
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My computer is a slow POS, 512M Ram, P3 800 (I believe, been a while since I saw it), with Win 2K... I have no problems running the beta, it's just as slow as v2006, but it runs.
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Old 01-31-2007, 11:25 AM   #6
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I've been testing with 512 RAM with no problems at all.
Did you get them to put the animals in????????????
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Old 01-31-2007, 11:45 AM   #7
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I've been testing with 240 MB Ram, about 500 MHz processor speed and it still gets on fine. Don't try 10 leagues, obviously.
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Old 01-31-2007, 11:47 AM   #8
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Oh, and FaceGen requires OpenGL support.
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Old 01-31-2007, 11:47 AM   #9
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I've been testing with 240 MB Ram, about 500 MHz processor speed and it still gets on fine. Don't try 10 leagues, obviously.
So basically for you it's running in real-time almost. Cool.
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Old 01-31-2007, 11:48 AM   #10
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So basically for you it's running in real-time almost. Cool.
It really is. I can drink three beers before the end of the 2nd inning. And every Steve Trachsel game takes 5 hours!
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Old 01-31-2007, 11:50 AM   #11
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The game will run on a 128mb RAM machine. Some things that you will not be able to do with such a PC include but are nt limited to:
  • Run large universes, that include 150 or more teams in total, for 100 years and beyond.
  • Create historical leagues with full history imported
  • Sim multiple decades at a time without restarting the game.
I'm still looking at and testing this area so I'll let you know more as I find out. In anycase, you'll easily be able to start up a game and play, pretty much normally, with a PC with lower than recommended specs, provided you are keeping your computer clean and virus/spyware-free.
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Old 01-31-2007, 11:53 AM   #12
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The game will run on a 128mb RAM machine. Some things that you will not be able to do with such a PC include but are nt limited to:
  • Run large universes, that include 150 or more teams in total, for 100 years and beyond.
  • Create historical leagues with full history imported
  • Sim multiple decades at a time without restarting the game.
I'm still looking at and testing this area so I'll let you know more as I find out. In anycase, you'll easily be able to start up a game and play, pretty much normally, with a PC with lower than recommended specs, provided you are keeping your computer clean and virus/spyware-free.
There also is a limit on the size of the db master file your computer can handle importing depending on your RAM. With some of the bigger DBs, I need to knock off the first twenty years or so to import cleanly. But that was the same with 2006, so if you get on fine with that, you'll be fine with this.
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Old 01-31-2007, 01:49 PM   #13
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But there is a kung fu rating, right?
This is a hidden rating and even if it wasn't, it only comes into play during player brawls, which IMHO, are rather poorly implemented still. The fighting controls make the Atari 2600 look like the Playstation 4, although the gore factor is high.
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Old 01-31-2007, 01:59 PM   #14
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Note: the blood, while there is lots of it, is green.
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Old 01-31-2007, 02:04 PM   #15
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Note: the blood, while there is lots of it, is green.
But Coldwater Tide gets it out as long as you don't let it sit too long.
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Old 01-31-2007, 02:53 PM   #16
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this is kinda off-topic, but it's prob. not worth it's own thread.

My 512mb RAM runs OOTP functionally, but not too well (it sims decently fast, but there are random long pauses where it just "hangs" there)

I've recently purchased another 512mb, which will be shipped soon. How much of a difference will doubling my RAM do for me in this case.
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Old 01-31-2007, 03:02 PM   #17
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Originally Posted by CHCfan View Post
this is kinda off-topic, but it's prob. not worth it's own thread.

My 512mb RAM runs OOTP functionally, but not too well (it sims decently fast, but there are random long pauses where it just "hangs" there)

I've recently purchased another 512mb, which will be shipped soon. How much of a difference will doubling my RAM do for me in this case.
You can never go wrong with more RAM. It will help with the hanging probably, as the computer may have been accessing the swap file during those times. When the cpu can fit more of the program into RAM the faster it will run, basically.
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Old 01-31-2007, 03:06 PM   #18
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I've recently purchased another 512mb, which will be shipped soon. How much of a difference will doubling my RAM do for me in this case.
RAM is the key thing to make larger league universes or longer term sims run faster. I have 1 GB of ram and a P3 1GHz processor which runs the game acceptably fast. I can't give you exact numbers on how much difference you'll see in terms of upping your system, but more RAM certainly helps.

It's important to note that there are a number of in-game factors that affect how fast the game sims:
1. How many leagues/teams do you have?
2. What are the stats level for each league?
3. Are you generating HTML or CSV exports on a regular basis?

The first two of these greatly impact the sim speed and the amount of memory required to run it. You can run a very basic league with low stats level rather comfortably on a fairly out of date machine. If you want to model all colleges feeding into MLB with full 5-tier minors, Japanese leagues, and more all on very high stats detail, you'll need a much beefier machine.
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Old 01-31-2007, 03:06 PM   #19
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You can never go wrong with more RAM. It will help with the hanging probably, as the computer may have been accessing the swap file during those times. When the cpu can fit more of the program into RAM the faster it will run, basically.
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Old 01-31-2007, 03:09 PM   #20
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this is kinda off-topic, but it's prob. not worth it's own thread.

My 512mb RAM runs OOTP functionally, but not too well (it sims decently fast, but there are random long pauses where it just "hangs" there)

I've recently purchased another 512mb, which will be shipped soon. How much of a difference will doubling my RAM do for me in this case.
I did nearly the same thing.

Short version, it's making a major difference.
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