Home | Webstore
Latest News: OOTP 26 Available - FHM 12 Available - OOTP Go! Available

Out of the Park Baseball 26 Buy Now!

  

Go Back   OOTP Developments Forums > Prior Versions of Our Games > Earlier versions of Out of the Park Baseball > Earlier versions of OOTP: General Discussions

Earlier versions of OOTP: General Discussions General chat about the game...

Reply
 
Thread Tools
Old 05-07-2006, 03:30 PM   #21
Malleus Dei
Hall Of Famer
 
Malleus Dei's Avatar
 
Join Date: Dec 2001
Location: In front of some barbecue and a cold beer
Posts: 9,490
Quote:
Originally Posted by swishbish33
The sound is really just extraneous. I'd rather the time be spent making the gameplay better.
Amen.
__________________
Senior member of the OOTP boards/grizzled veteran/mod maker/surly bastage

If you're playing pre-1947 American baseball, then the All-American Mod (a namefiles/ethnicites/nation/cities file pack) is for you.

Quote:
Originally Posted by statfreak View Post
MD has disciples.
Malleus Dei is offline   Reply With Quote
Old 05-07-2006, 03:32 PM   #22
bababui
Hall Of Famer
 
bababui's Avatar
 
Join Date: Mar 2005
Location: Los Angeles
Posts: 14,147
Infractions: 0/1 (1)
Unless the game is being played in a vacuum (like outer space) sound is part of the live baseball experience. Again, its b etter to use the Heinsohn method which makes various aspects of the game as optionable and draws in a larger fan base.

I have spoken
bababui is offline   Reply With Quote
Old 05-07-2006, 03:37 PM   #23
Malleus Dei
Hall Of Famer
 
Malleus Dei's Avatar
 
Join Date: Dec 2001
Location: In front of some barbecue and a cold beer
Posts: 9,490
Read the thread. It looks like a lot more people want a better game and no sound.
__________________
Senior member of the OOTP boards/grizzled veteran/mod maker/surly bastage

If you're playing pre-1947 American baseball, then the All-American Mod (a namefiles/ethnicites/nation/cities file pack) is for you.

Quote:
Originally Posted by statfreak View Post
MD has disciples.
Malleus Dei is offline   Reply With Quote
Old 05-07-2006, 03:40 PM   #24
bababui
Hall Of Famer
 
bababui's Avatar
 
Join Date: Mar 2005
Location: Los Angeles
Posts: 14,147
Infractions: 0/1 (1)
Well, out of thousands on OOTP customers maybe 10 have voted no. A landslide for the no sound/Luddite faction!


Edited to add: I also got MD to post in OT...loving it while my fiendish plans came together

Last edited by bababui; 05-07-2006 at 03:46 PM.
bababui is offline   Reply With Quote
Old 05-07-2006, 03:57 PM   #25
Malleus Dei
Hall Of Famer
 
Malleus Dei's Avatar
 
Join Date: Dec 2001
Location: In front of some barbecue and a cold beer
Posts: 9,490
1. No. We've done the sound discussion before. Most people realize that it's a trivial distraction.

2. No, I posted here. Threads I have posted in have been moved to OT before.

3. Get back to work.
__________________
Senior member of the OOTP boards/grizzled veteran/mod maker/surly bastage

If you're playing pre-1947 American baseball, then the All-American Mod (a namefiles/ethnicites/nation/cities file pack) is for you.

Quote:
Originally Posted by statfreak View Post
MD has disciples.
Malleus Dei is offline   Reply With Quote
Old 05-08-2006, 03:31 PM   #26
Twelvefield
All Star Starter
 
Twelvefield's Avatar
 
Join Date: Mar 2003
Posts: 1,188
There's a very simple test you can try for yourself to decide if sound is important to the game. It's based on an old animator's trick (me being the old animator).

Basically speaking, if you show the graphics in silence and your audience is consciously or unconsciously making noises themselves in time with what's going on in the visuals, then you need to add some sound hits.

So, for example, if you hum a little tune when your clean-up hitter comes off the on-deck circle to face loaded bases, or you make crowd-roaring noises when the outfielder makes an ice-cream catch, then you need sound. And if you don't, then you don't need the audio as much.

Personally, I like discrete audio cues to go along with the interface, such as when important e-mails come in, or when I am clicking on certain buttons or sliders.

Audio for games is definitely not for the kiddie set. Gaming audio is a multi-million dollar industry. Several of my friends do nothing but audio engineering for games. It's a serious business. I think that the problem that OOTPB had in earlier iterations was that Markus underestimated the effort that goes into putting audio into gaming. His audio was certainly pleasant enough, but he didn't know enough about how to engineer audio into games with regard to programming or quality. In this day and age, you pretty much need an engineering team of specialists to do that for you, if you're going to get great sound.
Twelvefield is offline   Reply With Quote
Old 05-08-2006, 04:19 PM   #27
rhydymwyn
Minors (Single A)
 
Join Date: Apr 2006
Posts: 75
Quote:
Originally Posted by Twelvefield

Basically speaking, if you show the graphics in silence and your audience is consciously or unconsciously making noises themselves in time with what's going on in the visuals, then you need to add some sound hits.

