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#41 |
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All Star Starter
Join Date: May 2006
Location: Iahiodo a.k.a. the flyover
Posts: 1,635
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FPS BBPro combined a graphics engine with a robust sim engine, and I really enjoyed watching my teams play out their games.
As for what I want to see in the new version, a skills-based defensive system. |
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#42 |
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Hall Of Famer
Join Date: Jul 2006
Location: Watertown, New York
Posts: 4,567
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What am I missing? sebastion's system seems to be the one in 2006, except that Markus broke 'arm' into infield and outfield and added the 'quick release' (double play) rating from the second post. So, your wish has already been granted.
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#43 |
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Hall Of Famer
Join Date: Jun 2003
Posts: 8,709
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I for one do not like the 2-D thing in FM/WWSM. And I own the game. It does nothing for me at all and it would be a huge waste of effort to do that in OOTP07.
__________________
------ My Mods OOTP Advanced Stats & DFS Suite Managerial Strategy Pack Competitive Balance Tax Calculator Major League Women's Baseball (OOTP24) quickstart Indian Premier League | 300+ years of baseball quickstart | Expatriate League quickstart | Off-Field Injuries Update | Women's Name File for OOTP | ---- Dynasty classics: Centurion comes to OOTP5 | DC Moneyball Dynasty (2004) |
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#44 | |
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Hall Of Famer
Join Date: Apr 2002
Location: Iowa
Posts: 6,748
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[QUOTE=endgame;2001570]
In an earlier post, Sweed responded to someone that "we should wait to see what the next version looks like before writing off the game." I am a firm believer that we have historically been too complacent and we "wait and see," or rather "wait and then complain" rather than take an active and vocal role during the evaluation's process. Quote:
I am all for people making suggestions on what they'd like to see in the game. However I believe Battists hand delivered a huge list of suggestions to Markus. IMHO it's time now to let Markus look over that list and add what he thinks the game needs along with anything he had personally planned on. Until we have an idea of what those things are, as BruceM said, it's kind of hard to evaluate. |
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#45 |
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Hall Of Famer
Join Date: Jun 2003
Location: Spokane WA
Posts: 2,117
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I guess the way I see this thread is that endgame's isn't interested in collecting suggestions for the new game. As several people have said, that's already been done. What I think might be of more use right now is what the community would like the testers to focus on in the testing process. More of a 'how well does feature X work' and so on.
If that's truly what endgame wanted to be discussing here, I think that all I'd ask is that ease of play is a serious consideration. I'm an OOTP veteran of sorts (started with v4), but it's still only recently that I've managed to get all the way through starting a league. The quickstarts and templates are a terrific start on the process of making it easy for people to get into prebuilt leagues, but there's just so much available to people (like myself) wanting to start custom leagues that it can be incredibly overwhelming. The ability to have some of the options preset (historical era settings for example -- I want deadball stats, I'd like to be able to push a single button and have creation modifiers, era stats and modifiers set automatically, but also have the option to tinker with them myself) would be huge. 2006 is daunting. How's 2007 from that standpoint?
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Jeff Watson Former dynasty writer and online league player, now mostly retired |
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#46 |
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Hall Of Famer
Join Date: Jul 2006
Location: Watertown, New York
Posts: 4,567
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That's a good one. I'd like to be able to play deadball, or the pitchers' era of the 1960s, or be able to easily begin a league in 1871 without clumsy and difficult to comprehend workarounds. Ease of setup and a fascile interface should receive attention from the beta testers.
