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Old 07-10-2006, 09:58 AM   #1
tigey75
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Biggest differences btw 6.0 and 2006??

I played OOTP 6 religiously and learned all of the ins and outs of the game. Can a seasoned 2006 player give me the skinny on what the biggest differences between version 6 and this installment are? I was a little lost when I tried the demo and I wonder if the learning curve is basically the same.

Thanks
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Old 07-10-2006, 10:06 AM   #2
Davey Eckstein
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People are always complaining about the interface and learning curve; I got it down in about an hour.

It's a huge step at first because every.single.thing is differnet due to the new database. But you'll get used to it.
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Old 07-10-2006, 10:56 AM   #3
waltwa
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there are huge differences in the game. markus tried to address every possible scenario that could arise in a baseball world. it is a case of trying to do too much and it has lead to unneccessary complications in the game. can you learn it- of course! i think tho that when you play the game a little and think you have it you really don't.

let me amend one statement. it is not a case of huge differences in the game- it is a case of 2 completely different games. knowing how to play solitaire does not qualify you for the world series of poker.
i have the game and i know markus has actually produced a good game. so i am going to take the time to learn this game and then see what happens.
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Old 07-10-2006, 01:24 PM   #4
chaerulez
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I'd download the demo so you can test the game out for yourself.
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Old 07-10-2006, 01:53 PM   #5
Zitofan75
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Quote:
Originally Posted by chaerulez
I'd download the demo so you can test the game out for yourself.
Best advice right here.

Remember though it's meant to be a different game so a comparison is tricky since this just isn't 6.5 with some more bells and whistles attached.

Anyhow, consider this. There may be people on the boards who have better baseball knowledge than you. There may be people on the boards with far better OOTP experience and knowledge than you. I know in my own case that's true on both points. However on the most important factor you know more than anyone else and that is, what you like and what you don't. No one else can really fill in the answer for that question and honestly I've never found it all that helpful to listen to the back and forth that goes around on a typical board. Ignore the commentary, both good and bad and just get the demo and see for yourself.
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Old 07-10-2006, 01:55 PM   #6
Bluenoser
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Quote:
Originally Posted by Zitofan75
Best advice right here.

Remember though it's meant to be a different game so a comparison is tricky since this just isn't 6.5 with some more bells and whistles attached.

Anyhow, consider this. There may be people on the boards who have better baseball knowledge than you. There may be people on the boards with far better OOTP experience and knowledge than you. I know in my own case that's true on both points. However on the most important factor you know more than anyone else and that is, what you like and what you don't. No one else can really fill in the answer for that question and honestly I've never found it all that helpful to listen to the back and forth that goes around on a typical board. Ignore the commentary, both good and bad and just get the demo and see for yourself.

Ummm, he tried the demo.
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Old 07-10-2006, 01:57 PM   #7
Zitofan75
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Quote:
Originally Posted by BruceM
Ummm, he tried the demo.
Ahhh, I was going off the other poster's suggestion ... ah well, serves me right for sneaking on here at work, I can barely keep one eye on the screen ...
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Old 07-10-2006, 02:24 PM   #8
Syd Thrift
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The biggest differences that I see:

- You can have a universe as large or as small as you want it now. 120-team NCAA league? You can do that. 8-team beer league with no minor leagues? You can do that too. I've been edging towards the 8-team beer league side of things, but to each his own.

- Fielding is much, much better than it used to be. I don't like that you still can't make just about anyone into a passable first baseman, but outside of that it works pretty well. Catchers have strong enough arms to often get a look at 3rd or right field, 2nd baseman can generally be pretty useful at short, center fielders can play the other 2 OF positions, and so on. On the other hand, it's not *so* translatable from one position to another that the computer sticks Barry Bonds at catcher like FPS: Baseball Pro used to do.

- Injuries are finally pretty close to real-life levels. This can be frustrating at first because it seems like they're rampant. In fact, the opposite is true: prior games (as well as every other sports sim on the planet) has injury levels set too low. One thing I like about them is that they give you an excuse to try a prospect for 50 at bats or so while the starter is hurt without ever actually having to demote the starter.
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Old 07-10-2006, 02:45 PM   #9
Zitofan75
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Quote:
Originally Posted by Syd Thrift
- Injuries are finally pretty close to real-life levels. This can be frustrating at first because it seems like they're rampant. In fact, the opposite is true: prior games (as well as every other sports sim on the planet) has injury levels set too low. One thing I like about them is that they give you an excuse to try a prospect for 50 at bats or so while the starter is hurt without ever actually having to demote the starter.
I like the injury rates now too myself.

I've noticed it helps to have a good doc as well. I had one guy who had a low rating on leg injuries and I had a lot of knee problems that season but after firing him that abated somewhat.
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