So, for example, if you hum a little tune when your clean-up hitter comes off the on-deck circle to face loaded bases, or you make crowd-roaring noises when the outfielder makes an ice-cream catch, then you need sound. And if you don't, then you don't need the audio as much.
What about if I hum a little tune when I write my post and make crowd-roaring noises when people respond affirmatively?

Seriously though, I used to call games for nearly every sports game I had when I was younger. I muted the sound on purpose (I could only handle so much of the same repetitive blather over and over) and preferred to provide my own take on the action. As for background sounds, I did not concern myself with them, but I would rather mute it all than leave on annoyances.

I know some people might like the sounds, but I would go for a polished game (on time for Mac?!), sans sound pack. I get the feeling that most of us would mute it anyway... we have enough craziness going on in our heads to begin with.
rhydymwyn is offline   Reply With Quote
Old 05-08-2006, 07:33 PM   #28
reds1
Hall Of Famer
 
reds1's Avatar
 
Join Date: May 2002
Location: Winnipeg
Posts: 3,929
For the few months it actually worked, the sound ambience represented the high water mark for in-game immersion for me. When it stopped working, I missed it. I still do.
I would like to see an working sound ambience feature brought back at some point down the road.
reds1 is offline   Reply With Quote
Old 05-08-2006, 07:51 PM   #29
kagnew35
All Star Starter
 
kagnew35's Avatar
 
Join Date: Dec 2005
Location: Las Vegas, Nev
Posts: 1,965
2 cents

md, ur pontificating again, those of us that like souunds shud have them, AFTER, the more important things are in.I would prefer the pbp to be live announcers as i have difficulty reading script. U too will age.
__________________
Elder Statesman of the Board

http://www.soxxcountry.com/ site with FaceGen Central and Duffys Tavern Live OOTP Chat Room
kagnew35 is offline   Reply With Quote
Old 05-08-2006, 08:01 PM   #30
Bear54
Minors (Triple A)
 
Join Date: Nov 2005
Posts: 203
Quote:
Originally Posted by Malleus Dei
Read the thread. It looks like a lot more people want a better game and no sound.
No one is saying drop the "betterment" of the game over sound MD so stop making up comments that you say people want sound more than a overall better game (sim engine) because thats NOT whats being said.

Should I put this in simple terms for you or can you figure this all out by yourself? If the latter, then we have a problem because you'll just fabricate to justify your wants, opinions, and careless about what other people would like to see.
Bear54 is offline   Reply With Quote
Old 05-08-2006, 08:03 PM   #31
Malleus Dei
Hall Of Famer
 
Malleus Dei's Avatar
 
Join Date: Dec 2001
Location: In front of some barbecue and a cold beer
Posts: 9,490
If the game ever gets 2D graphics, then sound seems reasonable.
__________________
Senior member of the OOTP boards/grizzled veteran/mod maker/surly bastage

If you're playing pre-1947 American baseball, then the All-American Mod (a namefiles/ethnicites/nation/cities file pack) is for you.

Quote:
Originally Posted by statfreak View Post
MD has disciples.
Malleus Dei is offline   Reply With Quote
Old 05-08-2006, 08:05 PM   #32
Bear54
Minors (Triple A)
 
Join Date: Nov 2005
Posts: 203
- Since I've been on these forums just under a year now, I've seen nothing from member MD. His opinions are all that matters and whenever someone else speaks up, challenges his beliefs he wimpers to his little corner. MD, sorry bud but the silver spoon you grew up with has just been taken out.

Last edited by Bear54; 05-08-2006 at 08:14 PM.
Bear54 is offline   Reply With Quote
Old 05-08-2006, 08:09 PM   #33
Cornelius McGillicuddy
Banned
 
Join Date: Apr 2006
Location: Playing the inside game
Posts: 763
Infractions: 0/1 (4)
My 2 cents.

Some people want sound and some don't. If it's done well, I would prefer it.

However, if sound was in the game then those who like it can turn it on. And those who don't can turn it off. Simple. Nobody wants it in until the rest of the game is finished. So where's the argument?
Cornelius McGillicuddy is offline   Reply With Quote
Old 05-08-2006, 08:12 PM   #34
Bear54
Minors (Triple A)
 
Join Date: Nov 2005
Posts: 203
-My 2 cents

Sound isn't important to me, however, I will not tell other potential customers that, "It (sound) doesn't matter", just because I feel like I'm king today and have been a member here for a few years. Fact is, sound does matter to a lot of people and although I wouldn't miss it I'm not going to slam the idea that others want it.
Bear54 is offline   Reply With Quote
Old 05-08-2006, 08:14 PM   #35
Dargone
Hall Of Famer
 
Dargone's Avatar
 
Join Date: Feb 2002
Location: Interwebs
Posts: 2,862
Quote:
Originally Posted by reds1
For the few months it actually worked, the sound ambience represented the high water mark for in-game immersion for me. When it stopped working, I missed it. I still do.
I would like to see an working sound ambience feature brought back at some point down the road.

