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Old 06-02-2006, 08:34 PM   #41
redmarkYankees
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Quote:
Originally Posted by Sax332n86
Fans aren't "treated" to thrilling 1-0 matches, following which half the crowd riots and kills the other half.
Yeah, that happens all the time.
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Old 06-02-2006, 08:59 PM   #42
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Trading

After reading the first few posts, I was ready to compain about the exclusion of the block, 'what'll you give me for...' type offering, etc --- but Trapper and DraftDodger convinced me losing its not a bad thing.

Trading was too easy - I'm NOT bragging about it because I know it's not exactly difficult, but I could regularly turn a putrid team into a dynastic powerhouse in 2 years, no sweat. The AI had a lot of real blind spots - MR prospects (even those with high endurance ratings who were actually starters) were far too easy to grab. While the AI might jealously guard the 5 star prospects, you could rob it blind on mid-level role players.

In reality - a team may not make more than 1-2 trades in an entire calendar year --- I'd usually be making 15+ deals EASY.

So, yeah... I'm looking forward to the challenge.

Still -- as a long suffering Cubs fan - I suppose I'd still like to have the option to get those features back (i.e, game setup options). Hey - about all us Cubs fans have is looking forward to winning 120 in a PC simulation
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Old 06-02-2006, 09:04 PM   #43
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I can't imagine it would be remarkably difficult to plop this back into the game seeing how FM and OOTP basically have the same functions as the old trade block. The difference is that there wasn't a transaction page you dropped people into, but rather you right clicked a player, up would come a menu, and you could simply change their status from, say, untouchable to on the block. In FM, you could simply scout for whoever was up for grabs and in EHM, there's an actual trade block page to peruse everyone up.
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Old 06-02-2006, 11:40 PM   #44
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Quote:
Originally Posted by Sax332n86
Real football is played with pads and helmets. Fans aren't "treated" to thrilling 1-0 matches, following which half the crowd riots and kills the other half.
I suspect those that play a certain sport "down under" *without* pads and helmets would say they play "real football" i.e. rugby.
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Old 06-03-2006, 12:38 AM   #45
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Quote:
Originally Posted by Sax332n86
"Real football" ?


Real football is played with pads and helmets. Fans aren't "treated" to thrilling 1-0 matches, following which half the crowd riots and kills the other half.


A few billion people would disagree with you...
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Old 06-03-2006, 12:42 AM   #46
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Quote:
Originally Posted by zonk84

Trading was too easy - I'm NOT bragging about it because I know it's not exactly difficult, but I could regularly turn a putrid team into a dynastic powerhouse in 2 years, no sweat. The AI had a lot of real blind spots - MR prospects (even those with high endurance ratings who were actually starters) were far too easy to grab. While the AI might jealously guard the 5 star prospects, you could rob it blind on mid-level role players.
Well the solution to this isn't getting rid of trading. It's having the AI value players correctly.
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Old 06-03-2006, 03:27 PM   #47
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Those rugby players would get absolutely killed playing against NFL caliber athletes without pads.

There is no comparison whatsoever in the talent level in those two leagues. I've watched rugby plenty of times in ESPN while waiting for something else. I don't see the type of tackles there that I see in the NFL. And for good reason. Grown men battering head on at full speed without armor of some sort are both going to end up in the hospital.

Give me a break. Neither Soccer nor Rugby can even remotely compare to NFL football in any way whatsoever.


Quote:
Originally Posted by orwell
I suspect those that play a certain sport "down under" *without* pads and helmets would say they play "real football" i.e. rugby.
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Old 06-03-2006, 03:30 PM   #48
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I could care less. Football is not a sport for the meek. You need more than just a basketball painted with black and white spots to play it. If the rest of the world hasn't caught on to that, that's their problem.

Want to compare sales of "Madden football" to any/all soccer games on the market? Guess which game people like more.


Quote:
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A few billion people would disagree with you...
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Old 06-03-2006, 03:56 PM   #49
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Quote:
Originally Posted by Sax332n86
I could care less. Football is not a sport for the meek. You need more than just a basketball painted with black and white spots to play it. If the rest of the world hasn't caught on to that, that's their problem.

Want to compare sales of "Madden football" to any/all soccer games on the market? Guess which game people like more.


And to think I used to be just like this guy. Then I played CM, now I'm a soccer junkie...

My how times change.

Less than 6 days until the kickoff of the World Cup!
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Old 06-03-2006, 04:02 PM   #50
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Oh, and an on-topic response...

I like the exclusion of the shop player/trading block. I've never worked in a team office but I wouldn't imagine it works like you send a fax out to all teams and say, "Send me your offers for this guy".

I'd like to see it work more through the media, let us leak some info to Peter Gammons. Then offers come in after a couple days or not, it would lead to a very active rumor mill in the media in game as teams leaked information about who they want to deal and who they wont.

Kind of like real life...
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Old 06-03-2006, 04:13 PM   #51
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Quote:
Originally Posted by Sax332n86
Those rugby players would get absolutely killed playing against NFL caliber athletes without pads.

There is no comparison whatsoever in the talent level in those two leagues. I've watched rugby plenty of times in ESPN while waiting for something else. I don't see the type of tackles there that I see in the NFL. And for good reason. Grown men battering head on at full speed without armor of some sort are both going to end up in the hospital.

Give me a break. Neither Soccer nor Rugby can even remotely compare to NFL football in any way whatsoever.
All of the above is your opinion, which you're entitled to. Personally, I prefer American football to rugby as well, but I completely accept that many think otherwise and don't have to ask people to "give me a break" or otherwise sermonize because of some sort of alpha-male insecurity. To each his own.

