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| OOTP 18 - General Discussions Everything about the 2017 version of Out of the Park Baseball - officially licensed by MLB.com and the MLBPA. |
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#21 |
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Major Leagues
Join Date: May 2015
Posts: 490
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Bru,
Do you have any explanation for why the list changed? The GM/Manger needs some feedback as two why things change in the game. If we don't know why the team chemistry is changing, why should we even turn it on and let it affect our games without control? I've been use personality/morale since it was added to the game, but I'm really struggling with this version to determine how it impacts the game results. There is simply not enough detail provided for the end user to determine how changes might impact their organization/team. I'm not a fan of black boxes within games. The player needs to be provided enough info either directly in game, or via reference tables in the manual that explain how changes might affect the game. I want to play the game, not have the game play me. Thanks, Malor |
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#22 | ||
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OOTP Roster Team
Join Date: Jun 2013
Posts: 763
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Quote:
Maybe Davis doesn't care for Puente's style of leadership, thinks Puente is encroaching on things that are the coaches' jobs. Maybe one of them said something that was misinterpreted. Maybe five years ago, that coach was the one that got Puente's cousin released from rookie ball, and Puente (being a loyal guy) holds a grudge. A personality model that was clear, explicable and logical would be doing a terrible job of modeling actual human relationships. Quote:
I can't find confirmation of this, but I believe the "good/bad relationship" designations are relative terms, not absolute. That is, even if things are awesome, it will still list a few guys under "bad relationship." Maybe the guys who just say they like the manager, instead of loving him. Last edited by frangipard; 03-25-2017 at 09:59 PM. |
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#23 | |
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Hall Of Famer
Join Date: Apr 2002
Location: Iowa
Posts: 7,095
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Quote:
Now if you think all options should be on by default and have to be turned off then I disagree. League evolution comes to mind. A new player is happily living in his current MLB baseball world only to wake up and find out his favorite team has moved or the mound has been raised etc. and then has to figure out how to fix it or restart. Not a cool situation for a purist that thought he was getting a MLB simulation. |
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#24 |
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Major Leagues
Join Date: Aug 2015
Posts: 484
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I think it would be better if all positive influences where in one side of the Player Classes bar, while all negative influences on the other.
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#25 | |
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Hall Of Famer
Join Date: Apr 2009
Location: Long Island
Posts: 11,741
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Quote:
My hope now is that this really does not mean anything and has little or no effect on the game. It does not look good, shifting like this in just four game days.
__________________
- Bru |
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#26 |
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Major Leagues
Join Date: Aug 2015
Posts: 484
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Maybe they were players who didn't have the coach last season...after a few games, everyone would have an idea on personality and if it would meld with you (the player).
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#27 |
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Major Leagues
Join Date: May 2015
Posts: 490
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Bru,
Thanks for the reply. Once I'm able to play my league from OOTP18, I will check this screen every few days to see how things move around. I did read the new online manual last night. It mentions this screen is simply a summary of what was/is available in game on various screens and via email feedback from the Bench Coach and unhappy players. It was designed to make it one stop view. I interpret the documentation to mean that team chemistry/morale have very little effect overall and that only when you have personality clashes or a very unhappy player. I suggest everyone read the "Team Chemistry" page in the manual for a quick overview. Malor |
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#28 | |
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Major Leagues
Join Date: May 2015
Posts: 490
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Quote:
It is difficult to use a feature if you don't understand how it impacts/interacts with the game and what the presented information it is trying to communicate to the player. Thanks, Malor |
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#29 |
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Minors (Triple A)
Join Date: Apr 2012
Location: Houston, TX
Posts: 274
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#30 |
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Major Leagues
Join Date: Aug 2016
Posts: 355
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#31 | |
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Major Leagues
Join Date: Aug 2015
Posts: 484
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Quote:
The smiley faces in general tell you their overall mood. If a player had the Red angry face, I tend to click on them to see the overall personality issue. Most of the time, I've encountered a player unhappy with their role. Sometimes it can be team record. |
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#32 |
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Major Leagues
Join Date: Aug 2016
Posts: 355
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FWIW, I also believe the manager relationships has something to do with how good the manager is at coaching that type of player. For instance, I looked into the editor and my manager would make a heck of a pitching coach, although he's not great at fielding, baserunning, and hitting.
On the team chemistry page, all of his good relationships are pitchers, and all of his bad ones are position players. |
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#33 | |
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Hall Of Famer
Join Date: Apr 2009
Location: Long Island
Posts: 11,741
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Quote:
__________________
- Bru |
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#34 |
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Minors (Triple A)
Join Date: Apr 2012
Location: Houston, TX
Posts: 274
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#35 |
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Hall Of Famer
Join Date: Aug 2010
Location: Indiana
Posts: 9,884
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I hope team chemistry has some impact on team results. I think it will give me an advantage. It's not hard to manage. The key is getting a team captain.
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#36 |
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Major Leagues
Join Date: Aug 2016
Posts: 355
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#37 |
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Hall Of Famer
Join Date: Aug 2010
Location: Indiana
Posts: 9,884
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Winning sure helps!
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#38 |
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Hall Of Famer
Join Date: Apr 2009
Location: Long Island
Posts: 11,741
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I must have done a good job screening these guys in my inaugural draft. The team is "Ecstatic"!
Now it's like the chicken/egg question. My team is in first place by plenty. I mean, plenty. Are these guys ecstatic because they are playing well and winning or are they playing well and winning because they are ecstatic? ![]() That's a serious question which maybe I should phrase better. Does a team do well when team chemistry is good or is team chemistry improved by winning? The answer is probably "Both."
__________________
- Bru |
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#39 |
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All Star Starter
Join Date: Apr 2008
Location: Across the Pond
Posts: 1,042
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Am I totally wrong about this Chemistry and the whole Personality and morale ??
It's all for the fantasy players and not very true playing the game with the real players or in historical mode. Basically it's Markus (or just AI) fantasy settings on those real players which makes it not very real. Since these "factors" play a part on how a player perform the performance of real players are affected even more than the basic differences. Afraid that even the real managers in the game in some cases doesn't look to have tactics and ideas as they do in real life. Messing around with how a person is in mind is playing with fire, even if it's adding a cool extra twist to the game. |
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#40 |
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Hall Of Famer
Join Date: Apr 2009
Location: Long Island
Posts: 11,741
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Yes, it is presumed that a player of real MLB or historical recreations will want all of these options turned off.
__________________
- Bru |
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