I agree.
__________________
I was never one to patiently pick up broken fragments and glue them together again and tell myself that the mended whole was as good as new. What is broken is broken -- and I'd rather remember it as it was at its best than mend it and see the broken places as long as I lived.-Margaret Mitchell
Dargone is offline   Reply With Quote
Old 05-08-2006, 08:15 PM   #36
emysdk
Minors (Triple A)
 
emysdk's Avatar
 
Join Date: Jul 2005
Posts: 276
Quote:
Originally Posted by rich12545
So where's the argument?
It costs money and takes time to implement?

I can live without sound, though it might complement a 2D view if and when that happens.
emysdk is offline   Reply With Quote
Old 05-08-2006, 08:18 PM   #37
Dargone
Hall Of Famer
 
Dargone's Avatar
 
Join Date: Feb 2002
Location: Interwebs
Posts: 2,862
Quote:
Originally Posted by Twelvefield
There's a very simple test you can try for yourself to decide if sound is important to the game. It's based on an old animator's trick (me being the old animator).

Basically speaking, if you show the graphics in silence and your audience is consciously or unconsciously making noises themselves in time with what's going on in the visuals, then you need to add some sound hits.

So, for example, if you hum a little tune when your clean-up hitter comes off the on-deck circle to face loaded bases, or you make crowd-roaring noises when the outfielder makes an ice-cream catch, then you need sound. And if you don't, then you don't need the audio as much.

Personally, I like discrete audio cues to go along with the interface, such as when important e-mails come in, or when I am clicking on certain buttons or sliders.

Audio for games is definitely not for the kiddie set. Gaming audio is a multi-million dollar industry. Several of my friends do nothing but audio engineering for games. It's a serious business. I think that the problem that OOTPB had in earlier iterations was that Markus underestimated the effort that goes into putting audio into gaming. His audio was certainly pleasant enough, but he didn't know enough about how to engineer audio into games with regard to programming or quality. In this day and age, you pretty much need an engineering team of specialists to do that for you, if you're going to get great sound.


It's not just for teenagers?!? Well said...
__________________
I was never one to patiently pick up broken fragments and glue them together again and tell myself that the mended whole was as good as new. What is broken is broken -- and I'd rather remember it as it was at its best than mend it and see the broken places as long as I lived.-Margaret Mitchell
Dargone is offline   Reply With Quote
Old 05-08-2006, 08:19 PM   #38
Zitofan75
All Star Starter
 
Zitofan75's Avatar
 
Join Date: Feb 2005
Location: California
Posts: 1,413
Guys, guys, guys ... the point is moot, there will be no sound. Argue over the merits of sound all you want. Tell us why it's important/not important to you all you want. Just do so all the while remembering that It Ain't In The Game and this won't do much of anything when discussing this version. Now that's gonna make some people glad, some people sad, and some others go "so?" It's not in the game, period. However Markus did say it was a priority for future versions but we don't have a board for that game yet. I think we can worry about the merits of sound (and if so what sound should sound like) then.
Zitofan75 is offline   Reply With Quote
Old 05-08-2006, 08:20 PM   #39
Bear54
Minors (Triple A)
 
Join Date: Nov 2005
Posts: 203
Quote:
Originally Posted by emysdk
It costs money and takes time to implement?

I can live without sound, though it might complement a 2D view if and when that happens.
Now this is the way to go. If 2D ever makes it onto the OOTPB platform then I believe sound should be implemented. If not, then Markus should do what he can to help appease the market that wants it until then. Maybe not now but at least sometime in the future.
Bear54 is offline   Reply With Quote
Old 05-08-2006, 08:30 PM   #40
Malleus Dei
Hall Of Famer
 
Malleus Dei's Avatar
 
Join Date: Dec 2001
Location: In front of some barbecue and a cold beer
Posts: 9,490
Quote:
Originally Posted by emysdk
It costs money and takes time to implement?

I can live without sound, though it might complement a 2D view if and when that happens.
Exactly. *If* the game ever gets 2D graphics, sound could be complementary.
__________________
Senior member of the OOTP boards/grizzled veteran/mod maker/surly bastage

If you're playing pre-1947 American baseball, then the All-American Mod (a namefiles/ethnicites/nation/cities file pack) is for you.

Quote:
Originally Posted by statfreak View Post
MD has disciples.
Malleus Dei is offline   Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 03:14 AM.

 

Major League and Minor League Baseball trademarks and copyrights are used with permission of Major League Baseball. Visit MLB.com and MiLB.com.

Officially Licensed Product – MLB Players, Inc.

Out of the Park Baseball is a registered trademark of Out of the Park Developments GmbH & Co. KG

Google Play is a trademark of Google Inc.

Apple, iPhone, iPod touch and iPad are trademarks of Apple Inc., registered in the U.S. and other countries.

COPYRIGHT © 2023 OUT OF THE PARK DEVELOPMENTS. ALL RIGHTS RESERVED.

 

Powered by vBulletin® Version 3.8.10
Copyright ©2000 - 2025, vBulletin Solutions, Inc.
Copyright © 2024 Out of the Park Developments