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Old 11-10-2004, 09:53 AM   #21
kq76
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Quote:
Originally Posted by JDOldSchool
The computer-run teams don't have to pay the remainder of a contract when they release a player.
I don't know where you guys are getting this from, but it's not true (EDIT: read following posts). I've tested it with 6.11 both with releasing players manually on AI teams and tracking player expenses on AI teams after players have been released by the AI and both ways those expenses are being added.

Don't get me wrong, I'm glad they have to play by the same rules. The real problem here are that players are getting signed and released (and waived) one after another for no good reason.

Last edited by kq76; 11-10-2004 at 10:55 AM.
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Old 11-10-2004, 10:02 AM   #22
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Quote:
Originally Posted by kq76
I don't know where you guys are getting this from, but it's not true. I've tested it with 6.11 both with releasing players manually on AI teams and tracking player expenses on AI teams after players have been released by the AI and both ways those expenses are being added.

Don't get me wrong, I'm glad they have to play by the same rules. The real problem here are that players are getting signed and released (and waived) one after another for no good reason.
I've been keeping tabs on it and from what I've seen, they are not paying the expenses when they release players. Maybe there have been some situations where they have paid, but when I've looked, I've found none. In one league, I saw the AI release a guy who had over $100 million left on a contract. Nothing happened to the payroll expenses or the cash.
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Old 11-10-2004, 10:51 AM   #23
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Ugg. I just edited a player to a 10 year 10M$ contract, zeroed all his ratings and after being waived and claimed (what the?!) he was released by the new AI team and his expenses were not added. When another player on another AI team was edited similarly and released manually his remaining contract was added. Another test had one team with no expenses and then the AI released a player on its own with a 876K contract and their expenses immediately went up by that amount. So you're right, sometimes they're added and sometimes they're not. I assume it must have to do with the size of the contract.
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Old 11-10-2004, 11:00 AM   #24
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Quote:
Originally Posted by kq76
Ugg. I just edited a player to a 10 year 10M$ contract, zeroed all his ratings and after being waived and claimed (what the?!) he was released by the new AI team and his expenses were not added. When another player on another AI team was edited similarly and released manually his remaining contract was added. Another test had one team with no expenses and then the AI released a player on its own with a 876K contract and their expenses immediately went up by that amount. So you're right, sometimes they're added and sometimes they're not. I assume it must have to do with the size of the contract.
Weird. Maybe it's only added if the team can afford it? I'll admit that I've only tried it out with big money guys.

Either way, it should always be added and these weird signings and releasings - along with waiver claims of obviously bad players - just shouldn't happen.
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Old 11-10-2004, 11:07 AM   #25
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Is it possible (I've not tested this), that if the player clears waivers THEN AND ONLY THEN his salary will not come off the cash amount?
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Old 11-10-2004, 11:10 AM   #26
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Quote:
Originally Posted by William4192
Is it possible (I've not tested this), that if the player clears waivers THEN AND ONLY THEN his salary will not come off the cash amount?
Well, it happened in OOTP5 too, and there weren't waivers then, so unless that changed in OOTP6, I don't think that's the case.
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Old 11-10-2004, 11:20 AM   #27
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I went back and edited that player that had a 876K contract before he was released and changed his contract to a 2 year contract. I simmed again and he was again released, but only 876K was added to the team's expenses not double as would happen if you manually released a player on an AI or human team. So it looks like the current year is added if the AI releases players on its own, but no more. This and the -5M cash minimum.
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Old 11-10-2004, 11:48 AM   #28
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Ugh on -5M min....
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Old 11-10-2004, 01:00 PM   #29
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Quote:
Originally Posted by ctorg
This is something that basically gets covered up by the fact that the AI is not responsible for the contracts of players it releases, which is a huge probleim IMO. If I release a guy who has a contract of $10mil per year for 7 years, I pay $70mil. If the AI does, it pays nothing. I can understand that this helps give the AI a competitive advantage, but it also covers up flaws in the game that make the AI behave in a very unrealistic manner.

is it still like that in latest patch 6.11? anyone can confirm it?

it should not be different for the AI, if they release a player, he should be responsible for there salary
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Old 11-10-2004, 01:03 PM   #30
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Quote:
Originally Posted by jbmagic
is it still like that in latest patch 6.11? anyone can confirm it?

it should not be different for the AI, if they release a player, he should be responsible for there salary
Yes, it's still like that. To my knowledge, it's been like that for a long time, possibly since the beginning.
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Old 11-10-2004, 01:19 PM   #31
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that real bad news


i hope Markus come back to the forum and see the issues and this gets fix soon..
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Old 11-13-2004, 03:46 PM   #32
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What are the finances like in these leagues? Is everything default? I usually play with no cash limits, with everything else default, and only see this happen with fringe players who are only signed to minor league contracts. Some of these guys change teams every two weeks as they get released and picked up by another AI team...in my experience, it is not too bad. I chalk it up to some fringe player hanging onto his baseball dream...but not being good enough to stick anywhere.

The examples in this thread seem to be of a more extreme variety than I have ever seen myself.
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Old 11-14-2004, 01:05 AM   #33
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Quote:
Originally Posted by jbmagic
that real bad news


i hope Markus come back to the forum and see the issues and this gets fix soon..
I'm guessing this won't get fixed until at least OOTP7. First because it sounds like it has been around a long time. Second because it is only one among a raft of issues with AI player movement. AI teams move players around hyperactively and often nonsensically, not just releasing stars as mentioned above but also releasing 3.5-star prospects who aren't eligible for the Rule 5 yet. As it is the freebie-release thing probably compensates for the AI shooting itself in the foot like this.

I imagine there's a lot of work in cleaning all this stuff up. If they could, it would probably be the biggest improvement they could make with the game.
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Old 03-18-2005, 09:51 AM   #34
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My online league is getting hit by this hard. as commish i routinely have to bail out the few AI teams we have due to GM's leaving etc.

Check out the recent transcations.

Http://outlawuniverse.net/obl/

My question is . . . IS THIS GETTING FIXED??? TO me this would make a solo league unplayable.
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