Maybe you're an expert from watching on ESPN from your couch and know more than me. The last time I played rugby was in grade school. I still think it's tough to take hits without equipment.

Cheers.
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Old 06-03-2006, 04:20 PM   #52
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So since there are so many complaints about Trading overall in OOTP 2006, is there a chance some these things might be added with a patch or will patches only address technical issues?
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Old 06-03-2006, 04:25 PM   #53
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Quote:
Originally Posted by steady teddy
So since there are so many complaints about Trading overall in OOTP 2006, is there a chance some these things might be added with a patch or will patches only address technical issues?
Amazingly, there seem to be a lot of people trying to persuade OOTP to NOT reinstate the trading block. Why that's the case, I don't know, since they could just not use it if it were to be returned. I guess the notion that some of us play the game differently than them keeps them up at night.

On the other hand, I read a claim in one of the threads that this might get added back via a patch, but of course not the one coming out next week, so who knows when.

In the meantime, I think it's a great game with no reasonable ways to initiate trades that begin with the goal of unloading one of your players.
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Old 06-03-2006, 05:09 PM   #54
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Looking at it from the CPU perspective as well, isn't it totally reasonable that the CPU should be able to make people aware that they want to move a player? As it is now its a complete mystery what players a CPU team might want to get rid of versus keep. It's just simple usability to have a trading block feature in.

The only 'unbalancing' feature in OOTP 6.5 was the 'what will you give me for this guy' function, and the reason it was a problem was you could mix and match endlessly until you found a perfect combination to maximize your return. Even that could work if it was limited to only a few proposals before the CPU refused to talk to you for awhile.
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Old 06-03-2006, 05:20 PM   #55
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I've been saying this forever, but the best way to handle trading blocks would be a system similar to that of being transfer listed in FM. That way you know every player in the league who is considered tradable by each team. You in turn designate your own players as trade bait, and every player in the league considered on the block will have a little tab next to thier name (much like the fatigue icons in OOTP) that will read somethig like: TRD
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Old 06-03-2006, 06:00 PM   #56
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Quote:
Originally Posted by Draft Dodger
no no. computer teams DO offer you trades.

what you can't do is say "hey, what will you give me for Jeff Kent".

I never really found the trade block to work all that well, so, while I miss it, I'm not that broken-hearted. I really miss being able to shop a player, but, honestly, I think that made things way too easy for you as a GM.

one feature that is kind of nice is that when you make a trade offer, in a day or so the GM will either say yes, or "no...but if you add in ____ we might have a deal". which, in effect, works pretty comparably to the old shop player thing. I still find the AI requests the same players on my roster, just like before, so this can still use tweaking, I guess. but, overall, it does feel a bit more realistic and a bit more difficult (a good thing).
I don't have the game yet, but have read the basic manual, and preparing to jump into the 350 page "supplement."

Regardless, I think that's a great point. It did make things way too easy. Point in fact - how long has it taken the Cubbies to find a "replacement" for Derek Lee this year? And who is the replacement? Phil "I'm way past the hill" Nevin.
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Old 06-03-2006, 06:10 PM   #57
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Quote:
Originally Posted by Sax332n86
Want to compare sales of "Madden football" to any/all soccer games on the market? Guess which game people like more.
Are you REALLY trying to use video game sales to make your point? You do realize that the vast majority of the world's sports fans DON'T play video games, right? Hell, most of them don't even have access to video games. But, I bet if they did, FIFA or Winning Eleven would destroy Madden's sales numbers.
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Old 06-03-2006, 06:12 PM   #58
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Quote:
Originally Posted by Erithtotl
. . . Now with the shop player function or something like it, I could at least see if ANYONE was interested in the guy, but as it is I would have to go to every team, add my player to the trade, then add every single player one at a time to their sideto see if anyone wants him, which is ridiculous . . .
I agree with some of what you wrote, but not this.

Easy work around - offer your middle reliever to a team for one of two things:

1) What you consider fair. If the team says no, move on.

2) Something you consider way less than fair, where you are on the losing end, but not totally lopsided. If the team says yes, start negotiating up in increments. If they say no, they don't want your guy. Move on.

Sure, it may take several weeks to pull off a deal, but this is just planning, and isn't unrealistic. You should never offer your player for every player on the other team one at a time, just use some shortcuts based on deductions.
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Old 06-03-2006, 06:16 PM   #59
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Quote:
Originally Posted by Sax332n86
Those rugby players would get absolutely killed playing against NFL caliber athletes without pads.

There is no comparison whatsoever in the talent level in those two leagues. I've watched rugby plenty of times in ESPN while waiting for something else. I don't see the type of tackles there that I see in the NFL. And for good reason. Grown men battering head on at full speed without armor of some sort are both going to end up in the hospital.

Give me a break. Neither Soccer nor Rugby can even remotely compare to NFL football in any way whatsoever.
You know what can though? Aussie Rules Football. (For the record, I love the NFL, love the AFL - ie Australian Football League - and love The World Cup).
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Old 06-03-2006, 06:28 PM   #60
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Quote:
Originally Posted by Sax332n86
I could care less. Football is not a sport for the meek. You need more than just a basketball painted with black and white spots to play it. If the rest of the world hasn't caught on to that, that's their problem.

Want to compare sales of "Madden football" to any/all soccer games on the market? Guess which game people like more.
I think the pointless, boring and insular arguments about American Football being vastly superior to Association Football or Rugby Football are usually confined to the Talk Sports forum; which is why I don't use it. Bye.
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