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#47 | |
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All Star Starter
Join Date: May 2002
Location: Phoenix, AZ
Posts: 1,763
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Quote:
FWIW...... Technically, beta-testing is not design; its the mundane, repetitive task of finding out if the software actually operates as its designed to operate. The design may be superb and complete or faulty and incomplete... that's of no concern. The tester only seeks to prove or disprove the action (operation) of the software to the design (intent) of the software. So on that level... "Forget-Me-Not" #1 - Test that all designed commands, functions and options (new and previously existing) operate 100% as designed. Specifically.... 1. That all OOTP functions operate 100% as designed. (e.g. pressing "1" is supposed to cause a particular action; press "1" and that action occurs as its designed to occur.... pressing "1" is supposed to cause a particular action sometimes, at random intervals; press "1" and that action occurs at random intervals or only sometimes.) 2. That combinations of OOTP options operate as designed. (e.g. selecting various options in league setup have the designed effect.) 3. That new functions, commands or operations do not break existing functions etc. 4. That OOTP2007 runs properly on multiple configurations.... XP, 2000, even Windows/98 and Vista... If SI says it runs on Windows/98 or XP or Mac or Linux or whatever, make sure it does in some fashion fully function. (Understand that there may not be 100% success for 100% of the above items 100% of the time since it is doubtful that beta-testers have design documents to reference and a formal test plan in place in order to determine whether or not a function, command or option actually does what its designed to do. And, obviously, not every configuration can be replicated.Nevertheless, the above items should be a major focus area and so catch whatever can be caught even without knowledge or reference to the complete design (intent) of the software and all its functions, options and interactions.) "Forget-Me-Not" #2 - Test that previously reported and discussed problems/glitches/"needs to be re-designed or improved" areas are addressed and, as best as can be in the allotted time, fixed or improved to the designed specification. There should be some sort of list of what was addressed available to the beta-testers. If not, then SI should provide one so that testers can focus on these items and not have to discover them (having to discover them means some will be missed). Any previously reported problem/"needs to be improved" item that's on this list should be tested to insure it actually fixes the problem or improves what it was supposed to improve... and not cause an ancillary new problem or "needs to be improved". That would pretty much be the complete job if a software production model which includes a formal design review and sign-off by the end-user were followed, followed by formal test-plans, etc. For obvious and perfectly good and valid reasons, that's not the case so there's another level. "Forget-Me-Not" #3 - Test that the major areas of user functionality (simming vs playing each game, fictional vs historical leagues) operate as the user would reasonably expect and as designed for that area. (for example, will the gamer who sims a month at a time in a historical league have a reasonable league and experience, aligned with reasonable expectations.... will the online fictional league ... will the player who plays each game out in a fictional league?) This is where the individual preferences of the beta-testers come into play. Those beta testers primarily interested in historical leagues should test that, those primarily interested in fictional leagues, test that... etc. If something essential is lacking there should exist a mechanism to report what is lacking, suggest a fix or addition. Naturally, not all those suggestions would make it into the release, but getting it "in the system for review and possible future action" is the first step. "Forget-Me-Not" #4 - Test that current baseball rules and operating procedures as practiced by MLB are followed as completely and accurately as the current design allows. (Obviously not all league operating rules and procedures can be followed or mimiced 100% - or even would want to be) But as far as OOTP goes, do they operate to create at least some level of simulation of the operation of MLB. Again the individual knowledge of the beta-testers can come into play to test what's available and see if it makes sense. Again, a mechanism to report what is lacking or not altogether correct would get those items that cannot make the initial release into a queue for review. "Forget-Me-Not #5" - If there are new features, options, customization activities etc that require some new knowledge or procedures in order to use effectively (or at all), try to gain enough of that knowledge in order to guide the general user population. That way general users don't have to go on a possibly time-consuming "voyage of discovery" to carry out at least the basics of something brand new. Well, there you go.
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#48 |
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Hall Of Famer
Join Date: Mar 2003
Posts: 9,005
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#49 | |
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All Star Reserve
Join Date: Sep 2006
Location: St. Louis
Posts: 553
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This is odd...
Quote:
Anyway, that specific statement that you quoted was inspired by those who have complained about the complexity and setup time. Those where 2006 may miss their "Sweet Spot". The game really can't afford to lose these players. So, Markus does need to find a balance between those players and the hardcore players. This is marketability....now those from both camps will have a higher percentage of playing and purchasing the game because it fulfills the balance they are either trying to strike with their OOTP playing needs and their real life or it fulfills their level of need of GMing. With regards to graphics and all of that I would agree if that's want you want then please go somewhere else because this is not OOTP, so I don't know why you are arguing with me on this. I can only assume you took my statements out of context. |
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#50 | |
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All Star Reserve
Join Date: Sep 2006
Location: St. Louis
Posts: 553
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Quote:
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#51 | |
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All Star Starter
Join Date: May 2006
Location: Iahiodo a.k.a. the flyover
Posts: 1,635
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Quote:
