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| Earlier versions of OOTP: General Discussions General chat about the game... |
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#1 |
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Major Leagues
Join Date: Feb 2004
Location: St Louis, MO
Posts: 438
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No Trading Block? Player Offers?
Am I missing something? I cannot find the trading block and I cannot seem to figure out how to get other teams to offer me players for my players... Is this something that was removed? If so? Why? I cannot imagine how to do a decent trade if the only way you can find out if someone is interested is to wait one or two sim days for a response.
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#2 |
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Hall Of Famer
Join Date: Jun 2003
Location: Minneapolis, MN
Posts: 3,411
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Someone mentioned that it was removed, but I'm not sure if that's 100% true or not.
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#3 |
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Major Leagues
Join Date: Mar 2002
Posts: 330
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Yeah its gone. No trading block, no player offers, no shop player functionality.
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#4 |
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Banned
Join Date: Dec 2001
Location: louisville
Posts: 14,941
Infractions: 0/2 (101)
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So computer controlled teams don't offer you trades? If that's true isn't that like 100 steps backwards?
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#5 |
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All Star Reserve
Join Date: Mar 2003
Posts: 633
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After you submit a trade and the team your trading with does not agree with your trade, they do indicate within email what additional players would make the trade work.
So far, haven't found shop player option either. Seems odd that would have been dropped. |
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#6 |
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Minors (Rookie Ball)
Join Date: Sep 2004
Posts: 42
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I think a league-wide trade block is an essential element of solo-leagues. This should be a top priority for patch #1.
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#7 |
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Minors (Single A)
Join Date: Feb 2003
Posts: 54
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In attempting to design this game following the Football Manager model, it is a shame that some of the niceties of OOTP6 have been removed....
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#8 |
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SI Marketing Wizard
Join Date: Mar 2004
Location: Old Street, London
Posts: 4,741
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I dont think it was anything to do with other games at all, it was about what Markus felt was best in releasing this version
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#9 |
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Minors (Double A)
Join Date: Apr 2003
Posts: 114
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After getting used to the Football Manager system, I think it can be argued that trading in OOTP6.5 was too easy. So I think this was a design decision that may be warranted. But by all means, lets have it back as an option. Something like "easy trading on."
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#10 |
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All Star Reserve
Join Date: Mar 2003
Posts: 633
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That was a great feature in my opinion and it seems like something that did model baseball and trades.
Oh well, I'll move on to the other features. A lot to play with. Not a deal breaker, just a little bit disappointed. |
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#11 | |
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Hall Of Famer
Join Date: Apr 2003
Location: Chicago
Posts: 2,866
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Quote:
__________________
GoodSox Go White Sox! |
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#12 | |
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Hall Of Famer
Join Date: Jun 2003
Location: Minneapolis, MN
Posts: 3,411
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Quote:
These are things that should be in the game. |
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#13 | |
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Hall Of Famer
Join Date: Dec 2001
Location: formerly of the OTBL
Posts: 4,113
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Quote:
what you can't do is say "hey, what will you give me for Jeff Kent". I never really found the trade block to work all that well, so, while I miss it, I'm not that broken-hearted. I really miss being able to shop a player, but, honestly, I think that made things way too easy for you as a GM. one feature that is kind of nice is that when you make a trade offer, in a day or so the GM will either say yes, or "no...but if you add in ____ we might have a deal". which, in effect, works pretty comparably to the old shop player thing. I still find the AI requests the same players on my roster, just like before, so this can still use tweaking, I guess. but, overall, it does feel a bit more realistic and a bit more difficult (a good thing).
__________________
Draft Dodger (Anarchy: Anything goes. The Draft Dodger viewpoint.) Sophmoric[sic] Member of the OOTP Boards (It's not OOTP; it's your computer) 15 GB Webhosting for $6.95 a month IMO we are best off abandoning that sinking ship that is Off Topic to the rats infesting it and just starting a whole new Baseball Forum from scratch. |
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#14 | |
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Hall Of Famer
Join Date: May 2002
Posts: 3,845
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Quote:
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#15 |
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Global Moderator
Join Date: Apr 2003
Location: Rivière-du-Loup, Qc
Posts: 4,615
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Yeah, while the 6.5 way was handy, it was also way too easy. I was able to keep franchises stocked with very good players without ever signing a free agent just through the simplified trade system that told you too much. I like the new system, and have had fun trading so far.
At the same time, I realize that not everyone likes the tedium that "realism" can bring, so I'd be all for some sort of toggleable option or not-as-easy happy medium. |
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#16 |
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Hall Of Famer
Join Date: Jul 2004
Location: Zürich, Switzerland
Posts: 8,608
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The shop player around feature in 6.5 was also pretty broken and would suggest some downright stupid trades and some trades that were complete steals.
If it does make a return lets hope it at least has some semblence of common sense. |
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#17 |
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Minors (Triple A)
Join Date: Aug 2002
Posts: 202
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The old, 6.0/6.5 way was way too easy to work trades. But a complete lack of a trading block is - I hesitate to say "crippling," but something along those lines.
What should happen is there should be a trading block and an "untouchable" block. I don't want to be able to go to a GM and say, "I will give you ________, what will you give me in return?" and get instant feedback (like you can in 6.0/6.5). But putting a player on The Block should spur the AI to initiate a trade offer if a) their team is in the hunt, and b) your player fills a significant need for them. The trade would still take a couple of days to hammer out (unless you flat-out accept their initial offer, which pretty much never happens), but it breathes a little more life into the AI and possibly produces more creative trades. And having an "untouchable" block would keep the AI from making anything but an overwhelming offer for that player. Again, it makes the AI more "lifelike," and, with the new "couple of days" trade delay, it'll cut down on wasted time by the AI repeatedly going after someone you just won't let go. Not to mention the benefits of having the AI designate their own "trade bait" and "untouchable" players. Last edited by Sinclair; 05-31-2006 at 09:18 PM. |
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#18 |
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Minors (Rookie Ball)
Join Date: May 2006
Posts: 40
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does trading have cash considerations in it? like A gets: Player X, $n Cash; B Gets: Player Y, Player Z
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#19 | |
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Hall Of Famer
Join Date: Jan 2002
Location: Orlando, FL
Posts: 3,827
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Quote:
__________________
"Read books, get brain." |
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#20 | |
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Hall Of Famer
Join Date: Dec 2001
Location: formerly of the OTBL
Posts: 4,113
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Quote:
__________________
Draft Dodger (Anarchy: Anything goes. The Draft Dodger viewpoint.) Sophmoric[sic] Member of the OOTP Boards (It's not OOTP; it's your computer) 15 GB Webhosting for $6.95 a month IMO we are best off abandoning that sinking ship that is Off Topic to the rats infesting it and just starting a whole new Baseball Forum from scratch. |
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