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View Poll Results: Do you prefer incentives or no incentives in online leagues?
Incentives 16 32.65%
No Incentives 33 67.35%
Voters: 49. You may not vote on this poll

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Old 02-02-2005, 04:19 AM   #1
kq76
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Prefer Incentives or No Incentives in Online Leagues?

If you wanted to join an online league and there were 2 that you liked the best and they were exactly the same in every conceivable way except A had incentives while B did not, which would you choose, and why?

Also, what leagues (preferrably with links) do you know of have incentives? If you have been or are in the league in your opinion have they helped or hurt that league, and why?
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Old 02-02-2005, 05:05 AM   #2
disposableheros
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incentives to do what? vote in award/AS polls, write articles, and generally participate?

or incentives for players, ie. stat production?
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Old 02-02-2005, 05:19 AM   #3
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I was more thinking for member participation in general (article writing, export submission, rules/awards voting, trading, whatever), but you can take it in whatever direction you like.
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Old 02-02-2005, 06:39 AM   #4
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Personally I don't care for incentives. I realize the Commish's intentions are good and they're trying to boost participation, but there are other ways to do that. I have seen leagues where you can "cash in" your incentive points for talent or rating boosts. This is a big turn off to me and will immediately steer me away from a league. I am just a firm believer that players should be left to develop based on their own natural (game given) talents, and not have outside enhancement to aid them. Even using them to add cash or fan interest is a turn off simply because it's not realistic. Your team rewards in a league should come from team performance.
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Old 02-02-2005, 09:36 AM   #5
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I like incentives as long as they aren't too unbalancing. You have to keep in mind that the people who are most active in the league will tend to have better teams without any boosts to ratings, etc. We have incentives, but they don't have a huge impact on players (only affecting durability for a season). Most of them are for stadium stuff and the college league. But we make it easy enough to have access to the college league (and thus the ability to scout 12-15 of the top prospects entering the draft) that anyone can view it with a minimum of participation.
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Old 02-02-2005, 10:45 AM   #6
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I think incentives can help a league a lot its true that sometime its not very realistic, but 4. Player with above 75% Potenial overall developing not a bit is also not realistic. I like the chance to increase the market the most because that can help small Teams to built and not sell every Year ( if you not choose equal markets).
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Old 02-02-2005, 02:20 PM   #7
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i think incentives to participate are aimed at the middle of the pack owners. some people will regularly submit articles without incentives and some will never submit articles even with incentives. the incentives push the on-the-fencers over the edge and thus create more activity in the league. i dont think incentives should be tied to the things that, IMO, should be expected of owners, ie. voting in award/AS polls, submitting lineups, drafting on time, etc.

the incentives i see most often are cash. but in the CLB, the incentive is a bonus to your owner score, which in turn decides CEO of the Year. i think if the incentive is a bump in a players ratings, it should be kept to a minimum, difficult to obtain, or both.

2 leagues im in that use incentives are the Corporate League and Western Hemisphere League in my sig. they both have incentives for writing articles with CLB using a bonus to your owner score and WHBL using cash thats added at season's end (IIRC, $50,000 per article but im not positive because i dont write the articles for the money).
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Old 02-02-2005, 04:59 PM   #8
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The ORB is a writing league, so there are incentives for articles. The incentive points can be spend on a whole raft of things, ranging from market size to player talent and ratings. Link is in sig, details of incentives are on the rules page.
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Old 02-02-2005, 08:56 PM   #9
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I'm not a huge fan of incentives, but I have seen leagues where they work well. The owners that participate already benefit more than those that do not, because they're more likely to be trading to improve the team, and will be more knowledgeable about their own team and the league as a whole. It's somewhat easy to tell which owners are submitting articles because they've been "encouraged" to do so, and which ones are doing it because they love the league and their team.
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Old 02-02-2005, 10:23 PM   #10
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I like incentives. If the USBA was beginning anew, I'd have incentives of some sort built in.
In Maelstrom, as spoor mentioned, we have incentives for articles and voting and lineups. However, the incentives are not alluring enough, n my opinion, to make a huge difference. I wrote articles for my team with or without incentives and I've probably written more about my team in the 12 seasons Maelstrom has been around than some divisions combined. However, I've barely spent any of the "incentives" earned during that time. Maybe 10%, if that. It's not enough to make a difference and it certainly has not helped or hindered staying competitive. It's like getting a free turkey from the grocery store at Thanksgiving for buying $100 in groceries. I was going to buy the food anyway so the turkey is nice but not worth extra shopping.

Someday I am going to join a league where incentives make a huge difference (if one ever comes along).
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Old 02-02-2005, 11:05 PM   #11
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Quote:
Originally Posted by LivnLegend
Someday I am going to join a league where incentives make a huge difference (if one ever comes along).
Make one, LL.
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Old 02-03-2005, 12:11 AM   #12
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Quote:
Originally Posted by Jeremy Weimer
Make one, LL.
Believe me, I've considered it. I have a league that's been in my head for some time based on an old fictional league I made in a computer game many, many years ago (before some of you were born!).

Lack of time of course...
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Old 02-03-2005, 12:24 AM   #13
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I don't like them.

I find that inactive and non dedicated owners eventualy weed themselves out of your league anyways.
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Old 02-03-2005, 12:25 AM   #14
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Quote:
Originally Posted by Fallschirmjager
I don't like them.

I find that inactive and non dedicated owners eventualy weed themselves out of your league anyways.
Just curious, how long have you been playing in online leagues?
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Old 02-03-2005, 12:33 AM   #15
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Quote:
Originally Posted by remangiii
Just curious, how long have you been playing in online leagues?
In OOTP leagues, not all that long. In other tex sim leagues, several years.
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Old 02-03-2005, 12:48 AM   #16
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Quote:
Originally Posted by LivnLegend
Believe me, I've considered it. I have a league that's been in my head for some time based on an old fictional league I made in a computer game many, many years ago (before some of you were born!).

Lack of time of course...
Have someone help you run it.
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Old 02-03-2005, 12:56 AM   #17
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We are just about ready to start a new 24 team fictional league called the NABF. It was started because the UBN was shut down by the commish because of inactivity by it's owners. With the new league came participation points to hopefully counter some inactivity. While I'm not a big proponent of using participation points to increase player ratings, the commish added several different aspects in which to use the participation points, which I like. You can use them, along with cash, to adjust park ratings, adding seats, increase tv revenue, increase fan interest, increase fan loyalty, increase market size, etc. Quite a few points have to be attained to be able to do this, but it's an added aspect, that everyone can attain, when and if they choose to take an active part in the league.
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Old 02-03-2005, 01:07 AM   #18
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I don't mind incentives as long as they don't involve talent or rating changes.
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Old 02-03-2005, 01:38 AM   #19
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I don't use them in the WWBL but I can see them working for certain leagues. The only thing I track is exports and will use not exporting to remove inactive owners.
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Old 02-03-2005, 02:10 AM   #20
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Bah! Who needs incentives. If the players aren't active, then maybe they should be playing solo leagues. Kick'em out!
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