I really like the idea in the other thread of having range, hands, arm (could be split between IF and OF, but probably not necessary) and experience (seperate for each position, and preferably visible--no reason to hide it like it is now). There could perhaps be a "reaction" rating too. That adds so much strategy. While you may know your guy with a 4 range, 8 arm and 9 reaction should make a good third baseman, can he hack it at 2nd; can his excellent reactions and good arm make up for his below-average range if you get him enough experience at 2B? How close are your scouts to being sure he has those ratings? Should you play him at 2nd a little in the minors to see how he handles it? But that cuts into how quickly he gains experience at 3B, which will slow his development there! Sounds like a real-life dilemma. The fielding is too overt right now; it's too cut-and-dried, and that's not the way it is in real baseball. In real baseball, prospects are extremely disproportionately shortstops and centerfielders coming out of high school and college. Scouts identify their range, hands, arm and reaction time and then try to figure out where they should fit in. The time in the minors serves as more than development time--it serves as evaluation time, as scouts figure out if a player is cutting it an any given position. The 2006 system was a big step in the right direction, but I think the fielding system has the potential to be simpler, more intuitive and more realistic. Last edited by Prodigal Son; 01-10-2007 at 10:34 PM. |
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#52 | |
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All Star Starter
Join Date: Feb 2005
Location: California
Posts: 1,413
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Quote:
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#53 |
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Minors (Triple A)
Join Date: Mar 2004
Location: Burton, Michigan
Posts: 280
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OOTP2007 I Wish
I just wish you Guy's could take OOTP 6.5a and add the Rookie A League, Play-Offs, and a World Series for the Minors. That to me would be great. My Son and I run a On-Line League and we bought OOTP2006 when it first could be bought and we tried it. We tranferred everything from 6.5a to 2006 and ran the first 30 Days of the new Season and our GM's hated it. So we went back to 6.5a. I just wish we could go back to 6.5a and put the changes from above into it and that would be a great Game. I'd pay 30 Bucks or more if Marcus and Marc could do that. Just my thoughts and a lot of other Guy's that run On-Line Leagues. Thanks, Rick (RJB7777777)
__________________
ATHFBL ~ President, CEO, & Co-Owner ATHFBL ~ St Louis Cardinals - Detroit Tigers ATHFBL-PL ~ President, CEO, & Co-Owner No-Hit ~ St Louis Cardinals SCB ~ New York Mets XHL ~ Toronto Maple Leafs JADSBL ~ Detroit Cobras Asst GM JADSBL ~ Player Handler EPL ~ Player Handler Retro Baseball ~ Washington Nationals ATHFBL Web Site ~ www.athfbl.com/ ATHFBL League Page ~ http://www.athfbl.com/league/ ATHFBL E-Mail Address ~ ATHFBL@gmail.com AIM ~ ATHFBL Rick Yahoo ~ ATHFBL_Rick |
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#54 |
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Minors (Single A)
Join Date: Mar 2004
Location: Lindsay, Ontario, Canada
Posts: 87
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I keep trying to play 2006 and just can't bring myself to enjoy it. It seems that if a player goes 0 for 4 one day and maybe 1 for 4 the next, he's in a cold slump and has serious ratings decreases. Make it like EHM: stats are nice but it's the coaching that improves/declines the players.
I hate to keep bringing it up but EHM is light years ahead of OOTP at this point so far as AI goes and gameplay 'value'. |
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#55 |
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All Star Starter
Join Date: Jan 2002
Location: St. John's, Newfoundland, Canada
Posts: 1,296
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It's a good thing I rarely come out of OT these days... I'd get awfully annoyed and frustrated if I had to read these comments about 2D & 3D game engines, when there a many other things that matter so much more that need fixing or implementation in the game first...
... anyways, back to OT I go...
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My Twitter | My Blog | My Music Fan of the Blue Jays, Maple Leafs, IceCaps, Lakers, and Broncos. |
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#56 |
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Minors (Triple A)
Join Date: May 2006
Posts: 266
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While the debate of graphics or no graphics is a good discussion...I'll try to stick to the original point of the thread. But I'd just like to point out one thing first...to say Markus is not a competent/skilled enough developer to implement graphics is like saying Pujols isnt skilled enough to bunt. Sure he could...the question is whether he should.
As BruceM said...it is difficult to evaluate what Beta testers should look for without a feature set...but here are a few items I'd like to see tested, which I think might be on the feature set. 1) Automated expansion of historical teams/divisional alignments. This coupled with an expansion draft would be nice additions, which I'd like to see fully fleshed out if implemented. 2) I'd like to see the UI interrogated. More responsive dropdowns...simplified navigation...ability to CTRL+click(or mass highlight in some way to perform mass actions)...remembering the scrolled list/sorting when going to/from screens would be big on my list. 3) Umm...this may not be a realistic feature add...but ingame FACETOOL please!!!! 4) Please test the game's sim speed & provide some metrics(including CPU stats) for a reasonable variety of league configurations & make some recommendations for what is "too much"...i.e. 200 ML terams is fine w/ 1 level of minors, 160 is fine w/ 2 levels, etc. Also include Ghost players in Minors, Full Roster minors, etc. |
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#57 |
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Minors (Single A)
Join Date: Nov 2003
Posts: 78
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I spend about 4 hours a day playing OOTP. I dont even know what those other games are that youi listed.
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#58 | |
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Minors (Single A)
Join Date: Nov 2003
Posts: 78
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Quote:
One of the great things about this game is that I can play out a season in a couple of months. I can read about the 450 foot hr much faster then I can watch it. Over a season that is a lot of time saved. I set my PBP to as fast as it will go and can play out a game in just about 10 minutes. Any other baseball game I have played I have never finished more then about 30 games. |
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#59 | |
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All Star Reserve
Join Date: Sep 2006
Location: St. Louis
Posts: 553
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Yes!
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#60 |
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All Star Reserve
Join Date: Jan 2003
Posts: 850
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I feel that OOTP2006 was a step back in some areas, but in depth of the game a step forward.
Areas d decline --- trading, front office mgmt,and setting weekly lineups ... .
__________________
Cal. State Fullerton -- NCAA Champion - Baseball 2004 Texas Longhorns -- NCAA Champion - Baseball 2005 Oregon State Beavers -- NCAA Champion - Baseball 2006 and 2007 With unity comes VICTORY ! |
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